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Newb Defense League III [locked because remake]


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Max Darkness, can you fix it?

2 Spell or Trap Cards + 1 Exceed Monster

When this card is Sator Summoned, draw a card from the top of your Deck. If that card is a Monster Card, destroy 1 card on the field. If it is not, return it to the top of your Deck, then shuffle it. If you have more than 5 Spell or Trap Cards that have been removed from play, return one Spell Card to your hand. Once it is returned to your hand, you may not activate until your next First or Second Main Phase.

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Max Darkness, can you fix it?

2 Spell or Trap Cards + 1 Exceed Monster

When this card is Sator Summoned, draw a card from the top of your Deck. If that card is a Monster Card, destroy 1 card on the field. If it is not, return it to the top of your Deck, then shuffle it. If you have more than 5 Spell or Trap Cards that have been removed from play, return one Spell Card to your hand. Once it is returned to your hand, you may not activate until your next First or Second Main Phase.

 

1 Xyz Monster + 2 Spell/Trap Cards

When this card is Sator Summoned, draw 1 card. If that card is a Monster Card, you can reveal it to destroy 1 card on the field. If not, return it to your Deck. During the End Phase of the turn this card is Summoned, if you have 5 or more removed from play/banished Spell and Trap Cards, you can return 1 of your removed from play/banished Spell Cards to your hand. You cannot activate it during your next turn, except during the Battle Phase.

 

 

@ Anyone: 'Exceeds' are not called Exceeds in the TCG.

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1 Xyz Monster + 2 Spell/Trap Cards

When this card is Sator Summoned, draw 1 card. If that card is a Monster Card, you can reveal it to destroy 1 card on the field. If not, return it to your Deck. During the End Phase of the turn this card is Summoned, if you have 5 or more removed from play/banished Spell and Trap Cards, you can return 1 of your removed from play/banished Spell Cards to your hand. You cannot activate it during your next turn, except during the Battle Phase.

 

 

@ Anyone: 'Exceeds' are not called Exceeds in the TCG.

I HATE THE NAME, I WILL NEVER US*shot*

Anyways, thanks. Gonna update my cards now.

 

Another....

1 Continuous Spell Card + 1 GAMBLE Monster

When this card is Sator Summoned, increase your Life Points by 1000. For each card in your hand, return 1 card in your Graveyard back to your Deck. When this card is removed from the field by battle or by a card effect, return 1 card the was removed from play to your hand. If this card is the target of an attack, destroy 1 card on the field

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I HATE THE NAME, I WILL NEVER US*shot*

Anyways, thanks. Gonna update my cards now.

 

Another....

1 Continuous Spell Card + 1 GAMBLE Monster

When this card is Sator Summoned, increase your Life Points by 1000. For each card in your hand, return 1 card in your Graveyard back to your Deck. When this card is removed from the field by battle or by a card effect, return 1 card the was removed from play to your hand. If this card is the target of an attack, destroy 1 card on the field

 

1 (")GAMBLE(") monster + 1 Continuous Spell Card

When this card is Sator Summoned, gain 1000 Life Points. Then, select a number of cards in your Graveyard equal to the number of cards in your hand, and return the selected cards to your Deck. When this card is selected as an attack target, destroy 1 card on the field. When this card leaves the field, you can return 1 of your removed from play cards to your hand.

 

 

I also share the name change sentiments.

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Anyone have good picture that would go well with this name?Celestial Eagle of Wisdom.Also, anyone know a ood place to learn how to draw better?

 

Buy loads of paper and pencils, buy some books that teach you or get something to practice off.

 

THEN draw like you've never drawn before.

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I believe I made them the last time we faced off. It is your turn.

 

Okay. While I think about them, all muse upon this card. (More of my rule-bending)

 

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Effect: This card cannot be Special Summoned except by Ritual Summon with the Ritual Spell Card "Paternal Divinity". This card returns to your hand during the End Phase of a turn it is Ritual Summoned or flipped face-up. When this card attacks, both players reveal the top card of their Deck, and shuffle it into their Deck. Your opponent takes damage equal to the combined Level(s) of the revealed cards x 200. (Spell and Trap Cards are treated as Level 0.) At the end of your Main Phase, you can remove 1 Ritual Spell Card in your Graveyard from play to change this face-up card to face-down Attack Position.

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