Nathanael D. Striker Posted April 3, 2011 Report Share Posted April 3, 2011 Thanks, you can still call me Striker. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 Toon monsters are powerful, really? I only know of 9 out there that exist, so how in the world are they powerful? and you have to pay 1000 Life points to get toon world out, then you have to pay for attack, and it just keeps going. Toon world is wiped, all your toons are gone. I thought they sucked. Their effects all trigger when they attack directly (Type C Toon Monsters). "Toon Gemini Elf" and "Toon Masked Sorcerer" can maintain hand advantage while attacking (dealing around 2800 damage per turn) while you either get out a direct-attacking beatstick, or use your Special Summoned Toons for Level 7 and higher Synchro Summons; ie "Red Dragon Archfiend" (twinned with "Pixie Ring") to prevent your opponent from counter-attacking. Also, "Toon World" has to be destroyed for them to be destroyed. If you return it with "Giant Trunade", they stay on the field, albeit without their direct attacking abilities. By then though, you should have a Level 8 on the field. Another strategy is to use the two effects of "Mischief of the Yokai" to reduce one of the Level 4 Toons to Level 1 and equip it with "Opti-Camouflage Armor" to allow it to attack directly anyway. In "Toon Cannon Soldier's" case, "Break, Draw!" can also be used to gain hand advantage before activating its effect and tributing itself just before the Equip is about to blow up, possibly dealing the last few, needed points of damage. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 3, 2011 Report Share Posted April 3, 2011 *points to Written Card* Rate please. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 Since I have entered the world of Written Cards, here is one I plan to use. Stardust MagicianLevel 8DARKATK: 2800DEF: 2400Spellcaster/Fusion/Effect Stardust Dragon + Tuned MagicianThis card is also treated as a WIND Monster. Once per turn during your Main Phase, you can treat 1 Level 3 or lower Monster be as a Tuner monster until the End Phase. During your opponent's turn, if they activate a card effect that destroys cards on the field, you can Tribute this card to negate the effect. If you activate this effect, you can Special Summon 1 "Stardust Dragon" during your Standby Phase. Its effects are negated. Why is it DARK when both its materials are WIND? Also, Fusion Monsters where there is a big difference between the two materials' stats and Levels have stats and Levels to reflect that. Also, it isn't very useful since you wouldn't fuse "Stardust" and "Tuned Magician" over keeping "Stardust" on the field and fusing "Tuned Magician" and another Gemini to get "Raptinus". Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 3, 2011 Report Share Posted April 3, 2011 I knew I shoulda chose Dark Magician. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 How would you finish off this Equip Spell? "Daemon Blades": Equip only to a Level 6 or higher DARK monster. It gains 800 ATK and cannot attack your opponent directly. ... I need something original. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 @Max: I didn't know by returning toon world they stay on the field, that's clever. Also, @ your card thing, I don't know, when it destroyed, have it decrease on of your monsters atk until the end phase or however long you want it, its orginal. Maybe this I guess Equip only to a Level 6 or higher DARK monster. It gains 800 ATK and cannot attack your opponent directly. When this card is destroyed, select 1 monster card you control and it loses ? ATK until the End Phase. Or something along that lines, maybe give you a boost in what you want to do. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 @Max: I didn't know by returning toon world they stay on the field, that's clever. Also, @ your card thing, I don't know, when it destroyed, have it decrease on of your monsters atk until the end phase or however long you want it, its orginal. Maybe this I guess Equip only to a Level 6 or higher DARK monster. It gains 800 ATK and cannot attack your opponent directly. When this card is destroyed, select 1 monster card you control and it loses ? ATK until the End Phase. Or something along that lines, maybe give you a boost in what you want to do. That's too normal for it. A nice esoteric effect would be great. Also, OT, 5Ds' final three episodes were horrible to watch. I swear Yusei is cheating. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 3, 2011 Report Share Posted April 3, 2011 Summarize it for me. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 I'm confused, too normal? On MSE Dark Synchros, apparently you can place a Dark Star, but How? Does anyone on here know how, I'll be on tomorrow to see. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 3, 2011 Report Share Posted April 3, 2011 Hey gaiz...this is an Epic Match that I want to share with you all.And apparently its so long that it doesn;t count a s apost O.oOr is it because it thinks I haven't posted....Well regardless, what has happened lately in my Alma Mater of Club inbox me for the duelll Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 I'm confused, too normal? On MSE Dark Synchros, apparently you can place a Dark Star, but How? Does anyone on here know how, I'll be on tomorrow to see. It's a very basic effect; losing ATK. I'd like something rather different. You just type SHIFT:8 in MSE while on a Dark Synchro to get the Negative Level Stars. Summarize it for me. [spoiler=I'll Spoiler it]Yusei and Jack manage to Summon "Stardust" and "Red Dragon Archfiend" in their first turns. When "RDA" attacks, Yusei activates "Star Excursion", removing the pair for three turns. Yusei Synchro Summons "Nitro Warrior" using "Quickdraw Synchron" and a Special Summoned "Triangle Warrior". His plan is to use the effect of "Nitro Warrior" to switch the two tokens Special Summoned by "Triangle Warrior" into Attack Position and attack twice, winning the duel. Jack however activates a Trap that allows him to summon a Tuner monster from his hand and end the Battle Phase. Jack uses the two tokens and the Tuner he Special Summoned to Synchro Summon "Exploder Dragonwing". He Normal Summons "Power Supplier" whose effect increases "Exploder Dragonwing's" ATK to 2800, the same as "Nitro Warrior". "Exploder Dragonwing" attacks, and destroys "Nitro Warrior" through its effect. (Yusei LP: 4000 -> 1200) Yusei draws and Summons "Sneak Giant", whose effect allows him to Special Summon a Level 1 Monster from his Graveyard. He chooses "Turbo Synchron", tuning the pair together to Synchro Summon "Turbo Warrior". "Turbo Warrior" attacks "Exploder Dragonwing", its effect halving its opponent's ATK. (Jack LP: 4000 -> 2900) Jack Normal Summons "Mirror Resonator", whose effect raises its Level to 6 (the same as "Turbo Warrior"); and tunes his two monsters together to Synchro Summon "Crimson Blader". "Crimson Blader" attacks and destroys "Turbo Warrior" (Yusei LP: 1200 -> 900). "Crimson Blader's" effect prevents Yusei from Summoning during his next turn. Yusei activates "SS-Angel Baton", drawing a Trap and "Fake Gardna". He discards "Fake Gardna" and Sets the Trap. Jack explains that Yusei plans to use "Fake Gardna's" effect to Special Summon itself when "Crimson Blader" attacks directly. "Crimson Blader" attacks Yusei directly. Yusei Special Summons "Fake Gardna", but Jack chains a Trap that destroys any monster Special Summoned during the Battle Phase. Yusei uses a Trap that, when a monster he controls is destroyed, Special Summons "Road Runner". "Crimson Blader" replays, but cannot destroy "Road Runner". At the end of the Battle Phase, "Star Excursion" returns "Stardust Dragon" and "Red Dragon Archfiend". During his Main Phase 2, Jack Normal Summons "Chain Resonator", who Special Summons "Dark Resonator" from his Deck; Double Tuning them and "Red Dragon Archfiend" to Synchro Summon "Scar-Red Nova Dragon". (ATK: 6000) Yusei Normal Summons "Mach Synchron" and tunes it and "Road Runner" to Summon "Formula Synchron". "Mach Synchron" returns "Road Runner" to Yusei's hand, while "Formula Synchron" allows a draw. Accel Synchro DSummons "Shooting Star Dragon". Activates "Shooting Star Dragon's" effect, hoping Jack will use the effect of "Scar-Red Nova Dragon" to protect "Crimson Blader". He reveals three Tuners, giving three attacks. Attacks and destroys "Crimson Blader". (Jack LP: 2900 -> 2400) Sets "High and Low". Before his attack, Jack activates "Scar-Red Cocoon", which Equips itself to "Scar-Red Nova Dragon". Now, when "Scar-Red Nova Dragon" attacks, the opposing monster's effects are negated, meaning "Shooting Star Dragon" cannot escape. Attacks "Shooting Star Dragon", and Yusei activates "High and Low", sending a card from the top of his Deck to the Graveyard. If it was a monster, "Shooting Star Dragon" gains ATK equal to that monster. The effect can be used up to three times per duel. However, if the ATK of "Shooting Star Dragon" becomes higher than "Scar-Red Nova Dragon", it is destroyed. Three monsters are sent, including "Speed Warrior" and "Quillbolt Hedgehog", raising "Shooting Star Dragon's" ATK to 6000. The two monsters destroy each other. Yusei activates "Star Crush", Special Summoning from his hand and Graveyard, a monster with 1000 or less ATK. He Special Summons "Road Runner" and "Sonic Warrior". "Scar-Red Cocoon" Special Summons "Red Dragon Archfiend" during the End Phase. Yusei Normal Summons "Junk Synchron", who revives "Speed Warrior". "Quillbolt Hedgehog" revives itself. Synchro Summons "Junk Warrior" using "Junk Synchron" and "Sonic Warrior". "Sonic Warrior's" effect increases the ATK of all Level 2 or lower monsters by 400, while "Junk Warrior" gains ATK equal to the ATK of all Level 2 or lower monsters Yusei controls. (Junk Warrior ATK: 2300 -> 5500) Attacks and destroys "Red Dragon Archfiend". (Jack LP: 2400 -> 0) Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 Well, on this style, they said I had to move it to the right, so I'm confused, even with shift 8 I still get regular stars....Oh well. I see, you want more of an effect then just the simple attack, him, give me a few and I might think of something. Also, I need a name for a new card I'm making that goes in the Extra Deck, any idea's? Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 My "Ancient Gear" Deck has retained its bipolar nature. It does sometimes screw up royally. A hand full of "Gadjiltrons" and no way to summon them... That's happened a few times now. And its low number of Level 4 and lowers can damage its ability. Most of the time, it can overrun its opponent. Other times...I won't get a thing on the field... "Archfiend" is an idea. (I hate "Gravekeeper's") Mhh, it's good then? Yeah, I hate them aswell. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 Hey Lexadin, what are you up to? @Max: My cousin built an ancient gear deck and I borrowed my friends anti meta deck and my cousin still won, barely, but he did, so i have to say that was good. He needs to update it though with the new ancient gear monsters out there. Also, is Red Dragon Archfiend an Archfiend so you can use those cards on him? I am wondering that. Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 Not much, just watched the final epp of 5D's, I must say it was very good imo. Otherwise, I'm just passing time on YCM. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 Oh, i see. Hey, has it been subbed yet? I hope so. Also, you want to my new Extra Deck Card, its on the low down until my set and idea is done, but I can give you preview by pm. Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 Yes it has been. You can find it on Youtube (just search "Yu-Gi-Oh! 5D's Episode 153 Subbed"). Nah, I'm not very found of other Extra Deck Cards (other then the Fusions of Course). Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 Also, is Red Dragon Archfiend an Archfiend so you can use those cards on him? I am wondering that. Yes. Like you can use "Archfiend" cards on "Summoned Skull". Not much, just watched the final epp of 5D's, I must say it was very good imo. Really? I didn't like the fact that 'Sonic Warrior' appeared out of nowhere at the end; and just happened to have the effect Yusei needed. Also, if you were Yusei, would you carry straight on knowing your road ended in a pit of molten metal? Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 Actually Yusei had that card in his hand/Grave for a short while. But yeah, that's just Yusei for yah. It's more the animations used for the duel that awed me, also seeing how everyone (beside Yusei) turned out to be, was nice aswell.It's a lot of small things that made me like the epp. Eh, hell no. Well perhaps if his D-Wheel still had that upgrade Aporia gave it. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 Well, I haven't watched it and I will have to go and find out. @Max: Thanks. I was trying to figure that out or not, might be beneficial now. Also, I just found out about a card that was in the crimson crisis pack, which I have never heard of. It is called Greed Quasar. I think that is an awesome card, apparently you can combine it the calculator for a hefty bonus. any idea's on that? how does it go past 12 levels? its effect says increase its level by the level of the monster it destroyed by battle, so does its level gain that monsters levels? it is confusing me. Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 @General: Well it's recomendable.Greed Quasar? Yeah, I've heard of it a couple of times. Yes it can have a higher Lvl then 12. Link to comment Share on other sites More sharing options...
Master White Posted April 3, 2011 Report Share Posted April 3, 2011 Yea, well, right now, while I'm waiting for the thing to load fully, I'm working on my Ulterior Summon. Its a tense summon, but it is all to go against exceed monsters. I really don't like them, like you don't like Synchro's. I've made one, well, had one made, to see if I could do it, but that was it. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 3, 2011 Author Report Share Posted April 3, 2011 @Max: Thanks. I was trying to figure that out or not, might be beneficial now. Also, I just found out about a card that was in the crimson crisis pack, which I have never heard of. It is called Greed Quasar. I think that is an awesome card, apparently you can combine it the calculator for a hefty bonus. any idea's on that? how does it go past 12 levels? its effect says increase its level by the level of the monster it destroyed by battle, so does its level gain that monsters levels? it is confusing me. "Greed Quasar" is awesome. I pulled it from a booster; but have loved it ever since I saw it was coming out as a manga special. The simplest way of abusing "Greed Quasar" is thus: Opponent controls "Stardust Dragon" and "Red Dragon Archfiend". Activate "Hand Destruction", sending "Greed Quasar". Activate "Monster Reborn", Special Summoning it (2100 ATK). Normal Summon "The Calculator" (2700 ATK). Activate "Burden of the Mighty". Attack and destroy "Stardust" with "Greed Quasar" (Lv.: 7 -> 15) (ATK: 2100 -> 4500). Meanwhile, "The Calculator" (Total Lvs.: 9 -> 17) (ATK: 2700 -> 5100) Set "Battle Mania" for lulz. Basically, as it consumes other monsters, its Level increases to infinity. Duels I've written have had it get up to Lv.32 for a time. Link to comment Share on other sites More sharing options...
Lexadin Posted April 3, 2011 Report Share Posted April 3, 2011 Well I don't like them aswell. Perhaps even more then Synchro's. Lucklily they aren't hopelessly OP as Goyo was. Yes, "Greed Quasar" is very amusing. Link to comment Share on other sites More sharing options...
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