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Newb Defense League III [locked because remake]


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Nice any good ones?

 

Btw is this any good?

20638.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or while being removed from play by Tributing 1 "Metal Armored Bug" you control. When your opponent activates a Spell Card, you can remove this card from play to negate its activation and remove it from play. If you negate an effect this way, you can return this card to the field during the End Phase.

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Interesting thing: When against two "Ultimate Insect LV7s" and "Burden of the Mighty", "Aztekipede, the Worm Warrior" becomes a 100/0...

 

As for cards I got, among others there was: "Battle Waltz" (Rare), "Bri Synchron" (Ultra Rare), "Dragon Knight Draco-Equiste" (Super Rare), "Jurrac Velphito" (Secret Rare), "Majestic Star Dragon" (Rare), "Phantom Beast Rock-Lizard" (Super Rare), "Power Tool Dragon" (Ultimate Rare) and "Six Strike - Thunder Blast" (Secret Rare).

 

 

An addition to my "Twisted" archetype?

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Removed from Play Zone by Tributing 1 "Metal Armored Bug" you control. When your opponent activates a Spell Card, you can remove this card from play to negate its activation and remove that card from play. If you do, you can return this removed from play to the field during the End Phase of the turn this effect was activated.

 

It's a good effect, but there's the problem with using "Metal Armored Bug" in the first case.

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Interesting thing: When against two "Ultimate Insect LV7s" and "Burden of the Mighty", "Aztekipede, the Worm Warrior" becomes a 100/0...

 

Huh, intersting.

 

As for cards I got, among others there was: "Battle Waltz" (Rare), "Bri Synchron" (Ultra Rare), "Dragon Knight Draco-Equiste" (Super Rare), "Jurrac Velphito" (Secret Rare), "Majestic Star Dragon" (Rare), "Phantom Beast Rock-Lizard" (Super Rare), "Power Tool Dragon" (Ultimate Rare) and "Six Strike - Thunder Blast" (Secret Rare).

 

Nice, they seem like great additions.

 

An addition to my "Twisted" archetype?

 

You have a "Twisted" archtype?

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Removed from Play Zone by Tributing 1 "Metal Armored Bug" you control. When your opponent activates a Spell Card, you can remove this card from play to negate its activation and remove that card from play. If you do, you can return this removed from play to the field during the End Phase of the turn this effect was activated.

 

It's a good effect, but there's the problem with using "Metal Armored Bug" in the first case.

 

Thanks for the fix. Eh, why is that a problem?

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Huh, intersting.

 

Once I have enough cards on the field, I'm pretty sure only a "Limiter Removal" combo could actually stop me.

 

 

Nice, they seem like great additions.

 

I really like the look of "Power Tool" in Ultimate Rare print.

 

 

You have a "Twisted" archtype?

 

Yeah. You might not remember them, but they rely on RFP-RFP-Return Contact Fusion. See here: http://forum.yugiohcardmaker.net/topic/235048-twisted-dimensions/

 

 

Thanks for the fix. Eh, why is that a problem?

 

It's a 2800/1500 Level 8 Normal. Vanilla Decks have better Level 8 trumps to use, so it would be a rarely used card.

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Once I have enough cards on the field, I'm pretty sure only a "Limiter Removal" combo could actually stop me.

 

Or a field Nuker.

 

I really like the look of "Power Tool" in Ultimate Rare print.

 

Huh, nice then.

 

Yeah. You might not remember them, but they rely on RFP-RFP-Return Contact Fusion. See here: http://forum.yugiohcardmaker.net/topic/235048-twisted-dimensions/

 

Oh yeah! Almost forgot about them. But no, I didn't plan on making it support for them. The name just popped into my head.

 

It's a 2800/1500 Level 8 Normal. Vanilla Decks have better Level 8 trumps to use, so it would be a rarely used card.

 

Yes, that's why I made support/a boss form of it.

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Or a field Nuker.

 

Yes. But here's hoping I have something face-down to deal with it.

 

 

Oh yeah! Almost forgot about them. But no, I didn't plan on making it support for them. The name just popped into my head.

 

It doesn't matter. And it's like "Wattkid". It's part of the "Watt" archetype, but has nothing else to do with it.

 

 

Yes, that's why I made support/a boss form of it.

 

I suppose it might make more people inclined to use it. But are there any RFP Insects?

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Yes. But here's hoping I have something face-down to deal with it.

 

Lets hope so.

 

It doesn't matter. And it's like "Wattkid". It's part of the "Watt" archetype, but has nothing else to do with it.

 

Or like "Worm Drake" and the Reptile-Typed "Worms".

 

I suppose it might make more people inclined to use it. But are there any RFP Insects?

 

Eh, not as far as I know of. Well there is "Insect Neglect". And there might be more.

 

Perhaps some thoughts on this?

20638.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Insect-Type monsters you control. This card cannot be destroyed by card effects. Each time your opponent Summons a monster, roll a 6-sided die. If the result is not equal to the Level of the Summoned monster, destroy it. If the result is equal to its Level, it cannot be destroyed by card effects.

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Perhaps some thoughts on this?

20638.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Insect-Type monsters you control. This card cannot be destroyed by card effects. Each time your opponent Summons a monster, roll a 6-sided die. If the result is not equal to the Level of the Summoned monster, destroy it. If the result is equal to its Level, it cannot be destroyed by card effects.

 

Certainly powerful; and I like how it doesn't negate the summon of the monster, but you will want to change it to Level 6 or lower monsters, otherwise every Level 7 and above will always be destroyed by this, which is overpowered.

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Here it is:

 

[spoiler=[b]3. Malevolent Rose[/b]]

Creation of twisted knowledge, lead your armies into battle. Extinguish life as the machines’ reaper! Death Accel! Immortal Slaughter, Occult Scientia Diabolus!

 

The demonic machine rose, cloaked in waves of dark energy. Its red eyes pierced through the shadows, creating a bizarre mix of crimson and gold light that reflected off the metal panels surrounding the duelling field.

 

“How…?”

“’Allocuaymac’s’ sheer power can be used for more than simply controlling the thoughts of others. We saw your Accel Synchro Summon, and knew we needed to counter it. The Immortals saw it fit, and gifted us Chaos Mind. While Clear Mind uses your life energy to control Momentum, Chaos Mind does the opposite, forcing Momentum through you to give otherwise unattainable abilities. Death Synchro Summon and its forms is one of the many bounties of Chaos Mind. Apparently, only the raw power of the Crimson Dragon is enough to overpower it. So, you have no hope at the moment.”

“’Shooting Star Dragon’ still has greater ATK and two attacks this turn.”

“Actually it does not. When ‘Occult Scientia Mortis’ is used for a Synchro Summon during my opponent’s turn, one monster my opponent controls loses 800 ATK for the turn. (SSD ATK: 3300 -> 2500) ‘Diabolus’ is currently the strongest monster on the field.”

“In that case, I activate ‘Future Battle’. Now, one random card from your Deck is revealed, and if it is a monster, it is Special Summoned in Attack Position. Furthermore, if ‘Shooting Star Dragon’ destroys that monster, I can use the effect again. Go!”

 

A single card was drawn from Sly’s deck, revealing it to be ‘Malevolent Prodigy’. The monster appeared on the field, before being obliterated by one of ‘Shooting Star Dragon’s’ attacks. (Sly LP: 1700 -> 1000)

 

“I activate ‘Malevolent Prodigy’s’ effect; when it’s destroyed I can add one ‘Occult’ monster from my Deck to my hand equal to the damage I took. I choose ‘Occult Scientia Lacesso’.”

“It’s unlikely that you have that many monsters with high ATK Sly, so depending on what card is shown next, this could be the end. Go!”

 

Again, a card was drawn, this time a Spell Card, to Yusei’s obvious annoyance.

 

“Actually, it’s worse than you think. When this particular card, ‘Accursed Machinations’ in my Deck is revealed by a card effect, I can add it to my hand; so thank you.”

“Turn end.”

 

 

Turn 5

 

“I activate ‘Magnet Circle LV2’, which Special Summons a Level 2 or lower Machine-Type monster from my hand. I summon ‘Occult Scientia Lacesso’. Then, I Normal Summon ‘Occult Scientia Pravus’ and tune the pair.

 

Sent forth, blood will forever coat your armour. Let your war cry echo across all fields of combat! Death Synchro! Sadistic Victory, Occult Scientia Vanguard Atroci!

 

Then, I activate ‘Accursed Machinations’, which removes all ‘Occult’ Synchro monsters in my Graveyard from play. Then, I draw a number of cards equal to the cards removed. Since I removed three, I draw three cards. But as a cost, I now have to remove a card from the top of my Deck each time I activate a card drawn by this effect. Not that it matters. I activate ‘Battle Armour’, which puts one Armour Counter on one monster I control. I put it on ‘Occult Scientia Diabolus’ before switching it to Defense Position. I set one card face down to end my turn.”

 

“My turn. I draw.”

“I activate ‘Escape from the Dark Dimension’, Special Summoning my removed from play ‘Occult Scientia Mortis’, in Defense Position.”

 

Yusei looked over Sly’s field. Three defending monsters, and now no Synchro monsters in his Graveyard. And with only one face-down card, he couldn’t Death Synchro Summon this turn. True, ‘Occult Scientia Vanguard Atroci’ was a Synchro Tuner, but without a Death Synchro monster to summon, it was just another barrier. As such, Sly’s activation of his ‘Synchronised Supremacy’ card puzzled Yusei. He clearly wanted to protect his next Synchro monster, and was perhaps hoping ‘Shooting Star Dragon’ would not be able to get through his trio of monsters. But Yusei knew better. He needed five attacks to defeat Sly and he knew that the Crimson Dragon would want him to emerge victorious.

 

“I’m sorry Sly. I activate ‘Shooting Star Dragon’s’ effect; I can reveal the top five cards of my Deck and ‘Shooting Star Dragon’ can attack once for every Tuner monster revealed. The first card…’Drill Synchron’. The second card…’Nitro Synchron’. The third card…’Mono Synchron’. The fourth card…’Hyper Synchron’. And the fifth card…’Changer Synchron’! Go, Stardust Mirage!”

 

Yusei’s monster split into five separate forms, their combined light bleaching the dark night.

 

“Battle! ‘Shooting Star Dragon’ attacks ‘Occult Scientia Mortis’!”

 

Sly’s dark mark glowed ferociously, in synch with his three monsters; as the dragon soared towards him. Laughing manically, he cried out.

 

“I knew you would take the bait! Not just you, but the Crimson Dragon! I activate ‘Occult Scientia Vanguard Atroci’s effect! During my opponent’s turn, I can use it to Synchro Summon, providing I use it as the Tuner monster.”

“What?! But you emptied your Graveyard with your own Spell Card! You don’t have any monsters to Synchro Summon!”

“I disagree! I tune my ‘Occult Scientia Vanguard Atroci’ and ‘Occult Scientia Mortis’ together!”

 

Black flower of vindictive destruction, appear now in flames. Erase all life in anger! Synchro Summon! Malevolent devastation, Black Rose Dragon!

 

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Eh, nevermind. Stupid question.

 

Ah, that reminds me. I see that you've added WC '09 character (I forgot its name) as a Dark Signer (in the previous chapter). It seems very fitting to me.

 

Okay.

 

Kieran. I thought so to. Mainly because I would think he would naturally be drawn to the Dark Signers when he realised he wasn't a true Signer.

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Yeah, my thoughts exactly. I can't wait to see him duel. Any plans on who his opponent will be?

 

At the moment Jack. Mainly through Hiro's machinations. He (Hiro) believes it is best to pair Signers and Dark Signers where the Dark Signer has a genuine reason for wanting the death of the Signer. In Kieran's case, he is hateful of Jack's belief his power is his own, when Kieran believes it is the Crimson Dragon at work. As such, Hiro allowed him to choose Jack as his opponent.

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Huh, honestly I didn't expect it to be Jack. Though he doesn't have that much reasons to fight the others (well maybe Aki), so I gues it is logical.

Will his Deck still be the FIRE/WATER Deck? And what EBI does he actually have.

 

He's already beaten Aki at least twice; and Hiro won't let anyone but him duel her anyway. The main reason is because when Kieran (the winner of the Tag Tournament) was to face off against Jack for a non-tournament duel, he passed out and went through the Crimson Dragon ritual, meaning he missed the duel. Later, on television, he was insulted by Jack, claiming that he (Kieran) was weak.

 

Hence the revenge motive. Starting off as a simple wish to duel Jack like he should have done (thus changing back to his "Gladiator Beast" Deck), it became twisted and when Hiro stepped in, he turned to the "Earthbounds" and corrupted his Deck into the "Dark Gladiators". They are like the "Gladiator Beasts", but use the Graveyard instead of the Deck, including the Fusions. So they use heavy milling techniques to fill the Graveyard and then cycle through it.

 

He has "Ccaryuhua", the Lizard, but has yet to use it.

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