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True, so I gues that ballances it out then.

 

It also forces you to use Gemini Support, something 'Lightsworns' and 'Star Knights' don't really mesh with.

 

 

Speaking of Gemini's, I've recently revamped one of my old 'set's' of 3 cards. And I think I'll expand it a bit to reprecend the 6 Attributes. And it'll contain quite some Gemini's.

So I'll keep in touch about it.

 

Ooh. I'm interested.

 

Side Note: I've finally got round to reading all the Rulings surrounding Geminis. And I've found something quite strange. They have no inherent Rulings. All their effects are just that: Effects. So, for example, if 'Debris Dragon' Special Summons a Gemini Monster from the Graveyard, its effect treating itself as a Normal Monster is negated, and thus it is treated as an Effect Monster. It's the same with Spirits and Unions. But not with Tuners. Which is shown by the fact you can have a Normal Tuner, but not a Normal Spirit (which would be possible if the Spirit effect was in fact a ruling).

 

It means that when I've written Gemini, Spirit and Union effects omitting 'This card is treated as a Normal Monster...', 'Cannot be Special Summoned. Returns to the owner's hand...' and 'During your Main Phase: You can equip this card...'; I've actually been changing the effects from effects to rulings, which is quite a large step when you think about it. It shows rather that Konami never really had any long-term plans for any of those three Monster Sub-Types, since they're not really Sub-Types at all.

 

 

I know, and did you also notice most voices sounds disturbingly simulair. As they where all voiced by only a couple of people.

 

I did! They also sounded similar to voices from older series, like Pokemon and Digimon, so perhaps the same voice actors are doing this.

 

 

Well, it is money we are talking about.

 

Well, it is Yuma we're talking about.

 

Indeed (on both counts).

 

Re: Yuma, I've justified it by Astral finally getting a clue and re-learning how to duel (probably from the influence of the highly intelligent and aggressive 'No.96')

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It also forces you to use Gemini Support, something 'Lightsworns' and 'Star Knights' don't really mesh with.

 

That's true aswell.

 

Ooh. I'm interested.

 

Well, it's basicly the 6 different futures of a Vanilla I made. I'm still working out the stories. But I've finished the DARK Story.

I've you're very interested, I could post for yah.

 

Side Note: I've finally got round to reading all the Rulings surrounding Geminis. And I've found something quite strange. They have no inherent Rulings. All their effects are just that: Effects. So, for example, if 'Debris Dragon' Special Summons a Gemini Monster from the Graveyard, its effect treating itself as a Normal Monster is negated, and thus it is treated as an Effect Monster. It's the same with Spirits and Unions. But not with Tuners. Which is shown by the fact you can have a Normal Tuner, but not a Normal Spirit (which would be possible if the Spirit effect was in fact a ruling).

 

It means that when I've written Gemini, Spirit and Union effects omitting 'This card is treated as a Normal Monster...', 'Cannot be Special Summoned. Returns to the owner's hand...' and 'During your Main Phase: You can equip this card...'; I've actually been changing the effects from effects to rulings, which is quite a large step when you think about it. It shows rather that Konami never really had any long-term plans for any of those three Monster Sub-Types, since they're not really Sub-Types at all.

 

Huh, I never actually realised that. But yeah, it does shows thier involvement with those 'Sub-Types'.

So basicly you improved them? Nice.

 

I did! They also sounded similar to voices from older series, like Pokemon and Digimon, so perhaps the same voice actors are doing this.

 

Perhaps, but I'm mostly used to the Dutch voice actors of Pokémon. But not of Digimon, but the last time I've seen that was quite a while ago.

 

Re: Yuma, I've justified it by Astral finally getting a clue and re-learning how to duel (probably from the influence of the highly intelligent and aggressive 'No.96')

 

That actually sounds quite plausible.

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Well, it's basicly the 6 different futures of a Vanilla I made. I'm still working out the stories. But I've finished the DARK Story.

I've you're very interested, I could post for yah.

 

Please do.

 

 

Huh, I never actually realised that. But yeah, it does shows thier involvement with those 'Sub-Types'.

So basicly you improved them? Nice.

 

In a way, yes. I also opened up a lot more possibilities, since Rulings can be over-written in a way Effects cannot. As since Rulings are unseen, you could technically get something like this:

 

2mm7kaf.png

 

 

Perhaps, but I'm mostly used to the Dutch voice actors of Pokémon. But not of Digimon, but the last time I've seen that was quite a while ago.

 

4Kids reused a lot of their actors. Dan Green was Mewtwo, Lugia and Entei in the 'Pokemon' movies, and Eric Stuart (Brock) was Kaiba and the original narrator of 'One Piece'. Digimon was dubbed by Saban Entertainment; and they were always low on cash and actors, hence why the themes for the first three series were just remixed versions of each other, and the actor who did T.K. in the first two series did one of the mains in Series 5.

 

 

That actually sounds quite plausible.

 

It was the only way I could justify some moves I needed. I'll post a short duel showing both the 'new' Yuma/Astral and the alternate FIRE Gemini strategy if you want. (But I'll have to flesh it out first)

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Please do.

 

K, tell me what you think of it.

 

[spoiler=General + DARK Lines]

Once,in a distant past, there was a kingdom. Though not an utopia, it was peacefull enough, and only a few lived in poverty. This kingdom was ruled by a Just man, king Actus. Born as a prince, he has everything he ever wanted. As he was growing up, he loved to hear stories about brave knights protecting kingdoms and saving princesses from fiendish monsters and he decided to become just like those knights. And he indeed became a good king and the people loved him for his rightiousness. He eventually married a pesant girl he was in love with and they became a loving couple.

However, one dark day the word came of malicious creatures who invaded his kingdom and where killing of his fellow countrymen. This he could not and would not tollerate. So he send out an attack force to strike down the creatures. He himself wanted to join them, his wife eventually convinced him that he should go. The attack force would never return. Even thier bodies where no longer on earth. Actus was furious with himself that he wasn't there to help those poor soldiers, but his wife comforted him that he couldn't have done anything about it. Actus, however, was not satisfied with this and started to build an even larger army. So that he could strike down the foul beast forever. And so he did.

On the night before the great battle he visited his wife one last time before he went out to war. This visit however, would have a different ending then he expected. As he arrived to the throneroom, where his wife was on that moment, he suddenly felt an incredible pain in his back as he was flung onto his throne. He wanted to stand up, but was unable to. When he looked up to the one that assaulted him, he saw it was his wife. The only one he felt he could trust more then anyone else. When he asked her what's the meaning of this all. She smiled and said: "We can't have you running around and save all those people, can't we." It sounded as she was talking to someone else, but noone was to be found. She then raised her hand and a black bolt struck Actus on his chest. He now was frozen, he could not move. Not even his mouth or eyes.

An hour passes. And the generals became worried that thier king wasn't there to lead them, and they went back to the castle. Only to find thier king sitting on his throne. When they asked why he wasn't there yet, he did not awnser. He only looked in front of him at something noone else was able to see. Suddenly a scream was heard from the courtyard and the generals ran to where the sound came. What they found was a bloodbath. Creatures of undevined shapes and sizes where litterally tearing people in halve and devouring the pieces. Just before the wanted to slay the vile monsters, they where pierced in the back by something. Most of the generals where dead on the spot, 1 however fell down to the floor. As he looked up to his murderer, he saw the Queen. Or it wasn't the Queen, it was something what looked like the queen, as this 'creature' had a grey skin and claws. With the last of his energy he said: "What are you?" And she only smiled in responce.

 

The Kingdom fell right before Actus' still living eyes and everything but the throneroom was demolished by the 'creatures'. They where horrible, they slowly tore the few survivors in pieces right in front of him. Of his 'wife' he heard nothing. She probebly went to the next kingdom to destroy that.

 

Years pass and the creatures eventually grew tired of the kingdom and left him all by himself. As a side effect of the spell he remained alive even as his flesh rotted away, or maybe it was actually her intention so he would never be released of his missory.

 

Here he remained, trapped forever.

20638d.jpg

 

-The DARK Story-

Hundreds of years have passed since that tragic day and Actus started to plot his revenge on his so-called 'wife' and those creatures. The ideas where born out of sadness, but quickly grew into hatred. And before he knew it, the ideas became malicious and included ways of tortering all those who hurt him. Giving them faits much worse then death.

All this evil, eventually sapped out of him and took form as a man, or more a creature that resembled a man.

20638a.jpg

At first it was nothing more then a soulless shell. But eventually it evolved and gained a mind of its own. Being born out of pure hatred and dark thoughts. It could not leave the Darkness. Eventually it gained so much strenght that it could even use the Darkness around it to it's own will. And one day, it went to it's 'fathers' throne. There it spoke in a slow whispering tone to Actus: "I... Can give... You live again..." Not needing to hear it's fathers responce, as it already knew it it continued: "If I do so... Take me with you..." It said. And it returned to the shadows again. Not until a week later did it return to Actus' throne. And it spoke again, this time in a faster and louder tone: "I have prepared the ritual. The only thing I need is... You." Then it turned into shadows and entered Actus' emty chest. Actus didn't care what would happen to him, he only wanted revenge to hunt down those who hurt him. Flesh began to grow on him again, his armour started to change and became more spiked.

He then stood up. Thinking only of 1 thing, revenge on those 'creatures' and his 'wife'. Not knowing he became the one thing he hated the most.

Darkness.

20638u.jpg

 

 

 

It took me a lot longer then I'd expected, with unexpected visitors and such. But I hope you liked it.

 

In a way, yes. I also opened up a lot more possibilities, since Rulings can be over-written in a way Effects cannot. As since Rulings are unseen, you could technically get something like this:

 

2mm7kaf.png

 

Which would be quite awesome imo.

 

4Kids reused a lot of their actors. Dan Green was Mewtwo, Lugia and Entei in the 'Pokemon' movies, and Eric Stuart (Brock) was Kaiba and the original narrator of 'One Piece'. Digimon was dubbed by Saban Entertainment; and they were always low on cash and actors, hence why the themes for the first three series were just remixed versions of each other, and the actor who did T.K. in the first two series did one of the mains in Series 5.

 

Mhh, interesting.

 

It was the only way I could justify some moves I needed. I'll post a short duel showing both the 'new' Yuma/Astral and the alternate FIRE Gemini strategy if you want. (But I'll have to flesh it out first)

 

Any improvement to Yuma is a good thing, as he really needs it. So it's fine by me.

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It took me a lot longer then I'd expected, with unexpected visitors and such. But I hope you liked it.

 

I did like it. But for the Gemini, I would suggest a more complex effect that mirrors Actus' transformation. Make it so that whenever a monster would be destroyed by a Spell, you must negate that effect. The monster that was saved would then lose its effect, then its ability to attack, then its use, depending on how many times you use the effect; slowly making them 'decay' while not being allowed to die.

 

 

Which would be quite awesome imo.

 

It would add an interesting edge to Spirit Decks certainly.

 

 

Any improvement to Yuma is a good thing, as he really needs it. So it's fine by me.

 

This Gemini strategy is focussed on the Main Deck monsters (so tries to get the Level 6+ monsters out more quickly). I tried to make it interesting, hence the long turns.

 

[spoiler=Unseen Evil]“Kotori tells me you’re planning on entering the Duel Carnival, Yuma.” Daichi mentioned.

“She did? Well, yeah I am going to enter.” Yuma replied.

“Considering myself and a few people I know are also thinking of taking part, would you be against a practise duel, so that I can see if you’re going to be a threat?”

“Not a chance! I’ll show you the power of my potential!” Yuma cried enthusiastically.

“Excellent…”

 

“Duel!”

 

Turn 1

 

“I’ll start this!” Declared Daichi “I activate ‘Soul of Fire’! By allowing you to draw one card, I banish 1 Pyro-Type monster from my Deck! I choose ‘Phoenix Seraph’, and inflict damage to you equal to half her ATK; 1350 points worth!” A blazing outline of the monster soared towards Yuma, coiling round and consuming him. (Yuma LP: 4000 -> 2650) He howled as the augmented reality system rendered the unbearable heat. “I’ll end my turn by Setting two cards face-down.”

 

“It’s my turn then! I…draw!” Yuma drew through his signature acrobatics. As he placed the card in his hand, Astral appeared from the Emperor’s Key. A moment later, the pendant began to glow with a darker aura, and a stylised ‘96’ appeared on Astral’s left hand.

“I’m honoured we could meet again Astral…” A voice softly echoed in Astral’s mind.

“Who-who are you?” Astral asked, clearly afraid.

“You don’t…remember me? Does ‘Black Mist’ stir any memories…?” The voice responded.

“Ninety-Six?! I controlled you! You should be locked in the key!” Astral returned.

“Oh, but I am. But a mirror of my conscience was sealed in you from the moment you vanquished me.” Black Mist explained. “This is what you are hearing.”

“So, you are just a memory, a shadow?”

“One with the ability to observe and to evolve…yes… And you must sense the same thing that intrigues me.”

“What are you talking about?”

“Your naïve act doesn’t work on me like it does the boy. You can feel the power can’t you.” Astral felt drawn to Daichi’s duel disk, and was shocked by the energy waves emanating from it, clearly the latent strength of a ‘Number’.

 

“Yuma! He has a ‘Number’! And one far stronger than any we’ve encountered so far.” Astral warned his companion.

“He does?!”

“Yes. I can sense it. It is hugely powerful. But I don’t know how aggressive it is.”

“What does that have anything to do with it?” Yuma asked.

“The more aggressive the ‘Number’, the more it will forge itself to its owner’s desires and convince them to summon it.” Yuma suddenly heard Black Mist’s voice.

“You’re…”

“Astral can inform you later. Right now, there are two possibilities. One, that first move was designed to set up its Summon; or your opponent is leaving himself open to prevent himself from succumbing to its influence and summoning it. Or-”

 

“Yuma!” Daichi’s voice broke the trio’s thought train. “You seem to taking a long time to do anything.”

“Ah! Sorry… Um, Daichi, do you know anything about ‘Number’ monsters?”

“I heard Kotori speaking about something similar; I think it is a club she attends. Other than that, I know nothing of them.” Yuma looked to Astral, confused.

“It’s more intelligent than we thought. It’s hiding itself by erasing any knowledge of its use. Its owner becomes an unwitting pawn to its destructive force. It just didn’t expect to encounter any of your race Astral, so never concealed the energy it gives out.”

“What do you suggest?”

“Let me join you in this duel.”

“You gotta be kidding!” Retorted Yuma. “The last time you were involved, you tried to possess me and harm my friends!”

“And if this new ‘Number’ wins this duel, we’ll be consumed all the same.” Black Mist countered. “I am offering my assistance to you.”

“For what in return?” Asked Astral.

“Knowledge of course. I will become the strongest ‘Number’, and to do that, I must know the identity of what I need to overcome…”

“Yuma…he does have valuable experience.” Astral added. Yuma sighed.

“If you think he can be trusted Astral…then it’s alright. Just make sure he doesn’t hurt anyone.”

 

“I’ll get my turn going then!” Started Yuma. “I-“

“Begin by Summoning ‘Goblindburgh’.” Black Mist interrupted.

“And then use its effect to Special Summon ‘Katchin Warrior’ to Exceed Summon ‘Number 39’; I know!” Yuma angrily responded.

“No! Use ‘Goblindburgh’ to Special Summon ‘Zubaba Knight’.

“Why would I do that?”

“So that you then use Resonance Device’ to change ‘Goblindburgh’ to Level 3 and Exceed Summon ‘Number 17’, which would activate ‘Katchin Warrior’s’ effect to Special Summon itself. Then use ‘Goblindburgh’ for ‘Number 17’s’ effect, before reviving it through ‘Monster Reborn’ and Exceed Summoning ‘Number 39’… That way you’ll have enough ATK points to carve through his 4000 Life Points with ease.”

“Yuma, it’s a good plan. And even if those face-down cards stop your attacks, you’ll still have two ‘Numbers’ on the field, and ‘Utopia’ to protect yourself from Daichi’s attacks.”

 

“Okay then! I Summon ‘Goblindburgh’, whose effect Special Summons a Level 4 or lower monster from my hand! I choose ‘Zubaba Knight’!” The golden warrior burst out, crying its name. “I then activate ‘Resonance Device’, a card that can only be used when I control two monsters with the same Attribute and Type. Both my monsters are EARTH Warriors, so I can change ‘Goblindburgh’ to Level 3. And because I now control two Level 3 monsters…”

 

I overlay my two monsters to construct the overlay network! Exceed Summon! Number 17: Leviathan Dragon!

 

“So this is a ‘Number’ monster…” Daichi murmured as the beast revealed itself.

“Now, ‘Katchin Warrior’ Special Summons itself, because I Exceed Summoned! Next, I activate ‘Leviathan Dragon’s’ effect, detaching one overlay unit to increase its effect by 500! ‘Number 17’ consumes ‘Goblindburgh’!” (Number 17 ATK: 2000 -> 2500)

“Not a bad start I suppose.” Commented Daichi.

“I’m not done. I activate ‘Monster Reborn’, which Special Summons ‘Goblindburgh’ from my Graveyard. I now control two Level 4 monsters!”

 

I overlay my two monsters to construct the overlay network! Exceed Summon! Number 39: Utopia!

 

Yuma’s signature monster appeared from its sealed form in luminous glory, glaring at its opponent.

“You left yourself completely open, Daichi, so I’ll end it this turn! ‘Leviathan Dragon’! Vice Stream!” The serpentine dragon launched the dark blue flow of energy towards Daichi, who just smiled.

“I activate ‘Solar Constellation’!” Behind him, a neon version of the Gemini star sign materialised. “This Special Summons one of my banished Gemini Monsters. Since the only one is the one I banished with ‘Soul of Fire’, I Special Summon ‘Phoenix Seraph’!” A large burst of scarlet flames accompanied the return of the monster, which put itself between Daichi and the incoming attack. “’Phoenix Seraph’s’ Summoning causes a replay. You can choose whether to attack again or not.”

 

“His monster’s ATK is higher than both of yours... Wait until next turn to increase ‘17’s’ ATK further, and use ‘39’ to make sure you survive that long.” Black Mist cursed.

“Yuma, Set the Trap in your hand. If he does Summon his ‘Number’ and get through our monsters, it will disrupt his strategy.” Astral advised.

“I Set one card face-down, and end my turn.” Yuma declared.

 

 

Turn 3

 

“My turn begins. Draw!” Started Daichi. “I Set one card, but I’ll begin my offensive by activating my second Trap, ‘Into the Fire’. I send one Gemini Monster from my Deck to the Graveyard, and in return, ‘Phoenix Seraph’ gains her Gemini effect. Gemini Summon!” His monster was swallowed by flames as various markings on her clothes become visible and glowed with a bright crimson.

“What is…Gemini Summoning?” Daichi looked at Yuma with a questioning look.

“You don’t know about Gemini Monsters? Simply put, they are Normal Monsters while on the field and in the Graveyard. However, while they’re on the field, they can be Gemini Summoned to unlock their effects.” Daichi explained. “You really need to study this game.”

 

“Regardless, I activate ‘Phoenix Seraph’s’ effect. When she gains her effect, she Special Summons one Gemini Monster from my Graveyard. I revive the monster I sent with ‘Into the Fire’; ‘Phoenix Gearfried’!” The blood-red knight burst from the ground veiled by a heat haze. Yuma instinctively stepped back.

“They are not the same Level.” Astral noted. “Perhaps he is fighting it more effectively than the others.”

“Or it has sensed our presence and is observing us. It might be doing the same thing I’ve done before. Waited, and watched my opponents to learn how they fight, and whether I needed to show myself. If it is a higher ‘Number’, it may well be more intelligent than us…” Yuma grimaced.

 

“Since I have not Normal Summoned this turn, I’ll use it to Gemini Summon ‘Phoenix Gearfried’, unlocking his effect!” The warrior’s eyes glowed as its effect became active. “I’ll continue by equipping ‘Gearfried’ with ‘Supervise’. Now, normally this would allow a Gemini Monster to gain its effect, but since ‘Gearfried’ already has his effect, it doesn’t do anything.”

“Then why are you using it?”

“It’ll become clear. I then activate ‘Solaris Chara’, a monster in my hand. I discard it, and add a Level 4 or lower FIRE Gemini Monster from my Deck to my hand. I choose to add ‘Evocator Chevalier’. And now, the key to my victory! I activate ‘Dual Drain’! This Spell negates the effects of a number of monsters my opponent controls equal to the number of Effect Gemini Monsters I control. Since I control two, both of your ‘Number’ monsters lose their effects for this turn!” (Number 17 ATK: 2500 -> 2000)

“But if they lose their effects…” Yuma trailed off.

“’Utopia’ cannot stop his attacks.”

“And they can both be destroyed by non-‘Numbers’. However, your trap will still work.”

 

“Go! ‘Phoenix Seraph’ attacks ‘Number 17: Leviathan Dragon’! Scarlet Consummation!” Yuma’s monster collapsed to the ground as it burned, roaring in pain as it did. The attack’s backlash then hit Yuma, throwing him backwards. (Yuma LP: 2650 -> 1950) “’Phoenix Gearfried’ then attacks ‘Number 39: Utopia’! Searing Gemini!” The two knights clashed, before ‘Utopia’s’ sword shattered, and ‘Gearfried’ sliced through its foe. (Yuma LP: 1950 -> 1650)

“Now!”

“I activate ‘Exceed Revenge’!” Shouted Yuma. “When an Exceed Monster with overlay units I control is destroyed by battle, I can destroy one monster my opponent controls! I target ‘Phoenix Gearfried’!” A black-and-purple storm cloud shot out of the activated card, lancing towards Daichi’s monster.

 

“In that case, I will activate ‘Phoenix Gearfried’s’ effect in response! By sending an Equip Card I control to the Graveyard, I can negate a Spell or Trap that targets a monster on the field; and destroy it! I send ‘Supervise’ to negate your Trap!” The equipped card was converted into a barrier of red energy which deflected the incoming cloud.

“Damn…”

“Oh, and because of that, I am able to deal more damage to you Yuma!”

“What?”

“When ‘Supervise’ is sent to the Graveyard, it Special Summons a Normal Monster from my Graveyard. Or in this case, a Gemini Monster. I return ‘Solaris Chara’ to the field!” The small pale gold monster erupted out of the ground, cloaked in faint flames. “’Solaris Chara’ attacks directly!” Yuma was sent flying by the burst of flame. (Yuma LP: 1650 -> 700) “I end my turn.”

 

Yuma struggled to get up. “Draw!”

“It seems his ‘Number’ is planning to win without showing itself. At least that way it won’t consume myself or Astral.”

“Indeed. However, given what we have in our hand, I still think we can win.” Astral replied.

“That is a possibility. He has left that low ATK monster in Attack Position.”

“And my Life Points are low enough to unleash my potential…” Yuma smiled. “I activate ‘Exceed Rebirth’! This Special Summons ‘Number 39: Utopia’ from my Graveyard with its effect negated and an inability to attack, but that doesn’t exactly matter. Because my Life Points are below 1000, I can bring forth a ‘Chaos Number’!

 

I use ‘Number 39: Utopia’ to create the Chaos Network! Chaos Exceed Change! Chaos Number 39: Utopia Ray!

 

The twilight monster spiralled onto the field, its three swords glowing brightly.

“I use ‘Blustering Winds’ on ‘Utopia Ray’!” Shouted Yuma. (Utopia Ray ATK/DEF: 2500 -> 3500/2000 -> 3000) And then, I activate ’Utopia Ray’s’ own effect! By detaching its overlay unit, it gains 500 ATK while a monster you control loses 1000 ATK! I choose ‘Solaris Chara’! (Utopia Ray ATK: 3500 -> 4000) (Solaris Chara ATK: 950 -> 0)

 

“‘Utopia Ray’ attacks ‘Solaris Chara’! Utopia Chaos Slash!” Yuma’s monster cried out before lunging towards Daichi’s. Bringing its three swords together, it loosed a colossal blast of energy, tearing through the artificial landscape and its target. As the smoke and dust cleared however, Daichi remained unfazed.

“Did I win?” Yuma asked, taken aback at his opponent’s lack of reaction.

“No, you lost.” Daichi replied, confidence clear in his voice.

“How…?”

“The card I Set last turn; ‘Dimension Wall’.” Yuma looked over, and above Daichi’s head, he could just see the remnants of ‘Utopia Ray’s’ attack vanishing through a crack in space-time. “When I would take battle damage, it instead inflicts that same damage to you. Granted, the 4000 damage I could have taken through that attack would have ended my duel, but now, it will do the same to you!” The crack split open and ‘Utopia Ray’s’ attack shot out with explosive force, hurling Yuma several feet into the air before slamming him into a tree. (Yuma LP: 700 -> 0)

 

As he struggled to pick himself up, he could just see Daichi walking away. The older duelist paused, before turning.

“Your Deck is flawed. It cannot focus its power, or strategy. Consider this a lesson in how to properly build a power-based Deck. However, also realise that in your current form, you are no opponent for me or those I know.” Yuma remained silent as Daichi walked away into the setting sun.

 

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I did like it. But for the Gemini, I would suggest a more complex effect that mirrors Actus' transformation. Make it so that whenever a monster would be destroyed by a Spell, you must negate that effect. The monster that was saved would then lose its effect, then its ability to attack, then its use, depending on how many times you use the effect; slowly making them 'decay' while not being allowed to die.

 

Mhh, that would indeed be an interesting effect. But how would I write it as an effect?

 

It would add an interesting edge to Spirit Decks certainly.

 

And give Vanilla's more variaty.

 

This Gemini strategy is focussed on the Main Deck monsters (so tries to get the Level 6+ monsters out more quickly). I tried to make it interesting, hence the long turns.

 

I must say I did quite like it, expecially that he won using 'Dimension Wall'. And Yuma's turns where actually quite good.

Honestly they should do that in the anime.

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Mhh, that would indeed be an interesting effect. But how would I write it as an effect?

 

'When a monster would be destroyed by a Spell Card effect: Negate it, and select and apply the appropriate effect based on the number of times that monster has been applied for this card's effect:

* 1+: That monster's effect is negated. * 2+: That monster cannot attack. * 3+: That monster cannot be used.'

 

You might also want to give it a Special Summoning effect (at the start) to allow it to be Gemini-ed instantly.

 

 

And give Vanilla's more variaty.

 

Exactly.

 

Actually, Sub-Type reboot-wise, I've decided on the plan. Geminis will be as they are now, three big archetypes, lots of support, and focussed Typing. Spirits on the other hand, will be expanded to include mostly high-Level monsters and placing-based support (http://forum.yugiohc...-support-cards/ and http://forum.yugiohc...support-part-2/). Unions will remain low-Level, but much more generic in their targets, and most will be able to Special Summon themselves, on the cost of having to Equip themselves as soon as they hit the field.

 

 

I must say I did quite like it, expecially that he won using 'Dimension Wall'. And Yuma's turns where actually quite good.

Honestly they should do that in the anime.

 

Thanks. And like I said, '96' getting involved was the only way to justify the turns. '83' could also be an option, since both of those 'Numbers' have shown intelligence and manipulation.

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'When a monster would be destroyed by a Spell Card effect: Negate it, and select and apply the appropriate effect based on the number of times that monster has been applied for this card's effect:

* 1+: That monster's effect is negated. * 2+: That monster cannot attack. * 3+: That monster cannot be used.'

 

You might also want to give it a Special Summoning effect (at the start) to allow it to be Gemini-ed instantly.

 

Ah, thanks.

 

Well I was thinking about something like that. I think I'll do that with all of the Elementals then.

 

Exactly.

 

Actually, Sub-Type reboot-wise, I've decided on the plan. Geminis will be as they are now, three big archetypes, lots of support, and focussed Typing. Spirits on the other hand, will be expanded to include mostly high-Level monsters and placing-based support (http://forum.yugiohc...-support-cards/ and http://forum.yugiohc...support-part-2/). Unions will remain low-Level, but much more generic in their targets, and most will be able to Special Summon themselves, on the cost of having to Equip themselves as soon as they hit the field.

 

Mhh, that does sound quite good.

 

 

Thanks. And like I said, '96' getting involved was the only way to justify the turns. '83' could also be an option, since both of those 'Numbers' have shown intelligence and manipulation.

 

As Astral/Yuma don't have any of the above.

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Ah, thanks.

 

Well I was thinking about something like that. I think I'll do that with all of the Elementals then.

 

You could make it so that all of the them can send 'Arcus' to the Graveyard to Special Summon themselves.

 

 

Mhh, that does sound quite good.

 

I'll keep you posted.

 

 

As Astral/Yuma don't have any of the above.

 

Exactly. And it allows additional characterisation of the 'Numbers'. (A possible plot point to raise would be the higher 'Numbers'' hatred of the more simple lower 'Numbers', thinking they deserve only to be consumed.)

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You could make it so that all of the them can send 'Arcus' to the Graveyard to Special Summon themselves.

 

That would be in contrary to the story, where they are all 'helping' Actus in thier own ways.

 

Exactly. And it allows additional characterisation of the 'Numbers'. (A possible plot point to raise would be the higher 'Numbers'' hatred of the more simple lower 'Numbers', thinking they deserve only to be consumed.)

 

That would make the show more interesting and deep.

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That would be in contrary to the story, where they are all 'helping' Actus in thier own ways.

 

Returning him from the field or Graveyard then?

 

 

That would make the show more interesting and deep.

 

It would give the writers a chance to explain the 'Numbers'. Because all the story archetypes so far ('Egyptian Gods', 'Phantom Beasts', 'Yubel', 'Signer Dragons', 'Earthbound Immortals' and 'Machine Emperors') have had a story behind them. As far as ZeXal is concerned, the 'Numbers' have just appeared out of nowhere.

 

(Strangely, despite the lower 'Numbers'' apparent reduction in intelligence, they can still communicate with humans, convincing them to use them)

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Returning him from the field or Graveyard then?

 

I'll think about how I should aprouch this.

 

It would give the writers a chance to explain the 'Numbers'. Because all the story archetypes so far ('Egyptian Gods', 'Phantom Beasts', 'Yubel', 'Signer Dragons', 'Earthbound Immortals' and 'Machine Emperors') have had a story behind them. As far as ZeXal is concerned, the 'Numbers' have just appeared out of nowhere.

 

(Strangely, despite the lower 'Numbers'' apparent reduction in intelligence, they can still communicate with humans, convincing them to use them)

 

Well it is ZeXal we're talking about. And perhaps the rest of the story will be told lateron?

 

Maybe they don't actually talk, but influence the brains of thier 'owners' to think that they are hearing a voice? While it's just an halucigen speaking. It may also be so that, as you only hear a couple of the 'number's' actual voice telling someone to summon them. That they just 'take-over' thier bodies when they are the requirements are right.

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Well it is ZeXal we're talking about. And perhaps the rest of the story will be told lateron?

 

When? After the Duel Carnival, a billionare maniac-run tournament in which everyone has to duel within the confines of a city collecting and betting Heart Pieces, before moving onto the finals? (Rip-offs for the win!)

 

 

Maybe they don't actually talk, but influence the brains of thier 'owners' to think that they are hearing a voice? While it's just an halucigen speaking. It may also be so that, as you only hear a couple of the 'number's' actual voice telling someone to summon them. That they just 'take-over' thier bodies when they are the requirements are right.

 

Perhaps they are capable of showing their user the result of using them (probably showing a false victory), and that's what they see; the voice is added for the audience's sake. I'll give this a look-over.

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When? After the Duel Carnival, a billionare maniac-run tournament in which everyone has to duel within the confines of a city collecting and betting Heart Pieces, before moving onto the finals? (Rip-offs for the win!)

 

Yeah, I know. They considering it might be cannon. He might just've looked the DM records for a way to make the tournament more easy. Explaining the horrible simulairity to... Well basicly all other tournaments.

But that's just me trying to make sence of ZeXal.

 

Perhaps they are capable of showing their user the result of using them (probably showing a false victory), and that's what they see; the voice is added for the audience's sake. I'll give this a look-over.

 

Mhh, that also sounds quite plausible.

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Yeah, I know. They considering it might be cannon. He might just've looked the DM records for a way to make the tournament more easy. Explaining the horrible simulairity to... Well basicly all other tournaments.

But that's just me trying to make sence of ZeXal.

 

It's Battle City fused with Duelist Kingdom. There is no escaping it.

 

 

Mhh, that also sounds quite plausible.

 

My current thoughts on the 'Numbers' so far are these:

1. The reason the 'Numbers' have breached into our world is because of our emotions and memories. In their own world, the 'Numbers' are simply concepts, or energy beings with no real characteristics. Every now and again, a human's desires forces a bridge between our world and their space (which might be the Astral universe) and draws a being over, forming it into a 'Number'. As a result, the 'Numbers' come over to experience a form, identity and abilities.

 

2. 'Numbers' amplify the emotions of the people because of the intensity they can draw from them. Since the 'Numbers' are formed from those emotions, it is the only type of fuel they know of. They believe that without those emotions, they will either lose their form, or simply vanish (It's the same reason '83' convinced Fuya it was his mother; it had only ever experienced being an avatar of his mother, so was convinced she was her as much as Fuya) It's also a way to ensure that the duelist uses them; by making their user experience scenes or events that create those emotions, the user is more likely going to associate using the 'Number' to solve that situation.

 

3. Number Hunters always need a way of either controlling their emotions, getting rid of them or have an outside influence to control them, otherwise they will suffer physical damage through the conflicting/multiple emotions of the 'Numbers' under their control. Kaito uses his Photon technology, while Yuma has Astral. When someone without that attempts to control multiple 'Numbers', they will eventually be killed by the emotions they are feeling.

For example, Tokunosuke's (the Weevil rip-off) personality changed after his duel with Yuma. That was because of the effect of '17' and '39'. '17' was filling his mind with Shark's original desire from overwhelming power, while '39' amplified Yuma's want to protect himself. The conflicting emotions (and thus hormonal and neuronal activity) was slowly damaging his body, and would have been more seriously hurt if Yuma had not retaken control of them sooner. Because of the mental damage, his personality changed.

 

4. The higher the 'Number', the more complex the desire that formed them. For example: '17' was created through Shark's simple lust for power (given his anger at being disqualified), so has a low number, high ATK, an ATK-gaining effect, and no DEF. '39' was formed from Yuma's desire to both win the duel (to regain the cards Shark stole) and to defend himself, so has good stats, but a defensive effect. Also, because the idea is more complex, the number is higher.

Both '83' and '96' were created from multi-layered ideas. '83's' creation is shown, it's Fuya's want to please his mother, which would have been steeped in history and emotional conflict. As a result, you end up with a monster that although seemingly weak, has a devastating effect, which is somewhat out of place; most likely created from Fuya's deep-seated resentment of his mother's pushing him into acting. His vision of his mother was the memory that created her form, adding another level of design to the concept.

'96's' design must be interpreted from its form and effect. Its rather horrific and bizarre form would suggest it was created from a twisted, or deeply disturbing memory/emotion. Its effect also points to a desire for revenge, since its effect relies on weakening its opponents until it is able to overpower them using their own strength. Overall, it seems to point to a man who wanted revenge for a traumatic event in his life.

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It's Battle City fused with Duelist Kingdom. There is no escaping it.

 

*sigh* I know.

 

My current thoughts on the 'Numbers' so far are these:

1. The reason the 'Numbers' have breached into our world is because of our emotions and memories. In their own world, the 'Numbers' are simply concepts, or energy beings with no real characteristics. Every now and again, a human's desires forces a bridge between our world and their space (which might be the Astral universe) and draws a being over, forming it into a 'Number'. As a result, the 'Numbers' come over to experience a form, identity and abilities.

 

2. 'Numbers' amplify the emotions of the people because of the intensity they can draw from them. Since the 'Numbers' are formed from those emotions, it is the only type of fuel they know of. They believe that without those emotions, they will either lose their form, or simply vanish (It's the same reason '83' convinced Fuya it was his mother; it had only ever experienced being an avatar of his mother, so was convinced she was her as much as Fuya) It's also a way to ensure that the duelist uses them; by making their user experience scenes or events that create those emotions, the user is more likely going to associate using the 'Number' to solve that situation.

 

3. Number Hunters always need a way of either controlling their emotions, getting rid of them or have an outside influence to control them, otherwise they will suffer physical damage through the conflicting/multiple emotions of the 'Numbers' under their control. Kaito uses his Photon technology, while Yuma has Astral. When someone without that attempts to control multiple 'Numbers', they will eventually be killed by the emotions they are feeling.

For example, Tokunosuke's (the Weevil rip-off) personality changed after his duel with Yuma. That was because of the effect of '17' and '39'. '17' was filling his mind with Shark's original desire from overwhelming power, while '39' amplified Yuma's want to protect himself. The conflicting emotions (and thus hormonal and neuronal activity) was slowly damaging his body, and would have been more seriously hurt if Yuma had not retaken control of them sooner. Because of the mental damage, his personality changed.

 

4. The higher the 'Number', the more complex the desire that formed them. For example: '17' was created through Shark's simple lust for power (given his anger at being disqualified), so has a low number, high ATK, an ATK-gaining effect, and no DEF. '39' was formed from Yuma's desire to both win the duel (to regain the cards Shark stole) and to defend himself, so has good stats, but a defensive effect. Also, because the idea is more complex, the number is higher.

Both '83' and '96' were created from multi-layered ideas. '83's' creation is shown, it's Fuya's want to please his mother, which would have been steeped in history and emotional conflict. As a result, you end up with a monster that although seemingly weak, has a devastating effect, which is somewhat out of place; most likely created from Fuya's deep-seated resentment of his mother's pushing him into acting. His vision of his mother was the memory that created her form, adding another level of design to the concept.

'96's' design must be interpreted from its form and effect. Its rather horrific and bizarre form would suggest it was created from a twisted, or deeply disturbing memory/emotion. Its effect also points to a desire for revenge, since its effect relies on weakening its opponents until it is able to overpower them using their own strength. Overall, it seems to point to a man who wanted revenge for a traumatic event in his life.

 

Sounds quite good, and plausible. It, however doesn't explain how the number's are related to Astral's memories.

It also raises the question, how did Tron and his brothers manage to collect multiple.

 

And it forces me to rethink my fictional character's motives. Considering he has a Number, but barely uses it despite it being a high number (81).

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Sounds quite good, and plausible. It, however doesn't explain how the number's are related to Astral's memories.

 

It is possible that Astral was one of the final 'Numbers', but was banished back to the Astral World and his form scattered into beings that became the other 'Numbers', and now he has returned through the Emperor's Key.

 

 

It also raises the question, how did Tron and his brothers manage to collect multiple.

 

As-yet unseen technology or outside influence.

 

 

And it forces me to rethink my fictional character's motives. Considering he has a Number, but barely uses it despite it being a high number (81).

 

Possible motive:

He has consigned the emotions that fuel '81' to his subconscious by forcing the creation of a new conscious personality on top of his old one (when he realised the power the 'Number' was exerting over him) devoid of the memories and emotions that crafted '81'. Also, he's changed his normal Deck to one that has no way to Summon '81', meaning that if it wants him to summon it, it must change his Deck to its former set-up in order to appear. This is another level of control your character has over the 'Number'.

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It is possible that Astral was one of the final 'Numbers', but was banished back to the Astral World and his form scattered into beings that became the other 'Numbers', and now he has returned through the Emperor's Key.

 

That would explain how he would be able to create the 'Chaos Numbers'.

 

As-yet unseen technology or outside influence.

 

I guess.

 

Possible motive:

He has consigned the emotions that fuel '81' to his subconscious by forcing the creation of a new conscious personality on top of his old one (when he realised the power the 'Number' was exerting over him) devoid of the memories and emotions that crafted '81'. Also, he's changed his normal Deck to one that has no way to Summon '81', meaning that if it wants him to summon it, it must change his Deck to its former set-up in order to appear. This is another level of control your character has over the 'Number'.

 

Mhh, that does sound quite plausible. I'll just keep it with that untill I think of something better. Though I kinda doubt that I will.

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That would explain how he would be able to create the 'Chaos Numbers'.

 

I guess.

 

Well, I'm sure we'll probably get some horrifically less interesting explanation from the show.

 

 

 

Mhh, that does sound quite plausible. I'll just keep it with that untill I think of something better. Though I kinda doubt that I will.

 

Okay.

 

 

Also, thoughts on a revamped Spirit?

339knj4.png

 

Effect: Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. You can banish 1 Spirit Monster (from your hand): Place this card on the field (from your hand). When this card battles a monster: Your opponent's monster cannot be applied for card effects that would prevent it from being destroyed by battle. If this card inflicts Battle Damage: Banish 1 monster in your opponent's Graveyard whose ATK is equal to or lower than the damage your opponent took.

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Well, I'm sure we'll probably get some horrifically less interesting explanation from the show.

 

Probebly.

 

Also, thoughts on a revamped Spirit?

339knj4.png

 

Effect: Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. You can banish 1 Spirit Monster (from your hand): Place this card on the field (from your hand). When this card battles a monster: Your opponent's monster cannot be applied for card effects that would prevent it from being destroyed by battle. If this card inflicts Battle Damage: Banish 1 monster in your opponent's Graveyard whose ATK is equal to or lower than the damage your opponent took.

 

Mhh, it does seem good. But doesn't placing it on the field dodges the entire 'Spirit' clause? And if so, wouldn't that go around the entire point of Spirits?

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Mhh, it does seem good. But doesn't placing it on the field dodges the entire 'Spirit' clause? And if so, wouldn't that go around the entire point of Spirits?

 

It's because of how I'm expanding Spirits. Almost all of my new Spirits will be able to be placed on the field, but they will span two distinct strategies.

 

1. A mainly Banish-fuelled aggro-style strategy relying on placing the Spirits on the field, and bypassing their effects. Most will (or do) have two effects: A Summon effect and a weaker continuous field effect. In essence, it is chosing between Normal Summoning or Special Summoning a traditional 'Monarch'. The Normal Summon is more costly, but you end up with a more powerful effect. As such, you still have the choice to Normal Summon them, but then need to survive the self-bounce effect.

 

2. A completely Normal Summon-based beatdown strategy. Most of these monsters will have devastating Normal Summon effects, but not much else, the placing effects only there to allow them to stay on the field. Also, their ATK and DEF will be low for their Level for balance. As such, unlike the first strategy that thrives on the placing support, these will have more anti-bounce and Normal Summon support, along with cards that grant continuous effects.

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It's because of how I'm expanding Spirits. Almost all of my new Spirits will be able to be placed on the field, but they will span two distinct strategies.

 

1. A mainly Banish-fuelled aggro-style strategy relying on placing the Spirits on the field, and bypassing their effects. Most will (or do) have two effects: A Summon effect and a weaker continuous field effect. In essence, it is chosing between Normal Summoning or Special Summoning a traditional 'Monarch'. The Normal Summon is more costly, but you end up with a more powerful effect. As such, you still have the choice to Normal Summon them, but then need to survive the self-bounce effect.

 

2. A completely Normal Summon-based beatdown strategy. Most of these monsters will have devastating Normal Summon effects, but not much else, the placing effects only there to allow them to stay on the field. Also, their ATK and DEF will be low for their Level for balance. As such, unlike the first strategy that thrives on the placing support, these will have more anti-bounce and Normal Summon support, along with cards that grant continuous effects.

 

Mhh, I think the 1st one will see more uses IRL. But I'd prever the 2nd one. Mainly because Spirits are (I think) the original Sub-Type. Well if it's not them, then it's shurely Union's.

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Mhh, I think the 1st one will see more uses IRL. But I'd prever the 2nd one. Mainly because Spirits are (I think) the original Sub-Type. Well if it's not them, then it's shurely Union's.

 

Spirits are 2004 (Legacy of Darkness) and Unions are 2005 (Magician's Force), so they're both ancient, and yet tiny selection of monsters.

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Just like Toons. *sigh* They should really create more of those. They where and still are fun to use.

 

EDIT: WHich actually inspired me to make a Toon support myself. If you would be so kind: http://forum.yugiohc...re-then-others/

 

I don't know what it is about them, but I always forget about Toon Monsters. To be frank, they should have just made them an archetype, not a full-blown 'Sub-Type'.

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