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Newb Defense League III [locked because remake]


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Just so we all know I'm not being inactive/left I just have no idea what's going on ;)

 

Basically, we're debating which of the WATER Xyz Monsters would be best used with DragonSage's card ("Number 17" and "Number 19" are both not good enough).

 

"Evigishki Merrowgeist" (2100/1600)

Pros: Easiest to get out and use on its own.

Cons: Least damage caused.

 

"Number 30: Acid Golem of Destruction" (3000/3000)

Pros: Easy to get out; More damage caused.

Cons: Cannot be re-Summoned for use; Less materials for use.

 

"Number 32: Marine Shark Drake" (2800/2100)

Pros: If re-Summoned can be a good offensive force; More materials to deal damage.

Cons: Rather harder to Summon in the first place.

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Hm...

It doesn't even matter, does it? Fish- and Sea Serpent-types have about the same support. I could just make it machine FTL, because it kind of looks like it too. But the design is based on Submersible Carrier Aero Shark.

 

Fish-Types have a *lot* more support than Sea Serpents, so it's a case of balancing out a powerful effect with lesser support.

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[spoiler=App]Username: ༺Nephilim༻

 

Why you want to join: Looks fun

 

Favorite Card: Worm Zero probably

 

Do you play the game in real life: Yup

 

How you were referred to the club: Randomly looking in C&O

 

Accepted.

 

 

EDIT: Three Ritual-based cards:

 

 

a9y72e.png

 

Effect: Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. During either player's turn, you can discard this card: Target 1 Level 4 "Gishki" monster in your Graveyard, except "Gishki Serenia": Special Summon it until the end of the Phase this effect was activated.

 

 

 

2s169ev.png

 

Effect: 2 Level 6 Monsters

Cannot be destroyed by battle, except by a "Number" monster. Once per turn, when you activate a Ritual Spell Card, you can detach 1 Xyz Material from this card: You do not need to Tribute monsters to Ritual Summon the Ritual Monster applied for that Ritual Spell Card's effect.

 

 

 

r6xvs5.png

 

Effect: You can also treat this card as a Ritual Spell Card while not on the field. When a Ritual Monster you control is destroyed by an opponent's card effect: Special Summon 1 monster used to Ritual Summon that monster from your Graveyard. If this card is sent to the Graveyard from your hand or Deck: It gains the following effect:

* When a Ritual Summoned monster you control is targeted by the effect of a monster originally Summoned from the Extra Deck: Banish this card and 1 Ritual Monster in your Graveyard; Negate that activation, and your opponent cannot activate that monster's effect until the End Phase.

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Hi guys I'm finally back. So what have I missed?

 

@Max:

 

Gishki Serenia

As ussual this has an interesting effect. So it can revive Gishki's, but how would SSing till the end of the Phase work? Would it return to the Grave? If so, I think it's somewhat boring. As the most probable use for that monster will be used into a Xyz.

And I'm against most Xyz support.

 

No. 44

A very usefull effect for Ritual Decks. I can easily see this card being used in said Decks.

 

In Memorium

Basicly a saveproof for Rituals for Synchros/Fusions and Xyzs. Nice.

 

 

For some reason I feel some of these cards will soon appear in a fic.

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Hi guys I'm finally back. So what have I missed?

 

Very little. A couple of new members, otherwhise nothing. And I've found out that Gold Series 3 was not all reprints, so have sought out the new cards that never told me about...

 

 

@Max:

 

Gishki Serenia

As ussual this has an interesting effect. So it can revive Gishki's, but how would SSing till the end of the Phase work? Would it return to the Grave? If so, I think it's somewhat boring. As the most probable use for that monster will be used into a Xyz.

And I'm against most Xyz support.

 

If your opponent attacks directly, and you revive a monster with this effect, and your opponent calls off the attack; the summoned monster returns to the Graveyard at the end of the Battle Phase. In the same way that if you use it during your Main Phase, and it stays on the field, it returns to the grave as you start your Battle Phase. My main thought about its use would be with either "Gishki Shadow" or "Gishki Marker"; the former because it counts for the whole Tribute, and the latter because its effect triggers whenever it's Summoned (compared to majority of "Gishkis" who need to be Normal Summoned to activate). To a lesser degree "Gishki Avance" or "Gishki Psychelone" could be used since their effects are 'Once per turn', and could be part of some combos. In short, since "Gishkis" are better in the hand or Graveyard than floating around an Xyz, it would be more likely to be used to set up a Ritual Summon. (Two Level 4s gives you a Rank 4 with 1500 - 2600 ATK and an alright effect; or "Evigishki Levianima" (a 2700 ATK constant drawer) or "Evigishki Soul Ogre" (a 2800 ATK return-to-Deck beatstick))

 

 

No. 44

A very usefull effect for Ritual Decks. I can easily see this card being used in said Decks.

 

This is the earlier form of its effect. Its current beta effect is to change the effect of the Ritual Spell to something that overrides any costs involved in the Ritual Summon.

 

 

In Memorium

Basicly a saveproof for Rituals for Synchros/Fusions and Xyzs. Nice.

 

Thanks.

 

 

For some reason I feel some of these cards will soon appear in a fic.

 

The Xyz certainly will, not sure about the other two.

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@Max: meh, sorry I have not been active lately, been playing games and stuff with family and forgot about 1 particular family member that likes to steal from ya and lie to her parents about how she got it.....At least the parents are smart as they know she lies....

 

Last weekend, I should have not let her come down, as before she left, she saw a xbox 360 game on the counter down stairs and grabbed it and claimed I gave it to her when i did no such thing, I wasn't even aware of the game missing.....Parents found out and no shes in trouble.....But next time I see her, I'll ask her parents permission by teaching her a few lessons(Trust me, not mean)....

 

--------

 

Meh, so what have I missed, other then you just found out gold series 3 had new cards in it, I already knew that myself......its alright.....I stopped playing yugioh in RL, I'm trying out DuelPortal8 and so far, my cards have not been banned.....

 

--------

 

Another question:

 

This card cannot be Summoned except by equipping to monsters on your side of the field whose total levels equal minus 2 of this cards level. The required cards used must be 1 Ritual Monster and 1 Xyz Monster. (Xyz Monster loses its attachments and they go to the grave)

 

Can you word that better, I'd appreciate it....Its basically meant to take to cards and use them equipped to make more power...

 

and I was trying to work the mechanics of Synchro in there, like 1 Ritual Tuner + 1 non-Tuner Xyz....

 

And is it actually pheasable or can you not do it because of gameplay rules...not sure?

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Another question:

 

This card cannot be Summoned except by equipping to monsters on your side of the field whose total levels equal minus 2 of this cards level. The required cards used must be 1 Ritual Monster and 1 Xyz Monster. (Xyz Monster loses its attachments and they go to the grave)

 

Can you word that better, I'd appreciate it....Its basically meant to take to cards and use them equipped to make more power...

 

and I was trying to work the mechanics of Synchro in there, like 1 Ritual Tuner + 1 non-Tuner Xyz....

 

And is it actually pheasable or can you not do it because of gameplay rules...not sure?

 

Cannot be Normal Summoned or Set and must first be Special Summoned by its own effect. During your Main Phase: Target 1 Xyz Monster, and 1 Ritual Monster you control (the Ritual Monster's Level must be 2 Levels lower than this card's); Special Summon this card from your hand, and equip those targets to this card.

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393677a.jpg

If this card leaves the banished pile: You can target 1 monster in your Graveyard, except "Psychedelic Rose"; Banish that target. If this card leaves the field by a card controlled by your opponent: You can pay 1000 Life Points; add 1 monster banished by this card's effect to your hand.

I've been playing around some with banipsychics. For Psychic Feel Zone purposes, among others, hence tuner. Not sure if it works.

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393677a.jpg

 

I've been playing around some with banipsychics. For Psychic Feel Zone purposes, among others, hence tuner. Not sure if it works.

 

OCG: When this card leaves the Banished Zone: You can target 1 Psychic-Type monster in your Graveyard, except "Psychedelic Rose"; Banish that target. When this card leaves the field by an opponent's card effect: You can pay 1000 Life Points; Add 1 monster banished by this card's effect to your hand.

 

 

It's a Plant, or a Fiend more than a Psychic. That can be solved with a 'This card is always also treated as a Psychic-Type monster.' clause. Otherwise, it's quite a good addition to the bani-Psychics, but would benefit from adding an effect to send itself to the Graveyard to start the bani-Psychic chain, and the removal of the final effect.

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@Max: Thank you very much, i really do appreciate it....I'm thinking of building a new deck with that concept, as thise effect will be used for the 2 trump cards, the others will have similiar, less effective yet effective effect cards......Thank you.....

 

You're welcome.

 

New FIRE Gemini for a while. A slightly more manipulative effect this time round. Perhaps the start of a sub-archetype.

 

iqwoc0.png

 

Effect: When a FIRE Gemini Monster you control would be destroyed by a card effect: You can destroy this card in your hand instead. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* Neither player can Special Summon face-up monsters from their Extra Deck. When your opponent declares the Special Summon of a monster from their Extra Deck: You can have both players reveal a number of monsters in their Extra Deck equal to the number of Gemini Monsters you control (monsters you reveal must list a Gemini Monster as a Material Monster(s)), until the End Phase;

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Sorry Max, I was on but off trying to manipulate halo reach to do what I want it to do...ugh....

 

Anyhow, lets start I guess....

 

You're welcome.

 

New FIRE Gemini for a while. A slightly more manipulative effect this time round. Perhaps the start of a sub-archetype.

 

 

 

iqwoc0.png

 

Skylie's Notes: Level 8 gemini fire-type 2500 atk/def monster.....If normal, it would be fine....So, the stats are good IMO there

 

Effect: When a FIRE Gemini Monster you control would be destroyed by a card effect: You can destroy this card in your hand instead.

I thought the above would be places at the very end, saying you could use this effect without gemini summoning it. I guess I was wrong, oh well...

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* Neither player can Special Summon face-up monsters from their Extra Deck.

Um, So does that mean they can Special Summon them face-down or is it that if there monsters are face-up in the Extra Deck, they can't Special Summon them? As I thought in the Extra Deck the player could choose to have their Synchro Monsters face-down or face-up in their Extra Deck? If the fisrt, okay, if the latter, well, i'm confused...

When your opponent declares the Special Summon of a monster from their Extra Deck: You can have both players reveal a number of monsters in their Extra Deck equal to the number of Gemini Monsters you control (monsters you reveal must list a Gemini Monster as a Material Monster(s)), until the End Phase;

 

The effect and everything is legit, so its all good here....

 

Creativity: .75/1

OCG: .90/1

Balance: .85/1

Playability: .85/10

Picture: .87/1

Total = .85/1 = 85% = B+

 

.375

.45

.425

.425

.435

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You're welcome.

 

New FIRE Gemini for a while. A slightly more manipulative effect this time round. Perhaps the start of a sub-archetype.

 

 

iqwoc0.png

 

Skylie's Notes: Level 8 gemini fire-type 2500 atk/def monster.....If normal, it would be fine....So, the stats are good IMO there

 

Effect: When a FIRE Gemini Monster you control would be destroyed by a card effect: You can destroy this card in your hand instead.

I thought the above would be places at the very end, saying you could use this effect without gemini summoning it. I guess I was wrong, oh well...

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* Neither player can Special Summon face-up monsters from their Extra Deck.

Um, So does that mean they can Special Summon them face-down or is it that if there monsters are face-up in the Extra Deck, they can't Special Summon them? As I thought in the Extra Deck the player could choose to have their Synchro Monsters face-down or face-up in their Extra Deck? If the fisrt, okay, if the latter, well, i'm confused...

When your opponent declares the Special Summon of a monster from their Extra Deck: You can have both players reveal a number of monsters in their Extra Deck equal to the number of Gemini Monsters you control (monsters you reveal must list a Gemini Monster as a Material Monster(s)), until the End Phase;

 

Remember that Geminis are still Effect Monsters while in the hand, so you can use the first effect whenever you want.

 

The second effect means that if the monster they want to Summon is face-up in their Extra Deck, they can't Summon it.

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Thinking of making another card, that isn't fiends, but I'm terrible at what's good for any other type, so can you guys help my written card before I make it into a picture and post in RC?

 

Ophidian Carnation

 

Rank 8 Plant

 

2 Level 8 monsters

This card is also treated as a Reptile-type. Once per turn: You can detach 1 Xyz Material; Activate 1 of these effects. Each of these effects can only be used once while this card is face-up on the field. • Send 5 cards from your Deck to your Graveyard. • Special Summon 1 Level 7 or lower Plant-type or Reptile-type from your Deck, Hand, Graveyard, or Banished Zone. • You can Normal Summon 1 more time this turn. • Destroy 2 cards on the field. During each of your End Phases, destroy 1 card you control. If you cannot, destroy this card.

 

ATK/ 3000

DEF/ 2500

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Thinking of making another card, that isn't fiends, but I'm terrible at what's good for any other type, so can you guys help my written card before I make it into a picture and post in RC?

 

Ophidian Carnation

 

Rank 8 Plant

 

2 Level 8 monsters

This card is also treated as a Reptile-type. Once per turn: You can detach 1 Xyz Material; Activate 1 of these effects. Each of these effects can only be used once while this card is face-up on the field. • Send 5 cards from your Deck to your Graveyard. • Special Summon 1 Level 7 or lower Plant-type or Reptile-type from your Deck, Hand, Graveyard, or Banished Zone. • You can Normal Summon 1 more time this turn. • Destroy 2 cards on the field. During each of your End Phases, destroy 1 card you control. If you cannot, destroy this card.

 

ATK/ 3000

DEF/ 2500

 

Since the only Deck-Type that relies on Level 8s is Chaos Dragons, and the only other that can use them is Main Deck Plants, I'll use them as the markpoint for the effects.

 

Effect 1: Send 5 cards from your Deck to the Graveyard

Broken, broken, a thousand times broken. Either set up a "Chaos" swarm or a Plant spam, both ways this would never be allowed.

Effect 2: Special Summon 1 Level 7 or lower Plant or Reptile-Type monster from your hand, Deck, Graveyard or Banished Zone

Since you'll be using "Lonefire Blossom" and "Rosarian, Fallen Angels' Queen" to get this out, you can easily get the former back, or bring back one of the monsters used for the latter's Summon. Also, you could bring out "Gigaplant" from your Deck; the key of so many broken combos.

Effect 3: You can Normal Summon or Set once more during this turn

Not hugely useful, considering both Decks rely exclusively on Special Summoning.

Effect 4: Destroy 2 cards on the field

A nice finale for the final material (the first used for Effects 1 or 2) to clear your way for end game; but otherwise quite dull.

 

And the cost doesn't offset it. Simply Setting a Trap you can't use as fodder does not balance this out.

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@Max: Sorry, taking an internet break from YCM....Anyhow, I see, but doesn't that mean its kind of op'd if they can't summon any face-up Extra Deck monsters? B/c of lot of people like to show off their Synchros and monsters as I via like to keep it secret as I would not want them finding out my strateies/plays sooner then I do their theres......

 

Just as thinking thats kind of op'd, but then again, Xyz's are worse, so it don't matter....

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@Max: Sorry, taking an internet break from YCM....Anyhow, I see, but doesn't that mean its kind of op'd if they can't summon any face-up Extra Deck monsters? B/c of lot of people like to show off their Synchros and monsters as I via like to keep it secret as I would not want them finding out my strateies/plays sooner then I do their theres......

 

Just as thinking thats kind of op'd, but then again, Xyz's are worse, so it don't matter....

 

It's a turn-long effect that can will normally paralyze only about 4 monsters strapped to a Level 8 FIRE Gemini. It's strong, but hindered by what's using it.

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@Max: * Neither player can Special Summon face-up monsters from their Extra Deck. When your opponent declares the Special Summon of a monster from their Extra Deck: You can have both players reveal a number of monsters in their Extra Deck equal to the number of Gemini Monsters you control (monsters you reveal must list a Gemini Monster as a Material Monster(s), until the End Phase;

 

Yes, but the way it is worded and as it looks to me, it has a period, which is a statement or ending of a statement at the end. And if I'm correct, when in effects you end with a period, it usually lasts until the card is removed from the field. Which in the effect terms means that the first effect of after being Gemini-Summoned is that you can't Special Summon face-up monsters at all. Then the 2nd part is kicked in meaning the until End Phase part.

 

So, the only worry I have is the bold part being permanent instead of 1 turn long. Thats my concern of being a little bit strong.

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@Max: * Neither player can Special Summon face-up monsters from their Extra Deck. When your opponent declares the Special Summon of a monster from their Extra Deck: You can have both players reveal a number of monsters in their Extra Deck equal to the number of Gemini Monsters you control (monsters you reveal must list a Gemini Monster as a Material Monster(s), until the End Phase;

 

Yes, but the way it is worded and as it looks to me, it has a period, which is a statement or ending of a statement at the end. And if I'm correct, when in effects you end with a period, it usually lasts until the card is removed from the field. Which in the effect terms means that the first effect of after being Gemini-Summoned is that you can't Special Summon face-up monsters at all. Then the 2nd part is kicked in meaning the until End Phase part.

 

So, the only worry I have is the bold part being permanent instead of 1 turn long. Thats my concern of being a little bit strong.

 

It is a continuous effect, but considering that at the moment its second effect is the only way to make monsters in the Extra Deck(s) face-up, and that only lasts until the End Phase; it can only be applied as long as the second effect.

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@Max: Ah, okay, I see now, but I thought that any cards in the Extra Deck could be face-up or down because the rules didn't specificly state how to place them there.....Sure, it'd be logical to be placed down, but I know a lot of friends who play with them face-up.....

 

So, I may be wrong, but in the mean time, if its true, it would be fair for me, but not to the ones who play with them face-up as they are already face-up.....

 

So, your card is iffy imo, but oh well.....I do a lot of iffy things, so I really don't care.....Besides, your card is not as bad as konami's usual op'd cards; so its good....

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