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Newb Defense League III [locked because remake]


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@Max: Sounds like you got a problem with her, as have I......I understand you pain......You know what you should do, pm her and constantly stalk her with your rules, languages, cards, and etc proving your right until she gives up on trying to outsmart you even though you know she can't..... i don't bother when she posts, I ignore her and ask for others now on....So, when she posts, I just say "Anyone Else" and completely ignore her so she will learn how to play the game....You know annoying thing, Ragnarock usually Agrees with her making him look smart when it doesn't.....

 

Well, I'm going to stop making non-archetype cards, or at least not showcasing them, since people don't seem to like the idea of making casual cards. Is it weird that I like making them?

 

 

 

rr6on9.png

 

Effect: During the Damage Step, when a face-up EARTH monster you control battles: You can send this card in your hand to the Graveyard; Your monster cannot be destroyed by that battle, and your opponent's monster is sent to the Graveyard at the end of the Damage Step.

 

 

 

99mlow.png

 

Effect: While this card is face-up, and once while this card is in your hand (by discarding this card): When a Pyro-Type monster you control inflicts damage to your opponent through its own effect; Add 1 monster with the same name as that monster from your Deck or Graveyard to your hand.

 

 

 

33jix77.png

 

Effect: During your opponent's turn: Banish 1 monster in your Graveyard; Equip 1 card in your Graveyard that was treated as an Equip Card while on the field to an appropriate monster you control.

 

 

Next,

 

I need your Help with an effect fixe....

 

Yes, I'm attempting to do 3 things all in one, i know strange, but worth it....

 

Name: Skylie - X

Attribute: Light

Level: 4

Type: Fairy/Xyz//Union

Lore:

3 Level 4 monsters.

Once per turn, during your Main Phase: You can equip this card to a "Skylie" monster you control; or unequip it to Special Summon this card in face-up Attack Position. If this card is equipped to a Level 4 or higher “Skylie” monster you control, it cannot be destroyed by your opponents’ card effects. Once per turn, you can Detach 1 Xyz Material; Attach 1 Spell card in your Graveyard or Banish pile to this card. During each End Phase, you can Detach 1 Spell card attached to this card to increase this cards ATK by 500.

ATK/DEF: 1800/2100

 

 

A union with 3 variety effects, the normal Union effect, the normal Xyz effect, + the one I thought of where you can attach spells to gain an effect.....Also, If its up'd or op'd, don't change that part, I'll fix it, just please tell me....

 

I'm going to guess its op'd....

 

Well, 3 monsters, and only 1800 ATK make it difficult to Summon, and not hugely useful. Plus, it might protect the equipped monster from destruction, but you lose all attached materials when you do. And its other effect is not great, since it's very slow, and doesn't actually help in bringing back anything you may need.

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@Max: So, if it gets equipped, all the Xyz Materials are sent to the graveyard, really, did not think of that...hmm....Maybe 2500 ATK and does it lose its materials to if it gains the attached spells? As it takes 3 to bring out, you lose 1 attach and gain 1 spell....If so, hmm.....I'm not sure what to do....Thanks though....

 

Also, people don't like your casual single here and there, gee, they need to snap out of it......I like your cards and they are unique and balanced in my mind, I'd have more to say, but if I did, I'd end up like Tsubaki, so I don't....

 

 

Well, need someone to test a deck out with me if they'd so please, on yugiohnetwork, later today or tomorrow....

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Sorry for ranting, but I must. -Tsubaki- has done it again. In response to "Lotus Invocation": http://forum.yugiohc...-banish-return/, she said this:

 

It's taken me a while to get over how little knowledge of the game this tirade took to write.

 

Next time you would like to have a personal rant towards my way of rating and helping people (which has been proven to work, but those of who are too narrow-minded to accept good advice instead of just "good card 10/10" shall not benefit), please come talk to me about this personally. I mean... If you actually felt that way towards me, say it to me. That way I can see the way which other people think and I can try to ADAPT my posts. Anyway, to try and elaborate upon why you are wrong...

 

1. Does Not Support "Gem-Knights"

Granted, it doesn't say "Gem-Knight" on it, but I assumed people on this forum were more intelligent than that. They use Level 4s and lower, of which a large number of Normals; and two of their fusion cards ("Gem-Knight Fusion" and "Doublet Fusion") banish "Gem-Knights" from the Graveyard. One use of "Gem-Knight Fusion" could set this card up to be activated.

 

WHAT?! I NEVER SAID IT DIDN'T SUPPORT THEM. I said that there are other things which support it better! Have you ever actually heard of Leviair the Sea Dragon?! Ever?! It Special Summons all of the same targets that your card can target, except with little to no drawback. Your card is simply completely unneeded for the fact that everything else is better than this. It will most probably be MST'd before you can even use it and the fact that D.D.R. is a lot better than this says A LOT.

 

2. Locks Out Any Summon

Yes, for the turn it's activated...which is exactly why you do not activate it during your turn! You always activate "Fires of Doomsday" during your opponent's End Phase if you can, so the Summon restriction is instantly lifted. This would be the same. Opponent ends, you get back "Garnet". Next turn, fuse it away...

^ This is the one that proves she knows little to nothing about the game, since the meta uses this trick

 

Here's a better question: When would you actually be able to activate it during the opponent's turn when it's safe? Most probably your opponent will have something to stop it as soon as it flips... And most of the time you won't even get to activate it. Besides, it'd be a waste. Surely you'd want to use something like D.D.R. over this simply because it's a GUARANTEED SAFE Summon... Same with Leviair.

Also, if you want to come and talk to me about the meta, at least use actual proper meta terminology. No-one uses that trick because there's no cards which use the same clause as this card. And why? Because they suck.

 

3. You Can't Do Anything With It

See 2. Also, the monster can still attack, can still switch battle position, and most importantly, is not bound to a card to remain on the field, compared to something like "Escape from the Dark Dimension". Also, if it is a Normal Monster you're Summoning, the loss of Effect won't worry it in the slightest. And it gets a monster out of the Banished Zone, something every Normal Monster-using Deck loves.

 

Yet another thing. Why would Vanilla decks even hate the banished zone? I mean seriously, most of the time you won't even be recycling your materials anyway. In a Vanilla Deck (Like Tier 100, like most of the Vanilla Decks you're mentioning), you wouldn't even be phased by the inability to recycle materials because most of the time Vanilla Decks will either focus on pure beatdown or Exodia. If not... Your decks sucks even beyond Tier 100.

 

4. 'Valid' (Meta) Things To Use It For

Not an applicable point. Since it requires Normal Monsters for use, it will only appear in Tier 2 or 3 Decks ("Gem-Knights", Normal or "Advanced Ritual Art"). And since she only thinks a card is useful if it can be used in the meta, she is narrow-minded and stupid...

 

300px-RescueRabbit-PHSW-EN-ScR-1E.jpg

 

This, my good friend, is Tier 0. Guess why? Because it searches any Vanilla. Vanillas are Tier 0. Yeah, you heard right. Consider yourself beaten, scrub. Don't step up if you can't deliver.

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Sorry for ranting, but I must. -Tsubaki- has done it again. In response to "Lotus Invocation": http://forum.yugiohc...-banish-return/, she said this:

 

 

 

It's taken me a while to get over how little knowledge of the game this tirade took to write.

 

1. Does Not Support "Gem-Knights"

Granted, it doesn't say "Gem-Knight" on it, but I assumed people on this forum were more intelligent than that. They use Level 4s and lower, of which a large number of Normals; and two of their fusion cards ("Gem-Knight Fusion" and "Doublet Fusion") banish "Gem-Knights" from the Graveyard. One use of "Gem-Knight Fusion" could set this card up to be activated.

2. Locks Out Any Summon

Yes, for the turn it's activated...which is exactly why you do not activate it during your turn! You always activate "Fires of Doomsday" during your opponent's End Phase if you can, so the Summon restriction is instantly lifted. This would be the same. Opponent ends, you get back "Garnet". Next turn, fuse it away...

^ This is the one that proves she knows little to nothing about the game, since the meta uses this trick

3. You Can't Do Anything With It

See 2. Also, the monster can still attack, can still switch battle position, and most importantly, is not bound to a card to remain on the field, compared to something like "Escape from the Dark Dimension". Also, if it is a Normal Monster you're Summoning, the loss of Effect won't worry it in the slightest. And it gets a monster out of the Banished Zone, something every Normal Monster-using Deck loves.

4. 'Valid' (Meta) Things To Use It For

Not an applicable point. Since it requires Normal Monsters for use, it will only appear in Tier 2 or 3 Decks ("Gem-Knights", Normal or "Advanced Ritual Art"). And since she only thinks a card is useful if it can be used in the meta, she is narrow-minded and stupid...

 

.

..

...

[/Rant]

 

uh, your card is outclassed completely mainly because leviair is a card. there isn't much of a point or "validity" to using a card when there's a card that's easier to utilize and does the same thing but more efficient.

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Umm....I don't think you 2 are in this club, so please don't rant within a club you are not officially a member of, would you like it If I came into a club that was specifically designed for pokemon and ranted on your rants that don't even need more ellaborating about some thing like, x-mas though that was not the current topic at the time? Really people, obey the clubs and organizations rules.......

 

Yes, this club has rules just like YCM Rules and its usually open to discussion, but you are violating the fact you aren't even in this club, jump in to interupt a topic, and etc.....

 

If you do belong in this club, then sorry, but still, the topic was changed, and you jumped in at the wrong time....

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Umm....I don't think you 2 are in this club, so please don't rant within a club you are not officially a member of, would you like it If I came into a club that was specifically designed for pokemon and ranted on your rants that don't even need more ellaborating? Really people, obey the clubs and organizations rules.......

 

Yes, this club has rules just like YCM Rules and its usually open to discussion, but you are violating the fact you aren't even in this club, jump in to interupt a topic, and etc.....

 

If you do belong in this club, then sorry, but still, the topic was changed, and you jumped in at the wrong time....

Max Darkness posted a rant about Lily. She has every right to reply back to that rant. Byak, not so much. Max Darkness should not have ranted here in the first place.

 

I have also yet to see a rule saying you cannot post in a club that you do not belong to.

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@TS: Granted but I still had changed the topic and according to the clubs & organization rules, you should stick with the topic clearly being done at that point in time unless thread/club owner has specifically stated otherwise.....Unless the club has clearly stated more then one topic, like Club Espeon and Dragon Lords, The topic was currently ranting but I changed it on purpose to avoid exactly what is happening now, to no avail at which point....

 

My changed topic:

 

@Max: So, if it gets equipped, all the Xyz Materials are sent to the graveyard, really, did not think of that...hmm....Maybe 2500 ATK and does it lose its materials to if it gains the attached spells? As it takes 3 to bring out, you lose 1 attach and gain 1 spell....If so, hmm.....I'm not sure what to do....Thanks though....

 

Well, need someone to test a deck out with me if they'd so please, on yugiohnetwork, later today or tomorrow....

 

And it was the topic before Tsubaki came in, clearly not asking to talk about it...

 

And so we don't clutter this up, any further talk please send via pm or this is and will be considered spam as it is in C&O of Newb Defense League which the rules are stated clearly in the first post of the club......

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@Max: So, if it gets equipped, all the Xyz Materials are sent to the graveyard, really, did not think of that...hmm....Maybe 2500 ATK and does it lose its materials to if it gains the attached spells? As it takes 3 to bring out, you lose 1 attach and gain 1 spell....If so, hmm.....I'm not sure what to do....Thanks though....

 

If it attaches the Spells, it retains any remaining materials, so it will end up with two materials and one attached card after one use.

 

One solution to the problem could be to transfer the Xyz Materials to the equipped monster, and then grant an effect that requires their removal.

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@Max: You just helped solve my creative problem, I can't thank you enough... Now, last question, so lets say I do that, would the tranfered materials to the equipped card stay on the equipped card even when unequipped? If so, that make this even more succesful.....

 

Idea now was thinking if the above would stay true, to have like you said, but have an effect the union monster would get when it has an Xyz Material card attached to it.

 

The only problem I see is with so many attaching/equipping effects, you'd hardly have a graveyard...Maybe make that part of it?

 

------------

 

Oh about interviening with the other people here trying to rant on your rant, I just tried to stop them so this club wouldn't get very spammy by them, I hope you did not mind that, I figured it would have been better if they'd pm you anyhow....

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@Max: You just helped solve my creative problem, I can't thank you enough... Now, last question, so lets say I do that, would the tranfered materials to the equipped card stay on the equipped card even when unequipped? If so, that make this even more succesful.....

 

You could make it like that, or have the Union regain its materials when it unequips (and becomes a monster again). The effect would be something like this:

 

20sufkn.png

 

Effect: 2 Level 3 Union Monsters

Once per turn, during your Main Phase: You can attach all Xyz Material attached to this card to a monster you control, and equip this card to that monster OR unequip and Special Summon this card, and attach all Xyz Material on the field originally attached to this card to this card. When the equipped monster sends a monster your opponent controls to the Graveyard: You can detach 1 Xyz Material from it; Your opponent loses Life Points equal to their monster's ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed: You can destroy this card instead.)

 

 

 

The only problem I see is with so many attaching/equipping effects, you'd hardly have a graveyard...Maybe make that part of it?

 

Try making an Xyz Union archetype and see what happens.

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You could make it like that, or have the Union regain its materials when it unequips (and becomes a monster again). The effect would be something like this:

 

 

 

20sufkn.png

 

Effect: 2 Level 3 Union Monsters

Once per turn, during your Main Phase: You can attach all Xyz Material attached to this card to a monster you control, and equip this card to that monster OR unequip and Special Summon this card, and attach all Xyz Material on the field originally attached to this card to this card. When the equipped monster sends a monster your opponent controls to the Graveyard: You can detach 1 Xyz Material from it; Your opponent loses Life Points equal to their monster's ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed: You can destroy this card instead.)

 

 

 

 

 

Try making an Xyz Union archetype and see what happens.

 

Me Likey, Thank You......

 

I thought by adding the union 1at a time would ruin the Xyz becuase it would make it so you could only attach 1 card at a time that way......I guess not...

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Max: Need your Help again, is are these op'd or up'd?

 

Continous Trap Card

 

While this card remains on the field: Once per turn, you can Detach 1 Xyz Material Monster from an card you control; You can Xyz Summon 1 Xyz Monster from your Extra Deck using 1 Less Xyz Material monster.

 

Continous Spell Card

 

If an Xyz Material Monster would be sent to the graveyard; You can attach it to this card instead. When this card has 10 or more Xyz Material monsters attached to it, destroy it.

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