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Newb Defense League III [locked because remake]


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Or never released. I'm counting on the latter.

 

EDIT:

I've finally made a card using my Summoning conditions. Plz comment on it to help me delevop it.

 

 

20638.jpg

1 Warrior-Type monster + 1 DARK monster

This card can only be Fusion Summoned by banishing 1 Warrior-Type monster on your side of the field and 1 DARK monster in your Graveyard. (You do not use "Polymerization".) Once per turn, you can banish 1 card in your Graveyard to look at all your opponent's face-down cards until the End Phase. Then place all face-down Flip Effect Monsters and Trap Cards your opponent controls in the Removed From Play Zone.

 

And credit to Max for the placing in RFPZ effect.

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Or never released. I'm counting on the latter.

 

Interesting bit of trivia. It's apparently part of a 'legendary' Deck, used by an incredible duelist. But considering Yugi and Kaiba used one each of the "Envoys", Jaden has "Neos Wiseman" and "Yubel" as his 'Chaos Trumps', and Yusei doesn't use Level 6 or higher Main Deck monsters; something tells me that they are going to invent a new 'legendary' champion... So much for consistancy...

 

 

EDIT:

I've finally made a card using my Summoning conditions. Plz comment on it to help me delevop it.

 

 

20638.jpg

1 Warrior-Type monster + 1 DARK monster

This card can only be Fusion Summoned by banishing 1 Warrior-Type monster on your side of the field and 1 DARK monster in your Graveyard. (You do not use "Polymerization".) Once per turn, you can banish 1 card in your Graveyard to look at all your opponent's face-down cards until the End Phase. Then place all face-down Flip Effect Monsters and Trap Cards your opponent controls in the Removed From Play Zone.

 

And credit to Max for the placing in RFPZ effect.

 

"Twin Scythes of Ruin" sounds like an Equip Spell Card. You might want to add a name, followed by a comma to make it more monster-like. And I can only see one scythe.

 

1 Warrior-Type monster you control + 1 DARK monster in your Graveyard

This card can only be Special Summoned from your Extra Deck by banishing the above cards. (You do not use "Polymerization" and this Special Summon is treated as a Fusion Summon.) Once per turn, you can banish 1 card in your Graveyard to reveal all face-down cards your opponent controls. Place all Flip Effect Monsters and Trap Cards revealed by this effect in your opponent's Removed From Play Zone, and return all other cards to their original position.

 

 

Interesting. I would say it's a little overpowered when you consider "Chaos" and "D.D." Decks use a lot of "D.D. Warrior Lady" and "D.D. Survivor", the pair of which fulfill this card's conditions. Also, the ease DARK monsters throw themselves to the Graveyard could make this an alternate trump in Dark Counterpart Decks. And since the cost is a card, you could simply banish a used Spell or Trap while keeping your monsters in your Grave.

 

As for the effect itself, it is a little odd. Useable Flip Effect Monsters are only used by "Worm" Decks now, so that part of its effect will probably never trigger. The Trap removal is useful, which strains the effect even more. On one hand, it removes any hidden surprises, but on the other it will almost never remove a wall.

 

This is a possible alternate effect:

 

1 Warrior-Type monster you control + 1 DARK monster in your Graveyard

This card can only be Special Summoned from your Extra Deck by banishing the above cards. (You do not use "Polymerization" and this Special Summon is treated as a Fusion Summon.) Once per turn, you can select 1 of the monsters banished for this card's Summon and banish 1 monster in your Graveyard with the same Type as the selected monster to reveal all face-down cards your opponent controls. Place all Effect Monsters and Trap Cards revealed by this effect in your opponent's Removed From Play Zone, until the End Phase, and return all other cards to their original position. During the turn this card is activated, your opponent takes no Battle Damage from direct attacks.

 

 

Simply put, to balance out its ease of Summoning, it needs a more specific cost to activate (which might help a Deck that uses it, making a "Burial" more of an option); and while it removes all the walls, it only allows you to deal damage by attacking monsters. Do with it what you will.

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Interesting bit of trivia. It's apparently part of a 'legendary' Deck, used by an incredible duelist. But considering Yugi and Kaiba used one each of the "Envoys", Jaden has "Neos Wiseman" and "Yubel" as his 'Chaos Trumps', and Yusei doesn't use Level 6 or higher Main Deck monsters; something tells me that they are going to invent a new 'legendary' champion... So much for consistancy...

 

Oh really? That's both interesting and disapointing. Also it makes you wonder how 2 thugs got thier hands on it.

 

"Twin Scythes of Ruin" sounds like an Equip Spell Card. You might want to add a name, followed by a comma to make it more monster-like. And I can only see one scythe.

 

I thought it would. Meh, I'll change the name. As for the "Twin Scythes" part, it's scythe has another blade below, but I gues I cropped it out. I'll see what I can do about that aswell.

 

1 Warrior-Type monster you control + 1 DARK monster in your Graveyard

This card can only be Special Summoned from your Extra Deck by banishing the above cards. (You do not use "Polymerization" and this Special Summon is treated as a Fusion Summon.) Once per turn, you can banish 1 card in your Graveyard to reveal all face-down cards your opponent controls. Place all Flip Effect Monsters and Trap Cards revealed by this effect in your opponent's Removed From Play Zone, and return all other cards to their original position.

 

 

Interesting. I would say it's a little overpowered when you consider "Chaos" and "D.D." Decks use a lot of "D.D. Warrior Lady" and "D.D. Survivor", the pair of which fulfill this card's conditions. Also, the ease DARK monsters throw themselves to the Graveyard could make this an alternate trump in Dark Counterpart Decks. And since the cost is a card, you could simply banish a used Spell or Trap while keeping your monsters in your Grave.

 

I thought about using that, but wasn't shure if it would be correct OCG.

 

Well I also thought about using an Insect-Type instead of the DARK monster, but wasn't shure about it. But if it's OP, I think I'll change. As for the cost, that was supposed to be a mon, I'll change that.

 

As for the effect itself, it is a little odd. Useable Flip Effect Monsters are only used by "Worm" Decks now, so that part of its effect will probably never trigger. The Trap removal is useful, which strains the effect even more. On one hand, it removes any hidden surprises, but on the other it will almost never remove a wall.

 

Actually, "Ryko" is quite a common site. Seeing as ALL of todays Tier 1 Deck relies heavily on the Graveyard. It's more likely to be used for the Trap removal effect, as you said.

 

This is a possible alternate effect:

 

1 Warrior-Type monster you control + 1 DARK monster in your Graveyard

This card can only be Special Summoned from your Extra Deck by banishing the above cards. (You do not use "Polymerization" and this Special Summon is treated as a Fusion Summon.) Once per turn, you can select 1 of the monsters banished for this card's Summon and banish 1 monster in your Graveyard with the same Type as the selected monster to reveal all face-down cards your opponent controls. Place all Effect Monsters and Trap Cards revealed by this effect in your opponent's Removed From Play Zone, until the End Phase, and return all other cards to their original position. During the turn this card is activated, your opponent takes no Battle Damage from direct attacks.

 

Thanks for the offer, but I think I'll keep it like it is. And maybe some slight tweeking.

 

Simply put, to balance out its ease of Summoning, it needs a more specific cost to activate (which might help a Deck that uses it, making a "Burial" more of an option); and while it removes all the walls, it only allows you to deal damage by attacking monsters. Do with it what you will.

 

It's more of a trial card. I'll probebly make an small "archtype" like set that relies on specific card(s).

 

Thanks for your comments.

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Oh really? That's both interesting and disapointing. Also it makes you wonder how 2 thugs got thier hands on it.

 

Is that how it was introduced? Interesting...

 

 

Well I also thought about using an Insect-Type instead of the DARK monster, but wasn't shure about it. But if it's OP, I think I'll change. As for the cost, that was supposed to be a mon, I'll change that.

 

Perhaps make it a DARK Warrior + a DARK Fiend, since it would fit, and make it slightly harder to summon.

 

 

Actually, "Ryko" is quite a common site. Seeing as ALL of todays Tier 1 Deck relies heavily on the Graveyard. It's more likely to be used for the Trap removal effect, as you said.

 

I suppose. But relying on this card to remove a monster your opponent might not draw during the duel is problematic.

 

 

 

It's more of a trial card. I'll probebly make an small "archtype" like set that relies on specific card(s).

 

Thanks for your comments.

 

You might want to keep one of the materials the same, and vary the other one for the archetype, and base their effects on the stereotypical effects of the varied monster's Attribute/Type.

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Is that how it was introduced? Interesting...

 

If I'm not mistaken that's how it was introduced. But then again, I haven't seen that epp yet.

 

Perhaps make it a DARK Warrior + a DARK Fiend, since it would fit, and make it slightly harder to summon.

 

That actually sounds even better then what I had planned, thanks.

 

I suppose. But relying on this card to remove a monster your opponent might not draw during the duel is problematic.

 

So as I said, it's more of an added bonus to the Trap removal.

 

You might want to keep one of the materials the same, and vary the other one for the archetype, and base their effects on the stereotypical effects of the varied monster's Attribute/Type.

 

That was the plan.

 

EDIT: Max does this have any incorrect Grammar in it? And if so what.

 

This card is also treated as a Machine-Type monster. Once per turn, by revealing 1 "Alien" or Reptile-Type "Worm" monster in your hand, activate on of the following effects depending on the monster revealed: - A Reptile-Type "Worm" monster: Return all face-down cards your opponent controls to thier hand. - An "Alien" monster: Destroy all Spell and Trap Cards, then distribute new A-Counters equal to the amount of cards destroyed by this effect.

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That actually sounds even better then what I had planned, thanks.

 

Welcome.

 

 

So as I said, it's more of an added bonus to the Trap removal.

 

Like "Nobleman of Crossout".

 

 

EDIT: Max does this have any incorrect Grammar in it? And if so what.

 

This card is also treated as a Machine-Type monster. Once per turn, by revealing 1 "Alien" or Reptile-Type "Worm" monster in your hand, activate on of the following effects depending on the monster revealed: - A Reptile-Type "Worm" monster: Return all face-down cards your opponent controls to thier hand. - An "Alien" monster: Destroy all Spell and Trap Cards, then distribute new A-Counters equal to the amount of cards destroyed by this effect.

 

This card is also treated as a Machine-Type monster. Once per turn, by revealing 1 "Alien" or Reptile-Type "Worm" monster in your hand, select and activate the appropriate effect, based on the revealed monster: * An "Alien" monster: Destroy all face-up Spell and Trap Cards, then ... * A Reptile-Type "Worm" monster: Return all face-down cards your opponent controls to the owner's hand.

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Like "Nobleman of Crossout".

 

Yes, exactly.

 

This card is also treated as a Machine-Type monster. Once per turn, by revealing 1 "Alien" or Reptile-Type "Worm" monster in your hand, select and activate the appropriate effect, based on the revealed monster: * An "Alien" monster: Destroy all face-up Spell and Trap Cards, then ... * A Reptile-Type "Worm" monster: Return all face-down cards your opponent controls to the owner's hand.

 

Ah, great thanks for the fix.

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Username: ~iMyStiK FAiLz~

 

Why you want to join: I used to be a part of the 1st Generation of this Organization, and I have been gone for a long time. I love helping new people feel welcome, and I'm constantly in every other part of the Forum helping people with whatever they need. An Admin/Moderator, without being an Admin/Moderator. <3

 

Favorite Card: [spoiler= Injection Fairy Lily] Lily.png

 

 

Do you play the game in real life: I used to, but I retired recently.

 

How you were referred to the club: I wasn't referred, but I used to be a part of this Organization awhile back, and I found it again, and decided to join back in.

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Username: ~iMyStiK FAiLz~

 

Why you want to join: I used to be a part of the 1st Generation of this Organization, and I have been gone for a long time. I love helping new people feel welcome, and I'm constantly in every other part of the Forum helping people with whatever they need. An Admin/Moderator, without being an Admin/Moderator.

 

Favorite Card: [spoiler= Injection Fairy Lily] Lily.png

 

 

Do you play the game in real life: I used to, but I retired recently.

 

How you were referred to the club: I wasn't referred, but I used to be a part of this Organization awhile back, and I found it again, and decided to join back in.

 

Acceptance powers activate! Welcome.

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@Max: Nice cards and I'm just curious exactly, how do they pass imperial iron wall?

 

They play on the fact that the 'add' and 'place' mechanics present in YGO don't technically 'banish' the cards they target. They simply move cards from where they were to the RFP Zone. And "Imperial Iron Wall" cannot stop that, since it needs the cards to be officially banished to stop them. It also has no power over cards being brought back from the RFP Zone, so they can freely transgress both ways without being stopped.

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@Max: So, I see, so I got to thinking and ended up thinking of one of your idea's. Well, I was wondering about the "return" function? And set is not a summon I believe, right? Well, I was thinking of a monster that can be summoned without actually being summoned. Like say bypassing Normal and Special Summoning. I think you might have done that, but not sure. Also, I need an effect fix.

 

 

This card can be Special Summoned from the Graveyard if 6 of your End Phases have passed.

 

My meaning is that you can just summon it without anything while being treated as a Special Summon after 6 turns.

 

This card cannot be Normal Summoned except by having this card in your hand for 3 of your Standby Phases.

 

My meaning is that you can't summon it except having it in your hand for 3 Standby Phases. So, lets say its level is 6, I'd also have to have 1 tribute after it being in my hand for 3 of my Standby Phases have passed.

 

Once per turn, you can select 1 monster card your opponent controls.

 

You can destroy 1 card on the field equal to the half of the halved level of the selected cards level. (Rounded Down by 1)

 

This is something that I think is my own original OCG, or otherwise I wouldn't know how to word it right. My meaning is after you halved it once, you halve the level again and round it down and that is the amount of cards you can destroy. So a level 12 would be 3 cards. A level 8 would be 2. A level 6 would be 1 b/c half of 3 is 1.5. A level 3 is 1.5 and half of that is .75, which I want rounded down, would be technically .50, but I mean rounded by 1, so, =0.

 

When this card is destroyed, inflict 300 damage to your Life Points for each card destroyed by this cards effect.

 

Full effect without comments:

 

This card can be Special Summoned from the Graveyard if 6 of your End Phases have passed. This card cannot be Normal Summoned except by having this card in your hand for 3 of your Standby Phases. Once per turn, you can select 1 monster card your opponent controls. You can destroy 1 card on the field equal to the half of the halved level of the selected cards level. (Rounded Down by 1) When this card is destroyed, inflict 300 damage to your Life Points for each card destroyed by this cards effect.

 

It may be op'd or up'd, but I'll fix that part if necessary. Please just fix the OCG if you can.

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@Max: So, I see, so I got to thinking and ended up thinking of one of your idea's. Well, I was wondering about the "return" function? And set is not a summon I believe, right? Well, I was thinking of a monster that can be summoned without actually being summoned. Like say bypassing Normal and Special Summoning. I think you might have done that, but not sure.

 

Yes, I have done that with a pair; "Delphic Babylon" and "Ira, Force of Cursed Earth". The correct OCG (old) is:

 

This card cannot be Summoned or Set. Optional: Effect that sends it to the Graveyard or RFP Zone. Return effect's cost. Then, return this card to the field.

 

an alternate version (which is more correct) is:

 

This card cannot be Set. When this card is Summoned, negate this card's Summon and Send to Graveyard/Banish. Return effect's cost. Then, return this card to the field.

 

 

Also, I need an effect fix.

 

 

This card can be Special Summoned from the Graveyard if 6 of your End Phases have passed.

 

My meaning is that you can just summon it without anything while being treated as a Special Summon after 6 turns.

 

After 6 of your turns have passed, if this card is in the Graveyard, you can Special Summon it.

 

 

 

This card cannot be Normal Summoned except by having this card in your hand for 3 of your Standby Phases.

 

My meaning is that you can't summon it except having it in your hand for 3 Standby Phases. So, lets say its level is 6, I'd also have to have 1 tribute after it being in my hand for 3 of my Standby Phases have passed.

 

This card cannot be Normal Summoned, except by its own effect. During your Standby Phase, you can reveal this card in your hand. After 3 of your turns have passed after this card was revealed by its own effect, you can Normal Summon it.

 

 

Once per turn, you can select 1 monster card your opponent controls.

 

You can destroy 1 card on the field equal to the half of the halved level of the selected cards level. (Rounded Down by 1)

 

This is something that I think is my own original OCG, or otherwise I wouldn't know how to word it right. My meaning is after you halved it once, you halve the level again and round it down and that is the amount of cards you can destroy. So a level 12 would be 3 cards. A level 8 would be 2. A level 6 would be 1 b/c half of 3 is 1.5. A level 3 is 1.5 and half of that is .75, which I want rounded down, would be technically .50, but I mean rounded by 1, so, =0.

 

Once per turn, you can select 1 face-up monster your opponent controls. Then destroy a number of cards on the field equal to the selected monster's Level x 1/4. (Rounded down)

 

When this card is destroyed, inflict 300 damage to your Life Points for each card destroyed by this cards effect.

 

When this card is destroyed, you take damage equal to the number of cards destroyed by this card's effect x 300.

 

 

Full Effect: This card cannot be Normal Summoned, except by its own effect. During your Standby Phase, you can reveal this card in your hand. After 3 of your turns have passed after this card was revealed by its own effect, you can Normal Summon it. After 6 of your turns have passed, if this card is in the Graveyard, you can Special Summon it. Once per turn, you can select 1 face-up monster your opponent controls. Then destroy a number of cards on the field equal to the selected monster's Level x 1/4. (Rounded down) When this card is destroyed, you take damage equal to the number of cards destroyed by this card's effect x 300.

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Also, I thought set wasn't treated as a Summon? or is it? I'm not sure.

 

No, but considering the whole point of 'Return' and 'Place' monsters are to avoid Summoning and Setting altogether (and thus usually have very high stats for their Level), the restriction is fitting.

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@Alexis: Pretty much, I'm sure that will be the truth. Stupid Translators, they need to get their mind out of their a** and work the right way...

 

@Max: I give up on the contest, I'll just let you have the points and etc b/c we won't get anywhere.....I made mine to complicated as figured.

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So I was just looking on YGO wiki and it said exceeds are called Xyz monsters, it says translators misread them and didnt get the name right.

 

Interesting. It still seems like a mistake to call them 'Xyz' monsters, since if you are not American, your accent will render it as 'Exy-zed' or 'Ex-yz'

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