Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Incerdibly wicked img Max. Seriously WOW. It is a rare find. Thanks. Now that you've mentioned it, yeah it kinda does. Hence why I'm writing a fic involving it at the moment, using my selection of "Ascension" "LV" support. Nice Delta Accel. So I gues this is the boss card? Yes. The one that cannot be beaten, except by battle. Anyone got any tips for a focussed "Ally of Justice" Deck? Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 Hence why I'm writing a fic involving it at the moment, using my selection of "Ascension" "LV" support. "Ascension"??? Anyone got any tips for a focussed "Ally of Justice" Deck? You mean a AoJ Deck with only AoJs? Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 "Ascension"??? They're a selection of Spells and Traps designed to help "LV" monsters. For example, "Ascension Blades" is an Equip Spell that grants an improperly summoned "LV" monster its effect; and "Ascension Legacy" is a Quick-Play Spell that allows you to tribute one "LV" monster to Special Summon a pair from your Graveyard with lower Levels (eg. Tributing "Ultimate Insect LV5" to Special Summon "Ultimate Insect LV3" and "Ultimate Insect LV1" at the end of your opponent's turn). You mean a AoJ Deck with only AoJs? Yes. I've made a trio of cards at the moment (two Synchros and an Effect), but the Deck I'm currently using never seems to produce good results. Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 They're a selection of Spells and Traps designed to help "LV" monsters. For example, "Ascension Blades" is an Equip Spell that grants an improperly summoned "LV" monster its effect; and "Ascension Legacy" is a Quick-Play Spell that allows you to tribute one "LV" monster to Special Summon a pair from your Graveyard with lower Levels (eg. Tributing "Ultimate Insect LV5" to Special Summon "Ultimate Insect LV3" and "Ultimate Insect LV1" at the end of your opponent's turn). Sounds like the boost LV's need. Yes. I've made a trio of cards at the moment (two Synchros and an Effect), but the Deck I'm currently using never seems to produce good results. Mhh, perhaps some general DARK and Machine support. Duradark and DNA cards, should give some extra choice and a lot of Tuners/Tuner support for thier Synchros.But imo the AoJ aren't good enough to make a decent Deck from. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Sounds like the boost LV's need. Yep. But unfortunately, they ended up not featuring as much in the duel I just wrote as I'd hoped. Mhh, perhaps some general DARK and Machine support. Duradark and DNA cards, should give some extra choice and a lot of Tuners/Tuner support for thier Synchros.But imo the AoJ aren't good enough to make a decent Deck from. Hence why I've had to make a slew of "AoJ" support and monsters to make the Deck decent (against "LV" monsters(!)). They include: Ally of Justice Assistor DARK/Level 3/Machine/1000/800 - Once per duel, if this card is in the Graveyard and you control a face-up "Ally of Justice" Synchro Monster, you can remove from play 1 "Ally of Justice" monster in your Graveyard to Special Summon this card. Ally of Justice Phaser DARK/Level 2/Machine/600/200 - When this card in the Graveyard is removed from play by the effect of a DARK Machine-Type monster, you can draw 1 card. Ally of Justice Reinforcer DARK/Level 1/Machine/200/200 - When this card is Normal Summoned while your opponent controls a face-up LIGHT monster, you can pick up the top 3 cards of your Deck and pick 1 at random. If it is an "Ally of Justice" monster, you can Special Summon it. Send the other picked up cards to the Graveyard. Ally of Justice Dopple DARK/Level 2/Machine/Tuner/200/100 - When this card is Summoned, you can send the top card of your Deck to the Graveyard. If it was a DARK Machine-Type monster, you can Special Summon 1 "Ally Token" (Machine-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed and can only be used as a Synchro Material Monster for the Synchro Summon of an "Ally of Justice" Synchro Monster. Ally of Justice Supporter DARK/Level 1/Machine/Tuner/400/0 - If you control no monsters, you can Special Summon this card from your hand. Ally of Justice Transgresser DARK/Level 1/Machine/Tuner/100/0 - You can activate this card's effect when a DARK Machine-Type monster you control or in your hand is removed from play by your own effect. Remove this card from play in your hand or on the field to return the removed monster to your hand. Ally of Justice Vanguard DARK/Level 2/Machine/Tuner/800/400 - If you control a face-up "Ally of Justice" monster, you can Special Summon this card from your hand. You can treat this card as a non-Tuner Monster while face-up on the field. If you activate either of these effects, this card is removed from play when it is sent to the Graveyard. Ally Transer DARK/Level 3/Machine/1200/600 - You can send this face-up card and 1 face-up Spell or Trap Card you control to the Graveyard to return 1 of your removed from play DARK Machine-Type monsters to your hand. Ally of Justice Power Driver DARK/Level 3/Machine/Synchro/Tuner/1400/800 - 1 "Ally of Justice" Tuner + 1 or more non-Tuner monstersOnce, if your opponent controls a face-up LIGHT monster, you can Special Summon 1 Level 4 or lower "Ally of Justice" monster from your Graveyard. Its effect is negated. If this card is used as a Synchro Material Monster for the Synchro Summon of an "Ally of Justice" Synchro Monster, that Synchro Monster cannot be destroyed by battle. (Damage calculation is applied normally) Ally of Justice Night Guardian DARK/Level 4/Machine/Synchro/800/2200 - 1 Tuner + 1 or more non-Tuner monstersThis card cannot be destroyed by battle with LIGHT monsters. (Damage calculation is applied normally.) Also, if this card was Synchro Summoned using an "Ally of Justice" Tuner and "Ally of Justice" non-Tuner monster(s), once per turn, if your opponent controls a Level 5 or higher LIGHT monster, you can draw 1 card. You can only control 1 "Ally of Justice Night Guardian". Ally of Justice Dimension Guard DARK/Level 6/Machine/Synchro/2400/2000 - 1 Tuner + 1 or more non-Tuner monstersWhen an "Ally of Justice" monster is removed from play, you can destroy 1 face-up LIGHT monster your opponent controls whose Level is equal to or lower than the removed monster's. Ally of Justice Dawn Striker DARK/Level 7/Machine/Synchro/2600/1400 - 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, if your opponent controls 2 or more face=up LIGHT monsters, you can destroy 2 Spell or Trap Cards on the field. During battle between an attacking "Ally of Justice" monster you control and a LIGHT Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Ally of Justice Infinity Caller DARK/Level 12/Machine/Synchro/3500/3200 - 1 Tuner + 2 or more "Ally of Justice" monstersWhen this card is Synchro Summoned, you can destroy a number of LIGHT monsters on the field with a lower Level than this card up to the number of Synchro Monsters used as Synchro Material Monsters for this card's Synchro Summon. You can Tribute 1 "Ally of Justice" monster you control to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 That is unfortunate indeed. Ah, they're finally worth something now. Though the Aliens/Worms will now have a harder time beating them. XD Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 That is unfortunate indeed. Doesn't matter, mainly because the "Ultimate Insects" were a means to an end in that Deck; while the "Dark Lucius" are the primary source of attack in the next duel. Ah, they're finally worth something now. Though the Aliens/Worms will now have a harder time beating them. XD I added a few more in an edit, all Tuners. I think the "Aliens" need to be worried. Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 Doesn't matter, mainly because the "Ultimate Insects" were a means to an end in that Deck; while the "Dark Lucius" are the primary source of attack in the next duel. Ah, so it has the underapriciated "Dark Luciuc's", seems like a nice Deck to me. I added a few more in an edit, all Tuners. I think the "Aliens" need to be worried. Meh, with the support I made for them. They can stand thier ground for a while. Btw, I finished my wiki page about the Ancient Lords/Lords of Con. If you want to check it, it's here. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Ah, so it has the underapriciated "Dark Luciuc's", seems like a nice Deck to me. Here's hoping. Meh, with the support I made for them. They can stand thier ground for a while. Btw, I finished my wiki page about the Ancient Lords/Lords of Con. If you want to check it, it's here. So basically, we've both super-charged a pair of archetypes; putting us back where we started, albeit 20 Synchro Summons earlier. Did you see Episode 147? Did everyone just forget that "Temporal Machine Diety Metalion" returns to the Deck during the Standby Phase?! Z-One said that when he summoned it! And Aporia had most of "Grannel" and "Wisel" in his hand; just summon something! Anything's better than an open field! Moron! Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 So basically, we've both super-charged a pair of archetypes; putting us back where we started, albeit 20 Synchro Summons earlier. Yep, basicly. Did you see Episode 147? Did everyone just forget that "Temporal Machine Diety Metalion" returns to the Deck during the Standby Phase?! Z-One said that when he summoned it! And Aporia had most of "Grannel" and "Wisel" in his hand; just summon something! Anything's better than an open field! Moron! I know, I was like: "Dude Summon something! Anything would do!" Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Yep, basicly. Excellent(!) I know, I was like: "Dude Summon something! Anything would do!" I know the other parts would detonate on summoning, but "Machine Emperor Wisel Infinity" would have stayed on the field, and would have stopped the next "Temporal Machine Deity". Also, why did they get so upset when Aporia was defeated? I mean, three episodes ago, he was trying to kill them! If anything, I would be indifferent to him by now. Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 Yeah, but he had to lose so that he can give Yusei's D-Wheel wings () Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Yes...don't ask. Also, why hasn't Yusei worked out by now that returning and removal effects are the best ways to defeat the "Temporal Machine Gods"? Link to comment Share on other sites More sharing options...
Lexadin Posted February 12, 2011 Report Share Posted February 12, 2011 Because those excist in 5D's. ZONE is only using it cause he's 5D's version of Dialga. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 12, 2011 Author Report Share Posted February 12, 2011 Of course. Currently writing "Ultimate Insects" vs. "Allies of Justice". Prepare for "Swords of Revealing Light" bouncing. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 12, 2011 Report Share Posted February 12, 2011 i has new cards :D not sure on OCG though If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. Once per turn, you can send 1 "Dark World" monster except "Exidya, Tri-Beast of Dark World" from your Deck to the Graveyard. This effect is treated as a discard. While this card is in Face-up Attack Position your opponent cannot select "Dark World monsters" with 1900 ATK or less as an attack target. This card is also treated as Thuner-Type monster while face-up on the field or in the Graveyard. This card cannot be destroyed by the effects of your opponent's Spell or Trap cards. When this card battles remove the monster that battled this monster at the end of the Damage Step. Once per turn, Special Summon 1 Insect-Type monster from your Graveyard than send 1 monster card in your hand to the Graveyard. While this card is in face-up Attack Position no other Insect-Type monster can be selected as an attack target except "Master of the Swarm." This card is also treated as a Dragon-Type monster while on the field or in the Graveyard. Once per turn, you can send 1 Dragon-Type or 1 Fiend-Type monster from your send of the field except this card to Special Summon 1 Dragon-Type or Fiend-Type monster whose level is equal to or less than the monster sent to the grave by this effect. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 13, 2011 Author Report Share Posted February 13, 2011 @ Delano: First one is broken. Second is simply overpowered. Third is an easy Special Summon and overpowered. Same with the fourth. @ Lex: I've worked out why the "Allies of Justice" are so weak in their current form. It's because unlike a lot of the other "Hidden Arsenal" archetypes, the "Allies" are completely unfocussed. Their strongest monsters are their Synchros, but they have few Tuners and also Tribute-needing monsters with otherwise low ATK ("Rudra" and "Omni-Weapon"). And just to confuse matters, "Cosmic Gateway" (Lv. 8) can Special Summon itself, but has no further effect and only 2400 ATK. Indeed, "Cosmic Gateway" is the only "Ally" that can Special Summon itself from the hand, but there are no "A.o.J." support cards that allow you to increase the number you can Normal Summon. So they've got the beginnings of numerous effect-types, but nothing huge. And while "Field Marshal" and "Decisive Arms" are powerful, they are a hassle to get out. And since I've found that I've made a huge number of Tuner "A.o.J" monsters, it was only natural I ended up making a numerous-Tuner Synchro: Ally of Justice Light Silencer DARK/Level 8/Machine/Synchro/2800/2400 - 2 or more Tuners + 1 or more non-Tuner monstersThis card gains the following effects, depending on the number of Tuner Monsters used to Synchro Summon this card: * 2: This card cannot be targeted by the effects of LIGHT Effect Monster Cards. * 3: Once per turn, you can negate the activation of a LIGHT monster's effect, and destroy that card. * 4: Neither player can activate the effects of (printed) LIGHT monsters. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 13, 2011 Report Share Posted February 13, 2011 1st one i know but i was trying to add some speed to Dark World as Dark World needs some speed. Though i guess i can take off the last effect (the attack target stuff)2nd i was just made that one of the heck of itMaster of Swarm is basically a lv7 version of Zombie master with a protect other insects but only while in attack mode. (and the cost is after the Summon so it cant Summon what you are using as the cost)4th one is a slightly bigger Athena without the burn though i should add than he cant SS another copy of himself Link to comment Share on other sites More sharing options...
Max Darkness Posted February 13, 2011 Author Report Share Posted February 13, 2011 1st one i know but i was trying to add some speed to Dark World as Dark World needs some speed. Though i guess i can take off the last effect (the attack target stuff) Still overpowered to be able to discard from your Deck at will. Just change it to discarding from your hand. Master of Swarm is basically a lv7 version of Zombie master with a protect other insects but only while in attack mode. (and the cost is after the Summon so it cant Summon what you are using as the cost) "Foolish Burial" + "Monster Reborn" = Easy Special Summon. + "Cross-Sword Beetle" = 4300 points of piercing on your first turn. Or an easy way to level up "Ultimate Insect LV3". The list goes on. 4th one is a slightly bigger Athena without the burn though i should add than he cant SS another copy of himself Problem is, there are a much larger number of useable Fiends and Dragons than Fairies. And they swarm much better. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 13, 2011 Report Share Posted February 13, 2011 But dark world already have enough cards that can discard from hand but not much searching power of the big guys Siliva and Goldd which is Exidra's piont. PLus it only targets Dark world not like it can dump dandylion or something But difference from Athena you have can just get a Lv 8 monster with a lv4 monster you have to use a lv8 or higher to get a lv8 :/And Fairies have good targets now *cough*Master Hyperion(not to long before he hits TCG) *cough* Than throw in the fact REDMD already exists for Dragons but my card has more Restrictions behind it than REDMD Im just gonna add in a level 4 or lower restriction to master of swarm than he IS THE EXACT SAME AS ZOMBIE MASTER but for insects <_< And i can make an argument of Mezuki + PSZ + Zombie master = 2 lv 6 Synchros Link to comment Share on other sites More sharing options...
Max Darkness Posted February 13, 2011 Author Report Share Posted February 13, 2011 And i can make an argument of Mezuki + PSZ + Zombie master = 2 lv 6 Synchros Hence why two of those are Limited. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 16, 2011 Author Report Share Posted February 16, 2011 My luck is so unreliable. From 24 "Storm of Ragnaroks", I pulled one "Forbidden Lance", one "Temple of the Six" and one "Six Strike - Thunder Blast". That's it. And then from a selection of "Stardust Overdrive", "Raging Battle" and "Starstrike Blast" boosters (about 16 in total), I've pulled "Archfiend Empress" (Super Rare), "Archlord Kristya" (Secret Rare), "Blackwing Armed Wing" (Super Rare), "Delg the Dark Monarch" (Super Rare), "Karakuri Ninja "Sazank" (Super Rare), "Magic Planter" (Super Rare), "Reptilianne Hydra" (Super Rare), "Tyrant's Temper" (Super Rare) and "Shooting Star Dragon" (Ultimate Rare). Link to comment Share on other sites More sharing options...
Lord Ursus Posted February 17, 2011 Report Share Posted February 17, 2011 Hey guys. Sorry about my inactiveness. I will be even more inactive, sadly, as I am going to Barcelona on a school trip from tomorrow to next friday. :( Good luck in life, all of you, until I return. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 19, 2011 Author Report Share Posted February 19, 2011 An example of the potential of the new "Allies of Justice"... [spoiler=True Destiny]“I’ll start this duel. When there are no cards on the field, I can Special Summon ‘Temporal Machine Angel’ from my hand. And when being tributed for a ‘Temporal Machine God’, it counts as two monsters. I summon ‘Temporal Machine God Metaeon’. Then, I set one card face down. Turn end.” “Okay. My turn. Draw! Now, because I control no monsters, I can Special Summon ‘Ally of Justice Supporter’ from my hand. Next, I Normal Summon ‘Ally of Justice Commander’ and use its effect. During the turn it is summoned, I can Normal Summon a second ‘Ally of Justice’ from my hand. I choose ‘Ally of Justice Provider’. I then tune my ‘Commander’ and ‘Provider’ together!” When the envoys descend, the poisonous light will be banished! Synchro Summon! Illuminate, Ally of Justice Dawn Striker! “Following that, I tune ‘Supporter’ and ‘Dawn Striker’ together!” When the envoys descend, shadows will unite as one! Synchro Summon! Illuminate, Ally of Justice Dark Trinity! “Now, I can activate two different effects. When I Synchro Summon an ‘Ally of Justice’, I can Special Summon this card from my hand. Appear, ‘Ally of Justice Advantage’. Also, because I sent ‘Ally of Justice Provider’ to the Graveyard for a Synchro Summon, I can add one Continuous Spell or Trap Card to my hand. I choose ‘DNA Transplant’. After that, I can Special Summon this monster from my hand because I control an ‘Ally of Justice’ Synchro Monster. Come out, ‘Ally of Justice Vanguard’! I tune ‘Vanguard’ and ‘Advantage’ together!” When the envoys descend, the light will be driven to defeat! Synchro Summon! Illuminate, Ally of Justice Power Driver! “’Ally of Justice Provider’ has a second effect, which I activate now! By removing ‘Allies of Justice’ in my Graveyard whose levels equal three, I can activate the card it added to my hand for this turn. I remove ‘Ally of Justice Vanguard’ and ‘Ally of Justice Advantage’ to activate ‘DNA Transplant’ from my hand. While this card is face-up on the field, all monsters become the same Attribute; the Attribute I choose. I choose LIGHT.” “Now, because your ‘Temporal Machine God’ is a LIGHT monster, it’s enough to trigger ‘Ally of Justice Power Driver’s’ effect. Once during a duel, if my opponent controls a LIGHT monster, I can Special Summon one Level 4 or lower ‘Ally of Justice’ from my Graveyard with its effect negated. I summon ‘Ally of Justice Provider’ before tuning it and ‘Power Driver’ together!” When the envoys descend, the light will be powerless! Synchro Summon! Illuminate, Ally of Justice Binding Twilight! “I now use ‘Binding Twilight’s’ effect; by discarding one card from my hand, I can select up to two ‘Allies of Justice’ I control. During this turn, if they attack, you cannot activate card effects until the end of the damage step. However, ‘Binding Twilight’ then loses ATK equal to the combined Levels of monsters I control multiplied by 100.” (BT ATK: 2200 -> 800) “That doesn’t matter though, because I’m allowed to activate the effect of the card I discarded for ‘Binding Twilight’s’ effect. ‘Hope for Justice’ can only be activated, from the Graveyard, while I control an ‘Ally of Justice’ and my opponent controls a LIGHT monster. By removing it from my Graveyard, I can select one ‘Ally of Justice’ and one LIGHT monster with a higher Level on the field, and have it gain ATK equal to the difference in Levels. ‘Binding Twilight’ is Level 6 while your ‘Temporal Machine God Metaeon’ is Level 10. Therefore, ‘Binding Twilight’ gains 400 ATK.” (BT ATK: 800 -> 1200) “It doesn’t matter what effects you use; or how powerful you make your Synchro Monsters. ‘Temporal Machine God Metaeon’ cannot be destroyed and any attack would be useless. Relinquish your tender hold on possibilities and accept the destiny assigned to you.”“You shouldn’t act so confidently.”“What?”“I haven’t used every effect available to me. ‘Ally of Justice Dark Trinity’ is the key to my victory. Now witness the power of my evolution!” “’Ally of Justice Dark Trinity’s’ ATK rises by 100 for every ‘Ally of Justice’ in my Graveyard. As such, it is currently on 3000. I then activate its main effect; once per turn, I can send 1 ‘Ally of Justice’ from my Deck to the Graveyard to grant its effect to ‘Dark Trinity’. I choose to send ‘Ally of Justice Mystery’, whose effect I’m able to activate.” “Once per turn, I can remove from play one LIGHT monster my opponent controls whose total ATK and DEF are lower than my monster’s original ATK. ‘Ally of Justice Dark Trinity’s’ original ATK is 2600, while ‘Metaeon’s’ combined ATK and DEF are zero. ‘Temporal Machine God Metaeon’ might be immune to destruction, but like all creatures of this realm, it has no defence against the dimensional void. Banish it to the darkness!” “And now, your field is wide open. You might have a card face down, and traps in your hand, but because of ‘Binding Twilight’, all of them are useless. ‘Ally of Justice Binding Twilight’ and ‘Ally of Justice Dark Trinity’ both attack directly! This is the power to change destiny!" (Zone LP: 4000 -> 0) Link to comment Share on other sites More sharing options...
Lexadin Posted February 21, 2011 Report Share Posted February 21, 2011 My luck is so unreliable. From 24 "Storm of Ragnaroks", I pulled one "Forbidden Lance", one "Temple of the Six" and one "Six Strike - Thunder Blast". That's it. And then from a selection of "Stardust Overdrive", "Raging Battle" and "Starstrike Blast" boosters (about 16 in total), I've pulled "Archfiend Empress" (Super Rare), "Archlord Kristya" (Secret Rare), "Blackwing Armed Wing" (Super Rare), "Delg the Dark Monarch" (Super Rare), "Karakuri Ninja "Sazank" (Super Rare), "Magic Planter" (Super Rare), "Reptilianne Hydra" (Super Rare), "Tyrant's Temper" (Super Rare) and "Shooting Star Dragon" (Ultimate Rare). Well at least you got some decent monsters from the other packs. An example of the potential of the new "Allies of Justice"... [spoiler=True Destiny]“I’ll start this duel. When there are no cards on the field, I can Special Summon ‘Temporal Machine Angel’ from my hand. And when being tributed for a ‘Temporal Machine God’, it counts as two monsters. I summon ‘Temporal Machine God Metaeon’. Then, I set one card face down. Turn end.” “Okay. My turn. Draw! Now, because I control no monsters, I can Special Summon ‘Ally of Justice Supporter’ from my hand. Next, I Normal Summon ‘Ally of Justice Commander’ and use its effect. During the turn it is summoned, I can Normal Summon a second ‘Ally of Justice’ from my hand. I choose ‘Ally of Justice Provider’. I then tune my ‘Commander’ and ‘Provider’ together!” When the envoys descend, the poisonous light will be banished! Synchro Summon! Illuminate, Ally of Justice Dawn Striker! “Following that, I tune ‘Supporter’ and ‘Dawn Striker’ together!” When the envoys descend, shadows will unite as one! Synchro Summon! Illuminate, Ally of Justice Dark Trinity! “Now, I can activate two different effects. When I Synchro Summon an ‘Ally of Justice’, I can Special Summon this card from my hand. Appear, ‘Ally of Justice Advantage’. Also, because I sent ‘Ally of Justice Provider’ to the Graveyard for a Synchro Summon, I can add one Continuous Spell or Trap Card to my hand. I choose ‘DNA Transplant’. After that, I can Special Summon this monster from my hand because I control an ‘Ally of Justice’ Synchro Monster. Come out, ‘Ally of Justice Vanguard’! I tune ‘Vanguard’ and ‘Advantage’ together!” When the envoys descend, the light will be driven to defeat! Synchro Summon! Illuminate, Ally of Justice Power Driver! “’Ally of Justice Provider’ has a second effect, which I activate now! By removing ‘Allies of Justice’ in my Graveyard whose levels equal three, I can activate the card it added to my hand for this turn. I remove ‘Ally of Justice Vanguard’ and ‘Ally of Justice Advantage’ to activate ‘DNA Transplant’ from my hand. While this card is face-up on the field, all monsters become the same Attribute; the Attribute I choose. I choose LIGHT.” “Now, because your ‘Temporal Machine God’ is a LIGHT monster, it’s enough to trigger ‘Ally of Justice Power Driver’s’ effect. Once during a duel, if my opponent controls a LIGHT monster, I can Special Summon one Level 4 or lower ‘Ally of Justice’ from my Graveyard with its effect negated. I summon ‘Ally of Justice Provider’ before tuning it and ‘Power Driver’ together!” When the envoys descend, the light will be powerless! Synchro Summon! Illuminate, Ally of Justice Binding Twilight! “I now use ‘Binding Twilight’s’ effect; by discarding one card from my hand, I can select up to two ‘Allies of Justice’ I control. During this turn, if they attack, you cannot activate card effects until the end of the damage step. However, ‘Binding Twilight’ then loses ATK equal to the combined Levels of monsters I control multiplied by 100.” (BT ATK: 2200 -> 800) “That doesn’t matter though, because I’m allowed to activate the effect of the card I discarded for ‘Binding Twilight’s’ effect. ‘Hope for Justice’ can only be activated, from the Graveyard, while I control an ‘Ally of Justice’ and my opponent controls a LIGHT monster. By removing it from my Graveyard, I can select one ‘Ally of Justice’ and one LIGHT monster with a higher Level on the field, and have it gain ATK equal to the difference in Levels. ‘Binding Twilight’ is Level 6 while your ‘Temporal Machine God Metaeon’ is Level 10. Therefore, ‘Binding Twilight’ gains 400 ATK.” (BT ATK: 800 -> 1200) “It doesn’t matter what effects you use; or how powerful you make your Synchro Monsters. ‘Temporal Machine God Metaeon’ cannot be destroyed and any attack would be useless. Relinquish your tender hold on possibilities and accept the destiny assigned to you.”“You shouldn’t act so confidently.”“What?”“I haven’t used every effect available to me. ‘Ally of Justice Dark Trinity’ is the key to my victory. Now witness the power of my evolution!” “’Ally of Justice Dark Trinity’s’ ATK rises by 100 for every ‘Ally of Justice’ in my Graveyard. As such, it is currently on 3000. I then activate its main effect; once per turn, I can send 1 ‘Ally of Justice’ from my Deck to the Graveyard to grant its effect to ‘Dark Trinity’. I choose to send ‘Ally of Justice Mystery’, whose effect I’m able to activate.” “Once per turn, I can remove from play one LIGHT monster my opponent controls whose total ATK and DEF are lower than my monster’s original ATK. ‘Ally of Justice Dark Trinity’s’ original ATK is 2600, while ‘Metaeon’s’ combined ATK and DEF are zero. ‘Temporal Machine God Metaeon’ might be immune to destruction, but like all creatures of this realm, it has no defence against the dimensional void. Banish it to the darkness!” “And now, your field is wide open. You might have a card face down, and traps in your hand, but because of ‘Binding Twilight’, all of them are useless. ‘Ally of Justice Binding Twilight’ and ‘Ally of Justice Dark Trinity’ both attack directly! This is the power to change destiny!" (Zone LP: 4000 -> 0) Awesome a OTK against ZONE (at least I presume it's him). OT: Sorry for being so inactive, as my internet doesn't work I can only go to YCM by other peoples interent. So don't expect to frequently see me around till my internet's fixed. Link to comment Share on other sites More sharing options...
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