Jump to content

Newb Defense League III [locked because remake]


Recommended Posts

This might be offtopic, but I've noticed that there are hardly any non-Archetype Xyz's. Most of them even belong to the same archetype. I dunno why I mentioned it, just seems odd imo.

 

Well, in TDGS, only "Goyo Guardian" was non-archetype. The others were a "Warrior" Synchro, two Signer Dragons and a couple of Psychic-Types. In CSOC, you had another "Warrior", another Signer Dragon, another Psychic-Type, a couple of Zombies, and an "Iron Chain". "Queen of Thorns" was non-archetype I suppose. It was CRMS and RGBT when we started getting more non-archetype Synchros, like "Dark Strike Fighter", "Arcanite Magician", "Exploder Dragonwing", "Trident Dragion" and "Sea Dragon Lord Gishnildon". And after those sets, almost all the Synchros fell into archetypes. It's only the EN080+ Synchros that are usually non-archetype. Given the history of the Generation III sets, it might be ROTD that gives us some non-archetype Xyzs, but it's more likely they'll filter through as TCG exclusives, most likely Secret Rares.

Link to comment
Share on other sites

  • Replies 7.7k
  • Created
  • Last Reply

Well, in TDGS, only "Goyo Guardian" was non-archetype. The others were a "Warrior" Synchro, two Signer Dragons and a couple of Psychic-Types. In CSOC, you had another "Warrior", another Signer Dragon, another Psychic-Type, a couple of Zombies, and an "Iron Chain". "Queen of Thorns" was non-archetype I suppose. It was CRMS and RGBT when we started getting more non-archetype Synchros, like "Dark Strike Fighter", "Arcanite Magician", "Exploder Dragonwing", "Trident Dragion" and "Sea Dragon Lord Gishnildon". And after those sets, almost all the Synchros fell into archetypes. It's only the EN080+ Synchros that are usually non-archetype. Given the history of the Generation III sets, it might be ROTD that gives us some non-archetype Xyzs, but it's more likely they'll filter through as TCG exclusives, most likely Secret Rares.

 

Forgot about the 'earlier' packs. So you're probebly right, they'll probebly add some more non-archtype Xyz in a couple of packs.

Link to comment
Share on other sites

Forgot about the 'earlier' packs. So you're probebly right, they'll probebly add some more non-archtype Xyz in a couple of packs.

 

Hm.

 

And you are right on the fact that at least half of all Xyzs will eventually be part of the "Number" archetype, also depending on how many they release (99 or 100). But if they're released at the same speed as the newer "E-Heroes", we'll be into the sixth generation of YGO sets (about 2016) before the last "Numbers" are released.

 

 

EDIT: Something from the updated 'Scarlet Geminis'.

 

180xop.png

 

Effect: While you control a FIRE Effect Gemini Monster: When this card would be destroyed by your opponent's card effect; You can reveal this face-down card instead, until the End Phase. When your opponent activates a Monster Card's effect: Send that monster to the Graveyard, treat 1 FIRE Effect Gemini Monster you control as a Normal Monster and negate that Monster Card's activation and effect.

 

 

This came from two simple observations. First, S/T destruction is all the rage in YGO at the moment, and Geminis still rely somewhat on the back row to provide Summoning support. As such, this carries an in-built protection effect, albeit one that only gives one chance at protection and that prevents it from being activated during the turn you use it. As for the reversed negation-destruction effect (ie destruction-negation), that was brought on by "Constellar Belt" and the new OCG wording. Since all negation-destruction cards now carry the text '...negate that effect, and if you do, destroy that card.', "Constellar Belt" pretty much protects any "Sacred" monster any negation-destruction effect. So, by flipping it around, you can get rid of the monster, even if the effect goes through at the end.

Link to comment
Share on other sites

@Max; Lexadin, Tormented, and others I do not remember, sorry....

 

Hey, just came back to see how this place is doing, and it looks like it keeping up well. Anyhow, don't expect me to be on here alot, maybe a few

days just to see how you are all doing, but can you give me a good set time when your on, I'm in Mountain Time, so its 7:26 pm so, convert if you can, I think you both said about 8 hours, but I'm not sure anymore, well toodles, I'm on dragcave IRC once in awhile as White-Sword-Master, or I'm on project nyoka Irc very rarely once in awhile as Skylie. If you pm me on Dragcave or Nyoka, or here, its fine. It'll be very rare for me though, as my not being on internet is not working, but have been very busy in irl, so just to be informed.

 

Anyhow, I hope yugioh hasn't gone to crud, and I hope magic don't either, but meh, at last, I highly doubt it.......Yugioh = To much op'd cards Magic = Too competitive

 

-------

Last thing, did they ever introduce new cards that end the battle phase, I'm trying to build that deck irl for once, that utilise the function in ending the battle phase from hand and field, and the special summon ones of course.

 

I have the ones you suggested, I was curious if new ones came out that you both know of. It'd be funny to have one card that says,

 

While this card is in your grave, Once per duel: Discard one card during your Battle Phase to end it. It'd be op unless it was on a card that was hard to get in the grave, not sure....

 

or something similiar, but proly not. Oh well

Link to comment
Share on other sites

Hi dragon sage [Nice name change, didn't know it was you until I saw the sig, sorry, lol], I'm not back much, but today I am at 4 am as I just can't sleep, slept about 3 hours and woke up from stupid teeth, yet no money and hate getting loans/ and definitely will not get a credit card. I came back for a few, but I might be on again sometime next week or two, but thanks for the advice, pm me and I'll try to talk, but very busy, and really wanting sleep, so going to try to force my self to sleep.

 

Well, I hope konami makes more cards that have various ending phases effects, so then I can continue my nuissance deck. Need them to make a card that ends the battle phase from the deck now, and it should be complete, oh the wishing, lol....

So

, if you have 3 copies of Tasuke Knight, it still means only once per duel, so you can only use it once, no matter what, right?

 

Well, last post unless I get free time, toodles...

 

Well, I'll try to talk, but not sure if I will be able to as much as I would like, now back to bed, maybe, hopefully....

.

Link to comment
Share on other sites

Hm.

And you are right on the fact that at least half of all Xyzs will eventually be part of the "Number" archetype, also depending on how many they release (99 or 100). But if they're released at the same speed as the newer "E-Heroes", we'll be into the sixth generation of YGO sets (about 2016) before the last "Numbers" are released.

EDIT: Something from the updated 'Scarlet Geminis'.

Effect: While you control a FIRE Effect Gemini Monster: When this card would be destroyed by your opponent's card effect; You can reveal this face-down card instead, until the End Phase. When your opponent activates a Monster Card's effect: Send that monster to the Graveyard, treat 1 FIRE Effect Gemini Monster you control as a Normal Monster and negate that Monster Card's activation and effect.

This came from two simple observations. First, S/T destruction is all the rage in YGO at the moment, and Geminis still rely somewhat on the back row to provide Summoning support. As such, this carries an in-built protection effect, albeit one that only gives one chance at protection and that prevents it from being activated during the turn you use it. As for the reversed negation-destruction effect (ie destruction-negation), that was brought on by "Constellar Belt" and the new OCG wording. Since all negation-destruction cards now carry the text '...negate that effect, and if you do, destroy that card.', "Constellar Belt" pretty much protects any "Sacred" monster any negation-destruction effect. So, by flipping it around, you can get rid of the monster, even if the effect goes through at the end.

 

That is presuming they decide to show all 99/100 numbers. Or just let like half of them be mysterious.

Also I'm suprised that the 'Worm' 'Number' its number has yet to be used.

 

Mhh, that would indeed help against a lot of Decks. Not that much against 'Inzektors' (who are horridly OP imo), but still.

 

@Max; Lexadin, Tormented, and others I do not remember, sorry....

Hey, just came back to see how this place is doing, and it looks like it keeping up well. Anyhow, don't expect me to be on here alot, maybe a few

days just to see how you are all doing, but can you give me a good set time when your on, I'm in Mountain Time, so its 7:26 pm so, convert if you can, I think you both said about 8 hours, but I'm not sure anymore, well toodles, I'm on dragcave IRC once in awhile as White-Sword-Master, or I'm on project nyoka Irc very rarely once in awhile as Skylie. If you pm me on Dragcave or Nyoka, or here, its fine. It'll be very rare for me though, as my not being on internet is not working, but have been very busy in irl, so just to be informed.

Anyhow, I hope yugioh hasn't gone to crud, and I hope magic don't either, but meh, at last, I highly doubt it.......Yugioh = To much op'd cards Magic = Too competitive

 

Well YCM has been less active, but with schools ending, it has once again become slightly more active. The card game itself has been doing ok, it's become a lot more competative though. Wouldn't know about Magic though.

Link to comment
Share on other sites

@Lexadin: I noticed, which in turn is why I don't like yugioh as much as I did, as it used to be a fun, non-competitive get together and play game, and magic is still way to competitive, people in miles city that play it usually lie to a newb to get tehir winning streak on, I witnessed it, it was horrible.

@

Max: Its not bad, its just requiring me to take something I really never wanted to take, called aspirin....supposedly it can cancer and yada yada, but was hoping to not use it, also everclear helps, lol, I don't drink it during work or anything or at home, just dab it on the sore spot and after the burning, it goes away, its pretty much like a much more cleaner and more potent rubbing alocohol. Its my fault anyhow, I can do alot of great and wonderful things, but I'm slow at it, so its hard. The only thing I could really do well is be a lawyer, say lawyer 10 times fast makes it sound like liar, because thats what they pretty much do....

 

And as figured for Tasuke Knight, they couldn't at least make the card a little bit more playable. They could just left the ss clause off and made its effect a little bit better, but meh, its konami for ya, make cards op in anime but weak as h*ll in real life except for numbers and the god cards, which aren't really gods....

Link to comment
Share on other sites

That is presuming they decide to show all 99/100 numbers. Or just let like half of them be mysterious.

Also I'm suprised that the 'Worm' 'Number' its number has yet to be used.

 

It wouldn't look good if the final 'List of "Number" monsters went '2, 4, 7, 8, 9, 10, 14, 16...'. It's the one Archetype that they have to release all the members or it looks sloppy. Like the incomplete "Worms" archetype looked.

 

 

Mhh, that would indeed help against a lot of Decks. Not that much against 'Inzektors' (who are horridly OP imo), but still.

 

I'm working on such cards, so they're incoming.

 

 

Max: Its not bad, its just requiring me to take something I really never wanted to take, called aspirin....supposedly it can cancer and yada yada,

 

I think aspirin is as good at causing cancer as toast is...

 

 

And as figured for Tasuke Knight, they couldn't at least make the card a little bit more playable. They could just left the ss clause off and made its effect a little bit better, but meh, its konami for ya, make cards op in anime but weak as h*ll in real life except for numbers and the god cards, which aren't really gods....

 

Well, it's not that powerful in the anime; it's just stop-an-attack for a turn card. (And easy Xyz fodder) No, the really overpowered cards in the anime would be the staples, hence why no-one uses them. (Think of the damage "Bottomless Trap Hole" could do)

 

I'd consider "Ra", "Osiris", "Obelisk", "Ma'at", "Horakty", "Odin", "Thor", "Loki", "Eraser", "Dreadroot" and "Avatar" gods, at least in the anime and manga.

Link to comment
Share on other sites

@Lexadin: I noticed, which in turn is why I don't like yugioh as much as I did, as it used to be a fun, non-competitive get together and play game, and magic is still way to competitive, people in miles city that play it usually lie to a newb to get tehir winning streak on, I witnessed it, it was horrible.

 

I hate it when people stop enjoying the game and start getting all 'If I don't win it'll make me look bad.'. Urg, I mean childrens card games are meant for fun, not to win.

 

It wouldn't look good if the final 'List of "Number" monsters went '2, 4, 7, 8, 9, 10, 14, 16...'. It's the one Archetype that they have to release all the members or it looks sloppy. Like the incomplete "Worms" archetype looked.

I'm working on such cards, so they're incoming.

 

Well, if they never alphabetized them, then noone would've noticed them being different. The numbers are indeed one that would look bad if they where just random numbers up to 99/100.

 

K.

Link to comment
Share on other sites

I'm working on such cards, so they're incoming.

 

Here are the latest offerings:

 

2lm9ye9.png

 

Effect: Send any number of Equip Cards equipped to a FIRE Gemini Monster(s) you control to the Graveyard. After this card's activation, while this card is in the Graveyard: When your opponent equips a card to a monster; You can have that equipped card loose its effect while it is on the field, and if you do, that equipped card cannot be applied for your opponent's effect. You can activate this effect a number of times equal to the number of Equip Cards sent to activate this card.

 

 

1zedzxw.png

 

Effect: Activate only during the End Phase: Target 1 card in your Graveyard that was equipped to a FIRE Gemini Monster while it was face-up on the field that was sent to your Graveyard during this turn; Add that target to your hand.

Link to comment
Share on other sites

These could work well in tandem with Supervise, Summoning any vanilla and returning it to your hand for more usage.

Of course, the use is very limited, hindering Inzektors, and to an extent other equip-oriented archetypes, such as Vylon and Dragunities.

Overall, works well with what it was trying to achieve.

Myself, I've been working on some more banipsychics, trying to make them work more with Chaos Zone.

66352.jpg

If this card is removed from the field, except by being banished: You can banish this card; Banish 1 monster from your deck.

 

Trying to figure out if the bolded part is obsolete...

Link to comment
Share on other sites

@Max: Well, bottomless trap hole is good damage, but Ra I consider weak as all get out, even if it did have god mode or whatever. Only reason I say its weak as Its protection effect only lasts for one turn, One turn, what good would that do, when summoned, sure, keep it on the field, but after words, its easy target, and waste lifepoints to gain atk or destroy 1 card on the field. Nah, I'd prefer to stick with midgets coming up from the bottom to tick people off, especially when people use those trap cards where you can't have level 5 or higher to get ya. But I'm ranting, so I'm sorry, and I'll stop.

 

@Lexadin: Exactly, fun for fun, not to be mean and hope I win. I still want to get the card game I want published, but not sure how to protect the idea and sell it, and before even that, to see if its even good. Its called, Montures, Ode to Ahm. And its a no turn basis, only 3 turns to allow players to get used to it, and then after that, its open season, no turns, its more complicated then yugioh and magic combined, and thats the only reason I worry it wont work, plus my idea to put playing card deck with sleeves might make it more less fun.

@Max: Well, bottomless trap hole is good damage, but Ra I consider weak as all get out, even if it did have god mode or whatever. Only reason I say its weak as Its protection effect only lasts for one turn, One turn, what good would that do, when summoned, sure, keep it on the field, but after words, its easy target, and waste lifepoints to gain atk or destroy 1 card on the field. Nah, I'd prefer to stick with midgets coming up from the bottom to tick people off, especially when people use those trap cards where you can't have level 5 or higher to get ya. But I'm ranting, so I'm sorry, and I'll stop.

 

@Lexadin: Exactly, fun for fun, not to be mean and hope I win. I still want to get the card game I want published, but not sure how to protect the idea and sell it, and before even that, to see if its even good. Its called, Montures, Ode to Ahm. And its a no turn basis, only 3 turns to allow players to get used to it, and then after that, its open season, no turns, its more complicated then yugioh and magic combined, and thats the only reason I worry it wont work, plus my idea to put playing card deck with sleeves might make it more less fun.

Link to comment
Share on other sites

These could work well in tandem with Supervise, Summoning any vanilla and returning it to your hand for more usage.

Of course, the use is very limited, hindering Inzektors, and to an extent other equip-oriented archetypes, such as Vylon and Dragunities.

Overall, works well with what it was trying to achieve.

Myself, I've been working on some more banipsychics, trying to make them work more with Chaos Zone.

66352.jpg

If this card is removed from the field, except by being banished: You can banish this card; Banish 1 monster from your deck.

 

Trying to figure out if the bolded part is obsolete...

 

For some reason, I think it would be better off as an EARTH or WIND monster. EARTH because the Bani-Psychics are mainly EARTH and it looks like a Plant. WIND because a surprising number of Plants are WIND, and it's an underused Attribute IMO.

 

OCG Fix:

When this card leaves the field, except if it is banished: You can target 1 monster in your Deck; Banish this card, and if you do, banish that target.

 

Well, considering it will be used for Synchro/Fusion fodder, I think it's overpowered at the moment (since it also sets up a lot of heavy from-banish Summons). This would be my version:

 

- When this card leaves the field by your opponent's card, except if it is banished: You can target 1 Level 3 or lower Psychic-Type monster in your Deck; Banish this card, and if you do, banish that target.

 

At least that way you can't flood your Banished Zone while getting an "Overmind Archfiend" out of it.

 

 

@Max: Well, bottomless trap hole is good damage, but Ra I consider weak as all get out, even if it did have god mode or whatever. Only reason I say its weak as Its protection effect only lasts for one turn, One turn, what good would that do, when summoned, sure, keep it on the field, but after words, its easy target, and waste lifepoints to gain atk or destroy 1 card on the field. Nah, I'd prefer to stick with midgets coming up from the bottom to tick people off, especially when people use those trap cards where you can't have level 5 or higher to get ya. But I'm ranting, so I'm sorry, and I'll stop.

 

Hence why I said 'in the anime/manga', because in those, they truly were unstoppable; mainly through general immunity to effects.

Link to comment
Share on other sites

Here are the latest offerings:

Effect: Send any number of Equip Cards equipped to a FIRE Gemini Monster(s) you control to the Graveyard. After this card's activation, while this card is in the Graveyard: When your opponent equips a card to a monster; You can have that equipped card loose its effect while it is on the field, and if you do, that equipped card cannot be applied for your opponent's effect. You can activate this effect a number of times equal to the number of Equip Cards sent to activate this card.

 

 

Effect: Activate only during the End Phase: Target 1 card in your Graveyard that was equipped to a FIRE Gemini Monster while it was face-up on the field that was sent to your Graveyard during this turn; Add that target to your hand.

 

1st Card: An anti-Inzektor card, nice I like it quite a lot actually. Both being comboable with Supervise and also stopping their OP equipping strategies.

Though it's only effective against Inzektors and Vylons.

 

2nd Card: It combo's really well with the earlier card and with 'Phoenix Gearfried's' recycle tactics.

 

@Lexadin: Exactly, fun for fun, not to be mean and hope I win. I still want to get the card game I want published, but not sure how to protect the idea and sell it, and before even that, to see if its even good. Its called, Montures, Ode to Ahm. And its a no turn basis, only 3 turns to allow players to get used to it, and then after that, its open season, no turns, its more complicated then yugioh and magic combined, and thats the only reason I worry it wont work, plus my idea to put playing card deck with sleeves might make it more less fun.

 

For some reason it reminds me of Cardfight Vanguard, I'm not shure why as that is also turnbased.

 

Meh stupid slow internet, meh, anyhow, how are you amaretsu, and hope is all fine..

 

I know how you feel.

Link to comment
Share on other sites

1st Card: An anti-Inzektor card, nice I like it quite a lot actually. Both being comboable with Supervise and also stopping their OP equipping strategies.

Though it's only effective against Inzektors and Vylons.

 

And "Dragunitys". It's probably also useful to side if you know your opponent runs some Equip Spells and the like. But like you say, it is only good against "Inzektors", which was its point really.

 

 

2nd Card: It combo's really well with the earlier card and with 'Phoenix Gearfried's' recycle tactics.

 

I realised that I had a lot of effects to use up Equip Cards, but not one to easily get them back.

 

I also need to make my own version of "Hidden Arsenal" and "Fairy of the Spring", albeit without their restrictions.

 

Maybe:

 

'Target 1 FIRE Effect Gemini Monster you control and 1 Spell or Trap Card in your Graveyard that was equipped to a Gemini Monster while face-up the field : That first target loses its effect; Return the second target to your hand.'

Link to comment
Share on other sites

I realised that I had a lot of effects to use up Equip Cards, but not one to easily get them back.

I also need to make my own version of "Hidden Arsenal" and "Fairy of the Spring", albeit without their restrictions.

Maybe:

'Target 1 FIRE Effect Gemini Monster you control and 1 Spell or Trap Card in your Graveyard that was equipped to a Gemini Monster while face-up the field : That first target loses its effect; Return the second target to your hand.'

 

I don't really think removing a Gemini's eff is really worth getting back 1 equipped card. But that's just my opp.

Link to comment
Share on other sites

I don't really think removing a Gemini's eff is really worth getting back 1 equipped card. But that's just my opp.

 

Okay. How about changing it to a Deck-searching effect? As in, lose the effect to bring an Equip Card to your hand? (A counterpart to "Hidden Arsenal" compared to "Fairy of the Spring")

Link to comment
Share on other sites

That sounds a lot more worth it.

 

Okay. I'll turn it into:

 

'1 FIRE Effect Gemini Monster you control loses its effect: Target 1 Spell or Trap Card in your Deck that is treated as an Equip Card while face-up on the field; Add that target to your hand.'

 

So what would you say is cost enough for a "Fairy from the Spring" counterpart? One that can return both Spells and Traps to your hand, while avoiding the restriction on activating it that turn.

Link to comment
Share on other sites

Okay. I'll turn it into:

'1 FIRE Effect Gemini Monster you control loses its effect: Target 1 Spell or Trap Card in your Deck that is treated as an Equip Card while face-up on the field; Add that target to your hand.'

So what would you say is cost enough for a "Fairy from the Spring" counterpart? One that can return both Spells and Traps to your hand, while avoiding the restriction on activating it that turn.

 

Sounds better.

 

Mhh, I'm not shure, perhaps a LP cost while controling a (semi-)specific card?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...