Master White Posted September 28, 2010 Report Share Posted September 28, 2010 @Mr.Wham: 1000 of me all anoying the living day lights out of me, why you ask? Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 28, 2010 Report Share Posted September 28, 2010 I don't really know who my real enemy is, as I tend to like people. ...The ones that are against me, I guess. Also, a nice necromancer quote I made up: "You shall serve me and perish! Whichever comes first..." Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 I ask because well sometimes a perason is there own worst enemy and they must figure out how to overcome themselves...but now I'm appy. I think The PSP might have just come out with the perfect game... EDIT: @ White....uyour synchro is reallly cool. I like it, but to me its somewhat harder to summon because its level is lower...itd be either this or 12. Also OCG wise, you never use two tuners, but if your using that as a neg, then it makes perfect sense... Also protecting the low level monsters it needs would be something else...Also to make it interestin, Dark Resonator should be one of the required tuuners, since its Dark Res. Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 @Max: I have a question? Someone made this effect as an continous card effect, originally stated made it have an Macro Cosmos loop hole. But, he has updated it and was wondering if it would still have the loophole? here is the effect. Neither player can target monsters in Graveyards except Zombie-Type monsters. If there are 10 or less cards in a players Graveyard, that player has to discard 1 card during their End Phase. If they have no cards in their hand to discard, send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard. Would that still do the loop b/c of the last part? Of course it could, but a very unlikely possibility, unless some one was running an infernity deck, or handless decks? Also, woul it be a tie b/c it effects both players, or just to the players turn when activated? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 Its not a loophole to begin with. Macro Cosmos, would simply say, your graveyard is screwed and there's nothing you can do about it. Cosmos doesn't Target anything to begin with. The only way to stop cosmos is imperial iron wall... Link to comment Share on other sites More sharing options...
Max Darkness Posted September 28, 2010 Author Report Share Posted September 28, 2010 How about make it a level 10 with 2 specified tuner monsters? Yea, I'll do that, that makes it less broken, b/c for me, synchroing isn't easy, especially the main deck I use. No, because then it would be even easier to summon; especially in a Cyber/Ally of Justice Deck (due to the inherent Special Summon effect of "Cyber Dragon" adding 5 Levels to the mix). High Levels are easy to summon. Keep it at Level 6 with two specific materials. I have a philosophical enemy for you all. What is your worst enemy? The Yang. EDIT: @ White....uyour synchro is reallly cool. I like it, but to me its somewhat harder to summon because its level is lower...itd be either this or 12. Also OCG wise, you never use two tuners, but if your using that as a neg, then it makes perfect sense... Also protecting the low level monsters it needs would be something else...Also to make it interestin, Dark Resonator should be one of the required tuuners, since its Dark Res. "Scar-Red Nova Dragon" and "XX-Sabre Gottoms" both use Double Tuning (or can in "Gottoms'" case). @Max: I have a question? Someone made this effect as an continous card effect, originally stated made it have an Macro Cosmos loop hole. But, he has updated it and was wondering if it would still have the loophole? here is the effect. Neither player can target monsters in Graveyards except Zombie-Type monsters. If there are 10 or less cards in a players Graveyard, that player has to discard 1 card during their End Phase. If they have no cards in their hand to discard, send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard. Would that still do the loop b/c of the last part? Of course it could, but a very unlikely possibility, unless some one was running an infernity deck, or handless decks? Also, woul it be a tie b/c it effects both players, or just to the players turn when activated? send cards from their Deck to the Graveyard until there are 10 cards in their Graveyard <- That's the potential loop right? As far as I understand; While "Macro Cosmos" is face-up, neither player can send cards to the Graveyard to fulfill a cost, which that effect is. For example, "Honest" and the "Heralds" cannot activate because they cannnot be sent to the Graveyard. As such, this card's effect cannot resolve and thus the last part will not activate. If you have no cards in your hand during your End Phase while that card and "Macro Cosmos" are both face-up, nothing happens. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 Max, i think its just scar red....but i never thought of gottoms beeing able to do that...hmm And I just lost 4 duels in a row... Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 @Max: Correct, thats what I needed to know, he had it worded differently before and made the loop actually work, but now its gone, and thats all I needed to word it for. @Mr.Wham: Don't worry bout the synchro, thanks for liking it, but I fixed it up and made it solid, according to Lord Smeagle that is. Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 He guys, I still need an comment on my 2 newest rituals. Link is in my sig. So what are we talking about? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 Hey guys, I'm sharing with you this random deck idea that I made. Its called BEATSTICK and is completely lucky...and big...like 60 cards REDMD x3REW x2BEWD x 3The white stone of legend x2 Felgrand DragonMontage Dragon Decoy Dragon The Calculator x2Van'Dalygon x2Prime Material Dragon x2Honest x2MarshmallonMirage Dragon x2Morphing Jar(Side monster wise: Raiza x2 & DAD Dark Valkyria & Crusader of Endymion x2)Monsters: 28 Dark Bribe x3Dark Illusion x2Divine Wrath x2DNA TransplantThreatening Roar x2Mirror ForceWaboku x2Malevolent CatastropheHidden Book of Spell x2 Dragon's RageT: 16 Giant TrunadeDragon's mirrorLeeching the LightFuture FusionGold SarcoLightning Vortex Hand Destruction x2Upstart GoblinStamping Destruction x2The Shallow Grave x2Book Of Moon x2Monster Reborn Star BlastMausoleum of the Emperor S:17 EXTRA: Ummmmm any synchros I can reasonably summon for like expoder dragon wing and stardust. 5 headed and ulimate... As you can see, its a huge deck. And thats with the cuts...the purposes is well random...abuse REDMDs effect and make yur monsters into beatsticks....well comments...and I have an actual list thats waaay bigger... Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Uhmm, I don't think that would work seeing that you need to DRAW REDMD first to make this work. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 yup.... thats why I need to test it. ^^ It'll be fun...also I'm negging a montage+lv for a decoy dragon Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Sounds slightly better. I stil don't have a lot of hope for this, seeing that even a Low amount of cards still makes drawing REDMD a pain. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 I wanted wayf getting him fromn the deck, but I couldn't think of any...though I shuudve added to gold sarcos.. Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Yeah, that would have been my suggestion. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 28, 2010 Report Share Posted September 28, 2010 Well I have fun news and sad news: The fun news is that I've edited the deck The sad news is that the deck wast erased on YGO network... Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 That's sad news indeed. Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 That is sad, Mr. Wham. -----------------------I need my water deck updated, it works great for now, except the draw usually ends up in either stalling or or becoming an powerful beatstick right away, and it is meant to stall and get the 1 huge water monster out and activates effect after getting all 3 of them out, but I just can't keep my cards on the field long enough to bring it out, i thought about putting in Advance force, but I'm not sure how well that would work. Here it is [spoiler=My Water Destruction Deck]Spells: Level Limit - Area BPot of AvariceA legendary Ocean*2Monster Rebornswords of revealing lightStar BlastMagical MalletHammer ShotMist Body Traps: Ultimate offering*2Forgotten Temple of the Deep*2Tornado Wall*2Magic CylinderCall of the HauntedMagic JammerTorrential Tribute Monsters: Levia-Dagon - Daedalus*2Unshaven Angler*2Spined Gillman*2Cold Enchanter*2Snowman Eater*2Mother GrizzlyArmed Sea Hunter*2Maryokutai*2Cryomancer of the Ice Barrier*3 Trump Card: Ocean Dragon Lord - Neo Daedalus*3 Extra Deck:Red Dragon Archfiend*2Stardust Dragon *1 It is s'pose to stall long enough so I can bring out all 5 monsters with 1 umi, activate 1 of there effects and they all stay on the field, and the opponent is defensless and they take virtually 12000 damage in 1 turn. It was an evil plan, but its not quick enough and other decks keep destroying Tornado Wall and/or "ALO" or "FTOTD". So any idea's? Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Nah, sorry. My own water ALO DEck sucks, so I'm not the person to jusge about others. Also would anyone of you like to join my contest? It's free. Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 Hmm...Well, thanks Lexadin Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Well ntItot perhaps you can run 3 ALOs? Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 Well, thats not the problem. ALO is two and Forgotten Temple of the Deep is also treated as Umi, so it is kinda of tough to figure this out. I thought about replacing 1 of the multiple cards in the trap for Trap jammer and Widespread Ruin, but not sure how I would go about doing this, its tough when you need cards to do other cards, but you want it a minimum of 40-45 card deck. I need Max's Help with this. Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Yeah, he's good @ Deck related things. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 28, 2010 Author Report Share Posted September 28, 2010 I need comments: http://forum.yugiohcardmaker.net/topic/223435-skybornes-and-skybounds-mk-ii/page__p__4662078__fromsearch__1#entry4662078 Max, i think its just scar red....but i never thought of gottoms beeing able to do that...hmm "Gottoms": 1 EARTH Tuner + 1 or more EARTH monsters (those EARTH monsters can be Tuners. ie "Tune Warrior" + "Psychic Commander" + "Marauding Captain" does work). My changes to your Deck XzY. Monsters: 18 Waiting for all three monsters was a poor strategy and as such, your original set-up was very top-heavy, with 3 “Neo-Daedalus” and only 2 “Daedalus”. You also seemed confused whether you wanted to stall or beatdown. So, with this selection, you can search out what you need and if necessary, call out a pair of Synchros to either stall the opponent (“Brionac”) or beat them down (“Goyo Guardian” and “Dewloren”).“Reese the Ice Mistress’” effect is very useful, while “Nightmare Penguin” can return a potentially dangerous monster to your opponent’s hand. “Bugroth”, while “ALO” is on the field is an easy direct attack. The only thing you need now is to keep them on the field long enough for tribute, which some of the "Ice Barrier" monsters can do. "Divine Dragon Aquabizzare" should be sided, since it becomes an easy summon while "ALO" is on the field, but is a liability while a Level 5. "Mobius the Frost Monarch" is also a good choice. Reese the Ice Mistress x 2Amphibious Bugroth Mk.3Spined GillmanMother Grizzly x 2Nightmare PenguinUnshaven Angler x 2Armed Sea Hunter x 2Cyromancer of the Ice Barrier x 2Any Level 4 “Ice Barrier” monster x 2Levia-Dragon Daedalus x 2Ocean Dragon Lord – Neo Daedalus x 2 Spells: 15 Your original selection was alright, but a little misguided. “Mist Body” is only useful on a monster you intend to keep out for a long time, or one that cannot be destroyed by card effects. As such, it’s been removed.As for my other changes, I was amazed you didn’t have “Terraforming” or “Field Barrier” in this Deck, considering “ALO’s” critical importance to this Deck. Also, you need a searcher in this Deck to get the right sequence of “Daedalus” into your hand. “Double Summon” (or two of them) could be a replacement for the “Ultimate Offering” because of “Daedulus’” field-nuking effects. “Hammer Shot” could be sided to cut the Deck down, since in my experience, it’s not as useful as it seems to be. “Salvage” is a staple in Umi Decks. Level Limit - Area BPot of AvariceA Legendary Ocean x 3Monster RebornSwords of Revealing lightTerraforming x 2Hammer ShotMagical MalletGold Sarcophagus x 2Double SummonSalvageField Barrier Traps: 10 The original selection was very weak, having little or no ability to stop your opponent getting rid of “ALO”, which was the main problem. Therefore, a pair of “Dark Bribes” and a “Divine Wrath” are in there to stop your opponent. “Ultimate Offering” could be replaced with a pair of “Double Summons” as mentioned before.“Drastic Drop-Off” can be used to stall your opponent immediately after “Neo-Daedalus’” effect. If your opponent has no hand (from Setting cards), this card stop them from doing anything for a turn. “Call of the Haunted” is less of a use in a “Daedalus” Deck than “Monster Reborn” due to the field reliance, so you might want to side it.“The Transmigration Prophecy” is there purely to get back “Monster Reborn”, “ALO” and “Dark Bribe”. In a Spell-reliant Deck, it is dearly needed. Best if chained to “Daedalus’” effect."Cemetary Bomb" and "Defense Draw" should be in the Side Deck; the first because of the large number of cards being sent to your opponent's Graveyard, and the second is a good draw if your opponent attacks directly. The Transmigration ProphecyUltimate OfferingTornado WallMagic CylinderCall of the HauntedDark Bribe x 2Divine WrathDrastic Drop-OffDimensional Prison Extra Deck: >6 With a number of Level 2 Tuners and a majority Level 4 non-Tuners, getting Level 6s out is the only truly viable option for this Deck, with a Level 10 as a back-up if needed. Brionac, Dragon of the Ice BarrierGoyo GuardianGaia Knight, Force of EarthDewloren, Tiger King of the Ice Barrier x 2Ally of Justice Decisive Armor Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2010 Report Share Posted September 28, 2010 That helps, but do you know what pack i can buy to get some of these cards, b/c i do not own them or can get them by trades, unless trading an whole bunch of cards that are worth some money, and I need those cards for money. But I can get the Ice barrier dragon easily, I just need to go find the pack and buy it again, and I'll pull it. Reason I didn't have spell searchers is b/c of my experience in the past that I could never get it out in time, and when I did, I already had the card. So, yes, Thank you for your help, would wide spread ruin help any and I cannot get Gold Sarcophaguss unless you know what pack I can get it in? Ig2g, so I'll be on later... Thank you for your help, I wanted it to be a humongous beatdown deck, using the effects of Ocean Dragon Lord's effect and attacking. Link to comment Share on other sites More sharing options...
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