Lexadin Posted September 12, 2010 Report Share Posted September 12, 2010 @Max: Those GBs look effective, even though the second doesn't really look like a Gladiator imo. Link to comment Share on other sites More sharing options...
Master White Posted September 12, 2010 Report Share Posted September 12, 2010 If anyone wants, i am starting a poke dex, and I could use some sprited pokemon, not even fusioned one that exist, they can sprite a original one and make it whatever you want, and you can make a poke dex for it, and I would love to put it in my pokedex, and say it was made by whoever, but its all up to you, thanks. Link to comment Share on other sites More sharing options...
Lexadin Posted September 12, 2010 Report Share Posted September 12, 2010 Good luck with that. Unfortunatly I suck in all kinds of GFX, so I can't help. Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 12, 2010 Report Share Posted September 12, 2010 Signing off for today. Have a lovely day/evening. Link to comment Share on other sites More sharing options...
Lexadin Posted September 12, 2010 Report Share Posted September 12, 2010 Same for you LU Link to comment Share on other sites More sharing options...
Master White Posted September 12, 2010 Report Share Posted September 12, 2010 Oh, okay then, just thought I might ask, well, I have a few made by a good gfx spriter, and I'm attempting one right now, not going so how, b/c I have paint. Link to comment Share on other sites More sharing options...
Lexadin Posted September 12, 2010 Report Share Posted September 12, 2010 Ah, understandable. Link to comment Share on other sites More sharing options...
Master White Posted September 12, 2010 Report Share Posted September 12, 2010 I met to say well, but thats alright. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 Yeah I gues. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 Hi everyone. I'm currently in a contest,a nd I'm doing something well vastly different. I was inspired through a card I had made before to make a triple effect. The card is a flip effect and if you want to take a look at the cards I've made so far you ca. It's supposed to be a warrior contest, and my card isn't a warrior or perfectly fitting image simoply b/c i couldn't find a warrior that fit the name. But if you want to look at the card please tell me. Also, I'll be on a lot less during weekends but weekdays im usually more open. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 If you can provide a link, I would be happy to take a look at them. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 LOL, I''l do you a few better, I'll just post them here.... [spoiler=My card] [spoiler=Lore] You can Set this card without Tributing. If you do, its ATK & DEF becomes 2000. Once per turn, this card can be switched to Face-Down Defense Position. When this card is flipped face-up, select up 3 cards in your opponent’s hand and inflict 600 damage to your opponent’s Lifepoints for each card selected. If one is a monster, send it to the Graveyard and gain Lifepoints equal to its ATK. If one is a trap, remove it from play. If it is a spell, return it to the deck and shuffle. When this card is face-up on the field instead of attacking, destroy up to 2 cards on the field. [spoiler=Card #2][spoiler=Lore] This card can only be equipped to “Tyarluilta, FatumiKing”. The equipped monster cannot be selected as an attack target. When the equipped monster is flipped face-down, this card is not destroyed. When the effect of “Tyarluilta, FatumiKing” is activated, gain 600 Lifepoints and activate the appropriate effect for the selected card(s): • Monster: Special summon one monster from your hand and one from either player’s Graveyard, ignoring summoning conditions for one of the monsters.•Spell: Select one spell card and one trap card in your Deck and add them to your hand. These cards can be activated from the hand and then set afterwards.•Trap: Add one of your removed from play Monster or Trap cards to your hand. This card’s effect can be activated on either’s player turn, even if it is a monster. [spoiler=card 3] [spoiler=effect] You can Special Summon this card from your hand or Graveyard by having this card’s ATK & DEF become 0. Once per turn you can equip this card to “Tyarluilta, FatumiKing” OR Special Summon it in face-up Attack Position. The equipped monster gain’s ATK & DEF equal to this card’s current ATK and DEF. If the equipped monster would be destroyed by battle, this card is destroyed instead. Once per turn, while this card is equipped, you can treat this card as a Monster, Spell or Trap card. Then activate the appropriate effect: •Monster: After this card declares an attack, roll a die. If the number is odd, return the monster to your opponent’s hand and restart the Battle Phase. If the number is even, remove from the monster from play and restart the Battle Phase. This effect can only be activated twice per turn.•Spell: Select 3 cards on the field. Remove one from play, gain Lifepoints equal to one’s ATK or DEF, and destroy one and have this card gain 600 ATK and DEF. Your opponent may then select one monster on the field to lose 600 ATK and DEF. The selected monster cannot be destroyed by battle this turn.•Trap: During the Battle Phase, your opponent cannot activate Spell or Trap cards and all monsters you control can attack your opponent directly. After the Battle Phase, you may add 3 cards from your Deck to your hand and your opponent may add 1 from their Deck or Graveyard to their hand. yea these are the cards? Any suggestions? I have an idea for a field spell card that makes all cards that "You control, have that as their name treated as that name" and a trap that rfps yur opponent's field for two turns then bring it back. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 1st card: It is really OP, seeing that you can Summon it without tributing while still being a powerfull Beatstick AND while still having its pwerfull effects. You should lower its stats to 1000ish when summoned by its effect. Also there are some OCG errors, which I can't really fix atm. 2nd card: Umh, that is a very newbish pic you got there, I hope this is just an exaple.This card is more ballanced, but still quite OP. I would add some drawbacks to both this card and the 1 before. However the OCG of this card is much improved. 3rd card: Once again very OP, drawbacks are a must for this. And the effect kinda confuses me. So this card can change from Monster, Spell and Trap card whenever it wants or dis I misunderstood its effect? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 Yeah, i noted the OCG after the cards submission, I kept the attack the way it is, because, it,s only 100 more than beast-king barbaros, and then sets itself up. at that level, it'll beat most level 4 and under monsters. uh the second pic is horrible i know, but i couldnt find any real wepons that reflected Fate & Time or even yin-yang...so i just took what i could get...the images were crap to find...and i think it is what makes the card worse...b/c on its own the card, can give an 1800 burn and a hand loss.... I should note for that last effect it meqans up until the next turn....And no the image is not an example. and the third card is a level 7, which may be a drawback b/c unless yu use 2 tributes, it doesn't give the bonus. and yes you can have it'll like an equip monster,or like a combo. like metal reflector slime is a trap monster but in this case, it just changes to monster spell or trap. i was trying something different with the concept. so yea, once per turn it changes effects if you want it to. Tanks for yur comments though lex. for my own sakes i shuud fix the ocg of the card. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 Np, it was a nice change from making card for a while. EDIT: I kinda need an OCG fix. This is a trickly lore. If the turn count would be moved back place 1 Time-Guard Counters on this card for every 5 turns (rounded up) the turn count would be moved back instead. When this card is removed from the field inflict damage to its owner equal to the amount of Time-Guard Counter on this card x 500. Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 13, 2010 Report Share Posted September 13, 2010 I'll take a closer look at it when my schedule opens up, Whamo. ;) Good luck, regardless. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 Don't whanna look spammy, but I really need a fix on this and seeing that most people don't check the previous page. Here it is again. I kinda need an OCG fix. This is a trickly lore. If the turn count would be moved back place 1 Time-Guard Counters on this card for every 5 turns (rounded up) the turn count would be moved back instead. When this card is removed from the field inflict damage to its owner equal to the amount of Time-Guard Counter on this card x 500. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 what are you trying to say? for every five turns that a turn has been sent back place 1 counter, or every time it does this until it hits 5? And then is it destroyed...? Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 More like for every 5 turns that would have been set back, you can place 1 counter on it instead. And when its destroyed (by no apearant reason) you take damage equal to the counters on it. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 Well thats a hard to say but that could be said: Each time the turn count is set back by 5 (approximately) add 1 Turn Counter on this card. When this card is destroyed, take daamge equal to the number of Turn counters on this card x500. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 Well that sounds good, but it misses that it doesn't have to be 5.An exaple would probebly simplify this.Lets say that the turn count would be reduced by 20, then you can activate this card and place 4 counters on it instead.Is it a bit clearer now? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 i understood that but i honestly wouldnt know how to word that......... Hmm maybe: When the Turn back count is over 5 you can activate this card's effect. Add 1 Turn Counter on this card, for every 5 turns that the counter is set back by. When this card is destroyed, take daamge equal to the number of Turn counters on this card x500. Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 No, I don;t think that's correct. Well I think the only thing is to wait for Max to fix it. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 13, 2010 Report Share Posted September 13, 2010 I actually think I screwed up wht i was saying but it might look like that...I'll look for any effects that may help Link to comment Share on other sites More sharing options...
Lexadin Posted September 13, 2010 Report Share Posted September 13, 2010 Only cards I know that have anything to do with the turn count are FC and Pyro Clock of Destiny. Link to comment Share on other sites More sharing options...
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