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Newb Defense League III [locked because remake]


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If you were to look at his eyes, you'd run a mile. What I also thought is that what if someone has a "Number" card, but just doesn't use it?

 

 

 

 

Severe short-term amnesia...problematic for a race of people on the receiving end of flaming garbage.

 

 

 

 

Contact Fusion is alright IMO, since it gave us the "XYZs" and "Glad Beasts", two archetypes I quite like.

 

And if you translate anime into purpose-built Decks... "Marauding Captain" = Rank 3 Exceed on the first turn.

i have no problem with Contact Fusion either..

But that was the first step into the wrong direction.

 

Usual Fusion Monsters are totally useless now.. (kind of)..

what sense would it make to have 2 specific monsters + 1 specific Spell Card to Summon 1 Monster..wich wouldnt stand a chance against a monster wich is summoned by just using (overlaying) 2 monsters with the same level..wich have (except of that) NOTHING in common..

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@Anyone: Does anyone know when the 2nd movie of the yugioh across times will come out? It was supposed to after the last episode of yugioh, but maybe they canceled it.

 

I wasn't aware there was ever going to be a sequel. It all wraps up as well as it could at the end of 5Ds.

 

 

i have no problem with Contact Fusion either..

But that was the first step into the wrong direction.

 

Usual Fusion Monsters are totally useless now.. (kind of)..

what sense would it make to have 2 specific monsters + 1 specific Spell Card to Summon 1 Monster..wich wouldnt stand a chance against a monster wich is summoned by just using (overlaying) 2 monsters with the same level..wich have (except of that) NOTHING in common..

 

Except "HEROs" have about seven different Fusion cards, and their latest Fusions are not exactly picky when it comes to materials. And the "Gem-Knights" have a Fusion Trap card to add to the list. Plus, the huge amount of Fusion support means you can endlessly recycle your materials.

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Something for Lex:

 

The 'Pristine' Archetype

 

2ij5ams.png

 

Effect: This card is always treated as a Normal Monster, and not as an Effect Monster. If you do not control another non-"Pristine" Level 2 or lower Normal Monster, destroy this card. You can Tribute this card to Special Summon up to 2 Level 2 or Normal Monsters from your Deck.

 

 

5ewugg.png

 

Effect: This card is always treated as a Normal Monster, and not as an Effect Monster. If you do not control another non-"Pristine" Level 2 or lower Normal Monster, destroy this card. If you control a non-"Pristine" Level 2 or lower Normal Monster, you can Special Summon this card from your hand.

 

 

s1l3cg.png

 

Effect: This card is always treated as a Normal Monster, and not as an Effect Monster. If you do not control another non-"Pristine" Level 2 or lower Normal Monster, destroy this card. If a Level 2 or lower Normal Monster you control is destroyed by battle with a Level 7 or higher monster, you can return that monster to its owner's Deck. During the next Standby Phase, place the returned monster in your opponent's Deck on the field.

 

 

opr0hc.png

 

Effect: This card is always treated as a Normal Monster, and not as an Effect Monster. If you do not control another non-"Pristine" Level 2 or lower Normal Monster, destroy this card. During either player's turn, if a Level 2 or lower Normal Monster you control would be destroyed by an opponent's card effect OR destroyed by battle, you can discard this card in your hand instead.

 

 

2hx3y11.png

 

Effect: 2 Level 2 or lower Normal Monsters

This card is always treated as a Normal Monster, and not as an Effect Monster. While this card is face-up on the field, your opponent cannot select another Level 2 or lower Normal Monster you control as an attack target. Once per turn, if a Level 2 or lower Normal Monster attacks directly, you can double any Battle Damage it inflicts.

 

 

2isy5fq.png

 

Effect: 2 Level 2 or lower Normal Monsters

This card is always treated as a Normal Monster, and not as an Effect Monster. While this card is face-up on the field, Level 2 or lower Normal Monsters you control cannot be destroyed by battle. Once per turn, you can discard 1 Level 2 or lower Normal Monster to select 1 Level 2 or lower Normal Monster you control. It can attack your opponent directly this turn.

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@Anyone: I was wondering where you could find more of the new OCG Konami is doing, b/c now I see people using semi colons, and making it weird and I never say that here. Well, I thought maybe you know so I could actually learn it so I could actually be some assistance to people using it and so that I know how, b/c everyone that I ask help from persists using the cr*ppy new OCG for some stupid reason I do not know. The only thing I like about it is the piercing damage lore.....So, would you happen to have a better link then the one in RC b/c it don't give it all apparently....

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@ White: The basics of it are:

 

Activation Conditions: Cost; Effect

 

Example 1: "Magic Jammer"

 

Old OCG: Activate only when your opponent activates a Spell Card. Discard 1 card to negate the activation of that Spell Card, and destroy it.

 

New OCG: When your opponent activates a Spell Card: Discard 1 card; Negate the activation of that Spell Card and destroy it.

 

 

If there is no Cost, the Effect takes the place of the Cost.

 

Example 2: "Negate Attack"

 

Old OCG: Activate only when your opponent declares an attack. Negate the attack and end the Battle Phase.

 

New OCG: When your opponent declares an attack: Negate the attack and end the Battle Phase.

 

 

A sort-of exception is when it is a 'Once per turn' effect. Just remember it takes the place of the Activation Conditions.

 

Example 3a: "Cannon Soldier"

 

Old OCG: Once per turn, you can Tribute 1 monster you control to inflict 500 damage to your opponent.

 

New OCG: Once per turn: You can Tribute 1 monster you control; Inflict 500 damage to your opponent.

 

 

If however, it is a 'Once per turn,...', then it looks like a normal A:C;E/A:E.

 

Example 3b: "Coat of Justice"

 

Old OCG: Once per turn, if you control a Level 1 Fairy-Type monster, you can Special Summon 1 Fairy-Type monster from your hand.

 

New OCG: Once per turn, if you control a Level 1 Fairy-Type monster: You can Special Summon 1 Fairy-Type monster from your hand.

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@Max: Thank you, that explained it alot better the others could, I'm just wondering where in the world they came up with the New OCG standard, this one.

 

Condition: Cost;Effect

 

Where did they find that, do you know? B/c it isn't in Icy's RL Konami thing, so I was just wondering, but thank you....

 

EDIT: Oh, so they got the condition: Cost;Effect from a card, but how do they know that's the correct order, or is it obvious and I'm just to dumb to see it?

 

I think I got it down now though.....

 

-----

 

So, could you help me out with this, its still not doing what I want it to do yet and please don't add in a drawback, I'll add them in....

 

"Discard 3 cards from your hand and banish 1 face-up Dragon-Type monster you control; Special Summon a monster from your Deck that is written in the card text of the banished monster, OR has the selected monster's name written in its card text, OR has the selected monsters name. Ignore the Summoning Conditions."

 

Remove Red Dragon Archfiend to get Red Nova

Remove Red-Eyes B. Dragon to Get any of his counter parts like Red-Eyes B. Chick or Red-Eyes B Dragon (Metalized or Darkness or Sin)

Remove Stardust Dragon to Get Any counter parts of it.

Remove Level monster to grab its counter part, remove level 5 = 3 or 7 or whatever the counterpart is to the removed monster.

Remove White Stone of Legend = Blue-Eyes White Dragon

 

 

You see where I'm headed with this, and I think I'd need a new OCG to cover all the counter part cards there is in the Dragon type monsters.

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@Max: Thank you, that explained it alot better the others could, I'm just wondering where in the world they came up with the New OCG standard, this one.

 

Condition: Cost;Effect

 

Where did they find that, do you know? B/c it isn't in Icy's RL Konami thing, so I was just wondering, but thank you....

 

EDIT: Oh, so they got the condition: Cost;Effect from a card, but how do they know that's the correct order, or is it obvious and I'm just to dumb to see it?

 

I think I got it down now though.....

 

Think about it. In the old cards, it was written in the same order but without the colons and etc. They've just broken up the sentances and destroyed any remaining grammatical correctness they had.

 

 

So, could you help me out with this, its still not doing what I want it to do yet and please don't add in a drawback, I'll add them in....

 

"Discard 3 cards from your hand and banish 1 face-up Dragon-Type monster you control; Special Summon a monster from your Deck that is written in the card text of the banished monster, OR has the selected monster's name written in its card text, OR has the selected monsters name. Ignore the Summoning Conditions."

 

Remove Red Dragon Archfiend to get Red Nova

Remove Red-Eyes B. Dragon to Get any of his counter parts like Red-Eyes B. Chick or Red-Eyes B Dragon (Metalized or Darkness or Sin)

Remove Stardust Dragon to Get Any counter parts of it.

Remove Level monster to grab its counter part, remove level 5 = 3 or 7 or whatever the counterpart is to the removed monster.

Remove White Stone of Legend = Blue-Eyes White Dragon

 

 

You see where I'm headed with this, and I think I'd need a new OCG to cover all the counter part cards there is in the Dragon type monsters.

 

Discard 3 card from your hand and banish 1 face-up Dragon-Type monster you control: Select and activate the appropriate effect (Ignore any Summoning Conditions):

* Special Summon 1 monster from your Deck or Extra Deck with the same name as the banished monster.

* Special Summon 1 monster from your Deck or Extra Deck written in the card text of the banished monster.

* Special Summon 1 monster from your Deck or Extra Deck whose card text has the banished monster's name written in it.

 

 

This is the best I can do.

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Think about it. In the old cards, it was written in the same order but without the colons and etc. They've just broken up the sentances and destroyed any remaining grammatical correctness they had.

 

@Above: Well, I guess, thats true, I just couldn't ever find a legitimate card using new OCG....

@Below: Thank you, that will work, I hope, as long as it can use Red Nova to bring out Red Dragon archfiend or vise versa....

 

I should probably make the drawback stronger, shouldn't I....Hmm, hows a 5 card discard sound....

 

 

Discard 3 card from your hand and banish 1 face-up Dragon-Type monster you control: Select and activate the appropriate effect (Ignore any Summoning Conditions):

* Special Summon 1 monster from your Deck or Extra Deck with the same name as the banished monster.

* Special Summon 1 monster from your Deck or Extra Deck written in the card text of the banished monster.

* Special Summon 1 monster from your Deck or Extra Deck whose card text has the banished monster's name written in it.

 

 

This is the best I can do.

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Interesting this new OCG is rather...weird, new, and alittle bit confusing...not too much though that i get how it works....Anyways Max to keep peace between you and me im only going to chat to ya here in this club rather that the other as i find it not to my liking. This is only an opinion and an option of my choice that seems the best to stick with...

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@ White:

 

300px-MeklordEmperorWiselJUMP-EN-UR-LE.jpg

 

Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.

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@ White:

 

300px-MeklordEmperorWiselJUMP-EN-UR-LE.jpg

 

Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.

 

Oh, that helps really clearly now, thank you.... Looks like I got to go change my card again, dang it. My monster card this time.

 

I do not get why (from your hand) is in parenthesis though, it makes it look stupid.

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Oh, that helps really clearly now, thank you.... Looks like I got to go change my card again, dang it. My monster card this time.

 

I do not get why (from your hand) is in parenthesis though, it makes it look stupid.

 

Two possibilities. Either to make it absolutely (to the point of stupidity) clear where you Special Summon it from; or they're planning to make all Special Summon effects the same. As in:

 

"Plaguespreader Zombie": You can return 1 card in your hand to the top of your Deck: Special Summon this card (from your Graveyard).

 

"Red-Eyes Black Metal Dragon": You can Tribute 1 face-up "Red-Eyes B. Dragon" you control equipped with "Metalmorph": Special Summon this card (from your Deck).

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@Max: Yea, I understand, but I don't think they would need to put "(" around the phrase....I understand them adding in the "from your hand" but I guess, your probably right, so it is so clearly stated that a baby could understand it.

 

So, I guess you can't Special Summon Red-Eyes Darkness Metal Dragon from the graveyard even though it don't state where from.....

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@Max: Yea, I understand, but I don't think they would need to put "(" around the phrase....I understand them adding in the "from your hand" but I guess, your probably right, so it is so clearly stated that a baby could understand it.

 

So, I guess you can't Special Summon Red-Eyes Darkness Metal Dragon from the graveyard even though it don't state where from.....

 

"Red-Eyes Black Metal" is a Semi-Nomi. Once you've Special Summoned from your Deck, you can Special Summon it from the Graveyard until it returns to your hand or Deck.

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"Red-Eyes Darkness" is a from the hand Special Summon. As are all Special Summons that don't specify where they come from. (The hand is the default)

 

My favorite Type is probably Machines. I just like a lot of them. Deck-wise, I of course like "Gladiator Beasts", but I also like the unreliable "Valkyrion" and "Phantom Beasts" Decks.

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@Max: I see, I understand, thank you there...

 

Machines, really, wow, I would of never thought of that. Lol, you like Glads, the thing lexadin doesn't like....I still have to peak at the wiki and see the other 2 you mentioned, I know them and all, I just don't know them that well....Well, the Phantoms I do, B/C I stumbled upon them lots of times, but I do not know the Valkyrion types that well, just heard of them.

 

So, is the Phantom Beast and Valkyrion cards great or something?

 

@Anyone: If you were able to make a new yugioh card and they'd base it off the theme, but the catch was you had to come up with a new "Type" for the card. What would you call it?

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@Max: I see, I understand, thank you there...

 

Machines, really, wow, I would of never thought of that. Lol, you like Glads, the thing lexadin doesn't like....I still have to peak at the wiki and see the other 2 you mentioned, I know them and all, I just don't know them that well....Well, the Phantoms I do, B/C I stumbled upon them lots of times, but I do not know the Valkyrion types that well, just heard of them.

 

So, is the Phantom Beast and Valkyrion cards great or something?

 

My big favorite is the "XYZ" Archetype, especially the Level 6 Fusions, because they are, IMO, easier to play overall than "XYZ-Dragon Cannon", which is better used as a finisher.

 

"Valkyrion" refers to the "Magnet Warriors" and "Valkyrion the Magna Warrior". I just like them because I also have a fondness for Rock-Types. The "Phantom Beasts" are just interesting, especially their trump "Phantom Beast Rock-Lizard", which burns your opponent for 2000 when its destroyed by their effect. Two of them means half your opponent's LP gone in one go...

 

 

@Anyone: If you were able to make a new yugioh card and they'd base it off the theme, but the catch was you had to come up with a new "Type" for the card. What would you call it?

 

Do you mean 'Type' as in Rock/Machine/Beast-Type or 'Type' as in Gemini/Spirit/Union?

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Look Max Darkness I know were not on the best of terms with one another but i need some advice on a card set im getting started on...anyone that can give me advise would be most helpful...thanks....

[spoiler= Card Set]

214634.jpg

214634.jpg

 

 

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Xand, these are horrible images.

Just for help, where you put "AND-001/002" It is suppose to be "AND-EN001/EN002"

Says you...and i guess i should be more specific....i need to know how well the effects are...not the OCG...nor the pics

 

And thanks ill keep that in mind...thanks

 

@Daemon

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Xand, these are horrible images.

Just for help, where you put "AND-001/002" It is suppose to be "AND-EN001/EN002"

@Above: Unless of course there in Spanish, but yes, English equals EN and Spanish equals SP...not positive on it or the other languages as I own a japanese one and it don't have it...

 

 

@Max: Oh I see, I've seen the Valkyrion played before, and I own a few of them..."Type" as in dragon/rock/earth....Personally, I'd find something interesting for the name.......Not sure yet....

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