Master White Posted October 31, 2010 Report Share Posted October 31, 2010 Hmm, I guess, but probably true, and thanks for a tip of stopping Honest. need help with this effect You can remove up to 3 "White Feather" counters on this card. Your opponent cannot conduct their Battle Phase or activate any card effects for the same amount of turns equal to the amount of "White Feather" Counters removed by this effect. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Mhh, I don't know how easy it is to get White Feather Counters, but if it is any bit easy. Then it would be severly OP. About the OCG, I think "White Feather" counters = White Feather Counters, but I'm not completely Shure about that. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Hmm, I guess, but probably true, and thanks for a tip of stopping Honest. need help with this effect You can remove up to 3 "White Feather" counters on this card. Your opponent cannot conduct their Battle Phase or activate any card effects for the same amount of turns equal to the amount of "White Feather" Counters removed by this effect. I'll fix it when I see the rest of the effect. ie, how hard White Feather Counters are to gain. If they are even the slightest bit easy to gain, then the effect is broken. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Made an small Sea Serpent set. Comment would be nice. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Made an small Sea Serpent set. Comment would be nice. I'll comment later. Currently obsessed with my "VWXYZ" Deck. I can't see to make it good enough... Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 I think it needs more Draw power (random comment). Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 I think it needs more Draw power (random comment). It has "Magical Mallet" for draw power and getting the right pieces onto the field, while "Summoner Monk" and "Jade Knight" are there for getting the right pieces onto the field. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Mhhh, why doesn't it work then? Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Mhhh, why doesn't it work then? I don't know. I usually end up with a mix of parts that I can fuse (like "X" and "Z"), only to draw "Y" the next turn... Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Mhh, then that Part Recyclerish card you thought off, would really come in handy. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Mhh, then that Part Recyclerish card you thought off, would really come in handy. "Minimum Specifications". Yes, it would. And I hate the Tag AI in "Reverse of Arcadia". I mean, they are so stupid. Jack Atlas, against a lock-down combo of "The Dark Door" and "Scrap-Iron Scarecrow" didn't learn after three turns that he couldn't get through it, and then promptly switched my defending "Jade Knight" to Attack Position and attacked again, once again being stopped, leaving my monster vulnerable. But the worst was Aki. While tagging with her with my "Gladiator Beasts", I had a 2400 DEF "Hoplomus" blocking our opponent's attacks. Our opponents summoned "Prime Material Dragon". So, I thought that I could hold them off for a while. Then, Aki takes over and activates "Mark of the Rose", taking control of "Prime Material Dragon", and switching "Hoplomus" to Attack Position! Yes, we got 3100 damage in one turn, but then next turn, our only defense gets blown to nothing, taking 1700 damage in the process... Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Yeah, that's why I don't Tag duel anymore. Except for unlocking something of course. They only think of attacking. Except when they're dueling against you. Then they suddenly have a strategy. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 On the subject of my "XYZ" Deck, I'm thinking of ditching "Machina Armored Unit", since I generally have enough defense Traps, or the monster being destroyed is useful when it gets blown up; so it's excess baggage. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Yeah, it might be quite ussefull in some situations. But most of the time, you don't need it that much. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 I'm also thinking of siding my "Limiter Removal", since it either is a dead draw or cannot be used to my advantage; ie Turbocharge "X" and "Z" and then contact fuse to "XZ" at the end of the turn. I very rarely need huge ATK values considering the destructive effects of the fusion monsters. I've already got rid of "Cyber Dragon" (so I need my fusions) and a pair of the "Gradius" cards, and "Trigon" doesn't exist in "Arcadia". I will probably remove 1 "Machina Peacekeeper", but will also rethink my Spell selection. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Mhh, it might be usefull to make a finishing blow. But you're probebly right. Also, I just had my first eel (as food). Which is strange since I'm Dutch. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 How was it? Also, any thoughts on this "Gyzarus" Deck? [spoiler=Glad Beasts 5]Monsters (17): E-Hero PrismaEnraged Battle Ox x 2Glad Beast BestiariGlad Beast Darius x 2Glad Beast Equeste x 2Glad Beast Hoplomus x 3Glad Beast Laquari x 3Glad Beast MurmilloMagic Hole GolemTest Tiger Spells (11): Double Summon x 2Glad Beast's Archfiend Shield x 2Gladiator Proving Ground x 2Gold SarcophagusLightning VortexM.S.T.Rush RecklesslyShield Crush Traps (14): Bottomless Trap Hole x 2Call of the HauntedDark Bribe x 2Dimensional Prison x 2Divine WrathDouble Tag Team x 2Gladiator Beast War ChariotMirror ForceWaboku x 2 Extra Deck (5): Glad Beast Gyzarus x 3Glad Beast Heraklinos x 2 It's good, but can be a little slow. Any thoughts on speeding it up? Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Very oily, but good. Though you taste it again everytime you burp. Mhhh, it looks pretty good aswell. And I'm not an expert Deck maker, but I'm not that shure about the Ox's and the Hole Golem. Perhaps add some more GB's. Ditch a "B Trap Hole" and perhaps also a "Rush Recklessly" and add an "Colloseum" and perhaps add some "Respites and/or "Return's". At least that's what I would've done. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Mhhh, it looks pretty good aswell. And I'm not an expert Deck maker, but I'm not that shure about the Ox's and the Hole Golem. Perhaps add some more GB's. Ditch a "B Trap Hole" and perhaps also a "Rush Recklessly" and add an "Colloseum" and perhaps add some "Respites and/or "Return's". At least that's what I would've done. "Enraged Battle Ox" gives a constant source of Piercing Damage for the "Glad Beasts" I'll be using for attacking ("Murmillo" is for his effect only and "Hoplomus" is a wall). The "Magic Hole Golem" is there if my opponent breaks the momentum of my Deck (ie if they summon a strong monster and destroy "Gyzarus" or "Heraklinos). With it on the field, I can use any of my "Glad Beasts" to bypass my opponent's monster and start the cycle again. I'm hesitant to add more "GBs", and more inclined to find some more support monsters so I'm not stuck if a Special Summon lock-down is imposed. I can lose the "Bottomless Trap Hole", but I think I'll replace "Rush Recklessly" with "Shrink", since it has more potential. I've also recently added a "Monster Reborn" (from the Joey Starter Deck(!)) that didn't appear on that list. As for the possibility of a Field Spell, I'm in two minds. One, use "Colloseum" like you say...or use "Ancient Forest" and exploit my "Glad Beasts'" effects while forcing my opponent to either stall or go kamikaze. There's also a cost issue. I have "Ancient Forest", and don't want to shell out for a "Colloseum" just yet. I'll definity side "Return" ("Call of the Haunted", "Monster Reborn", "Darius" and "Equeste" return most of what I need), but "Respite" is a problem IMO because it's a risky loss of monsters. Link to comment Share on other sites More sharing options...
Lexadin Posted November 1, 2010 Report Share Posted November 1, 2010 Mhh, yeah I can live with that yeah. About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed. Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you. Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it. Anyways I g2g now. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Mhh, yeah I can live with that yeah. About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed. Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you. Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it. Anyways I g2g now. Alexander needs "Dimicari" to be Summoned. And a Tribute would be a problem (since it sticks something in the Graveyard that could have been returned). I've decided to add a "Winged Rhynos" because it's a Beast-Warrior (so "Enraged Battle Ox" will assist it), has 1800 ATK and can also survive "Mirror Force", "Dimensional Prison" and the like; forcing my opponent to waste it. Have a good day. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 1, 2010 Author Report Share Posted November 1, 2010 Mhh, yeah I can live with that yeah. About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed. Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you. Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it. Anyways I g2g now. Alexander needs "Dimicari" to be Summoned. And a Tribute would be a problem (since it sticks something in the Graveyard that could have been returned). I've decided to add a "Winged Rhynos" because it's a Beast-Warrior (so "Enraged Battle Ox" will assist it), has 1800 ATK and can also survive "Mirror Force", "Dimensional Prison" and the like; forcing my opponent to waste it. Have a good day. EDIT: The AI is now amusing me greatly. It's completely ruined my Trinity Synchro Deck. I'll give you an idea of what happened. Turn 1: I Set "Hoplomus", "Dimensional Prison" and "Double Tag Team". He activated an effect then, using "Marauding Captain" to Special Summon "Brionac", he discarded the rest of his hand to clear my field (the AI love "Brionac's" effect). 2300 ATK direct attack. Turn 3: I restore my field, and use "Gold Sarcophagus" to remove "Gladiator Proving Ground". During his turn, he draws and uses "Reinforcement of the Army" to add "Tune Warrior" to his hand, which he promptly discarded to use "Brionac's" effect. Why? "Brionac" then runs into "Dimensional Prison". Turn 5: I summon "Darius" and attack directly. "Darius" returns to the Deck and summons "Laquari". "Double Tag Team" Special Summons "Bestiari". I set "Shrink". He summons "Marauding Captain". Again, why? My "Glad Beasts" have a field day. Link to comment Share on other sites More sharing options...
Master White Posted November 2, 2010 Report Share Posted November 2, 2010 Intersting Max I was wondering, with a side deck, I was wondering if you could whip up a side deck with 15 cards that would help any person in any case they needed it, like a side deck that is met to help any deck beat any other deck. The effect,well, the white feather counterss worth it decrease the cards ATK/DEF by 1000, so you know thats worth it, but I just need that fixed. Also, this part needs fixed to, if you could, please and thank you. "Specific Card" + 3 Tuners + 1 Field Spell Card you control. You see, I figure make it require a Field Spell Card you control to bring it out. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 2, 2010 Author Report Share Posted November 2, 2010 Intersting Max I was wondering, with a side deck, I was wondering if you could whip up a side deck with 15 cards that would help any person in any case they needed it, like a side deck that is met to help any deck beat any other deck. The effect,well, the white feather counterss worth it decrease the cards ATK/DEF by 1000, so you know thats worth it, but I just need that fixed. Also, this part needs fixed to, if you could, please and thank you. "Specific Card" + 3 Tuners + 1 Field Spell Card you control. You see, I figure make it require a Field Spell Card you control to bring it out. I'll have a go, but at a another time. So...the only negative side of a White Feather Counter is a loss of 1000 ATK and DEF... So, reduce your 3000 ATK monster's ATK and DEF by 3000 with three counters, then remove all of them to completely lock-down and utterly ruin your opponent for three turns. Or even one White Feather Counter, taking it down to 2000 ATK. Even then you've got an easy next turn. I don't see a negative side. ATK/DEF reduction isn't enough to justify that sort of negation power. 3 Tuners + "Specific Card"When this card is Synchro Summoned, send 1 Field Spell Card you control to the Graveyard. If you cannot, return this card to the Extra Deck. Link to comment Share on other sites More sharing options...
Master White Posted November 2, 2010 Report Share Posted November 2, 2010 Their is more to that card; but its yet to be revealed b/c I have to get the effects and drawbacks and etc right, but you did help me, but thank you. I was trying to figure how I would tie that in to my other card, so thank you. Also, you got any decks in RL? Link to comment Share on other sites More sharing options...
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