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Newb Defense League III [locked because remake]


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Yeah, btw. Did you understand the infinate loop Yusei talked about before?

 

Sort of. "Wild Heart's" effect allows it to attack directly; but if it does, it is destroyed at the end of the Damage Step. Yusei planned to use "Shooting Star Dragon's" effect to negate that, and destroy it. Thus, "Wild Heart's" effect activates, Special Summoning itself from the Graveyard, ready to attack again.

 

Since Antinomy had 1800 LP left, two 1000 ATK direct attacks would have been enough.

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I'll comment later, Lex. Do remind me.

 

For the lulz, enter your ultimate Pokémon; the perfect poke for you and your style that you would use in any given game or in real life.

 

Mine:

 

Kaizelisk (Kaizer-Basilisk)

DARK / POISON

Ability: Mortal Gaze (10% chance to OHKO Pokémon that makes contact)

HP - 120

ATK - 110

DEF - 100

SPA - 140

SPD - 100

SPE - 30

 

Signature move:

 

Doom Stream

100 Power

90 Acc.

5 PP

(10% chance to OHKO. If not, it badly poisons)

 

This might be seriously overpowered, but making an un-deadly Basilisk would be an insult to its name.

 

Were I a Pokémon trainer, I would be a master DARK trainer.

 

Champion quote: "Ah, [Player name]. I see your struggles have grown to fruition. But enough chit-chat. In this room, my DARK Pokémon will put you to your final test in the Pokémon League. I am going to test the bonds you share with your Pokémon; will they be sufficient? Or will they break as I assault your dreams to dethrone me?"

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I'll comment later, Lex. Do remind me.

 

Will do.

 

For the lulz, enter your ultimate Pokémon; the perfect poke for you and your style that you would use in any given game or in real life.

 

Mine:

 

Kaizelisk (Kaizer-Basilisk)

DARK / POISON

Ability: Mortal Gaze (10% chance to OHKO Pokémon that makes contact)

HP - 120

ATK - 110

DEF - 100

SPA - 140

SPD - 100

SPE - 30

 

Signature move:

 

Doom Stream

100 Power

90 Acc.

5 PP

(10% chance to OHKO. If not, it badly poisons)

 

This might be seriously overpowered, but making an un-deadly Basilisk would be an insult to its name.

 

Were I a Pokémon trainer, I would be a master DARK trainer.

 

Champion quote: "Ah, [Player name]. I see your struggles have grown to fruition. But enough chit-chat. In this room, my DARK Pokémon will put you to your final test in the Pokémon League. I am going to test the bonds you share with your Pokémon; will they be sufficient? Or will they break as I assault your dreams to dethrone me?"

 

For some reason that pkmn looks a bit familiar. Though it really is OP.

 

Ok here's mine it might need some work done on it though.

 

Grusealem (Nightmare Golem Pkmn)

DARK/GROUND

Ability: Fear Enducer (Doubles the power of moves used on Pkmn that are asleep)

HP - 125

ATK - 150

DEF - 150

SPA - 60

SPD -100

SPE - 27

 

Signature Move:

 

Phobos Punch

DARK

Physical

120 Power.

80 Acc.

10 PP.

(When it hits, it always puts the foe into Sleep, regardless of abillity.)

 

I might lower it's stats a bit. But I think it turned out pretty good.

 

 

If I where a trainer, I would be a Trainer focussed on, well how should I put it. Awesome pkmn. Lol, sounds stupid, but that's what I would be. Might be laid back though.

 

Champion Quote: "Huh, oh welcome [Players' name]! I didn't expect you to come this soon. So you've managed to get to this point, huh? Well I must praize you for your skills beating the previous 4 is no simple task. But I must disapoint you if you think you can claim the title of Champion so easily. Now show me what you've got."

 

I know, it sounds lame, but I can't think of anything better atm.

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Chthonyvern (Ancient Twilight Pokemon)

 

(Psychic/Dark)

 

Held Item: Dragon Aura (treats equipped monster as a Dragon-Type)

 

Abilities:

Inner Focus (with no held Plate)

Superiority: Lowers opponent's highest stat by 2 when they switch in. (When holding Draco, Dread or Mind Plate)

 

HP: 100

Atk: 120

Def: 50

Sp.Atk: 150

Sp.Def: 50

Spd: 120

 

Total: 590

 

Signature Move:

Dark Zenith (Psychic-Type/Special/Pwr: 90/Acc: 90/PP: 10)

Cannot miss. (While holding Mind Plate)

20% chance of making opponent flinch (While holding Dread Plate)

10% chance of raising user's highest stat by 1 (While holding Draco Plate)

 

 

Champion Quote: "Well, well [Player's Name]. This is a surprise. I know I saw some skill in your battling when we first met; but I didn't think you would get this far. Regardless, congratulations. But it is not over yet. I still sense some reluctance in you. Only by conquering that can you achieve true greatness. My purpose is to see if you can triumph, not only against me, but against yourself. Let's begin.

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hey People long time no see. I've have returned from DMG from kicking the tar out of people with an amazoness deck XD

 

so has been happening while i was gone

 

Welcome back.

 

We have some new members; we've all been making cards (and getting less comments than we'd like); Lex, Ursus and myself have all tried screwing with the game's mechanics; and I completely re-did the set-up of the club.

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Hello guys. I was wondering if you guys thought it is a good idea of me posting a thread asking people to give me details about the xbox 360 and ps3 with the pros and cons. And once I think we have enough I will put it all toegether in another thread to decide which is better PS3 or Xbox 360

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Hello guys. I was wondering if you guys thought it is a good idea of me posting a thread asking people to give me details about the xbox 360 and ps3 with the pros and cons. And once I think we have enough I will put it all toegether in another thread to decide which is better PS3 or Xbox 360

 

Considering I have neither I wouldn't be able to bring anything to it, I'm neutal in that respect. And I'd be surprised if it already hasn't been done.

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Me too, the main reason for doing this is to stop the annoying debate between them. Personally I favor the PS3 but the XBOX 360 is good to. I hate when people go around saying either system sucks but they don't. It's based on your opinion and preferences wether you like it or not. I find it so irrating when people do that.

I'm going to post the thread right now if something doen't interfere.

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Ah so the usual well i have some new cards as well i'll put them up in here. Also does anyone know anything about amazoness decks? (im playing one and its doing well but i wanna know if anyoe knows how to play them so can get some advice on them)

 

[spoiler=My newest cards]

images from jazinkay's archieve as usual

149777m.jpg

If you control a Face-up non-Tuner WATER monster you can Special Summon this card from your hand. During your Main Phase, you can remove from play 1 WATER monster in your Graveyard to Special Summon this card. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.

 

149777.jpg

1 WATER Tuner monster + 1 or more non-Tuner monsters

Once per turn, you can return 1 WATER monster in your hand to your Deck to add 1 Level 4 or lower WATER monster from your Graveyard to your hand. When this card destroys an opponent's monster by battle you can Special Summon 1 Level 3 or lower WATER Tuner from your Graveyard. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

 

149777h.jpg

1 WATER Tuner monster + 1 or more non-Tuner monsters

Once per turn, you can return 1 card in your hand to your Deck to Special Summon 1 Level 4 or Lower WATER monster from your Graveyard. That monster's effect is negated and cannot be used Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

149777b.jpg

1 WATER Tuner monster + 1 or more non-Tuner Synchro monsters

If this card is used for a Synchro Summon of a WATER monster, you can treat it as a Level 2 monster. Once per turn, you can remove from play 4 WATER monster's your Graveyard to Special Summon 2 Level 5 WATER Synchro monsters from your Extra Deck. Monster's Summoned by this effect have there effect's negated, cannot attack, and cannot be used Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

ACCEL SYNCHRO

 

149777o.jpg1 WATER Tuner Synchro monster + 1 or more non-Tuner Synchro monsters

Once per turn, at the start of your Main Phase 1 you can select 1 Synchro monster in your Extra Deck then remove from play 1 WATER monster and any number of WATER monsters whose combine levels equal the level of the selected monster (This is treated as a Synchro Summon). During the turn you activate this effect you cannot Special Summon any other monsters. If this card would be destroyed by a card effect you can remove this card and 1 WATER monster in your Graveyard from play to negate the effect. During the End Phase, Special Summon this card that was removed by this effect.

 

 

DELTA ACCEL SYNCHRO!!!!

149777m.jpg

2 WATER Tuner Synchro monsters + 1 WATER Synchro monster

When this card is Synchro Summoned return all monsters in the Graveyard and removed from play to their owner's Deck. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can remove from play the top 3 cards of your Deck to remove from play 2 cards on the field. This card cannot attack the turn you activate this effect.

 

 

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lol

 

The surpising part is not many people know how to counter Amazoness decks as they are RARELY used XD

 

I know. But I've faced a lot of Decks in my time, so I prepare for anything.

 

 

Btw, do you have a favorite under-used card? A card that just isn't used as much as it could be? Mine's "Dark Designator".

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I'm liking Amazoness Trainee right now :D

 

Also you missed my new cards in the spoiler and also Amazoness have changed alittle recently as well

 

[spoiler=My newest cards]images from jazinkay's archieve as usual

 

149777m.jpg

If you control a Face-up non-Tuner WATER monster you can Special Summon this card from your hand. During your Main Phase, you can remove from play 1 WATER monster in your Graveyard to Special Summon this card. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.

 

149777.jpg

1 WATER Tuner monster + 1 or more non-Tuner monsters

Once per turn, you can return 1 WATER monster in your hand to your Deck to add 1 Level 4 or lower WATER monster from your Graveyard to your hand. When this card destroys an opponent's monster by battle you can Special Summon 1 Level 3 or lower WATER Tuner from your Graveyard. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

149777h.jpg

1 WATER Tuner monster + 1 or more non-Tuner monsters

Once per turn, you can return 1 card in your hand to your Deck to Special Summon 1 Level 4 or Lower WATER monster from your Graveyard. That monster's effect is negated and cannot be used Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

149777b.jpg

1 WATER Tuner monster + 1 or more non-Tuner Synchro monsters

If this card is used for a Synchro Summon of a WATER monster, you can treat it as a Level 2 monster. Once per turn, you can remove from play 4 WATER monster's your Graveyard to Special Summon 2 Level 5 WATER Synchro monsters from your Extra Deck. Monster's Summoned by this effect have there effect's negated, cannot attack, and cannot be used Synchro Material Monster, except for the Synchro Summon of a WATER monster.

 

ACCEL SYNCHRO

149777o.jpg

1 WATER Tuner Synchro monster + 1 or more non-Tuner Synchro monsters

Once per turn, at the start of your Main Phase 1 you can select 1 Synchro monster in your Extra Deck then remove from play 1 WATER monster and any number of WATER monsters whose combine levels equal the level of the selected monster (This is treated as a Synchro Summon). During the turn you activate this effect you cannot Special Summon any other monsters. If this card would be destroyed by a card effect you can remove this card and 1 WATER monster in your Graveyard from play to negate the effect. During the End Phase, Special Summon this card that was removed by this effect.

 

DELTA ACCEL SYNCHRO!!!!

149777m.jpg

2 WATER Tuner Synchro monsters + 1 WATER Synchro monster

When this card is Synchro Summoned return all monsters in the Graveyard and removed from play to their owner's Deck. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can remove from play the top 3 cards of your Deck to remove from play 2 cards on the field. This card cannot attack the turn you activate this effect.

 

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