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Newb Defense League III [locked because remake]


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Hey.

 

Don't worry, I haven't ditched you. Or left.

 

My connection to the net is, however, limited.

 

I'm going to get a new router soon, I hope.

 

What have been going on?

 

1. I just met my cardmaking rival, iSmesh!

2. I have been hosting a lot of contests

3. I have collected a total of 4 contest wins from contests I have been in

4. I have a new Machine Set.

5. Necro left YCM

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Hi everyone. Currently on holiday with limited access to all my fan-fic plans; so I've decided to see what would happen if the three characters from my latest idea where to duel Team 5Ds. After a large amount of messing around in "Stardust Accelerator" and "Reverse of Arcadia", I've finally come up with a draft. I'll be writing it this evening to show to you lot; since this is fan-fiction in its most concentrated form.

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Hi, Max. Does anyone know anybody who was willing to draw some pictures for my Skybourne and Phantasy Heroes and then willing to teach me how to draw them_

Or a card idea_

 

Hi Chrid/s

 

Can't help you with the drawing, but as for the card ideas, how about 'Heal RFP?' It's not a common effect and if teamed with 'Defense RFP' (another rare effect), you could have something interesting on your hands. It could be used for the "Skybourne" archetype, the RFPing representing the monsters rising to the edge of the atmosphere, only to return later.

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'Defense RFP' goes along the lines of stalling your opponent and negating destruction through RFP effects. So they would be like 'Once per turn, if your opponent attacks a "Skybourne" monster you control, you can remove this card from play to negate that attack', or 'Once per turn, if a face-up card you control would be destroyed, you can remove from play 1 card in your Deck of the same kind (Monster, Spell, or Trap) as that card to negate the effect.'

 

It would also have more generic effects, such as 'Target monster gains 200 DEF for each of your removed from play monsters, until the End Phase' or 'Activate only when a Defense Position monster you control is destroyed by battle and sent to the Graveyard. Remove that monster from play and Special Summon 1 of your removed from play monsters whose DEF is lower than the DEF of the removed monster.'

 

Defense RFP is rather like a more active stalling strategy, playing around with the number and kinds of cards in your RFP Zone. It isn't brilliant if you want to win quickly, but can be a good way of draining your opponent's resources or setting up a final RFP burn/strike.

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Skybourne will mostly be made up of Wind Atrrubite monster. And if they don't have wings they will have some way of flying. And I though of having the most powerful monster being called SkyBound God something. Not sure of the rest yet. But I'm thinking of using the picture you wanted me to render but I was never able to do it because it was 2 hard.

 

And I'm wacthing Yugioh 5ds Episode 77 where they are having a Turbo Duel-Riding Duel on skatboards which I find cool and amusing.

 

Edit - I'm leaving New York and going home, so hopefully I'll be back on in a 2 hours or less.

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"Reverse of Arcadia" update: Luna (or Ruka) cannot duel at all! In the tag duel against Devack, it of course started 8000:8000 in LP. After her first pair of turns, she had managed to get it to 2200:11600... I mean, that is some powerful sucking! Luckily I was using my "Gladiator Beast" Deck at the time so a few Special Summons later and "Gyzarus" got in a series of direct attacks...levelling it all out, back at around 2000 a-piece.

 

Greiger is also a moron. You have to defeat him after he's summoned his "Earthbound Immortal". So, in my first duel against him, I was rather surprised when he discarded it due to the effect of my "Gladiator's Lash" (a Trap-heavy Turbo Duel version of my Ground Deck). I then found out he was planning to Special Summon it using his face-down "Call of the Haunted". I know that because it was the Special Summoning of "Gladiator Beast Gyzarus" that "Gladiator's Lash" was being chained to, and it was one of the cards "Gyzarus" promptly obliterated with its effect. So, I failed the duel.

 

Luckily, you can re-try and this time I attacked his face-down "Gravekeeper's Spy", allowing it to Special Summon a second. Next turn, he Tributed both for his "Immortal"...which "Bottomless Trap Hole" quickly took care of. So, he's summoned it, and now it's gone forever, leaving his field open for "Gyzarus" once again. I like easy challenges.

 

 

@ Whamo: Striker's team is full, so no is the answer to your question.

 

 

@ Chrid: As you requested, all the names have some meaning; they are all named after Roman and Greek wind and sky gods. And what you mentioned gave me a brainwave as to how to make this archetype both fast and original. The "Skyborne" monsters are the basic monsters; generic effects and are mostly Level 4 or lower. The "Skyborne Spirit" monsters, a sub-archetype, have more specific effects, but are unable to summon the more powerful monsters.

 

Finally, the "Skybound" monsters are the trump cards of the set. They can only be Special Summoned from the hand or Deck by removing "Skyborne" monsters from play whose total Levels equal their own. Basically, it's Contact Fusion mixed with Synchro Summoning, all happening in the Main Deck instead of the Extra Deck.

 

Enjoy.

 

2qn5o5v.png

 

Effect: You can remove 1 "Skyborne" monster in your Graveyard from play to Normal Summon this card in face-up Defense Position. If a "Skyborne" monster you control is selected as an attack target, you can switch the attack target to this card. You can remove this card plus at least 1 other "Skyborne" monster you control from play to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the removed monsters.

 

 

2rr9tuf.png

 

Effect: Once per turn, you can remove 1 "Skyborne" monster in your Deck from play to destroy 1 Spell or Trap Card on the field. You can only control 1 "Skyborne Serpent Livas". You can remove this card plus at least 1 other "Skyborne" monster you control from play to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the removed monsters.

 

 

20b1s7l.png

 

Effect: If you have 5 or more removed from play "Skyborne" monsters, this card's controller takes no Battle Damage from battles involving "Skyborne" monsters. You can send this face-up card to the Graveyard to add 1 of your removed from play Level 3 or lower "Skyborne" monsters to the top of your Deck.

 

 

2vdjpf7.png

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Skyborne" monster by removing from play at least 3 monsters. When this card is Special Summoned, gain Life Points equal to the number of your removed from play WIND monsters x 200. While this card remains face-up on the field and you have at least 4 removed from play "Skyborne" or "Skybound" monsters, both players can only attack once during their Battle Phase. Once per turn, you can return 1 of your removed from play "Skyborne" monsters to your Graveyard to remove from play 1 face-down monster your opponent controls face-down. During your opponent's Standby Phase, it is returned to the field in the same battle position.

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1 "Cyborg" Tuner monster + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon and its own effect. When this card is Synchro Summoned, you can select 1 face-down monster. That monster cannot flip face-up as long as it is on the field. When this card destroys a face-down Defense Position monster, remove it from play instead. When this card attacks a face-down Attack Position monster, destroy it without fliping it face-up and inflict damage to your opponent equal to half of the face-down monster's ATK. When this card is destroyed by battle, you can Tribute 1 face-down monster to Special Summon this card in face-up Defense Position.

 

What do you guys think about this effect?

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Well, that very intersting

 

Edit: I found these cool pics and i think i can use 1 for a Corrupted Hero. The demon one with wings.

 

Edit Edit: Just now I was thinking of effect of a monster card that by discarding it the selected monster on the field gains Atk equal to monster, then I though about instead of adding 2 monster level to Synchro Summon a monster you can send to the graveyard that toegether have a certian ATK or DEF.

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And I'm going to create an Accel Syncrho moster whe I understand the concept more.

 

You said you wanted the "Skyborne" monsters to be more humanoid, or at least wind elementals. I figured that for their evolved counterparts, the "Skybounds", that they should be much more animalistic, ie, a gryphon, a dragon etc. Basically, the "Skybound" monsters are the "Skybornes" once unleashed. That's why their appearance is so different.

 

 

As for Accel Synchro Monsters and A.S.S. (<- Great work Konami on that acronym) it's not a difficult concept. I'll explain.

 

 

Step 1: Summon your Synchro Material Monsters for the Synchro Monster and Synchro Summon it.

 

occultsciencelacesso.pngoccultsciencevillicus.png

 

occultsciencemortis.png

 

 

Step 2: Summon your Synchro Material Monsters for the Synchro Tuner Monster and Synchro Summon it.

 

occultsciencepravus.pngoccultsciencevillicus.png

 

occultscienceattero.png

 

 

 

Step 3: Tune together the Synchro Tuner Monster and the Synchro Monster to Accel Synchro Summon your finished monster.

 

occultscienceattero.pngoccultsciencemortis.png

 

occultsciencediabolus.png

 

 

Understand?

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You can A.S.S. during your opponent's Main Phase, at Spell Speed 2. What differs between the anime and the TCG is what grants that ability. In the anime (and my Accel Synchros), it's an inherent effect of the Accel Synchro Monster, while in the TCG it's an effect of the Synchro Tuner, which means that if you use a Synchro Tuner to Synchro Summon a normal Synchro monster, you can Synchro Summon during your opponent's turn regardless.

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Hi Lex. Konami really wants us to forget that Ritual and Fusion monsters exist don't they?

 

ReanimationWaveDREV-EN-R-1E.jpg

 

Effect: When your opponent declares a direct attack with a monster, activate by selecting a Synchro Monster in your Graveyard with a Level equal to or lower than the attacking monster. Halve the Battle Damage from that attack, and at the end of the Damage Step, Special Summon the selected Synchro Monster from your Graveyard.

 

It's instant Synchro revival! With no cost! And no drawbacks! How lovely.

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