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Newb Defense League III [locked because remake]


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Latest fan-fic duel: "VWXYZ" vs. Geminis. This is going to be difficult, since I've never used either of them competitively...

 

 

@Max: Do you want to see it, it isn't the same color as normal earthbound monsters, but everythings updated, even the effect.

 

Okay.

 

 

Wow been busy with other sections than when i check in here were on the 2nd page XD and the members list shrunk by alot XD

 

anyways i also has new cards new cards here and here

 

So how has everyone been while i was not here in this thread?

 

Meh. Writing fan-fiction, shouting at Konami. Same old, same old.

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He, I was wondering, why are Burn/Mill Decks always belong to the (minor) villians in the Anime?

 

Probably because it's not very exciting to watch a burn/mill strategy. Compared to a Dragon Beatdown (Kaiba/Chazz/Jack (I know, they are the same character)), or "Ra" Deck, they seem a little tedious. Also, they are seen (in the anime) as very dark and destructive tactics (indeed the Japanese term for 'Mill' is 'Deck Destruction'); not befitting the main protagonists, who use more basic strategies.

 

Another reason is because the Decks used by the characters in YGO are not very good at coping with mill/burn, because they lack a lot of the cards that could stop such tactics. Notice, that not one of the main characters uses "Bottomless Trap Hole", "Dimensional Prison", "Lightning Vortex" or any of the other destructive staples (Exception is Zane, who has both "Call of the Haunted" and "Mystical Space Typhoon"). A lot of the duels in the anime require complicated combos; something which burn and mill render impossible. They also require a lot of monsters to be on the field, which is why there is a lack of such staples.

 

Which is why the minor villains use it. Because in the anime, it can be defeated easily by a new combo/trump card. But generally, a lack of staples is to blame.

 

Curiously though, "Dark Bribe" has been used in the anime before (once) by Marcel, when he was possessed by Yubel. It shows the fragile nature of Jaden's Deck rather well...

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Yep, the main characters wouldn't be anywhere without there luck and huge array of OP cards. That's why I ussually like the villians better.

 

Also, that's quite a good explanation.

 

Indeed, Yusei just happened to be able to summon "Shooting Star Dragon" against "Wisel Infinity" and when he activated its effect, he just happened to have 5 Tuners on the top of his Deck, which just happened to be enough attacks to defeat Placido...

 

A lot of villains' Decks though are really one-trick ponies. They have a card that they need to play (and they usually do it on the first turn), and once that's destroyed, their duel is over. That's why most of the opponent's in my fic have two or three trump monsters that they can use, in case one goes down. (In fact, in one case, he has three, one after the other, all with over 3000 ATK)

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Yep, Pegasus' TER, Marik's ok, he's not a good example, 4th arc dudes inf ATK snake, Janite... Ok also not a good example, Fortune teller's (yep I'm bad with names) Dark/Light Ruler, Yubel's well.. Yubel, Nightshroud's Ignore that, Rex's EBI and probebly the secred new leader's new Machine Emperor.

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Yep, Pegasus' TER, Marik's ok, he's not a good example, 4th arc dudes inf ATK snake, Janite... Ok also not a good example, Fortune teller's (yep I'm bad with names) Dark/Light Ruler, Yubel's well.. Yubel, Nightshroud's Ignore that, Rex's EBI and probebly the secred new leader's new Machine Emperor.

 

It's not so much the major villains; it's the minor ones. Like X ("Monster Register"), one of Jaden's teachers ("Scab Scar Knight"), Yubel-possessed Jesse ("Advanced Dark") and so on. They have one card that's vital to their strategy, and if it's destroyed, they lose. Any competitive Deck would happily tear through them.

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Mhh, now you mentioned it. That's quite right. Though in the original seasons there where a lot of backup strageties. Though that gratuatly changed, throughout the seasons.

 

That's mainly because there were about 4 Archetypes and no real strategy game. When you look at the Decks from that time; Yugi's does have some strategy, but almost always comes down Spell/Trap destruction effects. It's a simple strategy. Kaiba is a beatdown Deck, with some well-known Dragons, but generally Normal monsters with high ATK, with some deck destruction thrown in. Joey's is a rather odd mix of stall and monster effects; albeit the effects are weak or not very useful. Bandit Keith's on the other hand is literally a random collection of Machine monsters.

 

The only real themed Decks are that of Weevil, Espa, Nesbit and Mako. Weevil's Deck revolves around "Insect Barrier" and using its protection to defend the tokens his "Insect Queen" produces and needs to attack. Espa's is a generic Machine deck, but "Jinzo" and "Reflect Bounder" show a lockdown element. Nesbit's is similar; a basic Machine Deck, but with a lot more focus on Machine support and his trademark "Machine King" and "Perfect Machine King". Mako's is probably the best Deck; an "Umi" deck relying on "The Legendary Fisherman's" effect and "Tornado Wall" to stop any damage. Why he had "Fortress Whale" I will never know, but his "Umi" combo is probably the best of the original series.

 

So yes, there was a lot of backup strategies. Mainly because there weren't any strong main strategy to begin with...

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i see O.o hmm... kinda hard to get into conversation so

 

Villians like to have cheap OP'd cards while the Hero always luck-sacks the end XD

 

No, no, no. Almost always it's the main character who has a broken card that wins the duel. Luck does play a large part, but it's getting that OP'ed card to the field. The villains usually have quite a balanced set-up.

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Yep, like Thousend Eyes Restrict and Inf ATK mon.

 

Remember, back then, there was no Ritual or Fusion support (so no Fusion Substitutes), and the only draw card was "Pot of Greed" (and it was Limited then), so you had to wait for "Relinquished" and/or "Black Illusion Ritual"; then "Polymerization" and "Thousand-Eyes Idol" (a total dead draw otherwise). It was powerful because when it was released, it was actually quite a chore to summon.

 

I view Inf. ATK monsters as a problem area. After all, Dartz, Yami, Yubel and a slew of characters have used them.

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Sounds fair enough.

 

Wait, Yubel has used one?

 

Yeah, at the end of her duel with Jaden, she attempted to use "Super Polymerization" to fuse all twelve Spirit Dimensions together into one being, the so-called 'Super Fusion God'. It was Inf. ATK/DEF, Level 12 and could only be summoned by sending one monster of every level to your Graveyard. Jaden then countered the move by activating a Trap that changed the targets of the fusion. He changed it to their respective souls, stopping the God's summoning and their duel.

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Yeah, at the end of her duel with Jaden, she attempted to use "Super Polymerization" to fuse all twelve Spirit Dimensions together into one being, the so-called 'Super Fusion God'. It was Inf. ATK/DEF, Level 12 and could only be summoned by sending one monster of every level to your Graveyard. Jaden then countered the move by activating a Trap that changed the targets of the fusion. He changed it to their respective souls, stopping the God's summoning and their duel.

 

Huh, and I was just thinking Yubel just wanted to bring forward the apocalypse. Without the use of a God.

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here are some of new cards images are from Jazinkay's archive

 

[spoiler=attribute commanders]

 

149777.jpg

lore: 1 LIGHT tuner + 1 or more Non-Tuner LIGHT monsters

Once per turn, reveal 1 LIGHT monster in your hand than add 1 LIGHT monster whose level is equal to or less than the revealed monster to your hand. Than shuffle the revealed card into your Deck. While there is another Face-up LIGHT monster except "Divine Commander Ligrumis" the effect of your Traps cannot be Negated by an opponent's monster effect. During each of your End Phases, reveal 1 LIGHT monster in your hand or destroy this card.

 

149777.jpg

1 Beast-Type or FIRE tuner + 1 or more Non-Tuner FIRE or Beast-Type monsters

Once per turn, shuffle 1 Beast-Type or FIRE monster i in your hand nto your Deck to destroy 1 card your opponent controls. While you control another Beast-Type or FIRE monster except "Beast Commander Tigazium" Beast-Type and FIRE monsters you control are unaffected by your opponent's Trap cards. During each of your End Phases, reveal 1 Beast-Type or FIRE monster or destroy this card.

 

149777y.jpg

1 DARK tuner + 1 or more Non-Tuner DARK monsters

Once per turn, you can discard 1 DARK monster in your hand to remove from play 1 card your opponent controls. While you control another DARK monster except "Corrupted Commander Dazinca" all DARK monsters you control cannot be destroyed by effect of Spells. During each of your End Phases, reveal 1 DARK monster in your hand or destroy this card.

 

149777t.jpg

1 WIND or Machine-Type tuner + 1 or more Non-Tuner WIND or Machine-Type monsters

Once per turn, select 1 card you control and 1 card your opponent controls return those cards to the respected owner's hand. While your control another WIND or Machine-Type monster except "Android Commander Wichelus" neither player can Special Summon more than 2 monster per turn. During each of your End Phases, reveal 1 Wind or Machine-Type monster in your hand or destroy this card.

 

149777g.jpg

Once per turn, you can shuffle 1 EARTH monster in hand to your Deck to Special Summon 1 Level 4 or lower EARTH monster in your Graveyard. A monster Summoned by this effect cannot attack and its effect is negated until the End Phase. While your control another EARTH monster except "Monsterous Commander Maium" EARTH monster's you control cannot be destroyed by your opponent's monster effects. When this card is removed from the field destroy all monsters Summoned by this card's effect. During the End Phase, reveal 1 EARTH monster in your hand or destroy this card.

 

149777.jpg

1 WATER or Beast-Warrior-type tuner + 1 or more Non-Tuner WATER or Beast-Warrior-Type monsters

Once per turn, place 1 WATER or Beast-Warrior-Type monster in your hand to the bottom of your Deck than draw 1 card. While you control another WATER or Beast-Warrior-Type monster except "Twin Commanders Icikimus and Blizirus" WATER and Beast-Warrior-Type monsters you control cannot be Removed from play by the effect of a Spell or Trap. During each of your End Phases, reveal 1 WATER or Beast-Warrior-Type monster you control or destroy this card.

 

 

 

[spoiler=random synchros somewhat similar to ones above]

 

149777k.jpg

lore:1 DARK or Spellcaster-type tuner + 1 or more Non-Tuner DARK or Spellcaster-Type monsters

When this card is Special Summoned place 2 Spell Counters on this card. (max 3) Once per turn, shuffle 1 DARK or Spellcaster-Type monster to place 1 Spell Counter on a Face-up monster you control. Once per turn, you can discard 1 DARK or Spellcaster-Type monster to remove to 3 Spell Counters on your side of the field to draw 3 cards. During each of your End Phases, either remove 1 Spell Counter on your side of the field or reveal 1 DARK or Spellcaster-Type monster in your hand. If you do neither destroy this card.

 

149777b.jpg

1 FIRE or Zombie-type tuner + 1 or more Non-Tuner FIRE or Zombie-Type monsters

Once per turn, you can shuffle 1 FIRE or Zombie-Type monster in your hand to your Deck to Special Summon 1 FIRE or Zombie-Type monster whose level is equal to or less than the returned monster. If this card is destroyed except by its own effect destory all monster's Summoned by this effect than inflict x200 the combined level of the monster's destroyed by this effect to both players. During each of your End Phases, reveal 1 FIRE or Zombie-Type monster or destroy this card.

 

149777f.jpg

1 Machine-Type Tuner + 2 or more Non-Tuner Machine-Type monsters

Once per turn, you can shuffle 2 Machine-Type monsters in your hand to your Deck to Double the ATK of 1 Machine-Type monster except "Unlimited Machine - Maitiumus" until the End Phase. The target of this effect is destroyed during the End Phase. This card is unaffected by the effect of "Limiter Removal." During each of your End Phases, reveal 1 Machine-Type monster or destroy this card.

 

149777q.jpg

1 WIND or Winged Beast-Type Tuner + WIND or Winged Beast-Type monsters

Once per turn, you can discard 1 WIND or Winged Beast-Type monster to return 2 cards on your opponent's side of the field to their hand. When this card attacks and you control another WIND or Winged Beast-Type monster except "Wind of Destructoin - Fleixaze" your opponent cannot activate Trap cards. During each of your End Phases, reveal 1 WIND or Winged Beast-Type monster or destroy this card.

 

149777y.jpg

1 LIGHT or Thunder-Type tuner + 1 or more Non-Tuner LIGHT or Thunder-Type monsters

Once per turn, you can shuffle 2 LIGHT or Thunder-Type monsters in your Graveyard into your Deck to Remove from play 1 card your opponent controls. If this card is destoryed except by its own effect both players remove the top 3 cards of their Deck from play. If 2 or more of the removed cards were LIGHT or Thunder-Type monsters you can Special Summon this during your next Standby Phase. During each of your End Phases, reveal 1 LIGHT or Thunder-Type monster or destroy this card.

 

 

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@Max: Need your assistance in building a FTK Advanced TCG Format. I have a few idea's, but not sure. Basically using The Wicked erasers Effect during your opponents End Phase to wipe out all cards on the field. Then have card effects that when they are destroyed on the field, you get their effects. Their is 1 for speed warrior, but can't remember its name, which brings it to the field. Then hope to have a Field spell card, summon EBI monster that is 3000 Attack and declare an attack.

 

I know there is many OTK EBI DECKS, but my idea is for an 1st turn EBI kill. Could you help me their, if at all possible. I do have Dark End Dragon.

 

@Anyone:

 

I have a new thread for an card, which is the before EBI Apec Kitsa monster I created, with a fakey story just for fun.

 

Apec Kitsa

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"Earthbound Immortal" FTKs are impossible to make reliable. More often, it's a OTK that happens to play out in the first turn. Mainly because "Aslla Piscu" is the only one capable of such damage, and it needs a few Traps to fulfill that role. I would say it's impossible full stop to make an "EI" FTK, because of their effects.

 

 

So..."Apec Kitsa" is the Dog geoglyph?

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I was thinking a fox, I guess I'm different. But that is alright, its up to you all.

 

So, here , lets say it is both. But the story I thought would lead you to believe its a fox. oh well.

 

I am waiting on one more actual EBI I am getting created by a person, but not sure what to name it. But these play an important role in a set I have been thinking of. I have 2 planned sets, but 1 I am working on is the Fox EBI, have an earthbound already made to, here is the link.

 

I made the EBI before I made the first card, but are they op'd or up'd to you?

 

 

1st made:

Earthbound Immortal Apec Kitsa

 

2nd made:

Apec Kitsa

 

---------

 

Bout the EBI Deck, It is improbable, but not impossible, as I do not believe in the extent of impossible, but I will still try to make it as an FTK. But I thought I might ask. But thank you, have a good day.

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