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Newb Defense League III [locked because remake]


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Someone posted that because a monster I had created was a WATER Fairy monster, and supported WATER Monsters, it was solely for cloudian support. And that was the only criticism he had. Oh boy.

(I feel kind of bad for posting this casually, honestly.)

 

Don't. We all have rants to vent.

 

 

New card(!)

 

2ccmlit.png

 

Effect: Cannot be Special Summoned. You can send 1 printed Level 5 or higher WATER monster from your hand to the Graveyard: Normal Summon this card (from your hand). Twice per turn: You can banish 1 monster that includes "Umi" in its card effect from your Graveyard to target 1 "Umi", "A Legendary Ocean", "Forgotten Temple of the Deep" or Level 4 or lower monster that includes "Umi" in its card effect in your Graveyard; Return that target to the Deck OR Return 1 card in your hand to the Deck to add that target to your hand. When this card leaves the field by your opponent's card: Target up to 2 of your banished cards that include "Umi" in their card effect; Return them to your Graveyard.

 

 

Yet another long-winded, but simple effect.

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Does that "Twice per turn" or "Up to twice per turn" matter, since it's optional?

Otherwise, seems neat. Not much to say, it gets some ALOs, ALO/Umi support cards back to your deck/hand.

 

f1mmbo.jpg

You can banish 2 WATER Monsters in your Graveyard; Special Summon this card (from your hand). If you Special Summon this card by it's own effect: You can pay 500 Life Points; Special Summon 1 Monster banished by this card's effect during your next Standby Phase. Once per turn: You can tribute 1 WATER Monster you control; Destroy 1 card on the field. When this card destroys an opponent's Monster by battle: Gain Life Points equal to the ATK of the monster.
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New card(!)

 

2ccmlit.png

 

Effect: Cannot be Special Summoned. You can send 1 printed Level 5 or higher WATER monster from your hand to the Graveyard: Normal Summon this card (from your hand). Twice per turn: You can banish 1 monster that includes "Umi" in its card effect from your Graveyard to target 1 "Umi", "A Legendary Ocean", "Forgotten Temple of the Deep" or Level 4 or lower monster that includes "Umi" in its card effect in your Graveyard; Return that target to the Deck OR Return 1 card in your hand to the Deck to add that target to your hand. When this card leaves the field by your opponent's card: Target up to 2 of your banished cards that include "Umi" in their card effect; Return them to your Graveyard.

 

 

Yet another long-winded, but simple effect.

 

Yay, ALO support. Which is always nice imo.

Anywho, it looks like a nice addition to a ALO Deck. But I was wondering, in it's Summoning eff, do you still need to Tribute to Summon it? Or is it some wierd Special Summon?

Other then that it seems like a good card. And probebly more relyable then 'Levia'.

 

f1mmbo.jpg

 

Personally I'd say it's OPed. It just has too many benificial effs. I'd say tune it down somewhat by either removing some effects or limiting it some more.

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Yay, ALO support. Which is always nice imo.

Anywho, it looks like a nice addition to a ALO Deck. But I was wondering, in it's Summoning eff, do you still need to Tribute to Summon it? Or is it some wierd Special Summon?

Other then that it seems like a good card. And probebly more relyable then 'Levia'.

 

It's an 'Effect Normal Summon', so yes it's a Special Summon that's treated as a Normal Summon.

 

 

 

Personally I'd say it's OPed. It just has too many benificial effs. I'd say tune it down somewhat by either removing some effects or limiting it some more.

 

I would as well. Make it Nomi, and remove the last LP-gain effect.

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@Max: I guess its just the people for some odd reason....oh well....Nice card Like usual, might help make the lock better I had planned with it if I remember the cards....

 

@Clear Vice Dragon: I agree with Max and Lex, its a tad op'd, give me a link if you would to it when you fix it and put it in the RC....

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@Max: I guess its just the people for some odd reason....oh well....Nice card Like usual, might help make the lock better I had planned with it if I remember the cards....

 

Some people just don't understand the game, but think they do. For example, that person commenting on my "Neptunian Princess" thread now seems to have got it into his head that it's an Xyz Monster, but I've forgotten to make it as such. I made it a Main Deck monster for a reason...

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New idea for a balanced Banish-Return card.

 

 

ie2ps5.png

 

Effect: Target 1 of your Level 4 or lower banished monsters: Special Summon it; It loses its effect, its ATK and DEF become 0, and cannot be used for a Summon during the turn this card is activated. When it leaves the field: It is banished.

 

 

Two things though. One, it needs a better name. Something that conjures up an image that either the monster being Summoned is being released from a magical prison (or similar), or that its spirit is being left behind and only the physical form is coming back. And two, I may make it so that it requires Normal Monsters in its effect to work (in which case its name would reference the 'Red Lotus').

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New idea for a balanced Banish-Return card.

 

ie2ps5.png

 

Effect: Target 1 of your Level 4 or lower banished monsters: Special Summon it; It loses its effect, its ATK and DEF become 0, and cannot be used for a Summon during the turn this card is activated. When it leaves the field: It is banished.

 

 

Two things though. One, it needs a better name. Something that conjures up an image that either the monster being Summoned is being released from a magical prison (or similar), or that its spirit is being left behind and only the physical form is coming back. And two, I may make it so that it requires Normal Monsters in its effect to work (in which case its name would reference the 'Red Lotus').

 

First of all, it seems like quite a ballanced card. Still usable, but ballanced nonethless.

 

As for a new name. Maybe something like 'Remnant(s) of a Past Self'?

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First of all, it seems like quite a ballanced card. Still usable, but ballanced nonethless.

 

As for a new name. Maybe something like 'Remnant(s) of a Past Self'?

 

I've spent most of the last hour pondering it. And I've added a primary clause that only allows it to be activated while you have a banished Normal Monster(s) for two main reasons. One, to make it so the meta can't abuse it, because I know that regardless of what I do to balance it, they'll get around it. And two, because that way it turns into Normal, Non-Effect, "Gem-Knight" and Gemini support, Deck-types I'm fond of.

 

As such the name has changed to "Lotus Invocation".

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I've spent most of the last hour pondering it. And I've added a primary clause that only allows it to be activated while you have a banished Normal Monster(s) for two main reasons. One, to make it so the meta can't abuse it, because I know that regardless of what I do to balance it, they'll get around it. And two, because that way it turns into Normal, Non-Effect, "Gem-Knight" and Gemini support, Deck-types I'm fond of.

 

As such the name has changed to "Lotus Invocation".

 

Sounds promising, do you have a link to it?

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TCG/RC idea of Normal Deck: using 4 normal monsters. -.-

 

I understand now.

 

Also, I was under the impression "Gem-Knight Amber" was only useable in "Gem-Knight" Decks that ran "Iolite" as well; and only if you focus on keeping the lesser monsters on the field, whereas the more obvious "Gem-Knight" build is a Fusion-rush based on the four fusing cards.

 

More Non-Effect support. (Surprised Konami hasn't done something like this themselves)

 

 

9qxlkg.png

 

Effect: Used to Ritual Summon a Non-Effect Ritual Monster. You must send, from your hand or side of the field to the Graveyard, Non-Effect Monsters whose total Level(s) equal the Ritual Monster that would be Summoned. After activation: You can attach this card to the Summoned monster. If it would leave the field: You can detach this card instead; It cannot be applied for your opponent's effects that would make it leave the field, until the next Draw Phase.

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I understand now.

 

Also, I was under the impression "Gem-Knight Amber" was only useable in "Gem-Knight" Decks that ran "Iolite" as well; and only if you focus on keeping the lesser monsters on the field, whereas the more obvious "Gem-Knight" build is a Fusion-rush based on the four fusing cards.

 

More Non-Effect support. (Surprised Konami hasn't done something like this themselves)

 

 

9qxlkg.png

 

Effect: Used to Ritual Summon a Non-Effect Ritual Monster. You must send, from your hand or side of the field to the Graveyard, Non-Effect Monsters whose total Level(s) equal the Ritual Monster that would be Summoned. After activation: You can attach this card to the Summoned monster. If it would leave the field: You can detach this card instead; It cannot be applied for your opponent's effects that would make it leave the field, until the next Draw Phase.

 

Hence I personally always run an 'Amber' or 2.

 

 

Mhh, interesting card. It'll probebly be used for 'BLS' (the original) though.

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Hence I personally always run an 'Amber' or 2.

 

Okay. But, if you had access to cards like "Beyond Gallantry" and "Lotus Invocation", would you use them instead? Or as well?

 

 

Mhh, interesting card. It'll probebly be used for 'BLS' (the original) though.

 

I wanted to go for a second "Advanced Ritual Art", this time being slightly less restrictive on what you need to Tribute.

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Sorry for ranting, but I must. -Tsubaki- has done it again. In response to "Lotus Invocation": http://forum.yugiohc...-banish-return/, she said this:

 

This card is just seriously bad. What use did you actually have for this? I mean seriously, this doesn't even support Gem-Knights or anything of the sort. They can't be used for a Summon, so it cancels out it's own Summon for Gemini. You can't use it for a Tribute, so that's pretty bad... And here's the kicker. You can't use it for a Xyz Summon and you can't use it for a Synchro. What purpose does this card actually have to support something? You won't get anywhere with this at all. It's terrible. You can't do anything. :mellow: If you can give me valid stuff to use with this, I'll let you off. And stuff you can actually do in the current meta game, not casual.

 

It's taken me a while to get over how little knowledge of the game this tirade took to write.

 

1. Does Not Support "Gem-Knights"

Granted, it doesn't say "Gem-Knight" on it, but I assumed people on this forum were more intelligent than that. They use Level 4s and lower, of which a large number of Normals; and two of their fusion cards ("Gem-Knight Fusion" and "Doublet Fusion") banish "Gem-Knights" from the Graveyard. One use of "Gem-Knight Fusion" could set this card up to be activated.

2. Locks Out Any Summon

Yes, for the turn it's activated...which is exactly why you do not activate it during your turn! You always activate "Fires of Doomsday" during your opponent's End Phase if you can, so the Summon restriction is instantly lifted. This would be the same. Opponent ends, you get back "Garnet". Next turn, fuse it away...

^ This is the one that proves she knows little to nothing about the game, since the meta uses this trick

3. You Can't Do Anything With It

See 2. Also, the monster can still attack, can still switch battle position, and most importantly, is not bound to a card to remain on the field, compared to something like "Escape from the Dark Dimension". Also, if it is a Normal Monster you're Summoning, the loss of Effect won't worry it in the slightest. And it gets a monster out of the Banished Zone, something every Normal Monster-using Deck loves.

4. 'Valid' (Meta) Things To Use It For

Not an applicable point. Since it requires Normal Monsters for use, it will only appear in Tier 2 or 3 Decks ("Gem-Knights", Normal or "Advanced Ritual Art"). And since she only thinks a card is useful if it can be used in the meta, she is narrow-minded and stupid...

 

.

..

...

[/Rant]

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@Max: Sounds like you got a problem with her, as have I......I understand you pain......You know what you should do, pm her and constantly stalk her with your rules, languages, cards, and etc proving your right until she gives up on trying to outsmart you even though you know she can't..... i don't bother when she posts, I ignore her and ask for others now on....So, when she posts, I just say "Anyone Else" and completely ignore her so she will learn how to play the game....You know annoying thing, Ragnarock usually Agrees with her making him look smart when it doesn't.....

 

Nevermind, I fixed it, I think, well, I'll find out I guess, but guarenteed Tsubaki will post in it claiming the attach mechanic will not work....

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