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Newb Defense League III [locked because remake]


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Finally, i can get on again. Our e-net was down due to this snow we are getting. Yea, unbeliable, no, not really... Well, the snow melted off and I can be on, So, Lexadin, do you want to duel?

 

@Max: I could, but I don't want my idea's stolen by anyone...you never know. This might take awhile to upload as separate files so I'm uploading under Megaupload and I'm not premium, so now password. I can upload individually in necessary....

 

Please don't change the effects to much, as you should know they are dealing with changing/switching effects.

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Yea, I looked at it, too much of something for me to do, but that's me. Also why is it that over there your time's change every certain days, about like months or so? I looked it up and some places are months, others are about 3 months a part, and some are 2 weeks apart....To me, I'd get confused.....I might be wrong, but when I looked it up, it said Time change dates for these area's....There were like 10 dates for London....

 

Also, do you know any good looking Archfiend Pictures?

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Okay then. That works. Thanks Lexadin for your aid in that. I'll almost be ready to post my Archetype.

 

What do you think I should post first when I get done?

 

My new Gameplay Cards that go with other Archetype's b/c I figured it would be useful that way or My switch monsters?

 

Now where to find a chessboard background.....

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yea, it will be a shocker alright, i even got permission from Icy to post my new cards in RC. I was shocked and I told here they went with my set, well, they kinda go with the actual game, so i figured they would work.

 

I am currently trying to figure out what to do. I got 2 pictures done that I made. I really don't like the one, but it works. Now my 3rd picture to make.

 

I got it, an yugioh card chess board...

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Mhh, could you tell me the general idea of how those cards would look like and what kind of effects they'll have? As that will probebly help me a lot in suggesting a name.

 

They'll be the same types as the "Phantom Beasts" (Beast-Warrior, Beast and Winged Beast), and will be a variety of monsters, from Tuners and Unions to Synchros and Fusions. Basically to make the "Phantom Beasts" a wide-ranging Archetype. As for effects, a lot Special Summon themselves from your hand or apply (usually burn or manipulative) when you control a number of Beasts, Beast-Warriors and Winged Beasts, or when one of those Types inflicts damage or does something in the Battle Phase. They also have some protective effects.

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@Max: Here you go, in the spoiler, is my cards that still need worked. I hope you don't mind. I really don't think you are up to this, there are 14 cards total. Please don't change the effects, just fix the OCG and tell me whats up'd or op'd. Please and Thanks. If you do not want to, please tell me so I can remove all these at once, Thanks.

 

[spoiler=14 cards if you are curious.]

 

[spoiler=Dquano,The Ominous Fairy]

 

dquanotheominousfairy.jpg

 

Lore

 

When this card is Normal Summoned, you can switch this card's effect with an level 2 or lower effect monster's effect your opponent controls until the End Phase.

 

 

 

 

[spoiler=Dquono,The Dark Fairy]

 

dquonothedarkfairy.jpg

 

Lore

 

When this card is destroyed by battle, you can draw 1 card and switch this cards effect with another effect monster you control. You cannot switch this cards effect again after it has been switched to another monster.

 

 

 

 

[spoiler=Drain and Gain]

 

I made this image…..

 

drainandgain.jpg

 

Lore

 

You can activate one of the following effects per turn:

* Discard 2 cards to destroy 1 card your opponent controls that has a different effect from its original effect.

* If an effect of an effect monster's effect is switched, gain 500 Life Points.

* Destroy this card and 2 other cards you control. Special Summon 1 level 2 or lower Ulterior monster and its effects are negated until the End Phase.

 

 

 

 

[spoiler=Senia,The Pyre Fairy]

 

seniathepyrefairy.jpg

 

Lore

 

When an effect of effect monster's effect is switched, you can Special Summon this card from your hand. During each of your End Phases, inflict 900 damage to your Life Points or destroy this card.

 

 

 

 

[spoiler=Setia,The Breezy Fairy]

 

setiathebreezyfairy.jpg

 

Lore

 

Once per turn, you can treat this cards effect as 1 level 1 monsters effect in your Graveyard until the End Phase.

 

 

 

 

[spoiler=Skill Swap]

 

skillswap.jpg

 

Lore

 

You can switch the effects of effect monsters you control with other monster's effect's on the field you choose until the End Phase. Inflict 100 damage for each monster that has a different effect from its original effect to your Life Points.

 

 

 

 

[spoiler=Sunia,The Fire Fairy]

 

suniathefirefairy.jpg

 

Lore

 

Select 1 card in both player's Extra Deck that is level 3 or lower. Switch the effects of the selected cards. When they are successfully Synchro Summoned, remove their new effects at the End Phase.

 

 

 

 

[spoiler=Suqaya,The Land Fairy]

 

suqayathelandfairy.jpg

 

Lore

 

When this cards effect is switched to another card effect, you can Special Summon 1 level 1 monster from your hand before this cards effect is switched.

 

 

 

 

[spoiler=Suqia,The Water Fairy]

 

suqiathewaterfairy.jpg

 

Lore

 

Once per turn, you can switch the effects of a Spell or Trap card in your hand with a Spell or Trap Card in your opponents hand until the End Phase. When this card is destroyed, inflict 1000 damage to your Life Points each time you activate this cards effect.

 

 

 

 

[spoiler=Suqoya,The Earth Fairy]

 

suqoyatheearthfairy.jpg

 

Lore

 

When you successfully Normal Summon this card, you can switch this cards effect with your opponents level 6 or lower monster they control until the End Phase. Inflict halve of this cards ATK to your Life Points during each of your End Phases or destroy this card.

 

 

 

 

[spoiler=Suqua,The Aquatic Fairy]

 

suquatheaquaticfairy.jpg

 

Lore

 

Whenever your opponent draws 1 card except during their Draw Phase, you can Special Summon this card from your hand. You can only control 1 face-up Suqua,The Aquatic Fairy. When this card is destroyed by battle, your opponent can draw 3 cards.

 

 

 

 

[spoiler=Suquyami,The luminous Fairy]

 

suquyamitheluminousfair.jpg

 

Lore

 

Once per turn, you can select 1 level 2 or lower fairy-type monster you control. Increase its ATK by 1000 until the End Phase. When this card is destroyed, inflict 800 damage to your Life Points each time you activate this cards effect.

 

 

 

 

[spoiler=Suquyomi,The Light Fairy]

 

suquyomithelightfairy.jpg

 

Lore

 

When an effect of an card you control or in hand is switched to another card or has a different effect from its original effect, you can Special Summon this card from your hand.

 

 

 

 

[spoiler=Sutia,The Wind Fairy]

 

sutiathewindfairy.jpg

 

Lore

 

This card cannot declare an attack. This card cannot be used for an Exceed Material Monster. If you control 1 Ritual Effect monster, increase this cards ATK by 500.

 

 

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They'll be the same types as the "Phantom Beasts" (Beast-Warrior, Beast and Winged Beast), and will be a variety of monsters, from Tuners and Unions to Synchros and Fusions. Basically to make the "Phantom Beasts" a wide-ranging Archetype. As for effects, a lot Special Summon themselves from your hand or apply (usually burn or manipulative) when you control a number of Beasts, Beast-Warriors and Winged Beasts, or when one of those Types inflicts damage or does something in the Battle Phase. They also have some protective effects.

 

Mhh, sound pretty basic. Well though I don't know why "Phantom Beast" wouldn't do, but perhaps "Demi/Suprime Phantom Beast" or "Mirage Phantom Beast" would be a good sub-Archtype's name.

 

@Max: Here you go, in the spoiler, is my cards that still need worked. I hope you don't mind. I really don't think you are up to this, there are 14 cards total. Please don't change the effects, just fix the OCG and tell me whats up'd or op'd. Please and Thanks. If you do not want to, please tell me so I can remove all these at once, Thanks.

 

[spoiler=14 cards if you are curious.]

 

[spoiler=Dquano,The Ominous Fairy]

 

dquanotheominousfairy.jpg

 

Lore

 

When this card is Normal Summoned, you can switch this card's effect with an Level 2 or lower Effect Monster's effect your opponent controls until the End Phase.

 

It looks very UP, but I haven't checked it for Synergy with the others yet, but it seems to have no till little uses.

 

 

 

 

[spoiler=Dquono,The Dark Fairy]

 

dquonothedarkfairy.jpg

 

Lore

 

When this card is destroyed by battle, you can draw 1 card and switch this cards effect with another Effect Monster you control. You cannot switch this cards effect again after it has been switched to another monster.

 

Its effect doesn't make a lot of sence, I mean how can it switch an effect while it's not on the field? But anywya, again this doesn't seem to have a lot of uses.

 

 

 

 

[spoiler=Drain and Gain]

 

I made this image…..

 

drainandgain.jpg

 

Lore

 

Once per turn, you can activate one1 of the following effects per turn:

* Discard 2 cards to destroy 1 card your opponent controls that has a different effect from its original (written) effect.

* If an the effect of an Effect Monster's effect is switched, gain 500 Life Points.

* Destroy this card and 2 other cards you control. Special Summon 1 level 2 or lower "Ulterior" monster and it has its effects are negated until the End Phase.

 

This looks promising. I'd suggest you make it "Once during either player's turn" for more use and decrease the discard cost to 1 card.

 

 

 

 

[spoiler=Senia,The Pyre Fairy]

 

seniathepyrefairy.jpg

 

Lore

 

When an effect of Effect Monster's effect is switched, you can Special Summon this card from your hand. During each of your End Phases, inflict 900 damage to your Life Points or destroy this card.

 

Even with the cost this card is still horrendoesly OP, I mean 1900 ATK on a Lvl 2 monster? That's like a 3000 ATK Lvl 4 mon! Either make it a Lvl 4, increase its cost or lower its ATK.

 

 

 

 

[spoiler=Setia,The Breezy Fairy]

 

setiathebreezyfairy.jpg

 

Lore

 

Once per turn, you can treat this cards effect as 1 a Level 1 monsters effect in your Graveyard until the End Phase.

 

Again it's stats are too high for a Lvl 2 mon. I suggest the same as above. Otherwise it's a good card.

 

 

 

 

[spoiler=Skill Swap]

 

skillswap.jpg

 

Lore

 

You can switch the effects of Effect Monsters you control with the effects of other face-up Effect Monsters'effects ofother monster's effect's on the field your choise until the End Phase. Inflict 100 damage to your Life Points for each monster that has a different effect then its original (written) effect(s) to your Life Points.

 

Interesting card, which can create quite some chaos. I think you should add some costs to this or increase the burn as it can be very abusable.

 

 

 

 

[spoiler=Sunia,The Fire Fairy]

 

suniathefirefairy.jpg

 

Lore

 

Look at your opponent's Extra Deck. Select 1 Level 3 or lower monstercard in both player's Extra Deck that is level 3 or lower. Switch the effects of the selected cards. When they are successfully Synchro Summoned, remove their new effects at the End Phase.

 

Very interesting effect, the only problem is that only Decks that run "Formula Synchron" can be targeted with this card's effect. So it's quite useless in that department. Also lower its ATK/DEF some, it's too high for a Lvl 1 mon.

 

 

 

 

[spoiler=Suqaya,The Land Fairy]

 

suqayathelandfairy.jpg

 

Lore

 

When this cards effect is would be switched to with another card effect, you can Special Summon 1 Level 1 monster from your hand before this cards effect is switched.

 

Looks fine to me.

 

 

 

 

[spoiler=Suqia,The Water Fairy]

 

suqiathewaterfairy.jpg

 

Lore

 

Look at your opponent's hand. Once per turn, you can switch the effects of a Spell or Trap Card in your hand with a Spell or Trap Card in your opponents hand until the End Phase. When this card is destroyed, inflict 1000 damage to your Life Points each time you activate this cards effect.

 

I really like this effect, it's really original. Just a not that the Trap Card will lose it's effect without being able to use it seeing as it needs to be Set first. So perhaps make it till the 2nd End Phase? Also I removed the latter part as this card won't survive that long in a duel anyway.

 

 

 

 

[spoiler=Suqoya,The Earth Fairy]

 

suqoyatheearthfairy.jpg

 

Lore

 

When you successfully Normal Summon this card, you can switch this cards effect with your opponents the effect of a Level 6 or lower monster they your opponent controls until the End Phase. Inflict halve of this cards ATK to your Life Points during each of your End Phases or destroy this card.

 

The cost seems to hustify the high stats in this case. So it's ok.

 

 

 

 

[spoiler=Suqua,The Aquatic Fairy]

 

suquatheaquaticfairy.jpg

 

Lore

 

Whenever your opponent draws 1 a card except during outside of their Draw Phase, you can Special Summon this card from your hand. You can only control 1 face-up "Suqua,The Aquatic Fairy". When this card is destroyed by battle, your opponent can draw 3 cards.

 

Horribly UP, I mean 3 Cards? What the heck should justify giving your opp 3 cards? Plz tell me.

 

 

 

 

[spoiler=Suquyami,The luminous Fairy]

 

suquyamitheluminousfair.jpg

 

Lore

 

Once per turn, you can select 1 Level 2 or lower Fairy-Type monster you control. Increase its ATK by 1000 until the End Phase. When this card is destroyed, inflict 800 damage to your Life Points each time you activate this cards effect.

 

Again it would be way more ballanced without the punishment afterwards.

 

 

 

 

[spoiler=Suquyomi,The Light Fairy]

 

suquyomithelightfairy.jpg

 

Lore

 

When an effect of an card you control or in hand is switched to with another card or has a different effect from its original (written) effect, you can Special Summon this card from your hand.

 

Looks ballanced.

 

 

 

 

[spoiler=Sutia,The Wind Fairy]

 

sutiathewindfairy.jpg

 

Lore

 

This card cannot declare an attack. This card cannot be used for an Exceed Material Monster. If you control 1 Ritual Effect monster, increase this cards ATK by 500.

 

Again I don't see all that use for this, but I gues it's ballanced.

 

 

 

K I put the fixes in the spoilers themselfs with some notes aswell. Those are bolded.

 

Hey guys.

 

Once again I must pardon my abscence.

 

School, work and choir absorbs so much of my time, and frankly, you guys are the only thing really keeping me here in the first place. :/

 

NP it can happen.

 

@Lord Ursus: well, thats good news you are staying here....Hope you don't got much stress.

 

Does anyone know where that mse-yvd converter made by people on here is....

 

Sorry, nope.

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Mhh, sound pretty basic. Well though I don't know why "Phantom Beast" wouldn't do, but perhaps "Demi/Suprime Phantom Beast" or "Mirage Phantom Beast" would be a good sub-Archtype's name.

 

Since it involves Synchros and Tuners, I'd rather they were a sub-Archetype compared to the 'actual' "Phantom Beasts", since I like those a lot.

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Hm. I was going to go with "Mythical Phantom Beast", to tie them in with a fact a lot are being named after Greek centaurs.

 

Mhh, also fine to me.

 

@Lexadin: Thank you very much for your help. +2 reps your way....

 

Did you like the idea behind the set?

 

Np. I had some time left anyway.

 

Yes, it was different (in a good way). With some good support it might become usefull.

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Yea, I'm planning to make some more support and anti-support for the various different Archetypes that exist.

 

Sorry if some were confusing. I bookmarked the page so I can come back and edit my stuff, thanks again. It might be confusing changing/switching effects alot though....

 

I knew some cards were proly underpowered and/or op/d

 

Should I make that one card that makes your opponent draw 3 cards 2500 or 3000? I just wanted a really high 4 star monster.

 

But I got to go 2 work, see ya later....

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