Master White Posted September 23, 2010 Report Share Posted September 23, 2010 So wait...you mean to tell me, they are going to allow the gods...Oh great, just what we needed, three overly powered beat stick. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 23, 2010 Author Report Share Posted September 23, 2010 So wait...you mean to tell me, they are going to allow the gods...Oh great, just what we needed, three overly powered beat stick. That's the point; they're not overpowered anymore, since they require specific tuners and their revival effects require a cost. And again, RFP works wonders against them. Link to comment Share on other sites More sharing options...
Master White Posted September 23, 2010 Report Share Posted September 23, 2010 @Max: Great just great, just when you think you figured out how to beat all other god cards, they bring these ones out, I guess RFP decks would love to give hell to these. I know you would. I do still hate the fact that made them playable. Also, I was wondering if you could build a deck based on getting Three Red Dragon Archfineds out as quickly as possible and keeping them there without dying? I discovered each deck I ave ever used, I always got to bring Red Dragon Archfiend out, and I like him. So I want a deck based and themed on him, any ideas? @Anyone: You want to come and check out my vega monsters, here is link. Vega Monsters Well, i got to go eat, i'll be on later, you all have great day. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 23, 2010 Author Report Share Posted September 23, 2010 @Max: Great just great, just when you think you figured out how to beat all other god cards, they bring these ones out, I guess RFP decks would love to give hell to these. I know you would. I do still hate the fact that made them playable. Also, I was wondering if you could build a deck based on getting Three Red Dragon Archfineds out as quickly as possible and keeping them there without dying? I discovered each deck I ave ever used, I always got to bring Red Dragon Archfiend out, and I like him. So I want a deck based and themed on him, any ideas? @Anyone: You want to come and check out my vega monsters, here is link. Vega Monsters Well, i got to go eat, i'll be on later, you all have great day. RFP will defeat them, "Ally of Justice Catastor" will eat two of them, "Gyzarus" will blow it up enough times to empty your opponent's Graveyard, and any ATK-boosting card will give the Level 8 and 9 Synchro/Fusion monsters enough ATK to overpower them. And finally, "Neo-Parshath" and "Ancient Sacred Wyvern" can easily reach ATKs high enough to deal enough damage that they either win the duel there and then, or your opponent sees re-summoning the God as too much of a sacrifice. Again, XzY, it would be Level 3 Tuner + Level 3 + "Quillbolt" or "Junk Synchron" + Level 2 + Level 3. It's the simplest way to get them out. As for keeping them on the field; "Waboku", "Negate Attack" and "Skill Drain" would be your best options. As for the rest of the monsters in the Deck, a basic Dragon Synchro beatdown should suffice. And I've now hit a rather large barrier in my fan-fic. If a monster's ATK is the same as the attack target at the start of the Damage Step, but then changes when it would be destroyed; does that mean my attacking monster loses the battle; or has the opposing monster already been destroyed by that point? Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 Oh, okay, and other decks you named, i was wondering, what in the world is a Gyzarus Deck? I was wondering, because you said it could beat the gods. Oh, and the so it is still the same to bring out one as quickest way possible, ok, and I didn't really think of skill drain, you gave me a most wonderful idea, thanks. @Max: It depends, does it change its attack during or after the Damage step? If its after, it would be destroyed, if during, then your monster would be destroyed, and his would stay because of being stronger. Thats how I alway's seen cards work. To me it sounds like the monster is destroyed, but yours is to, then that monster gains its attack while in the Graveyard, which would be a good fan fic, because it is a great attention getter, and suspense for it. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 24, 2010 Author Report Share Posted September 24, 2010 Oh, okay, and other decks you named, i was wondering, what in the world is a Gyzarus Deck? I was wondering, because you said it could beat the gods. Oh, and the so it is still the same to bring out one as quickest way possible, ok, and I didn't really think of skill drain, you gave me a most wonderful idea, thanks. @Max: It depends, does it change its attack during or after the Damage step? If its after, it would be destroyed, if during, then your monster would be destroyed, and his would stay because of being stronger. Thats how I alway's seen cards work. To me it sounds like the monster is destroyed, but yours is to, then that monster gains its attack while in the Graveyard, which would be a good fan fic, because it is a great attention getter, and suspense for it. "Gyzarus" Deck: A heavy-beatdown Deck working around very rapid summoning of "Gladiator Beast Gyzarus". As such, "Bestiari" and "E-Hero Prisma" are incredibly important in this Deck, as is "G.B. Darius" (to revive "Bestiari" after being used for "Prisma's" effect). The basic strategy is to summon "Gyzarus", clear your opponent's field with "Gyzarus", attack (possibly directly) and during your Main Phase 2, if your opponent still has cards remaining, use "Darius" to revive "Bestiari" and Contact Fuse them into "Gyzarus" to start the destruction (and the loop) once again. It's strong and very fast; but "Skill Drain" or a Special Summon lockdown will kill it; as will "Divine Wrath" or monsters that can negate monster effects (like a correctly-tossed "Arcana Force - The Fool". My problem has been solved. Since my card effect can only activate after my monster would be destroyed, so the other monster has already been destroyed. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 He guys, I finally have some time to spare :D Soooo......Nevermind. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 @Max:Oh, ok, that helps, it was just an interesting deck, But ok, thanks...----------------------------------------------------------------------------- Does anyone want to check out my thread again, i do not know, but I do not thank anyone has viewed it from here, so here is a link to it, if you want to. http://forum.yugiohcardmaker.net/topic/222671-newly-added-vega-phoenixs-god-everything-updated-no-spoilers/page__view__findpost__p__4643422__fromsearch__1 Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Ok I commented. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 @Lexadin: Thanks. I commented back. But lets just say it here, the monsters like said before, give effects to other monsters with vega counters. Don't worry, I'll make an Archetype just to destroy all counters from existing, which was my next goal. But the have 1 out of 2 things. Special Summon it and lose its effect permanentlyOr wait and summon it to gain their effect Thats what I thought wasn't to op'd about it, b/c if Special Summoned, they don't get their effect unless they get some counters on them. It was an idea though, but thanks for the comment, and no rating, just comments, thanks. And the way you worded the effect is nice, but with colons, it makes the card ugly...----------------------BEside this, why do you put nevermind.... on the above post? Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 I commented back. And I know that, just that you can basicly use it on ANY monster makes it OP.Yeah, I just found the wording looking wrong, but its all your choice. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 Yea, but also, these monsters are 1800 attack for a reason, destroy the monster before the opponent can use its effect, the whole thing goes down. And I probably forgot to mention if the vega monster is destroyed, you lose all of its effect. I should put that in their, I'll do that later, b/c right now, I have no clue how to word it. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Lol, just put in this: "When this card is destroyed, remove all Vega Counter placed by this card.". That should do the trick. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 actually, thats not half bad, but i also wanted the monster that got those effects destroyed to, in a conjunction thing, but thank you. That probably makes it less op'd, right? Sorry, I did forget to put something like tha tin their, I was being lazy... How's this, When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s) effected by this card. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 24, 2010 Author Report Share Posted September 24, 2010 Well, overall the pair of "Machina" vs. "Sanctuary" duels reach 33 turns (10 for the first, 23 for the second). Am writing them now. And I had to make a new LIGHT Fairy trump because of the lack of destructive Fairy-Type effects. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Sounds good. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 Sounds good.Thanks Sorry for that, I wish I had noticed that. No that makes them al underpowered, yet if you have graviy bind, and starblast, then they aren't, I guess... --------- How, and if you wanted to, How would you beat an anti-meta deck that can stop you form Summoning in the first turn, please tell me, thanks. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Make effects that work fromout the hand/Deck. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 24, 2010 Author Report Share Posted September 24, 2010 @ XzY: "Black Horn of Heaven", "Forced Back" and any card that restricts Summoning. This is the aforementioned new Fairy trump. Does this seem balanced; or underpowered? Effect: This card can only be Special Summoned from your hand while you control less monsters than your opponent by removing from play 2 Level 5 or higher LIGHT Fairy-Type monsters from your Graveyard. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. Also, if the total Levels of the monsters removed to Special Summon this card are 15 or higher, neither player can chain cards to this card's Summon or activation. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 @Max: How, and if you wanted to, How would you beat an anti-meta deck that can stop you form Summoning in the first turn, please tell me, thanks. Looks slightly UP Max. Link to comment Share on other sites More sharing options...
Master White Posted September 24, 2010 Report Share Posted September 24, 2010 Thats Awesome card, I would Love that remade so it said Kazuki Takahashi if you would please, you don't have to, but thats alright. Also, even though my friend is a fairy fan, isn't fairies already op'd? So, that isn't as op'd as most of them IMO. @Max: Thanks...I was wondering why your using my old name, i don't mine, it was easier, but people got it mixed up, so thats why I changed my name, but glad you liked the old name. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 24, 2010 Author Report Share Posted September 24, 2010 @Max: Looks slightly UP Max. Yes, those traps will stop your opponent summoning in their first turn. Also, "Consecrated Light" + some of the "DNA" Traps will provide a total lock-down for your opponent. Also, Lex, considering "Heavy Storm" has been banned; and if you remove enough Levels, your opponent cannot stop it; it could be seen as powerful enough. @ XzY: Because it's how I know you, so I continue to use it. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Meh, I don't expect HS to be banned for that long. I expect it to be back in the next banlist. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 24, 2010 Author Report Share Posted September 24, 2010 So, overall, it's fine. Just balanced enough. Link to comment Share on other sites More sharing options...
Lexadin Posted September 24, 2010 Report Share Posted September 24, 2010 Meh, slightly UP imo, but nothing I can't live with. EDIT: I need some OCG help on this 1. During either player's Damage Step, when a face-up Level 6 or higher "Twisted Destiny" monster you control battles, you can send 1 Monster Card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the discarded monster, until the End Phase. Link to comment Share on other sites More sharing options...
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