Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 Then it's quite a nice card. It kinda reminds me of that card Bakura used against Yugi (not Atem). You know, that one that leaves him without an Graveyard. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Then it's quite a nice card. It kinda reminds me of that card Bakura used against Yugi (not Atem). You know, that one that leaves him without an Graveyard. Exactly. I was going to use that as an example if you had any other questions about it. Still wondering what to name my final Gemini archetype... Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 You mean another archetype?If so, maybe I can help. What's it about? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 You mean another archetype?If so, maybe I can help. What's it about? Mainly DARK (not sure if I'll be Type-specific) banishers that cannot switch control. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 Mhh, maybe something like Phe... na... r... on, yeah 'Phenaron' sounds right. Or perhaps 'Derugan', though that sounds somehwat familiar for some reason. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Mhh, maybe something like Phe... na... r... on, yeah 'Phenaron' sounds right. Or perhaps 'Derugan', though that sounds somehwat familiar for some reason. I've decided to go with 'Phaeton', since I think 't' sounds better than 'nar'. Current aesthetic is this: I will probably play around with the effect, and may change it to a Fairy. Effect: When a "Phaeton" monster you control is banished: You can Special Summon this card (from your hand).* Control of this card cannot switch. Once per turn: If you have 3 or more banished "Phaeton" monsters, and have no cards in your hand; You can draw 1 card. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 Meh, thats up to you anyways. Really nice img, could you send me it/the link to it? The card itself is ok, I do see quite some potential in "Chaos" Decks. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 The card itself is ok, I do see quite some potential in "Chaos" Decks. That's the problem in making any DARK or LIGHT archetype; people are always going to see how to use it in 'Chaos' Decks. Maybe I should change it to EARTH (ie they're Occult Terra monsters, instead of Evil ones). Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 Well imo it's not quite the fact that they're DARK, but more the fact it needs banishing just makes it scream 'abuse me with "Chaos"/"DAD"'. So it's hard to go around that. Perhaps you can solve this by adding a clause you can't have LIGHT monsters aswell? Tnx. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Well imo it's not quite the fact that they're DARK, but more the fact it needs banishing just makes it scream 'abuse me with "Chaos"/"DAD"'. So it's hard to go around that. Perhaps you can solve this by adding a clause you can't have LIGHT monsters aswell? Tnx. I suppose. Maybe I'll try to find more pictures to make them EARTH (since I can then make a Rock-Type sub-archetype/related set), and it will fit in with the 'elemental' theme of my newer archetypes. Oh, I noticed something quite odd, and something I'll need to look at: There are only two non-archetype Pyro-Type support cards; 'Firewall' and 'Soul of Fire'... Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 That is true. But I can also apriciate a good DARK archetype. I do have made about 6 of them.Which is suprisingly few... But I don't mind. And those cards where designed to work well with "Vulcanic's" so they don't quite count aswell. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 That is true. But I can also apriciate a good DARK archetype. I do have made about 6 of them.Which is suprisingly few... But I don't mind. The best way I suppose to make it non-abusable would be to make them go straight from the field to Banished Zone and back; ie bypassing the Graveyard. And those cards where designed to work well with "Vulcanic's" so they don't quite count aswell. Exactly. So I need to make some support, because of one of the big changes to my FIRE Geminis is to make a large number of the non-Warriors Pyros, to allow me to balance out the second major change. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 The best way I suppose to make it non-abusable would be to make them go straight from the field to Banished Zone and back; ie bypassing the Graveyard. That would probebly be the best. Exactly. So I need to make some support, because of one of the big changes to my FIRE Geminis is to make a large number of the non-Warriors Pyros, to allow me to balance out the second major change. The 2nd big change? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 That would probebly be the best. I'll have to rig their effects so that whatever you do, you end up banishing them. However, I have come across a couple of pictures of lava/earth witches, so I might be able to make it an EARTH archetype after all. The 2nd big change? Their effects no longer burn. All of them make your opponent lose Life Points, so no burn-negation effects work against them. So as a balance, I'm changing a large number of them to Pyros to lessen their support. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 I'll have to rig their effects so that whatever you do, you end up banishing them. However, I have come across a couple of pictures of lava/earth witches, so I might be able to make it an EARTH archetype after all. Well, only you can decide on that. It would be nice to have an alternative EARTH archetype. And not just Beatsticks/Swarmers. Their effects no longer burn. All of them make your opponent lose Life Points, so no burn-negation effects work against them. So as a balance, I'm changing a large number of them to Pyros to lessen their support. Mhh, that is interesting. Well I always quite liked Pyro's. So its good to hear there will be more. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Well, only you can decide on that. It would be nice to have an alternative EARTH archetype. And not just Beatsticks/Swarmers. It's mainly working out which Types to use (and how many to put in each), since I'm working on a tri-Type system. There are two major types used for either the majority of the archetype(s), just most of the monsters, with a couple of others holding a third Type for variety. Currently: FIRE : Primary Types : Warrior + Pyro : Others : Dragon WATER : Primary Types : Aqua + Sea Serpent : Others : Thunder EARTH : Primary Types : Fairy + Rock : Others : Beast WIND : Primary Types : Spellcaster + Winged Beast : Others : Psychic Mhh, that is interesting. Well I always quite liked Pyro's. So its good to hear there will be more. Of the non-Warrior FIRE Geminis you saw, all but 'Phoenix Dragon' and 'Ember Dragon' have been changed to Pyro-Type. I just to make some generic support. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 It's mainly working out which Types to use (and how many to put in each), since I'm working on a tri-Type system. There are two major types used for either the majority of the archetype(s), just most of the monsters, with a couple of others holding a third Type for variety. Currently: FIRE : Primary Types : Warrior + Pyro : Others : Dragon WATER : Primary Types : Aqua + Sea Serpent : Others : Thunder EARTH : Primary Types : Fairy + Rock : Others : Beast WIND : Primary Types : Spellcaster + Winged Beast : Others : Psychic Mhh, sounds good. But making the primary types of WIND 'Winged Beast' and 'Psychic' kinda makes it look like the "Gusto" archetype. Of the non-Warrior FIRE Geminis you saw, all but 'Phoenix Dragon' and 'Ember Dragon' have been changed to Pyro-Type. I just to make some generic support. Mhh, that does narrow the types down to 3.Aah, Generic support. The only support in which everyone can share the joy. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Mhh, sounds good. But making the primary types of WIND 'Winged Beast' and 'Psychic' kinda makes it look like the "Gusto" archetype. I know, but WIND doesn't lend itself to a lot compared to FIRE, EARTH and WATER, picture-wise. Mhh, that does narrow the types down to 3.Aah, Generic support. The only support in which everyone can share the joy. Indeed. Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 I know, but WIND doesn't lend itself to a lot compared to FIRE, EARTH and WATER, picture-wise. Well you could try something wacky. Like Dinosaur's or Fiends. Now that I think of it, a WIND Fiend would be quite possible. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 Well you could try something wacky. Like Dinosaur's or Fiends. Now that I think of it, a WIND Fiend would be quite possible. Possibly. But I've decided for the time being to revert to my original plan for the Geminis. Three large, supported archetypes covering FIRE ("Phoenix"), WATER ("Aquarian") and DARK ("Phaeton"), leaving LIGHT and EARTH alone except for singles, and making a few WIND monsters because I like "Tuned Magician". Link to comment Share on other sites More sharing options...
Lexadin Posted October 13, 2011 Report Share Posted October 13, 2011 You'll need to get around the 'Chaos' monsters, but other then that. It sounds like a solid plan.Yeah, 'Tuned Magician' is quite nice tbh. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 13, 2011 Author Report Share Posted October 13, 2011 You'll need to get around the 'Chaos' monsters, but other then that. It sounds like a solid plan.Yeah, 'Tuned Magician' is quite nice tbh. I'll focus all their effects and support on bypassing the Graveyard; but they would be held back by the lack of LIGHT Geminis, if they were running a purely Gemini Deck. So I might be able to get away with it. It seems a little on-its-own, since there aren't really any other WIND Geminis. EDIT: Just found out about the English dub of ZeXal. Theme tune isn't too bad, but 'Bronk Stone'... You know, someone actually said 'Yes, that is acceptable. We will do that.' <- That's the shocking thing about it. EDIT 2: Although more shocking is that 4Kids are doing it. I thought they lost all their rights for it after that fiasco involving Funimation and money-stealing. Link to comment Share on other sites More sharing options...
Lexadin Posted October 14, 2011 Report Share Posted October 14, 2011 I'll focus all their effects and support on bypassing the Graveyard; but they would be held back by the lack of LIGHT Geminis, if they were running a purely Gemini Deck. So I might be able to get away with it. It seems a little on-its-own, since there aren't really any other WIND Geminis. EDIT: Just found out about the English dub of ZeXal. Theme tune isn't too bad, but 'Bronk Stone'... You know, someone actually said 'Yes, that is acceptable. We will do that.' <- That's the shocking thing about it. EDIT 2: Although more shocking is that 4Kids are doing it. I thought they lost all their rights for it after that fiasco involving Funimation and money-stealing. If I know 'Chaos' users as well as I think I do, they'll find a way to abuse them. True. I checked it. And yeah, the intro isn't bad. But everything else... God I didn't know they could make ZeXal even worse. But 4kids managed it. I was suprised about that aswell, I gues this is thier attempt to make it up? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2011 Author Report Share Posted October 14, 2011 If I know 'Chaos' users as well as I think I do, they'll find a way to abuse them. Maybe, but these are still Geminis, so will need to overcome that restriction first. I checked it. And yeah, the intro isn't bad. But everything else... God I didn't know they could make ZeXal even worse. But 4kids managed it. I was suprised about that aswell, I gues this is thier attempt to make it up? Yuma's voice...I can't believe they actually said yes to that... I don't know. I was under the impression that they had lost all rights and weren't allowed to go near YuGiOh again. Clearly TV Tokyo's love of money made them 'forget' that little court result... Also, I've noticed something strange. Unlike when I was writing fics for the other series, I have actually had to make severe changes to both Yuma's Deck and his own dueling ability to make his Deck catch up to normal ones. Link to comment Share on other sites More sharing options...
Lexadin Posted October 14, 2011 Report Share Posted October 14, 2011 Maybe, but these are still Geminis, so will need to overcome that restriction first. True, so I gues that ballances it out then. Speaking of Gemini's, I've recently revamped one of my old 'set's' of 3 cards. And I think I'll expand it a bit to reprecend the 6 Attributes. And it'll contain quite some Gemini's.So I'll keep in touch about it. Yuma's voice...I can't believe they actually said yes to that... I know, and did you also notice most voices sounds disturbingly simulair. As they where all voiced by only a couple of people. I don't know. I was under the impression that they had lost all rights and weren't allowed to go near YuGiOh again. Clearly TV Tokyo's love of money made them 'forget' that little court result... Well, it is money we are talking about. Also, I've noticed something strange. Unlike when I was writing fics for the other series, I have actually had to make severe changes to both Yuma's Deck and his own dueling ability to make his Deck catch up to normal ones. Well, it is Yuma we're talking about. Link to comment Share on other sites More sharing options...
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