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Newb Defense League III [locked because remake]


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Hmm, I guess, but probably true, and thanks for a tip of stopping Honest.

 

need help with this effect

 

You can remove up to 3 "White Feather" counters on this card. Your opponent cannot conduct their Battle Phase or activate any card effects for the same amount of turns equal to the amount of "White Feather" Counters removed by this effect.

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Hmm, I guess, but probably true, and thanks for a tip of stopping Honest.

 

need help with this effect

 

You can remove up to 3 "White Feather" counters on this card. Your opponent cannot conduct their Battle Phase or activate any card effects for the same amount of turns equal to the amount of "White Feather" Counters removed by this effect.

 

I'll fix it when I see the rest of the effect. ie, how hard White Feather Counters are to gain. If they are even the slightest bit easy to gain, then the effect is broken.

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Mhh, then that Part Recyclerish card you thought off, would really come in handy.

 

"Minimum Specifications". Yes, it would.

 

 

And I hate the Tag AI in "Reverse of Arcadia". I mean, they are so stupid. Jack Atlas, against a lock-down combo of "The Dark Door" and "Scrap-Iron Scarecrow" didn't learn after three turns that he couldn't get through it, and then promptly switched my defending "Jade Knight" to Attack Position and attacked again, once again being stopped, leaving my monster vulnerable.

 

But the worst was Aki. While tagging with her with my "Gladiator Beasts", I had a 2400 DEF "Hoplomus" blocking our opponent's attacks. Our opponents summoned "Prime Material Dragon". So, I thought that I could hold them off for a while. Then, Aki takes over and activates "Mark of the Rose", taking control of "Prime Material Dragon", and switching "Hoplomus" to Attack Position! Yes, we got 3100 damage in one turn, but then next turn, our only defense gets blown to nothing, taking 1700 damage in the process...

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I'm also thinking of siding my "Limiter Removal", since it either is a dead draw or cannot be used to my advantage; ie Turbocharge "X" and "Z" and then contact fuse to "XZ" at the end of the turn. I very rarely need huge ATK values considering the destructive effects of the fusion monsters.

 

I've already got rid of "Cyber Dragon" (so I need my fusions) and a pair of the "Gradius" cards, and "Trigon" doesn't exist in "Arcadia". I will probably remove 1 "Machina Peacekeeper", but will also rethink my Spell selection.

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How was it?

 

Also, any thoughts on this "Gyzarus" Deck?

 

[spoiler=Glad Beasts 5]Monsters (17):

 

E-Hero Prisma

Enraged Battle Ox x 2

Glad Beast Bestiari

Glad Beast Darius x 2

Glad Beast Equeste x 2

Glad Beast Hoplomus x 3

Glad Beast Laquari x 3

Glad Beast Murmillo

Magic Hole Golem

Test Tiger

 

Spells (11):

 

Double Summon x 2

Glad Beast's Archfiend Shield x 2

Gladiator Proving Ground x 2

Gold Sarcophagus

Lightning Vortex

M.S.T.

Rush Recklessly

Shield Crush

 

Traps (14):

 

Bottomless Trap Hole x 2

Call of the Haunted

Dark Bribe x 2

Dimensional Prison x 2

Divine Wrath

Double Tag Team x 2

Gladiator Beast War Chariot

Mirror Force

Waboku x 2

 

Extra Deck (5):

 

Glad Beast Gyzarus x 3

Glad Beast Heraklinos x 2

 

 

 

 

It's good, but can be a little slow. Any thoughts on speeding it up?

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Very oily, but good. Though you taste it again everytime you burp.

 

Mhhh, it looks pretty good aswell. And I'm not an expert Deck maker, but I'm not that shure about the Ox's and the Hole Golem. Perhaps add some more GB's. Ditch a "B Trap Hole" and perhaps also a "Rush Recklessly" and add an "Colloseum" and perhaps add some "Respites and/or "Return's".

 

At least that's what I would've done.

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Mhhh, it looks pretty good aswell. And I'm not an expert Deck maker, but I'm not that shure about the Ox's and the Hole Golem. Perhaps add some more GB's. Ditch a "B Trap Hole" and perhaps also a "Rush Recklessly" and add an "Colloseum" and perhaps add some "Respites and/or "Return's".

 

At least that's what I would've done.

 

"Enraged Battle Ox" gives a constant source of Piercing Damage for the "Glad Beasts" I'll be using for attacking ("Murmillo" is for his effect only and "Hoplomus" is a wall). The "Magic Hole Golem" is there if my opponent breaks the momentum of my Deck (ie if they summon a strong monster and destroy "Gyzarus" or "Heraklinos). With it on the field, I can use any of my "Glad Beasts" to bypass my opponent's monster and start the cycle again.

 

I'm hesitant to add more "GBs", and more inclined to find some more support monsters so I'm not stuck if a Special Summon lock-down is imposed. I can lose the "Bottomless Trap Hole", but I think I'll replace "Rush Recklessly" with "Shrink", since it has more potential. I've also recently added a "Monster Reborn" (from the Joey Starter Deck(!)) that didn't appear on that list.

 

As for the possibility of a Field Spell, I'm in two minds. One, use "Colloseum" like you say...or use "Ancient Forest" and exploit my "Glad Beasts'" effects while forcing my opponent to either stall or go kamikaze. There's also a cost issue. I have "Ancient Forest", and don't want to shell out for a "Colloseum" just yet.

 

I'll definity side "Return" ("Call of the Haunted", "Monster Reborn", "Darius" and "Equeste" return most of what I need), but "Respite" is a problem IMO because it's a risky loss of monsters.

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Mhh, yeah I can live with that yeah.

 

About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed.

 

Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you.

 

Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it.

 

Anyways I g2g now.

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Mhh, yeah I can live with that yeah.

 

About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed.

 

Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you.

 

Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it.

 

Anyways I g2g now.

 

Alexander needs "Dimicari" to be Summoned. And a Tribute would be a problem (since it sticks something in the Graveyard that could have been returned). I've decided to add a "Winged Rhynos" because it's a Beast-Warrior (so "Enraged Battle Ox" will assist it), has 1800 ATK and can also survive "Mirror Force", "Dimensional Prison" and the like; forcing my opponent to waste it.

 

Have a good day.

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Mhh, yeah I can live with that yeah.

 

About the GB, perhaps add an Alexander, it can easely be Summoned with an Darius or just be Tribute Summoned. While still being an reliable 2400 Attacker. Shrink, is a good replacement indeed.

 

Mhh, well if it's about cost IRL then I can understand your problem. But that choice still remain on you.

 

Well I use Respite in case of A Murmilio and/or Alexander, but then again you don't use Alexander. But if you do I would really recommend to use it.

 

Anyways I g2g now.

 

Alexander needs "Dimicari" to be Summoned. And a Tribute would be a problem (since it sticks something in the Graveyard that could have been returned). I've decided to add a "Winged Rhynos" because it's a Beast-Warrior (so "Enraged Battle Ox" will assist it), has 1800 ATK and can also survive "Mirror Force", "Dimensional Prison" and the like; forcing my opponent to waste it.

 

Have a good day.

 

 

EDIT: The AI is now amusing me greatly. It's completely ruined my Trinity Synchro Deck. I'll give you an idea of what happened.

 

Turn 1: I Set "Hoplomus", "Dimensional Prison" and "Double Tag Team". He activated an effect then, using "Marauding Captain" to Special Summon "Brionac", he discarded the rest of his hand to clear my field (the AI love "Brionac's" effect). 2300 ATK direct attack.

 

Turn 3: I restore my field, and use "Gold Sarcophagus" to remove "Gladiator Proving Ground". During his turn, he draws and uses "Reinforcement of the Army" to add "Tune Warrior" to his hand, which he promptly discarded to use "Brionac's" effect. Why? "Brionac" then runs into "Dimensional Prison".

 

Turn 5: I summon "Darius" and attack directly. "Darius" returns to the Deck and summons "Laquari". "Double Tag Team" Special Summons "Bestiari". I set "Shrink". He summons "Marauding Captain". Again, why? My "Glad Beasts" have a field day.

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Intersting Max

 

I was wondering, with a side deck, I was wondering if you could whip up a side deck with 15 cards that would help any person in any case they needed it, like a side deck that is met to help any deck beat any other deck.

 

The effect,well, the white feather counterss worth it decrease the cards ATK/DEF by 1000, so you know thats worth it, but I just need that fixed.

 

Also, this part needs fixed to, if you could, please and thank you.

 

"Specific Card" + 3 Tuners + 1 Field Spell Card you control.

 

You see, I figure make it require a Field Spell Card you control to bring it out.

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Intersting Max

 

I was wondering, with a side deck, I was wondering if you could whip up a side deck with 15 cards that would help any person in any case they needed it, like a side deck that is met to help any deck beat any other deck.

 

The effect,well, the white feather counterss worth it decrease the cards ATK/DEF by 1000, so you know thats worth it, but I just need that fixed.

 

Also, this part needs fixed to, if you could, please and thank you.

 

"Specific Card" + 3 Tuners + 1 Field Spell Card you control.

 

You see, I figure make it require a Field Spell Card you control to bring it out.

 

I'll have a go, but at a another time.

 

So...the only negative side of a White Feather Counter is a loss of 1000 ATK and DEF... So, reduce your 3000 ATK monster's ATK and DEF by 3000 with three counters, then remove all of them to completely lock-down and utterly ruin your opponent for three turns. Or even one White Feather Counter, taking it down to 2000 ATK. Even then you've got an easy next turn. I don't see a negative side. ATK/DEF reduction isn't enough to justify that sort of negation power.

 

3 Tuners + "Specific Card"

When this card is Synchro Summoned, send 1 Field Spell Card you control to the Graveyard. If you cannot, return this card to the Extra Deck.

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