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Newb Defense League III [locked because remake]


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@Max: Wow, I want to see you build that Deck, b/c I have not thought of that...........Its quite ingenious there......Well, anyhow, I need an effect fix.....

 

And I'm currently renouncing my exceed hate club b/c I'm starting to like them, so I figure I'm in the clear there.....

 

Level 6

Fairy/Exceed

Lore

2 Level 6 Fairy-type Monsters.

During your Main Phase, you can return this card from the field or Graveyard to its owner's hand by removing one of this cards overlay units. During either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

ATK/DEF/ 1600/2100

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@Max: I've seen a few awhile ago and commented, and i said something above post.....

 

Also, its nice that you have been going crazy, its good to see more creative cards around YCM.....so keep it up....

 

Great psychological advice there...

 

As for your card White, Exceeds are like Synchros. They can't exist in the hand.

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I'm iffy on the OCG here. It is hard to update the OCG used in the original "Archfiend" monsters. Mind helping?

 

1 Tuner + 1 or more non-Tuner "Archfiend" monsters

Pay 500 Life Points during each of your Standby Phases (this is not optional).When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the Spell or Trap Card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster in face-up Attack Position. The monster's effect(s} are negated. If the result is 3 or 6, decrease your Life Points by 500.

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@Max: Oops, forgot about that, and your welcome...lol.....I'll change it to Extra Deck.....

 

2 Level 6 Fairy-type Monsters.

During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. During either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

ATK/DEF: 1600/2000

 

Is that better?

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@ Striker:

 

1 Tuner + 1 or more non-Tuner "Archfiend" monsters

This card's controller must pay 500 Life Points during each of their Standby Phases. When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the activation and effect of that card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster no Level restriction? in face-up Attack Position from.... That monster's effect(s) are negated. If the result is 3 or 6, lose 500 Life Points.

 

 

@ White: I'd make it so that it has to be returned first before being able to activate, otherwise this is an easy-as-hell "Honest" in your Extra Deck.

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I'm iffy on the OCG here. It is hard to update the OCG used in the original "Archfiend" monsters. Mind helping?

 

1 Tuner + 1 or more non-Tuner "Archfiend" monsters

Pay 500 Life Points during each of your Standby Phases (this is not optional).When this card is targeted by your opponent's Spell or Trap Card, roll a six-sided die. If the result is 1 or 5, negate the Spell or Trap Card and destroy it. If the result is 2 or 4, Special Summon 1 "Archfiend" monster in face-up Attack Position. The monster's effect(s} are negated. If the result is 3 or 6, decrease your Life Points by 500.

Did you get my image, I made?

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@Max: I'm not quite following you, could you rewrite the lore and then I'd be able to understand?

 

Well, maybe about a 900/900 ATK

2 Level 6 Fairy-type Monsters.

During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. 3 Times only, during either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

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@Max: I'm not quite following you, could you rewrite the lore and then I'd be able to understand?

 

Well, maybe about a 900/900 ATK

2 Level 6 Fairy-type Monsters.

During your Main Phase, you can return this card from the field or Graveyard to its owner's Extra Deck by removing one of this cards overlay units. 3 Times only, during either player's Damage Step, when a face-up LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

2 x Level 6 Fairy-Type monsters

Once per turn; You can detach 1 Xyz Material from this card: Return this card to the Extra Deck. Twice per duel, if this card in your Extra Deck was returned from the field to your Extra Deck, you can activate this card's effect: When a LIGHT or DARK monster you control battles, you can send this card from your Extra Deck to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

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Found out that they are actually doing more new OCG, go here and read the card lore....

 

http://yugioh.wikia.com/wiki/Meklord_Emperor_Wisel

 

@Max: Thank you, that works for me.....

 

 

I think that's more to keep the effect short, ie so they don't run out of space. In the same way "Relinquished" has yet to be printed with its Summoning Conditions.

 

 

EDIT: I take that back, they've made the effect longer:

 

Would-Be Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when your opponent activates a Spell Card, you can negate the activation, and destroy it. 572 characters

 

 

Printed Effect:

Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it. 587 characters

 

 

So, in an attempt to shorten the effects, they've managed to make them 15 characters longer... Well done, Konami USA.

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@Deathly: The image is good.

@Max: *facepalms Konami* Some of the people I duel with once a month find Konami as stupid as we do.

 

All the fans do. The problem is, no fans can actually get a job at Konami. When they do, everything will sort itself out.

 

 

And...for my latest screwing of the rules, I've gone all simple. Except of course for the non-banishing banishing Ritual Monsters...

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I think that's more to keep the effect short, ie so they don't run out of space. In the same way "Relinquished" has yet to be printed with its Summoning Conditions.

 

 

EDIT: I take that back, they've made the effect longer:

 

Would-Be Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when your opponent activates a Spell Card, you can negate the activation, and destroy it. 572 characters

 

 

Printed Effect:

Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it. 587 characters

 

 

So, in an attempt to shorten the effects, they've managed to make them 15 characters longer... Well done, Konami USA.

 

Why doesn't this suprise me. *sigh* Konami USA's failing never seems to stop.

 

If my attempts to get a job in science fail, then aggressively taking over Konami is an option.

 

Lol, well you can count on my help when that happens.

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