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Newb Defense League III [locked because remake]


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@Max: You continue to baffle me with your Art that you can gather up and find, its all just, pretty and wonderful, and usually mostly fitting with the cards......And the effects just keep even more rousing then normal.....Anyhow, great card and etc....

 

@Anyone: So other what Max Made, What I miss? Well, trying to cuonter Icy and Rai to become admins in the duelPortal as they would definitely ruin it, as I predict Icy would regulate the cards like in RC, which is alright, but it would be so bad a genius would have to start making cards just to play against others, and Rai. would regulate the cards as others see fit, which would be okay, but it'd still be put under his/her standards, which is sad to say, but is like Icy's......Not trying to neg on them or any possible coincedence or anything, but it is very annoying to find out a program you like is going to run a tourney banlist by people that you aren't to fond of......Even though .Rai isn't to bad.....

 

But it don't matter, I know already that I've lost and let the program die within a year......

 

---------------

 

Anyhow, Curios Question, How would I word this better?

 

You can only activate this card when your opponent reduced your Life Points to 0 by 1 attacking monster: blah blah ...

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@Max: You continue to baffle me with your Art that you can gather up and find, its all just, pretty and wonderful, and usually mostly fitting with the cards......And the effects just keep even more rousing then normal.....Anyhow, great card and etc....

 

I just make an effort to go and look for it. I find a lot of art that is really not very good.

 

 

Anyhow, Curios Question, How would I word this better?

 

You can only activate this card when your opponent reduced your Life Points to 0 by 1 attacking monster: blah blah ...

 

Do you mean as in one attack that did 8000 or more damage (ie a OHK)?

 

'When your Life Points are reduced to 0 (from 8000 or more) by 1 attack:..'

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Mhh, interesting card then. Maybe a tad situational, but a good card nonetheless.

 

Its main function is to briefly, but seriously cripple your opponent's strategy; perhaps enough for you to gain enough of an advantage that their trump or strategy no longer presents a threat. And it's an easy 2400 ATK in a Gemini Deck. Thanks.

 

Currently raising to Level 100 just to make sure I defeat the Elite 4 the second time round.

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Its main function is to briefly, but seriously cripple your opponent's strategy; perhaps enough for you to gain enough of an advantage that their trump or strategy no longer presents a threat. And it's an easy 2400 ATK in a Gemini Deck. Thanks.

 

Currently raising to Level 100 just to make sure I defeat the Elite 4 the second time round.

 

Just watch out for Marshel's Sawk, as it has Sturdy and he WILL spam Full Restores.

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I still don't see the problem (has 2 Dark Mons, 2 Grounds, 1 Ghost and 1 Rock).

 

I kinda like Pkmn of the same type.

 

My current team is Samurott, Scolipede, Sigilyph, Sawk, Zebstrika and Haxorus; but I also have a relatively high-Level Chandelure and Galvantula which I would consider replacing Scolipede and Sawk with. Basically, I have eight or nine Pokemon I want to use, and I need to choose six of them.

 

What's your team?

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My current Team? Bisharp, Seismitoad, Golurk, Hydreigon and Archeops. I used to use a Serperior aswell, but I had to add an extra slot to train my other mons. So he's lvl 100 in my box now.

 

What moves to they know?

 

My selection:

 

Samurott: Scald, Aqua Tail, Ice Beam, Aerial Ace

Sigilyph: Psychic, Air Slash, Ice Beam, Tailwind

Sawk: Double Kick, Brick Break, Close Combat, Strength

Zebstrika: Thrash, Flame Charge, Thunderbolt, Spark

Scolipede: X-Scissor, Poison Jab, Dig, Payback

Haxorus: Dragon Claw, Assurance, Aerial Ace, Brick Break

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Let's see.

 

Bisharp: Night Slash, X-Scissor, Iron Head, False Swipe (for the case of Shinies)

Golurk: Hammer Arm, Shadow Punch, Heavy Bomber, EQ

Hydreigon: Flamethrower, Crunch, Outrage, Charge Beam

Seismitoad: EQ, Surf, Poison Jab, Drain Punch

Archeops: Acrobatics, Fly, Rock Slide, Dragon Claw

&

Serperior: Leaf Storm, Leaf Blade, Leech Seed, Aerial Ace

 

Also, I think I finished my 'Evol' Deck, mind helping testing it out on DuelingNetwork?

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Let's see.

 

Bisharp: Night Slash, X-Scissor, Iron Head, False Swipe (for the case of Shinies)

Golurk: Hammer Arm, Shadow Punch, Heavy Bomber, EQ

Hydreigon: Flamethrower, Crunch, Outrage, Charge Beam

Seismitoad: EQ, Surf, Poison Jab, Drain Punch

Archeops: Acrobatics, Fly, Rock Slide, Dragon Claw

&

Serperior: Leaf Storm, Leaf Blade, Leech Seed, Aerial Ace

 

Also, I think I finished my 'Evol' Deck, mind helping testing it out on DuelingNetwork?

 

Interesting team.

 

I'm not on DN, and my computer doesn't seem to want to allow it to work...

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Interesting team.

 

I'm not on DN, and my computer doesn't seem to want to allow it to work...

 

Just made a Team of some of my fav Unova Pkmn, and added a Surfer and Flyier (This was before I knew that Golurk can fly). In 'Grey' I'll probebly change things around. I'm planning to get the following: Samurott, Gothitelle, Golurk/Chandelure, Mienshao, Escavelier/Haxorus, Sawsbuck/Braviary

Depending on which will be available.

 

Oh, I'll try testing it on random duelists then.

 

 

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Just made a Team of some of my fav Unova Pkmn, and added a Surfer and Flyier (This was before I knew that Golurk can fly). In 'Grey' I'll probebly change things around. I'm planning to get the following: Samurott, Gothitelle, Golurk/Chandelure, Mienshao, Escavelier/Haxorus, Sawsbuck/Braviary

Depending on which will be available.

 

Well, I've decided to breed a new Chandelure and Galvantula in the hope of getting both a good nature and the chance to EV train them from Level 1 (And in Galvantula's case, Faint Attack). Strangely, while it took 25 Axews to get a good nature, it's only taken me 2 Litwicks. Hooray for random chance!

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I personally have quite some luck with breeding Larvitar's with Adamant Natures.

 

That was the thing: The first (and so far, only) Larvitar I've hatched was Adamant as well...

 

 

Also, I tested my 'Evol' Deck, and I only 1 once. Of the 8 duels. I really need to fix these stats.

 

Can you give me a Decklist?

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That was the thing: The first (and so far, only) Larvitar I've hatched was Adamant as well...

 

Lol, maybe Larvitars are just generally Adamant natured?

 

Can you give me a Decklist?

 

Shure.

 

Monsters (22)

Evolsaur Cerato x3

Evolsaur Diplo x2

Evolsaur Pelta

Evolsaur Vulcano x3

Evolsaur Elias

Evoltile Casineria x2

Evoltile Odonto x2

Evoltile Westlo x3

Jurrac Dino x3

Jurrac Herra x2

 

Spells (14)

Forced Evolution x3

Evo-Miracle

Burden of the Mighty

Dark Hole

MST

Pot of Avarice

Pot of Duality x2

Heavy Storm

Monster Reborn

Smashing Ground

 

Traps (6)

BTH x2

Dimensional Prison x2

Threatening Roar

Mirror Force

 

Extra (15)

Evolzar Dolkka x2

Evolzar Laggia x3

Evolzar Soldde x2

Verz Ouroboros

Number 39

Lavalval Chain

Wind-Up Zenmaister

Leviair the Sea Dragon

Jurrac Velphito

BRD x2

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Lol, maybe Larvitars are just generally Adamant natured?

 

I think it's more they're more intelligent than other pseudo-legendaries. They know they will only use Physical moves, so don't waste their trainers' time with Modest and Mild natures.

 

 

Shure.

 

Monsters (22)

Evolsaur Cerato x3

Evolsaur Diplo x2

Evolsaur Pelta

Evolsaur Vulcano x3

Evolsaur Elias

Evoltile Casineria x2

Evoltile Odonto x2

Evoltile Westlo x3

Jurrac Dino x3

Jurrac Herra x2

 

Spells (14)

Forced Evolution x3

Evo-Miracle

Burden of the Mighty

Dark Hole

MST

Pot of Avarice

Pot of Duality x2

Heavy Storm

Monster Reborn

Smashing Ground

 

Traps (6)

BTH x2

Dimensional Prison x2

Threatening Roar

Mirror Force

 

Extra (15)

Evolzar Dolkka x2

Evolzar Laggia x3

Evolzar Soldde x2

Verz Ouroboros

Number 39

Lavalval Chain

Wind-Up Zenmaister

Leviair the Sea Dragon

Jurrac Velphito

BRD x2

 

What I would put in:

+ 1 Evoltile Odonto

+ 1 Evolsaur Elias

+ 2 Evolsaur Terias

+ 3 Fossil Dig

+ 2 Level Limit - Area B/Gravity Bind

+ 1 MST

+ 1 Solemn Warning/Judgment

+ 1 Evolzar Dolkka

+ 1 Evolzar Soldde

+ 1 Grenosaurus

 

What I would take out:

- 2 Evoltile Casineria

- 3 Jurrac Dino

- 2 Jurrac Hera

- 1 Evo-Miracle

- 1/2 Pot of Duality

- 1 Jurrac Velphito

- 2 Black Rose Dragon

 

 

Basically, from what I can see, you're not exploiting the fact that the "Evols" Xyz Summon, and thus can heavily abuse both "Area B" and/or "Gravity Bind". Keeping the "Evolzar" Xyzs on the field while Special Summoning other Xyzs will be the key to this Deck. At the moment, you're not helping yourself with a "Jurrac" edge, "Pot of Duality" could really hinder you in a tight spot, and the lack of "Fossil Dig" means you have to run Monster-heavy. If you can knock the number of monsters down to something like 18 or 19, and add a larger number of Spells, you'll be able to pull off better moves with poorer hands. Also, of the "Evoltiles", only "Odonto" and "Westlo" are the best effects for getting "Evolsaurs" out, so don't worry about the others.

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I think it's more they're more intelligent than other pseudo-legendaries. They know they will only use Physical moves, so don't waste their trainers' time with Modest and Mild natures.

 

Hehe, perhaps. Though I haven't tried to breed other pseudo-legendaries yet, so I wouldn't know about them.

 

What I would put in:

+ 1 Evoltile Odonto

+ 1 Evolsaur Elias

+ 2 Evolsaur Terias

+ 3 Fossil Dig

+ 2 Level Limit - Area B/Gravity Bind

+ 1 MST

+ 1 Solemn Warning/Judgment

+ 1 Evolzar Dolkka

+ 1 Evolzar Soldde

+ 1 Grenosaurus

 

What I would take out:

- 2 Evoltile Casineria

- 3 Jurrac Dino

- 2 Jurrac Hera

- 1 Evo-Miracle

- 1/2 Pot of Duality

- 1 Jurrac Velphito

- 2 Black Rose Dragon

 

 

Basically, from what I can see, you're not exploiting the fact that the "Evols" Xyz Summon, and thus can heavily abuse both "Area B" and/or "Gravity Bind". Keeping the "Evolzar" Xyzs on the field while Special Summoning other Xyzs will be the key to this Deck. At the moment, you're not helping yourself with a "Jurrac" edge, "Pot of Duality" could really hinder you in a tight spot, and the lack of "Fossil Dig" means you have to run Monster-heavy. If you can knock the number of monsters down to something like 18 or 19, and add a larger number of Spells, you'll be able to pull off better moves with poorer hands. Also, of the "Evoltiles", only "Odonto" and "Westlo" are the best effects for getting "Evolsaurs" out, so don't worry about the others.

 

Mhh, I'm not shure about removing the Pots of Duality, but I shall try this strategy out.

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