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Newb Defense League III [locked because remake]


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"Counter Fairies" don't mind a trio or quad of face-downs, because they almost always have a selection of negation Traps ready to start a chain and activate effects.

 

My favorite at the moment is "Drastic Drop Off". With a trio of "Bountiful Artemis" (opponent had used "Inferno Reckless" while I had one out), each time I activated one of them, my opponent lost a card and I gained three. Epic draw power.

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1 Dark Synchro monster + 1 "Warriorbot Type-ST"

When this card is Synchro Summoned, remove from play all monsters on the field except this card. Once per turn, you can remove from play 1 Machine-Type monster to have this card gain ATK & DEF equal to the removed from play monster's Level x 500 until your opponent's End Phase. When this card is destroyed, you can Special Summon 2 Machine-Type monster from your Graveyard and add 1 Tuner monster from your Graveyard to your hand.

 

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1 Tuner monster + 1 or more Machine-Type non-Tuner monsters

When this card is Synchro Summoned, you can remove from play up to 7 Machine-Type monsters from your Graveyard. This card gains 200 ATK & DEF for each removed from play Machine-Type monster. This card cannot be used as a Synchro Material Monster while face-up on the field. This card can only be used as a Synchro Material Monster while in the Graveyard. When this card is removed from play, you can pay 1000 Life Points to send it to the Graveyard instead. When this card is used as a Synchro Material Monster, the Synchro Monster gains this effect: Once per turn, you can discard 1 card from your hand to have all Machine-Type monsters gain 300 ATK & DEF.

 

A start of a new set. Tell me what you think.

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Actually guys, there is an easy way to get hold of "Mirror Force". Just wait until October 19. That's when the re-newed "Structure Deck: Marik" will be released, and "Mirror Force" is among the cards within it. Problem solved.

 

@ Striker:

 

Non-Tuners always go after the Tuner.

 

As for the Tuner; explain to me how a 3600 ATK/3700 DEF Level 6 is balanced...

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1 Tuner monster + 1 or more Machine-Type non-Tuner monsters

When this card is Synchro Summoned, you can remove from play up to 7 Machine-Type monsters from your Graveyard. This card gains 200 ATK & DEF for each removed from play Machine-Type monster. You must pay Life Points equal to half the Battle Damage this card inflicts to have this card attack. This card cannot be used as a Synchro Material Monster while face-up on the field. This card can only be used as a Synchro Material Monster while in the Graveyard. When this card is removed from play, you can pay 1000 Life Points to send it to the Graveyard instead. When this card is used as a Synchro Material Monster, the Synchro Monster gains this effect: Once per turn, you can discard 1 card from your hand to have all Machine-Type monsters gain 300 ATK & DEF.

 

^With this edited effect^

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Actually guys, there is an easy way to get hold of "Mirror Force". Just wait until October 19. That's when the re-newed "Structure Deck: Marik" will be released, and "Mirror Force" is among the cards within it. Problem solved.

 

@ Striker:

 

Non-Tuners always go after the Tuner.

 

As for the Tuner; explain to me how a 3600 ATK/3700 DEF Level 6 is balanced...

 

I forgot all about that.

 

I'm getting it for sure.

 

Just because of the Gravekeeper's in it. <3

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ok O.o i call my scrap deck leftovers and alien deck out of this world. but some people have a harder time to naming decks than others O.o

 

You know I was talking about like an archtype name not a deck name right?

 

@Striker: Not bad, and you changed your name again?

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Thanks everyone. And yes Chrid, I'm Striker again. I just won another duel...

 

[spoiler=Stun D.D. beats Six Sammari]

this is log window

Striker|>joined the duel.

Striker|>loaded their deck Stun.

Striker|>ready to duel.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

Solaria|>joined the duel.

Solaria|>loaded their deck 六侍.

Solaria|>ready to duel.

Solaria|>shuffled their deck.

Solaria|>Hiya dere

Striker|>Hello

Solaria|>shuffled their deck.

Solaria|>drawn a card

Solaria|>drawn a card

Solaria|>drawn a card

Solaria|>drawn a card

Solaria|>drawn a card

Solaria|>Heads/Tails

Solaria|>If you get it right

Solaria|>You go first

Striker|>Heads

Solaria|>fliped HEAD.

Solaria|>Go

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>come to Stanby Phase.

Striker|>come to Main Phase 1.

Striker|>move a card from hand to field

Striker|>move a card from hand to field

Striker|>come to End Phase.

Striker|>end their turn.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>come to Stanby Phase.

Solaria|>come to Main Phase 1.

Solaria|>move a card from hand to field

Solaria|>move Six Samurai United from hand to field

Solaria|>move Gateway of the Six from hand to field

Solaria|>move The Six Samurai - Irou from hand to field

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Six Samurai United.

Solaria|>added 1Counter counter on Six Samurai United.

Solaria|>move Cunning of the Six Samurai from hand to field

Solaria|>activated effect of Cunning of the Six Samurai.

Solaria|>move The Six Samurai - Irou from field to graveyard

Solaria|>move The Six Samurai - Irou from graveyard to field

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Six Samurai United.

Solaria|>removed 1Counter counter on Six Samurai United.

Solaria|>Activate Gatewway

Solaria|>move Cunning of the Six Samurai from field to graveyard

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>looking into their deck.

Solaria|>move Grandmaster of the Six Samurai from deck to hand

Solaria|>move Grandmaster of the Six Samurai from hand to field

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>move Six Samurai United from field to graveyard

Solaria|>drawn a card

Solaria|>move Gateway of the Six from hand to field

Solaria|>come to Battle Phase.

Striker|>Hold it

Solaria|>The Six Samurai - Irou attacks their Face-down monster at #1.

Striker|>I missed something

Solaria|>Ok.

Striker|>flip Bottomless Trap Hole faceup.

Striker|>activated effect of Bottomless Trap Hole.

Striker|>On Grand Master

Solaria|>move Grandmaster of the Six Samurai from field to graveyard

Solaria|>But wait

Solaria|>move My Body As A Shield from hand to field

Solaria|>activated effect of My Body As A Shield.

Solaria|>move Grandmaster of the Six Samurai from graveyard to field

Solaria|>Wait

Striker|>It is removed from play

Solaria|>I can

Solaria|>t

Striker|>not destroyed

Solaria|>Fail

Solaria|>iknow

Solaria|>Well

Solaria|>You know what I have

Solaria|>move My Body As A Shield from field to hand

Solaria|>move Grandmaster of the Six Samurai from field to RFP

Striker|>move Bottomless Trap Hole from field to graveyard

Solaria|>

Solaria|>The Six Samurai - Irou attacks their Face-down monster at #1.

Striker|>My Stun D.D. is unbeatable

Solaria|>I still attack

Striker|>flip D.D. Warrior Lady faceup.

Striker|>move D.D. Warrior Lady from field to graveyard

Solaria|>move The Six Samurai - Irou from field to RFP

Solaria|>Alrighty.

Solaria|>end their turn.

Solaria|>Still not used to this

Solaria|>end their turn.

Solaria|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move Thunder King Rai-Oh from hand to field

Striker|>come to Main Phase 1.

Striker|>come to Battle Phase.

Striker|>Thunder King Rai-Oh attacks their Opponent LP.

Solaria|>flip Mirror Force faceup.

Solaria|>activated effect of Mirror Force.

Striker|>move Thunder King Rai-Oh from field to graveyard

Solaria|>move Mirror Force from field to graveyard

Striker|>come to Main Phase 2.

Striker|>move a card from hand to field

Striker|>end their turn.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>come to Stanby Phase.

Solaria|>come to Main Phase 1.

Solaria|>move a card from hand to field

Solaria|>move a card from hand to field

Solaria|>end their turn.

Solaria|>come to End Phase.

Solaria|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move a card from hand to field

Striker|>end their turn.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>come to Stanby Phase.

Solaria|>come to Main Phase 1.

Solaria|>move a card from hand to field

Solaria|>come to End Phase.

Striker|>come to Draw Phase.

Solaria|>end their turn.

Striker|>drawn a card

Striker|>move a card from hand to field

Striker|>end their turn.

Solaria|>flip Swiftstrike Armor faceup.

Solaria|>activated effect of Swiftstrike Armor.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>come to Stanby Phase.

Solaria|>come to Main Phase 1.

Solaria|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move D.D. Assailant from field to graveyard

Striker|>move D.D. Scout Plane from field to graveyard

Striker|>move Light and Darkness Dragon from hand to field

Striker|>come to Battle Phase.

Striker|>Light and Darkness Dragon attacks their Opponent LP.

Striker|>You lose 2800 Life Points

Solaria|>You didnt attack

Solaria|>But ok

Solaria|>changed their LP from 8000 to 7000.

Solaria|>changed their LP from 7000 to 6000.

Solaria|>changed their LP from 6000 to 5000.

Solaria|>changed their LP from 5000 to 5200.

Striker|>come to End Phase.

Striker|>end their turn.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>come to Stanby Phase.

Solaria|>come to Main Phase 1.

Solaria|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>come to Main Phase 1.

Striker|>move Thunder King Rai-Oh from hand to field

Striker|>come to Battle Phase.

Striker|>Thunder King Rai-Oh attacks their Opponent LP.

Striker|>Light and Darkness Dragon attacks their Opponent LP.

Solaria|>changed their LP from 5200 to 4200.

Solaria|>changed their LP from 4200 to 3200.

Solaria|>changed their LP from 3200 to 2200.

Solaria|>changed their LP from 2200 to 1200.

Solaria|>changed their LP from 1200 to 700.

Solaria|>changed their LP from 700 to 500.

Striker|>come to End Phase.

Striker|>end their turn.

Solaria|>come to Draw Phase.

Solaria|>drawn a card

Solaria|>move The Six Samurai - Yaichi from hand to field

Striker|>Well, this might be another win for Stun D.D.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>come to Main Phase 1.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>looking into their deck.

Solaria|>move Grandmaster of the Six Samurai from deck to hand

Solaria|>move Grandmaster of the Six Samurai from hand to field

Solaria|>activated effect of The Six Samurai - Yaichi.

Solaria|>Destroy your S/T

Striker|>flip Smashing Ground faceup.

Striker|>move Smashing Ground from field to graveyard

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>flip Cunning of the Six Samurai faceup.

Solaria|>activated effect of Cunning of the Six Samurai.

Solaria|>move The Six Samurai - Yaichi from field to graveyard

Solaria|>move The Six Samurai - Yaichi from graveyard to field

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>added 1Counter counter on Gateway of the Six.

Solaria|>move Cunning of the Six Samurai from field to graveyard

Solaria|>move a card from hand to field

Solaria|>ofail

Solaria|>Forgot LaDD

Solaria|>=\

Solaria|>gg

Striker|>My turn?

Solaria|>No idea

Solaria|>I forgot about LaDD

Solaria|>Not sure how far I revert back to

Striker|>Ill finish you now.

Solaria|>Hmm

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>removed 1Counter counter on Gateway of the Six.

Solaria|>Your S/Ts still down

Solaria|>Since I couldnt activate Yaichis effect

Striker|>move a card from graveyard to field

Solaria|>move Grandmaster of the Six Samurai from field to top of deck

Solaria|>shuffled their deck.

Solaria|>I activated Cunning

Solaria|>That reduced another 500

Solaria|>1800

Solaria|>Hmm

Solaria|>Yeah

Solaria|>Ill end at that

Solaria|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>come to Battle Phase.

Striker|>Thunder King Rai-Oh attacks their The Six Samurai - Yaichi at #1.

Solaria|>Sorry about that, I got confused

Solaria|>Alright, gg.

Striker|>That should be game.

Striker|>gg

Solaria|>3x Dead Draws

Solaria|>Again?

Striker|>I was going to throw L&D, but I think Ill keep it. Also, nah Im fine not another

Solaria|>Alrighty

Striker|>If you ever need another, look no further than The Treehouse of Fun or any other part of YCM.

 

 

Never lost a single Life Point. L&D Dragon is something I'm keeping.

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