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Newb Defense League III [locked because remake]


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@Lex: Oh, well, we are not stuck that far in the past, it'd take us a year just to harvest our crops with a scythe, we have john deere tractors, plows, all sorts of heavy big equipment, I just hate it when we have to work on them, it irritates me, but its alright I guess.....But I should probably go, ttyl....

 

I know that, but I just wondered. Seeing as some people keep them as family hiers or something like that. That and I like scythes a lot, as you could notice from my previosu post.

 

Well, it's an easy enough explaination. And the duel is an interesting one...sort of... (It was mainly an excuse for me to make lots of anti-Synchro cards)

 

On both sides I presume.

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I know that, but I just wondered. Seeing as some people keep them as family hiers or something like that. That and I like scythes a lot, as you could notice from my previosu post.

 

Only slightly worrying...

 

 

On both sides I presume.

 

Considering Andrew has Toru on his team (ie 5Ds Joey), there isn't going to be any anti-Synchro on their side. This is the bare bones of it:

 

[spoiler=Team New World vs. Team Shining Storm]

Toru vs. Primo

 

Turn 1

 

Primo: Normal Summons “Wise Core” in Defense Position and Sets “Labyrinth of Kline” and “Corrupt Revival”.

 

Toru: Normal Summons “Scrap Shark”. Activates “Speed Spell-Overboost”. (SC: 1 -> 5) “Scrap Shark” destroys itself, and activates, sending “Scrap Beast” to the Graveyard. Activates “Speed Spell-Double Summon” and Normal Summons “Scrap Chimera”, whose effect Special Summons “Scrap Beast”. Synchro Summons “Scrap Dragon”.

 

Sets “One-Two Bounty”, and activates “Scrap Dragon’s” effect, destroying “One-Two Bounty” and “Wise Core”. “One-Two Bounty” discards “Scrap Worm” and sends “Scrap Searcher” to draw two cards, and “Wise Core” Special Summons “Machine Emperor Wisel Infinity”.

 

Attacks “Machine Emperor Wisel Infinity” with “Scrap Dragon”. Primo activates “Labyrinth of Kline”. (Scrap Dragon ATK/DEF: 2800 -> 2000/2000 -> 2800) “Machine Emperor Wisel Infinity” destroys “Scrap Dragon”. (Toru LP: 4000 -> 3500) Sets “Limit Reverse” and “Defense Draw”.

 

 

Turn 3

 

Primo: Activates “Corrupt Revival”, Special Summoning Toru’s “Scrap Dragon”, and drawing two cards. Activates “Machine Emperor Wisel’s” effect, equipping “Scrap Dragon” to itself. (Wisel ATK: 2500 -> 5300) Attacks directly, Toru activates “Defense Draw”. Sets “Synchros’ Folly”, “Imperial Supremacy” and “Necro Synchro”.

 

Toru: Activates “Limit Reverse”, Special Summoning “Scrap Worm”. Special Summons “Scrap Orthros” from his hand, whose effect activates and destroys “Scrap Worm”. “Scrap Searcher” in the Graveyard activates, and Special Summons itself. “Scrap Worm” returns “Scrap Chimera” to his hand. Normal Summons “Scrap Chimera”, which Special Summons “Scrap Beast”.

 

Synchro Summons “Scrap Twin Dragon” and activates its effect, targeting “Scrap Beast”, “Machine Emperor Wisel Infinity” and “Scrap Dragon”. Primo chains “Imperial Supremacy”, sending “Scrap Dragon” to the Graveyard and negating the effect. (Wisel ATK: 5300 -> 2500)

 

Attacks “Wisel”, but Primo activates “Necro Synchro”, equipping “Scrap Dragon” from Toru’s Graveyard to “Wisel” (ATK: 2500 -> 5300) “Wisel” destroys “Scrap Twin Dragon”. (Toru LP: 3500 -> 1200) Primo activates “Synchros’ Folly”, equipping the destroyed “Scrap Twin Dragon” to “Wisel” (ATK: 5300 -> 8300)

 

Sets “Speed Spell-Speed Storm”.

 

Turn 5

 

Primo: Sets “Wise A3” and “Wise T3”. Attacks directly. (Toru LP: 1100 -> 0)

 

 

Misaki vs. Primo

 

Turn 1

 

Misaki: Normal Summons “Wattgiraffe” in Defense Position. Sets “Mirror Force”, “Secret Barrel” and “Speed Spell-Spell Force”.

 

Primo: Sets “Infinity Wall”. Activates “Wise A3”, tributing “Wisel Attack” and Special Summoning “Wisel Attack 3”. Attacks and destroys “Wattgiraffe”. (Misaki LP: 4000 -> 0)

 

 

Andrew vs. Primo

 

Turn 1

 

Andrew: Normal Summons “Gladiator Beast Darius” and Sets “Waboku”.

 

Primo: Activates “Wise T3”, tributing “Wisel Top” and Special Summoning “Wisel Top 3”. Attacks “Darius” with “Wisel”. Andrew activates “Mirror Force”, which “Wisel Top 3” negates and destroys. During the Damage Step, Andrew activates “Waboku”.

 

At the end of the Battle Phase, activates the effect of “Darius”, Special Summoning “Murmillo”, and targets “Wisel Infinity”. Primo chains “Infinity Wall”, negating the effect. Sets a Trap Card.

 

 

Turn 3

 

Andrew: From the field, activates “Speed Spell-Speed Storm”. (Primo LP: 4000 -> 3000) Activates the effect of “Test Tiger”, Special Summoning itself and tributing it to Special Summon “Gladiator Beast Murmillo”, which destroys “Wisel Infinity”, destroying all of Primo’s monsters. Special Summons and activates a second “Test Tiger”, Special Summoning “Dimacari”. Sets “Magic Cylinder”. Attacks directly twice with “Dimacari”. (Primo LP: 3000 -> 0)

 

 

Andrew vs. Lester

 

Turn 1

 

Lester: Normal Summons “Sky Core”, and activates “Speed Spell-High Speed Crash”, selecting “Sky Core” and one of Andrew’s face-down cards. Andrew chains “Speed Spell-Speed Force”, preventing his cards from being destroyed. “Sky Core” is destroyed, and Special Summons the five parts of “Machine Emperor Skiel Infinity”.

 

At the end of his Main Phase, Andrew activates “Secret Barrel”. (Lester LP: 4000 -> 2200) Attacks “Dimacari” with “Skiel”. Andrew activates “Magic Cylinder” (Lester LP: 2200 -> 0)

 

 

Andrew vs. Jakob

 

Turn 1

 

Andrew: Normal Summons “Gladiator Beast Bestiari” and Contact Fuses “Gladiator Beast Gyzarus”, whose effect destroys “Skiel Infinity” and Jakob’s face-down card “Bomb Blast”, which he chains, destroying “Skiel Attack”, “Skiel Guard” and “Skiel Carrier” and inflicting 1200 damage. (Andrew LP: 4000 -> 2800) Attacks directly, but Jakob activates the effect of “Infinity Caller”, discarding it to negate the attack and add 1 Machine-Type monster with 0 ATK to his hand, adding “Grand Core”. Activates the effect of “Speed World 2”, removing 7 Speed Counters (SPC: 8 -> 1) and drawing 1 card. Sets “Contagion of Insanity” and “Moral Saboteur”.

 

Jakob: Normal Summons “Grand Core” in Defense Position and activates “Speed Spell-Shield Crush”, destroying it. “Grand Core” Special Summons “Machine Emperor Granel Infinity” (4000 ATK) Activates “Speed Spell-Limiter Removal” (Granel ATK: 4000 -> 8000) Activates “Speed Spell-Perfect Defense”, preventing “Granel” from being targeted during this Battle Phase.

 

Attacks “Gyzarus” with “Granel”, and during damage calculation, Andrew activates “Moral Saboteur”, targeting “Gyzarus” (ATK: 2400 -> 0) (Andrew LP: 2800 -> 0) Activates “Contagion of Insanity”, dealing half the 8000 damage he took to Jakob. (Jakob LP: 4000 -> 0)

 

 

Featured Cards

 

“One-Two Bounty” : Normal Trap : Discard 1 Level 1 or 2 monster to add 1 monster from your Deck to your hand whose Level is equal to or less than the discarded monster’s. When this face-down card is destroyed, you can send 1 Level 2 monster from your hand and 1 Level 1 monster from your Deck to the Graveyard to draw 2 cards. You cannot activate cards drawn by this card’s effect during this turn.

 

“Corrupt Revival” : Normal Trap : Special Summon 1 Level 7 or higher monster from your opponent’s Graveyard to your opponent’s side of the field. Draw 2 cards.

 

“Imperial Supremacy” : Normal Trap : Activate only when a card you control would leave the field. Send 1 Synchro Monster equipped to a “Machine Emperor” monster you control to negate the effect and send that card to the Graveyard.

 

“Necro Synchro” : Normal Trap : Activate only when your opponent attacks a face-up “Machine Emperor” monster you control. Select 1 Synchro Monster in your opponent’s Graveyard, and equip it to a “Machine Emperor” monster you control. (The equipped monster is treated as being equipped by that “Machine Emperor” monster’s effect.)

 

“Synchro’s Folly” : Normal Trap : Activate only when a “Machine Emperor” monster you control destroys an opponent’s Synchro Monster by battle. Equip the destroyed monster to a “Machine Emperor” monster you control. (The equipped monster is treated as being equipped by that “Machine Emperor” monster’s effect.)

 

“Infinity Caller” : LIGHT/Machine/Level 1/ATK 0/DEF 0 : When your opponent declares an attack, you can discard this card to negate the attack and add 1 Machine-Type monster with 0 ATK and DEF from your Deck to your hand.

 

“Speed Spell – Perfect Defense” : Quick-Play Spell : Activate only while the different between you and your opponent’s Speed Counters is 6 or more. Select 1 monster you control. During this turn, it cannot be targeted by your opponent’s card effects or attacks.

 

“Moral Saboteur” : Normal Trap : Select 1 face-up monster on the field. Its controller reduces its original ATK to 0 and draws 1 card. That monster cannot be destroyed by battle during this turn.

 

“Contagion of Insanity” : Counter Trap : Activate only when a monster you control battles with an opponent’s monster whose ATK is equal to or greater than double your monster’s ATK. During damage calculation, at the same time you take Battle Damage, inflict damage to your opponent equal to half the damage you took.

 

 

Note: The reason Misaki does not counter "Wisel's" attack is because she tells Toru and Andrew that it is Andrew's destiny (to defeat the "Machine Emperors") and thus she will assist, but not actually deal a blow.

 

 

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Only slightly worrying...

 

I see no reason why it should be worrying that I enjoy the apearance of scythes. I mean, doesn't every person have a fav kind of weapon.

 

I expecially like modivied battle scythes. Ahh, what I wouldn't do to have 1.

 

Considering Andrew has Toru on his team (ie 5Ds Joey), there isn't going to be any anti-Synchro on their side. This is the bare bones of it.

 

Well Andrew could have some Anti-Synchro in there.

 

Mhh, looks like a good duel. But even with that explanation, I feel that Misaki could've done more.

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I see no reason why it should be worrying that I enjoy the apearance of scythes. I mean, doesn't every person have a fav kind of weapon.

 

I expecially like modivied battle scythes. Ahh, what I wouldn't do to have 1.

 

I suppose... (I like Tridents)

 

 

Well Andrew could have some Anti-Synchro in there.

 

Mhh, looks like a good duel. But even with that explanation, I feel that Misaki could've done more.

 

He does run "Tuner's Scheme", "Synchro Ejection" and "Discord", but he most likely took them out for this duel.

 

That's the incredibly cut-down version. The longer one is that because Z-One believes Andrew is an unseen flaw in his plan because he doesn't use Synchros at all, and yet is showing all the signs of being able to evolve his dueling. As such, Z-One decides he must see how much of a threat to his plan Andrew is, and commands the Infinity Trio to manipulate the WRGP in the way they do (ie not just skipping the qualifying rounds, which they would've easily been able to do), so that the two teams end up clashing. Toru is an unwitting pawn in it, as he simply needs to be removed to get to Andrew. And to up the pressure on Andrew, so his abilities can be witnessed and to facilitate her role, Misaki suggests him going last after her (so if he loses, the team loses).

 

However, while Toru and Primo's duel is going on, Andrew is torn between his anger of Toru's adamant conviction that Synchro Summoning will still work, and the fact that as friends, he should respect Toru's decisions. Misaki is confused at this, having never experienced such a contrasting emotional state. As she contemplates this, her mind is drawn back to conversation she witnessed between Antinomy and Paradox in the far future, in which Antinomy doubted Z-One's plan's success due to the pre-destination paradox involved with time travel. While Paradox dismissed it, Misaki begins to question her role, and decides that Z-One might be wrong, both on the premature incursion of the "Machine Emperors" and his design to rid the world of the Momentum power source.

 

Because of her different creation as an android (she never had a human counterpart, she was crafted in the Arc Cradle after Z-One saw inconsistances in his future predictions and designed her to locate the source of the disturbances), the fact she believes Antinomy's arguments, and that she doesn't believe Andrew is the source of the inconsistances; she decides to conserve her friendship with both Toru and Andrew and pretend to be human instead of following Z-One. As a result, when Toru is brutally defeated, Misaki is quick to replace him. Primo, subconsciously recognising her, asks what she's doing, as he wanted to duel Andrew. Misaki knows her Deck is not capable of defeating "Wisel" and would most likely end up allowing it to consume her Synchros as well, she Sets what she can and tells Andrew that the battle is his, hoping his alternative strategy will prevail.

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I suppose... (I like Tridents)

 

:D

 

He does run "Tuner's Scheme", "Synchro Ejection" and "Discord", but he most likely took them out for this duel.

 

That's the incredibly cut-down version. The longer one is that because Z-One believes Andrew is an unseen flaw in his plan because he doesn't use Synchros at all, and yet is showing all the signs of being able to evolve his dueling. As such, Z-One decides he must see how much of a threat to his plan Andrew is, and commands the Infinity Trio to manipulate the WRGP in the way they do (ie not just skipping the qualifying rounds, which they would've easily been able to do), so that the two teams end up clashing. Toru is an unwitting pawn in it, as he simply needs to be removed to get to Andrew. And to up the pressure on Andrew, so his abilities can be witnessed and to facilitate her role, Misaki suggests him going last after her (so if he loses, the team loses).

 

However, while Toru and Primo's duel is going on, Andrew is torn between his anger of Toru's adamant conviction that Synchro Summoning will still work, and the fact that as friends, he should respect Toru's decisions. Misaki is confused at this, having never experienced such a contrasting emotional state. As she contemplates this, her mind is drawn back to conversation she witnessed between Antinomy and Paradox in the far future, in which Antinomy doubted Z-One's plan's success due to the pre-destination paradox involved with time travel. While Paradox dismissed it, Misaki begins to question her role, and decides that Z-One might be wrong, both on the premature incursion of the "Machine Emperors" and his design to rid the world of the Momentum power source.

 

Because of her different creation as an android (she never had a human counterpart, she was crafted in the Arc Cradle after Z-One saw inconsistances in his future predictions and designed her to locate the source of the disturbances), the fact she believes Antinomy's arguments, and that she doesn't believe Andrew is the source of the inconsistances; she decides to conserve her friendship with both Toru and Andrew and pretend to be human instead of following Z-One. As a result, when Toru is brutally defeated, Misaki is quick to replace him. Primo, subconsciously recognising her, asks what she's doing, as he wanted to duel Andrew. Misaki knows her Deck is not capable of defeating "Wisel" and would most likely end up allowing it to consume her Synchros as well, she Sets what she can and tells Andrew that the battle is his, hoping his alternative strategy will prevail.

 

Mhh, now that makes sence. And now I kinda feel bad for Andrew that he 'failed'.

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Mhh, now that makes sence. And now I kinda feel bad for Andrew that he 'failed'.

 

It is a shame, but you have to maintain canon when in the canon universe.

 

Plus, it truly is not him creating the inconsistancies. It's another duelist who doesn't use Synchros, but has a Deck that is capable of defeating the "Machine Emperors". A certain 'Kieran' who has a little bit of Momentum grafted onto his arm. Since Godwin erased any record of the Crimson Dragon experiment, even from Yliaster's records, Z-One didn't know about it.

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Ooh, that's a nice (I'm not shure how to say this in English) 'bridge'/'link' between those 2.

 

It's a 'link', so you were right.

 

That's not the only connection. The reason Akira (WC10) was snatched by Divine was because he exhibited repressed abilities, which were possibly psychic, or at least the potential to control such powers. The same fact was picked up by Sector Security when he was born, making him the perfect test subject for a premature attempt to summon the Crimson Dragon. That's the link between 09 and 10. One's the original and one's the clone. One kept his abilities hidden, the other had them forceably exposed. But of course, they don't know it.

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Oh wow, that is a great connection. Finally the mystery behind '09 revealed.

 

Honestly when you finished writing all of this you should post it in the 'Fan-fic' Section.

 

I guess I'll have to start writing it in fervour at some point then...

 

 

Also, a pair of oddities from me:

15n3xok.png

 

Effect: During a Chain, after the highest Chain Link of that Chain has resolved, you can activate this card. (This card's activation and effect does not create a Chain Link.) Chain the activation and effect of 1 card you control to the highest Chain Link in the current Chain.

 

2mwdu8i.png

 

Effect: If you Gemini Summon a monster(s), you can Special Summon this card in your hand during that Main Phase. This face-up card is also treated as a Union Monster and gains the following effect:

* Must be equipped to a Gemini Monster. Once per turn, you can send 1 Gemini Monster from your hand or side of the field to have the equipped monster gain that monster's effect, until your opponent's End Phase. If the equipped monster leaves the field by a card effect, you can return this card to your Deck.

 

[spoiler=Note]

'Phoenix Virtue' is using my new OCG since the effect becomes quite...extended...when I use Konami's current setup

 

dwzwoi.png

 

Effect: If you Gemini Summon a monster(s), you can Special Summon this card in your hand during that Main Phase. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * This face-up card is also treated as a Union Monster and gains the following effect:

* Once per turn, during your Main Phase, you can equip this card to a Gemini Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, you can send 1 Gemini Monster from your hand or side of the field to have the equipped monster gain that monster's effect, until your opponent's End Phase. If the equipped monster leaves the field by a card effect, you can return this card to your Deck. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

 

 

 

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Mhh, I think both cards could come in handy.

 

'Yggdrassil's Intervention' is mainly to allow you to get any Counter Trap activation conditions set up. For example, your opponent attacks with 'Ally of Justice Catastor' and activates its effect (You control a pair of low-Level monsters). You chain 'Ultimate Offering' and Tribute both your monsters to Tribute Summon 'Felgrand Dragon'. You then activate 'Yggdrassil's Intervention' and activate your face-down 'Overwhelm' to your opponent's 'Catastor'. 'Overwhelm' resolves, negating and destroying 'Catastor'.

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Mhh, haven't thought of it like that. But yeah, that does sound usefull. A tad situational, but usefull nonetheless.

 

That's it's most powerful use, and it is it's most situational. But it's more common use would be if you have something like it and a Normal Trap face-down. You activate a Spell, and your opponent activates an Counter, or Spell Speed 3 Monster Effect that would also destroy your other Trap. You can then use this to activate its effect, which is better than letting it get blown up.

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@Max and Lex: I'm making party edition cards, do you 2 want one? Its for when I get 2 5000 posts.......You can do all the effects, names, and etc, and I'll credit you 2 for it, I'm just going to apply it on an synchro or Ritual card, so please make sure it relates to a Synchro or Ritual, thanks...

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@Max and Lex: I'm making party edition cards, do you 2 want one? Its for when I get 2 5000 posts.......You can do all the effects, names, and etc, and I'll credit you 2 for it, I'm just going to apply it on an synchro or Ritual card, so please make sure it relates to a Synchro or Ritual, thanks...

 

Sure.

 

As in, does the monster have to be a Synchro/Ritual or does its effect just need to apply to or affect them?

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That's it's most powerful use, and it is it's most situational. But it's more common use would be if you have something like it and a Normal Trap face-down. You activate a Spell, and your opponent activates an Counter, or Spell Speed 3 Monster Effect that would also destroy your other Trap. You can then use this to activate its effect, which is better than letting it get blown up.

 

True. And it's cost free, so that's always nice.

 

@Max and Lex: I'm making party edition cards, do you 2 want one? Its for when I get 2 5000 posts.......You can do all the effects, names, and etc, and I'll credit you 2 for it, I'm just going to apply it on an synchro or Ritual card, so please make sure it relates to a Synchro or Ritual, thanks...

 

Erm, I don't quite see the use of uss making cards for you.

But I'll make one anyway (I'm bored), so do they have to relate to an certain archetype or can it be any random Synchro or Ritual?

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Actually, I would love it for all cards, but I have to wait to see on Judas' response, so, just for now, imagine making a Synchro or Ritual.....effect goes for anything, even anti-destruction or meta or whatever, and also, here is a little more fun, make it slightly op'd, not much, but a little 2....

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@Daemon: I forgot but yes, you can come along to....

@Lex: Its a party post, you can come if you bring a present(card) or can come without one anyhow, but this party to celebrate all of you for helping me make it to 5000 when I'm about to get there, but I figure it would be best to have you all start so I can get them and work them on a Synchro or Ritual Template I got so far......Hence why Ritual or Synchro....

So, all you need to do, is an effect, attack, def, and etc......I just put them on.....and then we celebrate when the time comes.....

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@ Anyone: I've hit a certain problem in my Kieran writings. Since I'm deviating from the 'original' series of events, I need to fill in the time between him escaping the Pipeline and encountering the Black Rose Witch. It would be about a week, during which time Yusei is caught, duels for his freedom, is picked up by Leo and Luna, and faces the Witch himself. Any thoughts?

 

EDIT: Current thought is that he gets his way into the Underground Duelling Arena and becomes infamous for his brutal style of duelling (which is an opertunity to include some of the WC09 duellists). A week after he starts, Miss Rose Witch comes to town...

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Its a party post, you can come if you bring a present(card) or can come without one anyhow, but this party to celebrate all of you for helping me make it to 5000 when I'm about to get there, but I figure it would be best to have you all start so I can get them and work them on a Synchro or Ritual Template I got so far......Hence why Ritual or Synchro....

So, all you need to do, is an effect, attack, def, and etc......I just put them on.....and then we celebrate when the time comes.....

 

Mhh, sounds logical. I'll go and work on one then.

 

@ Anyone: I've hit a certain problem in my Kieran writings. Since I'm deviating from the 'original' series of events, I need to fill in the time between him escaping the Pipeline and encountering the Black Rose Witch. It would be about a week, during which time Yusei is caught, duels for his freedom, is picked up by Leo and Luna, and faces the Witch himself. Any thoughts?

 

EDIT: Current thought is that he gets his way into the Underground Duelling Arena and becomes infamous for his brutal style of duelling (which is an opertunity to include some of the WC09 duellists). A week after he starts, Miss Rose Witch comes to town...

 

Kieran's the '09 guy, right? If so then perhaps he should find a place to stay first, seeing as Satillite isn't quite the place to sleep on the streets. And then in his search for a place to stay, he might run across the Underground Dueling Arena. Then the story you thought of can aply.

But this is just my thoughts.

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Hey, I'm back, Pikaperson was being a little D*ck, oh well.....long story, if you want to know, pm me.....

 

Well, I'm working on a new card, but I'm not sure what to call it.....I mean a whole new card, where Spells and Traps go........But it will be called something else, and has an intermediary and can stop spells, traps, and itself......Think of it as a whole new card to go in the deck.....

 

I'm still trying to figure it out....

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Kieran's the '09 guy, right? If so then perhaps he should find a place to stay first, seeing as Satillite isn't quite the place to sleep on the streets. And then in his search for a place to stay, he might run across the Underground Dueling Arena. Then the story you thought of can aply.

But this is just my thoughts.

 

Well, it's the Daimon Area, but it is similar to Satellite. So good point.

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