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Newb Defense League III [locked because remake]


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I ask because well sometimes a perason is there own worst enemy and they must figure out how to overcome themselves...but now I'm appy. I think The PSP might have just come out with the perfect game...

 

EDIT: @ White....uyour synchro is reallly cool. I like it, but to me its somewhat harder to summon because its level is lower...itd be either this or 12. Also OCG wise, you never use two tuners, but if your using that as a neg, then it makes perfect sense...

 

Also protecting the low level monsters it needs would be something else...Also to make it interestin, Dark Resonator should be one of the required tuuners, since its Dark Res.

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@Max: I have a question?

 

Someone made this effect as an continous card effect, originally stated made it have an Macro Cosmos loop hole.

 

But, he has updated it and was wondering if it would still have the loophole?

 

here is the effect.

 

Neither player can target monsters in Graveyards except Zombie-Type monsters. If there are 10 or less cards in a players Graveyard, that player has to discard 1 card during their End Phase. If they have no cards in their hand to discard, send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard.

 

Would that still do the loop b/c of the last part? Of course it could, but a very unlikely possibility, unless some one was running an infernity deck, or handless decks? Also, woul it be a tie b/c it effects both players, or just to the players turn when activated?

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How about make it a level 10 with 2 specified tuner monsters? Yea, I'll do that, that makes it less broken, b/c for me, synchroing isn't easy, especially the main deck I use.

 

No, because then it would be even easier to summon; especially in a Cyber/Ally of Justice Deck (due to the inherent Special Summon effect of "Cyber Dragon" adding 5 Levels to the mix). High Levels are easy to summon. Keep it at Level 6 with two specific materials.

 

 

I have a philosophical enemy for you all. What is your worst enemy?

 

The Yang.

 

 

EDIT: @ White....uyour synchro is reallly cool. I like it, but to me its somewhat harder to summon because its level is lower...itd be either this or 12. Also OCG wise, you never use two tuners, but if your using that as a neg, then it makes perfect sense...

 

Also protecting the low level monsters it needs would be something else...Also to make it interestin, Dark Resonator should be one of the required tuuners, since its Dark Res.

 

"Scar-Red Nova Dragon" and "XX-Sabre Gottoms" both use Double Tuning (or can in "Gottoms'" case).

 

 

@Max: I have a question?

 

Someone made this effect as an continous card effect, originally stated made it have an Macro Cosmos loop hole.

 

But, he has updated it and was wondering if it would still have the loophole?

 

here is the effect.

 

Neither player can target monsters in Graveyards except Zombie-Type monsters. If there are 10 or less cards in a players Graveyard, that player has to discard 1 card during their End Phase. If they have no cards in their hand to discard, send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard.

 

Would that still do the loop b/c of the last part? Of course it could, but a very unlikely possibility, unless some one was running an infernity deck, or handless decks? Also, woul it be a tie b/c it effects both players, or just to the players turn when activated?

 

send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard <- That's the potential loop right? As far as I understand;

 

While "Macro Cosmos" is face-up, neither player can send cards to the Graveyard to fulfill a cost, which that effect is. For example, "Honest" and the "Heralds" cannot activate because they cannnot be sent to the Graveyard. As such, this card's effect cannot resolve and thus the last part will not activate. If you have no cards in your hand during your End Phase while that card and "Macro Cosmos" are both face-up, nothing happens.

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Hey guys, I'm sharing with you this random deck idea that I made. Its called BEATSTICK and is completely lucky...and big...like 60 cards

 

REDMD x3

REW x2

BEWD x 3

The white stone of legend x2

Felgrand Dragon

Montage Dragon

Decoy Dragon

 

The Calculator x2

Van'Dalygon x2

Prime Material Dragon x2

Honest x2

Marshmallon

Mirage Dragon x2

Morphing Jar

(Side monster wise: Raiza x2 & DAD Dark Valkyria & Crusader of Endymion x2)

Monsters: 28

 

Dark Bribe x3

Dark Illusion x2

Divine Wrath x2

DNA Transplant

Threatening Roar x2

Mirror Force

Waboku x2

Malevolent Catastrophe

Hidden Book of Spell x2

Dragon's Rage

T: 16

 

 

Giant Trunade

Dragon's mirror

Leeching the Light

Future Fusion

Gold Sarco

Lightning Vortex

Hand Destruction x2

Upstart Goblin

Stamping Destruction x2

The Shallow Grave x2

Book Of Moon x2

Monster Reborn

Star Blast

Mausoleum of the Emperor

 

 

S:17

 

EXTRA: Ummmmm any synchros I can reasonably summon for like expoder dragon wing and stardust. 5 headed and ulimate...

 

As you can see, its a huge deck. And thats with the cuts...the purposes is well random...abuse REDMDs effect and make yur monsters into beatsticks....well comments...and I have an actual list thats waaay bigger...

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That is sad, Mr. Wham.

-----------------------

I need my water deck updated, it works great for now, except the draw usually ends up in either stalling or or becoming an powerful beatstick right away, and it is meant to stall and get the 1 huge water monster out and activates effect after getting all 3 of them out, but I just can't keep my cards on the field long enough to bring it out, i thought about putting in Advance force, but I'm not sure how well that would work.

 

Here it is

 

[spoiler=My Water Destruction Deck]

Spells:

 

Level Limit - Area B

Pot of Avarice

A legendary Ocean*2

Monster Reborn

swords of revealing light

Star Blast

Magical Mallet

Hammer Shot

Mist Body

 

Traps:

 

Ultimate offering*2

Forgotten Temple of the Deep*2

Tornado Wall*2

Magic Cylinder

Call of the Haunted

Magic Jammer

Torrential Tribute

 

Monsters:

 

Levia-Dagon - Daedalus*2

Unshaven Angler*2

Spined Gillman*2

Cold Enchanter*2

Snowman Eater*2

Mother Grizzly

Armed Sea Hunter*2

Maryokutai*2

Cryomancer of the Ice Barrier*3

 

Trump Card:

 

Ocean Dragon Lord - Neo Daedalus*3

 

Extra Deck:

Red Dragon Archfiend*2

Stardust Dragon *1

 

 

 

It is s'pose to stall long enough so I can bring out all 5 monsters with 1 umi, activate 1 of there effects and they all stay on the field, and the opponent is defensless and they take virtually 12000 damage in 1 turn. It was an evil plan, but its not quick enough and other decks keep destroying Tornado Wall and/or "ALO" or "FTOTD". So any idea's?

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Well, thats not the problem. ALO is two and Forgotten Temple of the Deep is also treated as Umi, so it is kinda of tough to figure this out. I thought about replacing 1 of the multiple cards in the trap for Trap jammer and Widespread Ruin, but not sure how I would go about doing this, its tough when you need cards to do other cards, but you want it a minimum of 40-45 card deck.

 

I need Max's Help with this.

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I need comments: http://forum.yugiohcardmaker.net/topic/223435-skybornes-and-skybounds-mk-ii/page__p__4662078__fromsearch__1#entry4662078

 

 

Max, i think its just scar red....but i never thought of gottoms beeing able to do that...hmm

 

"Gottoms": 1 EARTH Tuner + 1 or more EARTH monsters (those EARTH monsters can be Tuners. ie "Tune Warrior" + "Psychic Commander" + "Marauding Captain" does work).

 

 

My changes to your Deck XzY.

 

Monsters: 18

 

Waiting for all three monsters was a poor strategy and as such, your original set-up was very top-heavy, with 3 “Neo-Daedalus” and only 2 “Daedalus”. You also seemed confused whether you wanted to stall or beatdown. So, with this selection, you can search out what you need and if necessary, call out a pair of Synchros to either stall the opponent (“Brionac”) or beat them down (“Goyo Guardian” and “Dewloren”).

“Reese the Ice Mistress’” effect is very useful, while “Nightmare Penguin” can return a potentially dangerous monster to your opponent’s hand. “Bugroth”, while “ALO” is on the field is an easy direct attack. The only thing you need now is to keep them on the field long enough for tribute, which some of the "Ice Barrier" monsters can do. "Divine Dragon Aquabizzare" should be sided, since it becomes an easy summon while "ALO" is on the field, but is a liability while a Level 5. "Mobius the Frost Monarch" is also a good choice.

 

Reese the Ice Mistress x 2

Amphibious Bugroth Mk.3

Spined Gillman

Mother Grizzly x 2

Nightmare Penguin

Unshaven Angler x 2

Armed Sea Hunter x 2

Cyromancer of the Ice Barrier x 2

Any Level 4 “Ice Barrier” monster x 2

Levia-Dragon Daedalus x 2

Ocean Dragon Lord – Neo Daedalus x 2

 

Spells: 15

 

Your original selection was alright, but a little misguided. “Mist Body” is only useful on a monster you intend to keep out for a long time, or one that cannot be destroyed by card effects. As such, it’s been removed.

As for my other changes, I was amazed you didn’t have “Terraforming” or “Field Barrier” in this Deck, considering “ALO’s” critical importance to this Deck. Also, you need a searcher in this Deck to get the right sequence of “Daedalus” into your hand. “Double Summon” (or two of them) could be a replacement for the “Ultimate Offering” because of “Daedulus’” field-nuking effects.

“Hammer Shot” could be sided to cut the Deck down, since in my experience, it’s not as useful as it seems to be. “Salvage” is a staple in Umi Decks.

 

Level Limit - Area B

Pot of Avarice

A Legendary Ocean x 3

Monster Reborn

Swords of Revealing light

Terraforming x 2

Hammer Shot

Magical Mallet

Gold Sarcophagus x 2

Double Summon

Salvage

Field Barrier

 

 

Traps: 10

 

The original selection was very weak, having little or no ability to stop your opponent getting rid of “ALO”, which was the main problem. Therefore, a pair of “Dark Bribes” and a “Divine Wrath” are in there to stop your opponent. “Ultimate Offering” could be replaced with a pair of “Double Summons” as mentioned before.

“Drastic Drop-Off” can be used to stall your opponent immediately after “Neo-Daedalus’” effect. If your opponent has no hand (from Setting cards), this card stop them from doing anything for a turn. “Call of the Haunted” is less of a use in a “Daedalus” Deck than “Monster Reborn” due to the field reliance, so you might want to side it.

“The Transmigration Prophecy” is there purely to get back “Monster Reborn”, “ALO” and “Dark Bribe”. In a Spell-reliant Deck, it is dearly needed. Best if chained to “Daedalus’” effect.

"Cemetary Bomb" and "Defense Draw" should be in the Side Deck; the first because of the large number of cards being sent to your opponent's Graveyard, and the second is a good draw if your opponent attacks directly.

 

The Transmigration Prophecy

Ultimate Offering

Tornado Wall

Magic Cylinder

Call of the Haunted

Dark Bribe x 2

Divine Wrath

Drastic Drop-Off

Dimensional Prison

 

Extra Deck: >6

 

With a number of Level 2 Tuners and a majority Level 4 non-Tuners, getting Level 6s out is the only truly viable option for this Deck, with a Level 10 as a back-up if needed.

 

Brionac, Dragon of the Ice Barrier

Goyo Guardian

Gaia Knight, Force of Earth

Dewloren, Tiger King of the Ice Barrier x 2

Ally of Justice Decisive Armor

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That helps, but do you know what pack i can buy to get some of these cards, b/c i do not own them or can get them by trades, unless trading an whole bunch of cards that are worth some money, and I need those cards for money. But I can get the Ice barrier dragon easily, I just need to go find the pack and buy it again, and I'll pull it.

 

Reason I didn't have spell searchers is b/c of my experience in the past that I could never get it out in time, and when I did, I already had the card. So, yes, Thank you for your help, would wide spread ruin help any and I cannot get Gold Sarcophaguss unless you know what pack I can get it in?

 

Ig2g, so I'll be on later...

 

Thank you for your help, I wanted it to be a humongous beatdown deck, using the effects of Ocean Dragon Lord's effect and attacking.

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