Nathanael D. Striker Posted June 12, 2011 Report Share Posted June 12, 2011 Max, how did you go crazy? Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Wow, I want to see you build that Deck, b/c I have not thought of that...........Its quite ingenious there......Well, anyhow, I need an effect fix..... And I'm currently renouncing my exceed hate club b/c I'm starting to like them, so I figure I'm in the clear there..... Level 6Fairy/ExceedLore2 Level 6 Fairy-type Monsters.During your Main Phase, you can return this card from the field or Graveyard to its owner's hand by removing one of this cards overlay units. During either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.ATK/DEF/ 1600/2100 Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 Max, how did you go crazy? Have you seen the cards I've been making recently?! I'm pushing the boundaries of effects too much. I'm not actually crazy, but I fear I have been rather too creative with what I've been doing. Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: I've seen a few awhile ago and commented, and i said something above post..... Also, its nice that you have been going crazy, its good to see more creative cards around YCM.....so keep it up.... Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 @Max: I've seen a few awhile ago and commented, and i said something above post..... Also, its nice that you have been going crazy, its good to see more creative cards around YCM.....so keep it up.... Great psychological advice there... As for your card White, Exceeds are like Synchros. They can't exist in the hand. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 12, 2011 Report Share Posted June 12, 2011 I'm iffy on the OCG here. It is hard to update the OCG used in the original "Archfiend" monsters. Mind helping? 1 Tuner + 1 or more non-Tuner "Archfiend" monstersPay 500 Life Points during each of your Standby Phases (this is not optional).When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the Spell or Trap Card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster in face-up Attack Position. The monster's effect(s} are negated. If the result is 3 or 6, decrease your Life Points by 500. Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Oops, forgot about that, and your welcome...lol.....I'll change it to Extra Deck..... 2 Level 6 Fairy-type Monsters.During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. During either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.ATK/DEF: 1600/2000 Is that better? Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 @ Striker: 1 Tuner + 1 or more non-Tuner "Archfiend" monstersThis card's controller must pay 500 Life Points during each of their Standby Phases. When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the activation and effect of that card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster no Level restriction? in face-up Attack Position from.... That monster's effect(s) are negated. If the result is 3 or 6, lose 500 Life Points. @ White: I'd make it so that it has to be returned first before being able to activate, otherwise this is an easy-as-hell "Honest" in your Extra Deck. Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 12, 2011 Report Share Posted June 12, 2011 I'm iffy on the OCG here. It is hard to update the OCG used in the original "Archfiend" monsters. Mind helping? 1 Tuner + 1 or more non-Tuner "Archfiend" monstersPay 500 Life Points during each of your Standby Phases (this is not optional).When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the Spell or Trap Card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster in face-up Attack Position. The monster's effect(s} are negated. If the result is 3 or 6, decrease your Life Points by 500.Did you get my image, I made? Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: I'm not quite following you, could you rewrite the lore and then I'd be able to understand? Well, maybe about a 900/900 ATK 2 Level 6 Fairy-type Monsters.During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. 3 Times only, during either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Considering that most "Archfiend" monsters are Level 4 or lower, it would still open up a vast amount of possibilities.@Deathly: Yes I did. Fatemaster has a nice ring to it.. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 @Max: I'm not quite following you, could you rewrite the lore and then I'd be able to understand? Well, maybe about a 900/900 ATK 2 Level 6 Fairy-type Monsters.During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. 3 Times only, during either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. 2 x Level 6 Fairy-Type monstersOnce per turn; You can detach 1 Xyz Material from this card: Return this card to the Extra Deck. Twice per duel, if this card in your Extra Deck was returned from the field to your Extra Deck, you can activate this card's effect: When a LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 Found out that they are actually doing more new OCG, go here and read the card lore.... http://yugioh.wikia.com/wiki/Meklord_Emperor_Wisel @Max: Thank you, that works for me..... They are actually calling it XyZ now.....I hate Konami sooooo much..... Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 12, 2011 Report Share Posted June 12, 2011 It makes it confusing now >.> Oh, well. Striker, is the image good? Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 Found out that they are actually doing more new OCG, go here and read the card lore.... http://yugioh.wikia.com/wiki/Meklord_Emperor_Wisel @Max: Thank you, that works for me..... I think that's more to keep the effect short, ie so they don't run out of space. In the same way "Relinquished" has yet to be printed with its Summoning Conditions. EDIT: I take that back, they've made the effect longer: Would-Be Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when your opponent activates a Spell Card, you can negate the activation, and destroy it. 572 characters Printed Effect:Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it. 587 characters So, in an attempt to shorten the effects, they've managed to make them 15 characters longer... Well done, Konami USA. Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Yea, but I'm liking it, I can actually Understand it better, so I'm thinking that it will continue.....I'm sure....But I'm sure your right on that Max..... Figures, whats next, new card zone.......... Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 12, 2011 Report Share Posted June 12, 2011 @Deathly: The image is good.@Max: *facepalms Konami* Some of the people I duel with once a month find Konami as stupid as we do. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 @Deathly: The image is good.@Max: *facepalms Konami* Some of the people I duel with once a month find Konami as stupid as we do. All the fans do. The problem is, no fans can actually get a job at Konami. When they do, everything will sort itself out. And...for my latest screwing of the rules, I've gone all simple. Except of course for the non-banishing banishing Ritual Monsters... Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Well, just shows you how stupid Konami is, and lets all kick their lively arse's out of there so we all can run it right... Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 If my attempts to get a job in science fail, then aggressively taking over Konami is an option. Link to comment Share on other sites More sharing options...
Master White Posted June 12, 2011 Report Share Posted June 12, 2011 @Max: Lol, maybe my psychological advice is not a good idea.......Well, if you do, please get one of my cards remade.....lol.....if you do but highly doubt you would ever do that.... Link to comment Share on other sites More sharing options...
Lexadin Posted June 12, 2011 Report Share Posted June 12, 2011 I think that's more to keep the effect short, ie so they don't run out of space. In the same way "Relinquished" has yet to be printed with its Summoning Conditions. EDIT: I take that back, they've made the effect longer: Would-Be Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when your opponent activates a Spell Card, you can negate the activation, and destroy it. 572 characters Printed Effect:Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it. 587 characters So, in an attempt to shorten the effects, they've managed to make them 15 characters longer... Well done, Konami USA. Why doesn't this suprise me. *sigh* Konami USA's failing never seems to stop. If my attempts to get a job in science fail, then aggressively taking over Konami is an option. Lol, well you can count on my help when that happens. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 Why doesn't this suprise me. *sigh* Konami USA's failing never seems to stop. It does seem like Konami lacks a proof-reader... Lol, well you can count on my help when that happens. Excellent! Link to comment Share on other sites More sharing options...
Lexadin Posted June 12, 2011 Report Share Posted June 12, 2011 It does seem like Konami lacks a proof-reader... Or someone with knowledge (about the OCG/Game). Link to comment Share on other sites More sharing options...
Max Darkness Posted June 12, 2011 Author Report Share Posted June 12, 2011 Gah! The WC11 AI is so dim when it comes to Monster Effects! And worryingly, it seems to be able to double-bluff itself... Link to comment Share on other sites More sharing options...
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