Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 Cheers Lex never though of Lava Golem. :D It would help if you knew them Daemon lol, whats in your stall deck? Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 15, 2011 Report Share Posted August 15, 2011 It is a very basic, not that strong deck. It was for a tourny that resided into using the original YGO styled cards at my locals.It was like last year that I made it, the card I can remember that was useful was Gorz and mirror force, I'll try and find some of the cards I used. K? Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 @5D's: I Almost always use Lava Golem in my Burn Decks. Though mine are not that stallish. Only a little. Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 15, 2011 Report Share Posted August 15, 2011 Golem is a staple in burns most of the time for me.I really want to get back into deck making ;/ Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 What other cards are staple's? ( I'm guessing that means they have to be in it? ) I added about half of the cards myself without help from Max so I might have done something wrong here. Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 15, 2011 Report Share Posted August 15, 2011 Pole the list, Lex and I will do our best. Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 Golem is a staple in burns most of the time for me.I really want to get back into deck making ;/ Well it does fit perfectly with cards like Magic Cylinder or Dimensional Wall. What other cards are staple's? ( I'm guessing that means they have to be in it? ) I added about half of the cards myself without help from Max so I might have done something wrong here. Decklist? Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 I told you I had no idea what I was doing. :( Also its tag force 3 so no cards later than crossroads of chaos. MONSTERS Arcana Force 0- The Fool x3Big Shield GardnaDark Resonator x2Destiny Hero Defender X2GallenduoGyroid x2Ice Blast User Rice x2MarshmellonIron Chanin Snake x2Morphing JarSpirit ReaperVolcanic Splicer x2 SPELL AnteCard DestructionCup Of AceDragged down into the grave x3Final CountdownHand DestructionLevel Limit - area bMagical MalletNitghtmares SteelcageNobleman of CrossoutWave motion cannon TRAP ConscriptionGravity BindMirror ForceMagical CylinderSakurersu ArmorShadow Spell x3Spellbinding circle x2Widespread RuinWall of revealing lightScrap Iron scarecrow Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 I told you I had no idea what I was doing. :( Also its tag force 3 so no cards later than crossroads of chaos. MONSTERS Arcana Force 0- The Fool x3Big Shield GardnaDark Resonator x2Destiny Hero Defender x2GallenduoGyroid x2Ice Blast User Rice x2MarshmellonIron Chanin Snake x2Morphing JarSpirit ReaperVolcanic Splicer x2Lava GolemStealth Bird x3Solar Flare Dragon x3UFO Turtle x3Ragin Flame Sprite SPELL AnteCard DestructionCup Of AceDragged down into the grave x3Final CountdownHand DestructionLevel Limit - area bMagical MalletNitghtmares Steelcage x2Nobleman of CrossoutWave motion cannon x3 TRAP ConscriptionGravity BindMirror ForceMagical CylinderSakurersu ArmorShadow Spell x2Nightmare Wheel x3Widespread RuinWall of revealing lightScrap Iron scarecrowThreatening Roar x2 I'm going to help you make a better one if you like it or not. K I've edited it some. And you should be able to win a lot quicker now. Without changing it too much that is. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 Thanks Lex, I'll use that and report back with how I do. :D Link to comment Share on other sites More sharing options...
Max Darkness Posted August 15, 2011 Author Report Share Posted August 15, 2011 I recently watched epp 18 of Zexal, and though the duels are starting to become less newbish. I must say that quite some OP cards have apeared in it. Like 'Dance of Forbidden Summon' which is basicly an anti-Normal Summon version of 'Cold Wave. 'Chaos Number: Utopia Ray' is sorta OP. Seeing as it actually gives an use for 'Utopia' it could be considered ballanced. But I don't like it. It's like an Accel Xyz. Actually, I think it's more like the "Majestic" Synchros. Hard to Summon, and although their effects aren't brilliant, they could turn the tide in a duel. And considering it took 5Ds 40 episodes to get to the "Majestics", 100 to get to Accel Synchros and 154 to end; ZeXal should have Accel Exceeds by episode 50, and be done by episode 77; meaning Konami can go and make a much better series. Yeah with wave-motion cannon and final countdown, I end up winning with them or my opponent runs out of cards. Just thought could I have just x3 heart of the underdog then have the exodia pieces and the rest normal monsters?^The idea would be to just keep drawing untill I get all 3 exodia pieces. The best "Exodia" Draw Decks are based on one of two strategies. "Royal Magical Library" or "Appropriate". The former floods Spell Counters to keep drawing (by using drawing Spells) while the latter uses cards like "Cup of Ace" and "D-HERO Defender" to make your opponent draw and thus trigger "Appropriate". I told you I had no idea what I was doing. :( Also its tag force 3 so no cards later than crossroads of chaos. MONSTERS Arcana Force 0- The Fool x3 (Good. Perhaps cut to 2)Big Shield Gardna (Too weak for use)Dark Resonator x2 (Unless you're Synching, get rid of them)Destiny Hero Defender X2 (Good semi-staple)Gallenduo (Too unreliable to use really)Gyroid x2 (If your Deck is built well enough, you only need to rely on monsters that cannot be destroyed)Ice Blast User Rice x2 (See above)MarshmellonIron Chanin Snake x2 (Not great, since you're not focussing on milling in a Stall Burn)Morphing JarSpirit ReaperVolcanic Splicer x2 (There are better burners) Solar Flare Dragon x 3 (The ultimate burn staple)Stealth Bird x 2 (1700 DEF and 1000 points of burn)Volcanic Queen (A perfect way to ruin your opponent's field) SPELL Ante (Useless)Card DestructionCup Of Ace (There are better drawers)Dragged down into the grave x3 (Can screw you over more times than not)Final Countdown (Increase to 2)Hand DestructionLevel Limit - area b (Increase to 2)Magical MalletNitghtmares Steelcage (Increase to 2)Nobleman of Crossout (You're not attacking, nor needing to remove your opponent's monsters)Wave motion cannon (Increase to 2) Dark Room of Nightmare (Its extra damage quickly builds up)Dark World Dealings (You can always activate this compared to "Hand Destruction")Mind Control (If you're Synching, then it's always good to use your opponent's monsters)Poison of the Old Man x 2 (2 of them is 1600 damage, and it's a Quick-Play)Swords of Concealing Light (The harder to use, but still as good 'Swords')Swords of Revealing Light (Ancient stalling staple) TRAP Conscription (Not really useful in this Deck)Gravity BindMirror ForceMagical CylinderSakurersu Armor (If you have "Mirror Force" and "Scrap-Iron" that's all you need)Shadow Spell x3Spellbinding circle x2 (Both are too slow and not great)Widespread Ruin ("Needle Wall" is better)Wall of revealing light (Too heavy a LP cost)Scrap Iron scarecrow Just Desserts x 3 (A packed field means heavy damage)Secret Barrel x 2 (Incredibly potent) So you end up with: Monsters (15): Arcana Force 0 - The Fool x 2Dark Resonator x 2Destiny HERO - Defender x 2MarshmallonMorphing JarSolar Flare Dragon x 3Spirit ReaperStealth Bird x 2Volcanic Queen Spells (17): Card DestructionDark Room of NightmareDark World DealingsFinal Countdown x 2Level Limit - Area B x 2Magical MalletMind ControlNightmare's Steelcage x 2Poison of the Old Man x 2Swords of Concealing LightSwords of Revealing LightWave Motion Cannon x 2 Traps (10): Gravity BindJust Desserts x 3Magic CylinderMirror ForceNeedle WallScrap-Iron ScarecrowSecret Barrel x 2 Extra Deck (?): Stardust, Red Dragon, Goyo etc. EDIT: Now, you can see what happens when two people are give the same Deck to modify for the same purpose, and you get two completely different results. Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 Actually, I think it's more like the "Majestic" Synchros. Hard to Summon, and although their effects aren't brilliant, they could turn the tide in a duel. And considering it took 5Ds 40 episodes to get to the "Majestics", 100 to get to Accel Synchros and 154 to end; ZeXal should have Accel Exceeds by episode 50, and be done by episode 77; meaning Konami can go and make a much better series. Mhh, I gues you're right. But then only for Yuma.Lol, though I doubt there will be another YGO. EDIT: Now, you can see what happens when two people are give the same Deck to modify for the same purpose, and you get two completely different results. Yep, exactly. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 Looks like I'll have to try both and see which on is better. :) Link to comment Share on other sites More sharing options...
Max Darkness Posted August 15, 2011 Author Report Share Posted August 15, 2011 Mhh, I gues you're right. But then only for Yuma.Lol, though I doubt there will be another YGO. You're probably right about the anime. But they'll most likely continue releasing sets since those are what make the money. Also, can you have a look at the other Geminis and support I ended up making for them? http://forum.yugiohcardmaker.net/topic/259614-md-experimental-ocg-part-3-geminis/ Thanks. Looks like I'll have to try both and see which on is better. :) See which one suits your playing style the best. Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 And I've commented. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 15, 2011 Report Share Posted August 15, 2011 Won the first 2 matches I've played with your deck Lex but I dont seem to be getting much to stop my opponent attacking and when I only have Stealth bird on the field it will get destoyed when I play better people. Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Report Share Posted August 15, 2011 Meh, understandable. Most of the cards I used for it where more fitting for a more speedy Burn Deck. Link to comment Share on other sites More sharing options...
Max Darkness Posted August 16, 2011 Author Report Share Posted August 16, 2011 @ Lex: For Kieran, I'm using a "Monarch" Deck. At the moment, his main Tribute cards are "Fiend's Sanctuary", "Spell Striker", "X-Saber Parsoul", "Jester Confit" and "Metal Reflect Slime". Can you think of any other cards that can generate a quick bit of fodder? Link to comment Share on other sites More sharing options...
Lexadin Posted August 16, 2011 Report Share Posted August 16, 2011 Mhh, maybe something like the classical 'Treeborn Frog' or perhaps other Trap Monsters like 'Cyber Shadow Guardna'. I think that should be usefull enough. Link to comment Share on other sites More sharing options...
Max Darkness Posted August 16, 2011 Author Report Share Posted August 16, 2011 Mhh, maybe something like the classical 'Treeborn Frog' or perhaps other Trap Monsters like 'Cyber Shadow Guardna'. I think that should be usefull enough. Since he relies on a large number of Traps, it's unlikely "Treeborn" will work. And, if I remember correctly, "Cyber Shadow" is the one that sets itself at the end of the turn. So I think I'll use "Zoma the Spirit" since it's a more savage effect. This is the Deck I've ended up with: Monsters (17):Battle FaderCaius the Shadow Monarch x 3Jester Confit x 3Kuraz the Light MonarchMobius the Frost Monarch x 2Raiza the Storm Monarch x 2Spell Striker x 2The TrickyThestalos the Firestorm MonarchZaborg the Thunder Monarch Spells (10):Fallen Emperors *Fiend’s SanctuaryFuture Colours x 2 *Imperial March x 2 *Magical MalletMonster RebornOne for OneShrink Traps (13):Dark BribeDimension WallDimensional PrisonFinal Attack OrdersImperial Council *Miracle’s WakeMirror ForcePrideful Roar x 2Strike SlashUltimate OfferingWabokuZoma the Spirit * Fallen Emperors: Normal Spell: Banish 2 Tribute Summoned "Monarch" monsters in your Graveyard to draw 3 cards. You cannot activate any of the cards drawn by this effect this turn. Future Colours: Normal Spell: Select and send 2 monsters from your Deck to the Graveyard. Then, add 2 monsters from your Deck to your hand with the same Level but different Attributes. The sent monsters cannot leave the Graveyard. Imperial Council: Normal Trap: Tribute Summon 1 "Monarch" monster from your hand. Imperial March: Normal Spell: Add 1 "Monarch" monster from your Deck to your hand. Link to comment Share on other sites More sharing options...
Lexadin Posted August 16, 2011 Report Share Posted August 16, 2011 I'm not shure what Imperial March does, but other then that it seems like a good deck. Link to comment Share on other sites More sharing options...
Max Darkness Posted August 16, 2011 Author Report Share Posted August 16, 2011 I'm not shure what Imperial March does, but other then that it seems like a good deck. Whoops. It's a Normal Spell that adds 1 "Monarch" monster from your Deck to your hand. Basically a "Monarch" searcher. Link to comment Share on other sites More sharing options...
Lexadin Posted August 16, 2011 Report Share Posted August 16, 2011 Ah, quite nice indeed. Link to comment Share on other sites More sharing options...
Max Darkness Posted August 16, 2011 Author Report Share Posted August 16, 2011 Ah, quite nice indeed. Glad you think so. I am still wrestling with how much power the False Signer Marks have, considering they are implied to be on par, or possibly greater than the originals. This comes not from the Crimson Dragon, but from Momentum. So it makes sense that the False Signers have abilities similar to Psychic Duelists. Link to comment Share on other sites More sharing options...
Lexadin Posted August 16, 2011 Report Share Posted August 16, 2011 So like the ability to recreate the impact from the cards into real damage. Or like the power that Akiza lateron gets to heal? Link to comment Share on other sites More sharing options...
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