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Newb Defense League III [locked because remake]


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Really? Haven't noticed that. It's ussually Atem who is trying to convince him, but if you say so.

 

EDIT. Need an OCG check on this.

This card cannot be Special Summoned except when a Monster you control is destroyed by a card effect controlled by your opponent. You can destroy 1 card you control to decrease the Level of 1 monster by the Level of the destroyed monster.

 

EDIT#2. What was the difference between an Accel Dark Synchro and a Dark Accel Synchro again?

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-is completely ignored-

 

anyways heres some spirit cards and an updated version of cerbios

 

the images were photoshopped by me but the creature images were made my darksilvania (i just changed the colors and added bgs than modified some more)

 

149777.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card destroys a monster as result of battle add 1 Removed from play Spirit monster to your hand.

 

149777.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can send 1 Spirit monster in your hand to the Graveyard to take control of an opponent's monster whose level is equal to lower than the discarded monster until the End Phase. That monster cannot be used as Synchro material for a Synchro Summon.

 

149777.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can select 1 Spirit monster in your Graveyard or Removed from play to increase this cards ATK x100 the Level of the selected monster until the End Phase. During the End Phase of this turn return the selected monster to your Deck.

 

149777.jpg

lore:This card cannot be Normal Summoned or Set. This card can only be Special Summon except by removing from 2 Spirit monsters in your hand and 1 Spirit monster in your Graveyard from play. Once per turn, you can Special Summon 1 Level 4 or lower Spirit monster from your Deck to the field ignoring Summoning Conditions. During the End Phase, return the Summoned monster back to the respected owner's Deck. When this card is destroyed you can send 3 Spirit monsters from your Deck to the Graveyard to Special Summon this card durings your next Standby Phase.

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Really? Haven't noticed that. It's ussually Atem who is trying to convince him, but if you say so.

 

EDIT. Need an OCG check on this.

This card cannot be Special Summoned except when a Monster you control is destroyed by a card effect controlled by your opponent. You can destroy 1 card you control to decrease the Level of 1 monster by the Level of the destroyed monster.

 

EDIT#2. What was the difference between an Accel Dark Synchro and a Dark Accel Synchro again?

 

This card cannot be Special Summoned except when a monster you control is destroyed by an opponent's card effect. You can destroy 1 face-up monster you control to decrease the Level of 1 face-up monster monster on the field by an amount equal to the Level of the destroyed monster.

 

 

Accel Dark Synchro:

 

Dark Synchro Tuner + Dark Synchro non-Tuner(s)

 

 

Dark Accel Synchro:

 

Dark Synchro non-Tuner - Dark Synchro Dark Tuner

 

 

 

MAX, you need a job or somethin lol

 

What do you mean by that?!

 

 

 

 

Lost Beast Eryius

 

Spirit Rules. When this card destroys a monster by battle add 1 of your removed from play Spirit Monsters to your hand.

 

I don't like the picture. It looks too much like an inverse. See what it looks like when inversed.

 

 

Lost Beast Lerimiz

 

Spirit Rules. ...That monster cannot be used as a Synchro Material Monster.

 

 

Lost Beast Styaze

 

Spirit Rules. Once per turn, you can select 1 Spirit Monster in your Graveyard or Removed from Play Zone and increase this card's ATK by an amount equal to the selected monster's Level x 100, until the End Phase.

 

I don't like the last part of the effect, since it is an easy RFP-return and it also bulks your Deck with discard fodder, which this card can then easily return. Also, it looks more like a Beast-Warrior-Type.

 

 

Lost Beast Cerbios

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Spirit Monsters: 2 in your hand and 1 in your Graveyard or by its own effect. Once per turn, you can Special Summon 1 Spirit Monster from your Deck in Attack Position, ignoring the Summoning Conditions. Return the Summoned monster to your Deck during the End Phase. If this card is destroyed and sent to the Graveyard, you can send 3 Spirit Monsters from your Deck to the Graveyard to Special Summon this card from your Graveyard during your next Standby Phase.

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I mean you need something to take your mind off of yugioh.

 

Unfortunately, no-one's hiring and I've still got a month or so before I head back to uni. And if I'm honest, nothing really interests me at the moment. Yugioh helps pass the time.

 

 

@ Delano: The problem is, it's like an easy "Recycle", with no cost. Perhaps add them to the bottom of the Deck? And the RFPed ones to your Graveyard, so it takes two turns to return an RFPed Spirit. That would be fine.

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ok i had the recycling effect so you also cant abuse his power gain effect by having yamata dragon or something in your grave. And necroface has a return cards from removed from play when summoned

 

and also i would have him semi'd or limited if he was real

 

However, "Necroface" returns all RFPed cards to their owner's Decks, not just your own. Also, when it's RFPed, both players lose 5 cards from their Deck.

 

Yes, but you're not Konami. It's too specific to be Limited or Semi-ed in their view. It's like a few cards that can be so brutal in certain combos. "Quillbolt Hedgehog" in an anti-RFP Synchro Deck for example. Or managing to Summon a trio of "Bountiful Artemis" cards, then activating "Drastic Drop Off". Your opponent loses a card, you gain three and then if you draw "Voltanis", you can obliterate your opponent's field and get 2800 ATK on the field.

 

I just think you should make it the bottom of your Deck at least. Either that or scrap the ATK-gain.

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Once per turn, you can select 1 Spirit Monster in your Graveyard or Removed from Play Zone. If you do, increase this card's ATK by an amount equal to the selected monster's Level x 100, until the End Phase. During the End Phase, return the selected monster to your Deck. Your opponent then returns 1 of the monsters in their Graveyard or Removed from Play Zone to their Deck.

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Made Some more spirit monsters

149777.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can remove from play 1 Spirit monster to remove 1 Spell or Trap card your opponent controls.

 

not sure on OCG for effect on this one

149777d.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. During your Main Phase you can remove this card from play to remove 1 monster on your opponent's side of the field. During your opponent's next End Phase this effect was activated return this card and the removed monster to their respective owner's hand.

 

149777z.jpg

lore:This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can Special Summon 1 Spirit monster from the Removed from Play Zone ignoring Summoning Conditions its effect is negated. During the End Phase remove the Summoned monster and 1 card from your hand. If you cannot remove this card from play.

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128884t.jpg

"Chaos Sorcerer" + "Red-Eyes Zombie Dragon"

When this card is Summoned, remove all cards on the field from play except this card. You lose Life Points equal to each card removed from play x 100. When this card attacks a monster with higher ATK, remove from play that monster. This card is not destroyed and Battle Damage is doubled. When this card is destroyed, remove it from play instead.

 

I need a good pic for this. Also, any problems with OCG?

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IDK WHERE YOU ARE TRYING TO GO WITH THAT CARD but

 

It might have something to do with...well damn i hav no idea...

Also i think what you mean to say is when this card attacks the battle damage is double. If this cadr attacks a monster with high ATK, it its removed from play at the end of the damage step. B/c the damage doubles you don't have to include the its not destroyed part, unless your takking on a massive LP monster...but thats not gunna happen, unless u face me or Max, esp Max.

 

 

I think im too ...complacent...i feel no creativity whatsoever these days. its like all that's good and enjoyable in life has been sucked away, And I have no idea why....else i would join you guys in your card making...

 

Also you shuud make RFP searcheres...like gold sarco

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@ Striker: A direct attack from "Chaos Zombie Dragon" = 6400 damage. A direct attack from "Chaos Zombie Dragon" equipped with "United We Stand" = OTK. And it cannot be destroyed by battle. And if it attacks anything with 3300 or more ATK (so any Level 8+) that monster is instantly RFPed. Not to mention the fact it RFP nukes the field when it appears...and burns you a tiny amount for it. You'll lose more Life Points when you activate "Judgment Dragon". And it's very easy to summon. Utterly broken.

 

And the main problem is that its effect doesn't seem anything like its Fusion Materials...

 

 

@ Delano:

 

Lost Warrior Bladyas

 

Spirit Rules. Once per turn, you can remove from play 1 Spirit Monster you control to remove from play 1 Spell or Trap Card your opponent controls.

 

 

Lost Warrior Gerius

 

Spirit Rules. You can remove this card from play to remove 1 face-up monster your opponent controls from play. During your opponent's next End Phase, return both this card and your opponent's monster to their owner's hands.

 

 

Lost Warrior Augimus

 

Spirit Rules. Once per turn, you can Special Summon 1 of your removed from play Spirit Monsters in Attack Position, ignoring the Summoning Conditions. During the End Phase, remove from play the Summoned monster and 1 card from your hand. If you cannot, remove from play this card.

 

 

@ Whamo:

 

"Gold Sarcophagus" would be easily abused with my "Delphic" archetype and "D.D." additions. Plus, "Counter Fairies" can make "Gold Sarcophagus" broken with a small combo involving "Layard the Liberator", any RFP card and "Drastic Drop-Off". Simply RFP the monster you want with "Gold Sarcophagus", RFP another Fairy from your Graveyard, then during your opponent's Draw Phase, activate "Drastic Drop-Off", triggering "Layard" and adding both RFPed Fairies to your hand...

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@ MAx: Thanks, and I have commented on your card.

 

 

@Anyone: How about these cards? My first attempt at a Dark Accel Synchro.

macabrecrusher.png

This card cannot be Special Summoned except when a monster you control is destroyed by an opponent's card effect. You can destroy 1 face-up monster you control to decrease the Level of 1 face-up monster monster on the field by an amount equal to the Level of the destroyed monster.

 

macabremage.png

1 non-Tuner monster - Macabre Crusher"

If this card destroyes a monster by battle you can roll a six-sided die. If the result is equal to the Level of the destroyed monster, destroy all Spell and Trap Cards your opponent controls.

 

macabrecrusher2.png

1 non-Tuner monster - "Macabre Crusher"

During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster. Decrease this card's ATK by its Level x 100. If this card destroyed a monster by battle, you can either increase or decrease this card's Level by 1.

 

macabrehydra.png

1 non-Tuner "Macabre" Dark Synchro Monster - "Macabre Crusher 2"

This monster cannot be Special Summoned except by Dark Accel Synchro Summon with the above materials. Once per turn, if this card would be destroyed by battle, it is not destroyed. Increase this cards ATK by 500 each time it activates its effect. This card is unaffected by the effects of Trap Cards.

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