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Newb Defense League III [locked because remake]


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I commented aswell.

 

Your comments on "Neo-Parshath" are justified, but a more troublesome case is with a DARK "Monarch" Deck. With the ready generation of tribute fodder and multiple summon cards, it'll turn the final summon; a "Monarch" into a broken beatstick. Both "Caius" and "Delg" blast the field when they're summoned, and with the additional effects they can pick up with the "Obscurum" monsters; they'll be 2400 ATK abominations.

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Yeah, haven't even though of the Monarchs yet. That would truely be gruesome.

 

Btw, seen the Pkmn imgs in my sig yet?

 

It gets worse. Dark Dimension Monarchs would be even more problematic. Tribute a pair of "Obscurums" to summon a pair of "Monarchs" while "Dimensional Fissure" in on the field. Next turn, activate "Escape from the Dark Dimension" for more fodder. Preferably for a "Mobius" that clears your opponent's back row while giving it the effect that clears your opponent's monsters when it battles...

 

They're nice; but since I haven't taken much interest in B&W, I don't know the context.

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IRL of with self made cards?

 

EDIT: Anywho, here's my Sea-Serpent Deck in WC10.

 

[spoiler=WE ARE NOT FISH!]

Monsters 20

Armed Sea Hunter x3

Gemini Lancer x2

Atlantean Pikeman x3

Spined Gillman x3

Mermaid Archer x3

Reese the Ice Mistress x3

Deep Sea Diva x3

 

Spells 12

Moray of Greed x2

MST x1

Salvage x2

Solidarity x3

Umiiruka x2

Water Hazard x2

 

Traps 8

Bottemless Trap Hole

Dark Bribe

Gravity Bind

Metal Reflect Slime

Mirror Force

Rivalry of Warlords x2

Solemn Judgment

 

Extra Deck 4

Brionac

Sea Dragon Lord Gishilnodon x3

 

 

 

It's basicly a Low level Beatdown Deck.

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IRL of with self made cards?

 

A mixture of both. Basically, just making cards to improve their swarming capability. Eg:

 

Augment Serpent: (WATER/Level 6/Sea Serpent/2200/2300) : If you control no monsters, you can Special Summon this card from your hand. If your opponent controls a monster when you Special Summon this card from your hand, halve this card's Level, ATK and DEF.

 

Oceanus, Envoy of Poseidon: (WATER/Level 8/Sea Serpent/Synchro/3000/2600) : 1 Tuner + 1 or more non-Tuner Sea Serpent-Type monsters

Once per turn, at the start of your Battle Phase, you can remove 1 Sea Serpent-Type monster in your Graveyard from play to send 1 Spell or Trap Card on the field. When you Normal Summon a Sea Serpent-Type monster, you can discard 1 card to Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your hand.

 

Aquarius' Fortune: (Quick-Play Spell) : Activate only during the Main Phase when a WATER Synchro Monster you control is destroyed by an opponent's card effect. Remove from play 2 of that Synchro Monster's Synchro Material Monsters (1 Tuner and 1 non-Tuner monster) to Special Summon 1 WATER Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. (You cannot Summon a monster with the same name as the destroyed monster)

 

 

EDIT: Anywho, here's my Sea-Serpent Deck in WC10.

 

[spoiler=WE ARE NOT FISH!]

Monsters 20

Armed Sea Hunter x3

Gemini Lancer x2

Atlantean Pikeman x3

Spined Gillman x3

Mermaid Archer x3

Reese the Ice Mistress x3

Deep Sea Diva x3

 

Spells 12

Moray of Greed x2

MST x1

Salvage x2

Solidarity x3

Umiiruka x2

Water Hazard x2

 

Traps 8

Bottemless Trap Hole

Dark Bribe

Gravity Bind

Metal Reflect Slime

Mirror Force

Rivalry of Warlords x2

Solemn Judgment

 

Extra Deck 4

Brionac

Sea Dragon Lord Gishilnodon x3

 

 

 

It's basicly a Low level Beatdown Deck.

 

I'll see what it can do.

 

 

 

I see what you mean...

 

What about adding, "This card can only be Special Summoned by the effect of "Obscurum" cards.

 

You should add 'This card cannot be Tributed; except for the Tribute Summon of an "Obscurum" monster'. That would stop turning the "Monarchs" into ban-worthy cards.

 

Also, you said that they can be summoned with one Tribute. How you balance them when you can put two on the field on your first turn? A face-down "Spirit Barrier" or equipped "Heart of Clear Water" makes for a barrier that only hurts your opponent.

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A mixture of both. Basically, just making cards to improve their swarming capability. Eg:

 

Augment Serpent: (WATER/Level 6/Sea Serpent/2200/2300) : If you control no monsters, you can Special Summon this card from your hand. If your opponent controls a monster when you Special Summon this card from your hand, halve this card's Level, ATK and DEF.

 

Oceanus, Envoy of Poseidon: (WATER/Level 8/Sea Serpent/Synchro/3000/2600) : 1 Tuner + 1 or more non-Tuner Sea Serpent-Type monsters

Once per turn, at the start of your Battle Phase, you can remove 1 Sea Serpent-Type monster in your Graveyard from play to send 1 Spell or Trap Card on the field. When you Normal Summon a Sea Serpent-Type monster, you can discard 1 card to Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your hand.

 

Aquarius' Fortune: (Quick-Play Spell) : Activate only during the Main Phase when a WATER Synchro Monster you control is destroyed by an opponent's card effect. Remove from play 2 of that Synchro Monster's Synchro Material Monsters (1 Tuner and 1 non-Tuner monster) to Special Summon 1 WATER Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. (You cannot Summon a monster with the same name as the destroyed monster)

 

Looks nice.

 

Also, I don't want to force them on you, but here are the Sea-Serpents (support) I made.

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