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Newb Defense League III [locked because remake]


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5D's Update: The current opponents of Yusei, Crow and Jack have a trump card that can only be Summoned by tributing a Level 1 monster that's remained on the field for 20 turns (ie 10 of your own). Apparently, before they did, no-one else had managed to summon it. Um..."Charcoal Inapachi" + "United We Stand"/Any stall strategy?

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[spoiler=My Stun D.D Deck]

Monsters 20

Thunder King Rai-Oh x3

Neo-Spacian Grand Mole

Doomcaliber Knight x3

Caius the Shadow Monarch x2

Gorz the Emissary of Darkness

Light and Darkness Dragon x2

D.D. Scout Plane x2

Card Trooper

D.D. Survivor x2

D.D. Assailant

D.D. Warrior Lady x2

 

Spells 14

Giant Trunade

Smashing Ground x2

Soul Exchange

My Body As A Shield

Brain Control

Dimensional Fissure x2

D.D.R. - Different Dimension Reincarnation

Mystical Spase Typhoon

Heavy Storm

Reinforcements of the Army

 

Traps 6

Dimensional Prison x2

Torrential Tribute

Mirror Force

Bottomless Trap Hole x2

 

Total 40

 

 

Well, I have been working on a Stun D.D. Deck. With the help of some people in "Your Deck" I got it to this point.

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Why isn't "Macro Cosmos" in there? "Dimensional Fissure" is too slow to use in an RFP Deck. You'll also want negation Traps to counter your opponent's own, since you'll be relying a lot on your Spells and Traps. If your opponent can simply stop and destroy them, you'll be stuffed.

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yea striker bud, I have to agree, macro cosmos is a much worse threat than dimensionfissure simply because everything its subject to its wrath. There is also a coninous card that rfps cards that would be sent back to yur opponents hand...

 

Can anyone say bounce RFP?

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If we are talking about Decks, why not comment on the Deck I got on WC 2010.

 

[spoiler=The List]

Monsters: 23

1 x Cyber Dragon

1 x Gene-Warped Warwolf

2 x Luster Dragon (Is in here becouse Jack is my Tag Partner)

1 x Slate Warrior

2 x Mist Valley Soldier

1x Breaker the Magical Warrior

1 x Drillroid

1 x Twin-Sword Marauder

2 x X-Saber Airbellum

2 x Krebons

3 x Nimble Momonga

1 x Nightmare Penguin

2 x Reese the Ice Mistress

1x Morphing Jar

1 x Rescue Cat

1 x Spirit Reaper

1 x Marshmellon

 

Spells: 11

1x Brain Control

2 x Burden of the Mighty

1 x Heavy Storm

2 x Lightning Vortex

1 x MST

1 x Pot of Acarice

1 x Shield Crush

1 x Shrink

1 x Twister

Traps: 7

1 x Bottemless Trap Hole

2 x Compulsory Evecuation Device

1 x Dark Bribe

1 x Dimensional Prison

1 x Mirror Force

1 x Solemn Judgment

 

No Side Deck, becouse I don't need it in there.

 

Extra Deck: 14

1x RDA

1 x Goyo

1 x Thought Ruler Archfiend

1 x Trusula

1 x Gaia Knight

1 x Mist Wurm

1 x SD

1 x BRD

1 x Magical Android

1x Psychic Lifetrancer

1 x Brionac

1 x Catastor

1x Naturia Beast

1 x Flamvell Uruquizas

 

 

 

Before you say it suck, I must say I won a almost every duel with it. And only found some problems with a Monarch deck.

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Tnx Max. Yeah, Dark Gaia Decks are very powerfull indeed. But can I ask you what you use for draw power in it?

 

A pair of "Magical Mallets" and a "Hand Destruction" if needed to dump a pair of monsters into the Grave; with "Gold Sarcophagus" used to search out materials. I used to use "Card Destruction", but replaced it with a "Magical Mallet" after I found that more times than not it gave me a great hand but damaged my Deck, putting me at a disadvantage.

 

 

In other news, I am attempting to come up with completely original effects for a pair of Tao Dragons and their Fusion I'm working on. Will have to do some Wiki-ttacking...

 

 

DIVINE Synchro Update:

 

THEY'RE BEING RELEASED NEXT YEAR!!! AAAAHHHH!!!

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[spoiler=Stun D.D vs Blackwings]this is log window

Striker|>joined the duel.

Striker|>loaded their deck Stun.

Striker|>ready to duel.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

Striker|>shuffled their deck.

RuaIce|>joined the duel.

RuaIce|>loaded their deck DickWings.

RuaIce|>ready to duel.

RuaIce|>shuffled their deck.

RuaIce|>Good luck, I suppose.

RuaIce|>rolled 3.

Striker|>rolled 1.

Striker|>You go

RuaIce|>You thar?

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

Striker|>drawn a card

RuaIce|>Kk.

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>drawn a card

RuaIce|>drawn a card

RuaIce|>drawn a card

RuaIce|>drawn a card

RuaIce|>drawn a card

RuaIce|>...I couldve sworn I only had 1 of these cards in my deck...

RuaIce|>Thats odd.

RuaIce|>move a card from hand to field

RuaIce|>move a card from hand to field

RuaIce|>move Blackwing - Bora the Spear from hand to field

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>come to Stanby Phase.

Striker|>come to Main Phase 1.

Striker|>move a card from hand to field

Striker|>move a card from hand to field

Striker|>move D.D. Assailant from hand to field

Striker|>come to End Phase.

Striker|>end their turn.

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>move Lightning Vortex from hand to field

RuaIce|>activated effect of Lightning Vortex.

Striker|>move D.D. Assailant from field to graveyard

RuaIce|>move Blackwing - Sirocco the Dawn from hand to graveyard

RuaIce|>Bye bye

Striker|>discard 1 card

RuaIce|>move Lightning Vortex from field to graveyard

RuaIce|>flip Dust Tornado faceup.

RuaIce|>And I chain that

RuaIce|>flip Dust Tornado faceup.

RuaIce|>activated effect of Dust Tornado.

Striker|>move Dimensional Prison from field to graveyard

Striker|>move Bottomless Trap Hole from field to graveyard

RuaIce|>Both facedowns are out

RuaIce|>move Dust Tornado from field to graveyard

RuaIce|>move Dust Tornado from field to graveyard

RuaIce|>;D

RuaIce|>come to Battle Phase.

RuaIce|>Blackwing - Bora the Spear attacks their Opponent LP.

Striker|>changed their LP from 8000 to 6300.

RuaIce|>3400 Striker

RuaIce|>I have 2 Boras

Striker|>changed their LP from 6300 to 4600.

Striker|>When did that happen?

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>come to Draw Phase.

RuaIce|>I had that in my hand.

Striker|>drawn a card

RuaIce|>I just drew Bora #2 this turn.

Striker|>move a card from hand to field

Striker|>come to End Phase.

Striker|>end their turn.

RuaIce|>Stupid lag

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>The f***?

RuaIce|>move Blackwing - Bora the Spear from hand to field

RuaIce|>Another one.

RuaIce|>come to Battle Phase.

RuaIce|>Blackwing - Bora the Spear attacks their Opponent LP.

Striker|>flip Torrential Tribute faceup.

Striker|>activated effect of Torrential Tribute.

Striker|>Wrong

RuaIce|>....

RuaIce|>Dude, youre late as f***.

Striker|>I have bad timing

Striker|>I was doing something else

RuaIce|>You cant pull that s*** irl.

Striker|>I dont

Striker|>Online it happens

RuaIce|>Whooops! My bad! I forgot to use MST before!

RuaIce|>Sorry!

RuaIce|>Thats bullshit.

RuaIce|>move Blackwing - Bora the Spear from field to graveyard

RuaIce|>move Blackwing - Bora the Spear from field to graveyard

RuaIce|>move Blackwing - Bora the Spear from field to graveyard

RuaIce|>shuffled their deck.

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>move Torrential Tribute from field to graveyard

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move Doomcaliber Knight from hand to field

Striker|>come to Battle Phase.

Striker|>Doomcaliber Knight attacks their Opponent LP.

RuaIce|>changed their LP from 8000 to 6100.

Striker|>come to End Phase.

Striker|>end their turn.

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>move Lightning Vortex from hand to field

RuaIce|>activated effect of Lightning Vortex.

Striker|>move Doomcaliber Knight from field to graveyard

RuaIce|>move Blackwing - Vayu the Emblem of Honor from hand to graveyard

RuaIce|>move Lightning Vortex from field to graveyard

RuaIce|>move Blackwing - Vayu the Emblem of Honor from graveyard to RFP

RuaIce|>move Blackwing - Sirocco the Dawn from graveyard to RFP

RuaIce|>move Blackwing Armed Wing from extra deck to field

RuaIce|>come to Battle Phase.

RuaIce|>Blackwing Armed Wing attacks their Opponent LP.

Striker|>changed their LP from 4600 to 2300.

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move a card from hand to field

Striker|>come to End Phase.

Striker|>end their turn.

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>come to Stanby Phase.

RuaIce|>come to Main Phase 1.

RuaIce|>come to Battle Phase.

RuaIce|>Blackwing Armed Wing attacks their Face-down monster at #1.

Striker|>move D.D. Scout Plane from field to graveyard

RuaIce|>you lose 1600

Striker|>changed their LP from 2300 to 700.

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>activated effect of Gorz the Emissary of Darkness.

Striker|>move Gorz the Emissary of Darkness from hand to field

RuaIce|>Wait what?

Striker|>Its effect

Striker|>read it

RuaIce|>Yeah, I know.

Striker|>I believe his Battle Damage effect is activated as well...

Striker|>created Sheep Token on the field.

RuaIce|>There are no Gorz tokens. >_>

Striker|>moved a sticky.

Striker|>I use a Sheep Token and a Sticky

RuaIce|>Well yeah, I ended

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>come to Main Phase 1.

Striker|>come to Battle Phase.

Striker|>Gorz the Emissary of Darkness attacks their Blackwing Armed Wing at #1.

RuaIce|>changed their LP from 6100 to 5700.

RuaIce|>move Blackwing Armed Wing from field to graveyard

Striker|>Sheep Token attacks their Opponent LP.

RuaIce|>changed their LP from 5700 to 4100.

Striker|>come to End Phase.

Striker|>move a card from hand to field

Striker|>end their turn.

RuaIce|>come to Draw Phase.

RuaIce|>drawn a card

RuaIce|>move Blackwing - Sirocco the Dawn from hand to field

RuaIce|>come to Battle Phase.

RuaIce|>Blackwing - Sirocco the Dawn attacks their Sheep Token at #2.

Striker|>destroyed Sheep Token from the field.

Striker|>moved a sticky.

RuaIce|>sub 400

Striker|>changed their LP from 700 to 300.

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>come to Draw Phase.

Striker|>drawn a card

Striker|>move Gorz the Emissary of Darkness from field to graveyard

Striker|>move Caius the Shadow Monarch from hand to field

Striker|>activated effect of Caius the Shadow Monarch.

Striker|>RFP your BW and you lose 1000

RuaIce|>changed their LP from 4100 to 3100.

RuaIce|>move Blackwing - Sirocco the Dawn from field to RFP

Striker|>come to Battle Phase.

RuaIce|>I subbed the 1000

Striker|>Caius the Shadow Monarch attacks their Opponent LP.

RuaIce|>changed their LP from 3100 to 700.

RuaIce|>Close duel

Striker|>Yep

Striker|>come to End Phase.

Striker|>end their turn.

Striker|>No matter what happens

Striker|>We bothed played our best

RuaIce|>come to Draw Phase.

RuaIce|>True that.

RuaIce|>drawn a card

RuaIce|>come to Stanby Phase.

RuaIce|>come to Main Phase 1.

RuaIce|>move a card from hand to field

RuaIce|>move a card from hand to field

RuaIce|>come to End Phase.

RuaIce|>end their turn.

Striker|>come to Draw Phase.

RuaIce|>Good duel

Striker|>drawn a card

RuaIce|>Id like a best 2 out of 3.

Striker|>come to Stanby Phase.

Striker|>come to Main Phase 1.

Striker|>move Thunder King Rai-Oh from hand to field

Striker|>come to Battle Phase.

Striker|>Thunder King Rai-Oh attacks their Opponent LP.

RuaIce|>flip Delta Crow - Anti Reverse faceup.

RuaIce|>activated effect of Delta Crow - Anti Reverse.

RuaIce|>boom

RuaIce|>move Delta Crow - Anti Reverse from field to graveyard

Striker|>You dont control a monster

RuaIce|>I know I dont?

RuaIce|>Thats the point?

RuaIce|>flip Dark Eruption faceup.

RuaIce|>activated effect of Dark Eruption.

RuaIce|>move Dark Eruption from field to graveyard

Striker|>I won?

RuaIce|>changed their LP from 700 to 0.

Striker|>gg

RuaIce|>Yup. You want best 2 out of 3 or?

Striker|>We should duel later

Striker|>Let me soak this in for a while

RuaIce|>What

Striker|>I havent beat BW before

Striker|>This is the first time

RuaIce|>I got gay dead draws

RuaIce|>D;

Striker|>Well, see ya

 

 

My deck works. How happy for me :D

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No offence, but reading that log, that "Blackwing" Deck didn't look that good to me. It seemed really rather slow; I mean no Synchro Summon for several turns while a meta Deck will attempt to get "Armor Master" or "Silverwind" out on the first or second turn.

 

Anyway, I now need to think of an original RFP Mill and RFP Destruct effect...

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I suppose, but I wonder who runs a pair of "Dust Tornados"? That said, I've always relied heavily on Spell-destruction and Trap-negation, so I always have a decent amount of field presence.

 

 

 

Well, this is what I ended up creating. Tell me what you think:

 

6stidt.png

 

Effect: This card cannot be Special Summoned from the Graveyard. This card can only be Ritual Summoned with the Ritual Spell Card "Eternal Taijitu". You can only control 1 "Yang Dragon". This card cannot be destroyed by battle. (Damage calculation is applied normally) Each time a Normal Trap Card is activated, put 1 Yang Counter on this card. You can remove any number of Yang Counters from this card to remove from play a face-up monster your opponent controls whose Level is equal to the number of removed counters from play. When this card is destroyed, remove from play a number of cards in your opponent's Graveyard equal to the number of monsters removed by this card's effect.

 

 

n5q9vm.png

 

Effect: This card cannot be Special Summoned from the Graveyard. This card can only be Ritual Summoned with the Ritual Spell Card "Eternal Taijitu". You can only control 1 "Yin Dragon". This card cannot be destroyed by card effects. Each time a Normal Trap Card is activated, put 1 Yin Counter on this card. You can remove any number of Yin Counters from this card to remove from play a monster in your opponent's Deck whose Level is equal to the number of removed counters from play. When this card is destroyed, remove from play a number of cards in your opponent's Deck equal to the number of monsters removed by this card's effect.

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