Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 Synchro's are the basterd childs of Fusions and Rituals. And I don't even want to start about Xyz's. Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 26, 2011 Report Share Posted June 26, 2011 But something is, Xyzs Exceeds are something EXTREMELY different to the game. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 It's still a cheap rip-off of Magic: The Gathering though. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 @ Daemon: Exceeds aren't that different. It's just no-one had come up with an archetype of Main Deck monsters that required same Level monsters as tributes/Summon materials.   @ Lex: Since you're fuming over Exceeds, here's a little oddity to intrege you:  Effect: Activate only when you Summon a monster or activate a card effect, and card effects are activated in response. Select 2 cards in this card's Chain, except this card. Switch the Chain Link numbers of those cards. If this card is Banished without being activated, you can activate this card's effect once. If you do, this card cannot leave the Banished Zone. Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 26, 2011 Report Share Posted June 26, 2011 Lexadin,YGO ripped off MTG so much now, you cares anymore?Two OCG Fixes needed. When this card is activated, banish every "Fateful Fighter" monster on your side of the field. Increase you Life Points by 500 for each "Fateful Fighter" monster that has been banished by this effect. On the second Battle Phase after activation, Special Summon 3 Level 4 or lower "Neo Fateful Fighter" from your Deck or Graveyard. You cannot activate this effect if you have 4 or more cards in your hand. When this card is sent to the Graveyard, banish it.  This card is used to Ritual Summon any "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand, Deck or Graveyard. whose total Level is equal to the Ritual Monster you are trying to Summon. When the Ritual Monster is Summoned, banish all LIGHT monsters on the field. When this card is on the field, it is also treated as a Field Spell Card. Once per turn, banish 1 card from your hand until you have reached the same amount of banished monsters used by this effect. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 I think banished is written with a lower cap. But beside that, it's quite an interesting and handy effect. Just to confirm my suspision, does if for example your opponent activated "BT" to your summon, and you use this to switch it arround. Is the monster saved then? Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 I think banished is written with a lower cap. But beside that, it's quite an interesting and handy effect. Just to confirm my suspision, does if for example your opponent activated "BT" to your summon, and you use this to switch it arround. Is the monster saved then? No. Because this doesn't negate, any effects affected by it, with a few exceptions, activate and resolve as normal. It's main focus is the following situation: I Contact Fuse "Gladiator Beast Gyzarus" and activate its effect, targeting two cards. My opponent chains "Solemn Warning", paying 2000 Life Points to negate the Special Summon. I chain "Blissful Innocence", switching "Solemn Warning" to Chain Link 1, and "Gyzarus" to Chain Link 2. Thus, "Gyzarus" resolves first, destroying the targeted cards; then "Solemn Warning" resolves, negating "Gyzarus'" Summon and destroying it. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 I gues it's less usefull then I thought then. Still a nice card though. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 I gues it's less usefull then I thought then. Still a nice card though. It is more last-resort than it first appears, since it mainly ensures your effect goes through before your card is lost. Although it's better against cards like "Dark Bribe", since it allows your effect takes place, and you get to draw a card. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 That does sound nice. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 That does sound nice. It's anti-negation more than anything, forcing your opponent to pay the costs, but not gaining anything out of it. But it does stop a few cards from activating, mainly the "Chain" series of Spell and Trap Cards. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 Aah, I quite liked the chain series. Also Konami needs to more with thier colomn and card zone switching mechanics. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 Aah, I quite liked the chain series. Also Konami needs to more with thier colomn and card zone switching mechanics. My card wasn't desinged to derail them, it just happens to with its greater purpose. 'Cyberdark Impact' did most of what you can do with the "Senet" cards. What were you thinking of? Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 Luckily noone fears the "Chain" archtype. So it wouldn't be used for that purpose. So they are called "Senet". Well, maybe I could make some more support or use for thier effects. Perhaps in the form of an archtype, as I quite liked the concept. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 Luckily noone fears the "Chain" archtype. So it wouldn't be used for that purpose. So they are called "Senet". Well, maybe I could make some more support or use for thier effects. Perhaps in the form of an archtype, as I quite liked the concept. Course not. It's just an interesting point. They are referred to as "Senet" cards, but there is no actual "Senet" archetype. So that's free. Interestingly, I've only ever made one card that actually deals with the moving mechanic:  Effect: Once per turn, you can move this card to an adjacent unoccupied Spell & Trap Card Zone. This card gains the following effects, based on the number of cards in this card's column, except this card:* 1: The first card your opponent Summons, Sets or Activates during their turn must be placed in this card's column.* 2: Once per turn, you can select 1 card your opponent controls, and move it to an adjacent unoccupied Card Zone.* 3: The effects of all cards in this card's column, except this card, are negated.  Notice it uses one part of the moving mechanic Konami has yet to; moving your opponent's cards around... Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 26, 2011 Report Share Posted June 26, 2011 Can I get two OCG fixes? When this card is activated, banish every "Fateful Fighter" monster on your side of the field. Increase you Life Points by 500 for each "Fateful Fighter" monster that has been banished by this effect. On the second Battle Phase after activation, Special Summon 3 Level 4 or lower "Neo Fateful Fighter" from your Deck or Graveyard. You cannot activate this effect if you have 4 or more cards in your hand. When this card is sent to the Graveyard, banish it.  This card is used to Ritual Summon any "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand, Deck or Graveyard. whose total Level is equal to the Ritual Monster you are trying to Summon. When the Ritual Monster is Summoned, banish all LIGHT monsters on the field. When this card is on the field, it is also treated as a Field Spell Card. Once per turn, banish 1 card from your hand until you have reached the same amount of banished monsters used by this effect. Course not. It's just an interesting point. They are referred to as "Senet" cards, but there is no actual "Senet" archetype. So that's free. Interestingly, I've only ever made one card that actually deals with the moving mechanic:  Effect: Once per turn, you can move this card to an adjacent unoccupied Spell & Trap Card Zone. This card gains the following effects, based on the number of cards in this card's column, except this card:* 1: The first card your opponent Summons, Sets or Activates during their turn must be placed in this card's column.* 2: Once per turn, you can select 1 card your opponent controls, and move it to an adjacent unoccupied Card Zone.* 3: The effects of all cards in this card's column, except this card, are negated.  Notice it uses one part of the moving mechanic Konami has yet to; moving your opponent's cards around...It is a cool card. But 2 things, how can there be 3 cards in a card column? and the image is copyright usage:/ Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 Can I get two OCG fixes? When this card is activated, banish every "Fateful Fighter" monster on your side of the field. Increase you Life Points by 500 for each "Fateful Fighter" monster that has been banished by this effect. On the second Battle Phase after activation, Special Summon 3 Level 4 or lower "Neo Fateful Fighter" from your Deck or Graveyard. You cannot activate this effect if you have 4 or more cards in your hand. When this card is sent to the Graveyard, banish it.  This card is used to Ritual Summon any "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand, Deck or Graveyard. whose total Level is equal to the Ritual Monster you are trying to Summon. When the Ritual Monster is Summoned, banish all LIGHT monsters on the field. When this card is on the field, it is also treated as a Field Spell Card. Once per turn, banish 1 card from your hand until you have reached the same amount of banished monsters used by this effect. When this card is activated, banish all "Fateful Fighter" monsters you control and gain 500 Life Points for each monster banished by this effect. During the second Battle Phase after this card's activation, Special Summon 3 Level 4 or lower "Neo Fateful Fighter" monsters from your Deck or Graveyard. This effect cannot be activated if you have 4 or more cards in your hand. When this card is sent to the Graveyard, it is banished instead. As for the second one, you can't Tribute from your Deck or Graveyard.  It is a cool card. But 2 things, how can there be 3 cards in a card column? and the image is copyright usage:/ 1. Aside from that card, your monster, an opponent's monster, and an opponent's Spell/Trap.2. So? Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 @Max: Mhh, that's quite a useful cards for the "Senet" cards. All the more reason for me to make some myself. Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 26, 2011 Report Share Posted June 26, 2011 This card is used to Ritual Summon any "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand or field whose total Level is equal to the Ritual Monster you are trying to Summon. When the Ritual Monster is Summoned, banish all LIGHT monsters on the field. When this card is on the field, it is also treated as a Field Spell Card. Once per turn, banish 1 card from your hand until you have reached the same amount of banished monsters used by this effect. Okay, was that the only issue? Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 @Max: Ok you'll like this. "Gyzarus" was used in the YGO Bonds ect. Movie. It's only for a moment, but still. They aknoledge thier existance. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 @Max: Mhh, that's quite a useful cards for the "Senet" cards. All the more reason for me to make some myself. I'll look forward to that.  This card is used to Ritual Summon any "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand or field whose total Level is equal to the Ritual Monster you are trying to Summon. When the Ritual Monster is Summoned, banish all LIGHT monsters on the field. When this card is on the field, it is also treated as a Field Spell Card. Once per turn, banish 1 card from your hand until you have reached the same amount of banished monsters used by this effect. Okay, was that the only issue? This card is used to Ritual Summon a "Fateful Fighter" Ritual Monster. You must Tribute monsters from your hand or field whose total Levels are equal to the Level of the Ritual Monster you are attempting to Ritual Summon. When that monster is Ritual Summoned, banish all LIGHT monsters on the field. After activation, this card is also treated as a Field Spell Card. Once per turn, you must banish a number of cards from your hand equal to the number of monsters banished by this card's effect.  @Max: Ok you'll like this. "Gyzarus" was used in the YGO Bonds ect. Movie. It's only for a moment, but still. They aknoledge thier existance. Was it in the process of being beaten by "Neos"/"Stardust"? I've pre-ordered it, so when it arrives I will watch it through and laugh. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 I'll look forward to that. Thanks. Was it in the process of being beaten by "Neos"/"Stardust"? I've pre-ordered it, so when it arrives I will watch it through and laugh. Nope, it was facing a Marshmellon, possibly just about to destroy it. Lol. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 Nope, it was facing a Marshmellon, possibly just about to destroy it. Lol. Currently debating whether to write an extended version of the movie, focussing more on Paradox's actions; mainly because he basically pops up and says "Hi, I'm a throw-away villain! Duel me! Oh, I've lost! Bye!". Also, because the more subtle sides of the future story are quite interesting. Link to comment Share on other sites More sharing options...
Lexadin Posted June 26, 2011 Report Share Posted June 26, 2011 True, but he seemed to be more of an observant type. So the only real thing he needed to say was that the future's ruined and his cause is just. (And proving Yusei wrong, who doesn't love doing that?)Â Well if you have enough time, then you should do that. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2011 Author Report Share Posted June 26, 2011 True, but he seemed to be more of an observant type. So the only real thing he needed to say was that the future's ruined and his cause is just. (And proving Yusei wrong, who doesn't love doing that?) Well if you have enough time, then you should do that. I think I might have noticed something. Of the four survivors of the future, those who lost the most are more inclined against Synchros. Antinomy seemingly lost no-one, and so is still happy to use his signature Accel Synchros. Z-ONE lost a few friends, but his Deck is no more anti-Synchro than a standard Deck. And at the far-off area of the scale, Aporia, who lost his parents and love interest to the machines, uses cards that actively punish Synchro monsters. That we know. Paradox is an interesting case. His Deck discards Synchro Monsters, throwing them to the Grave for costs. This, to me, suggests he lost someone important to him, but not such a grevious loss as Aporia's. Which seems like something to be investigated. Another interesting point is that all four of their Decks are unique; no-one else has heard of their cards. And since any form of card production would have been obliterated, it is possible that their cards were made by Momentum. Considering that it has been said that Momentum can 'listen to the hearts of men', it is possible that all four archetypes were formed by the machine. One final issue is where Paradox got the "Blue-Eyes White Dragons" he used in his Deck. Kaiba is said to have all three, having torn up the fourth. Unless he gave them to his heir or child, it is unlikely his ego would agree with allowing someone else to have that sort of power in their Deck. Link to comment Share on other sites More sharing options...
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