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Newb Defense League III [locked because remake]


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I'm not going to be on for much longer so I might as well.

 

Monsters (21):

 

Caius the Dark Emperor x 2

Caius the Shadow Prince

Caius the Shadow Monarch x 2

Caius the Wicked Eternal

Granmarg the Rock Monarch

Jester Confit x 3

Imperial Servant x 3

Kuraz the Light Monarch

Mobius the Frost Monarch

Mobius the Ice Emperor

Raiza the Storm Monarch

Spell Striker x 2

Thestalos the Firestorm Monarch

Zaborg the Thunder Monarch

 

 

Spells (13):

 

Double Summon

Fiend's Sanctuary x 3

Monster Reborn

Monster Reincarnation x 2

Mystical Space Typhoon

Polymerization x 2

Pot of Avarice

Shadow Monarch's Judgement

Shield Crush

Shrink

 

 

Traps (7):

 

Caius' Wrath

Call of the Haunted

Compulsory Evacuation Device

Divine Wrath

Imperium Everto

Return of the Emperor

Waboku

 

 

Extra Deck (8):

 

Ancus the Icestorm Monarch

Hostilius the Darkice Monarch

Lucius the Shadowbolt Monarch

Numa the Goldwind Monarch

Priscus the Firewind Monarch

Remus the Fallen Monarch

Romulus the Darkearth Monarch

Tarquin the Pitchsquall Monarch

Tullus the Darkfire Monarch

 

Looks like win.

 

Hello guys once agian I left but I'm back and hopefully I won't leave agian.

 

Btw i was thinking of remaking my old club if you guys remmeber the Black Knights Orginaztion. Should I?

 

Great, always glad too see a member return.

 

Isn't there already a remake of?

 

BTW do you guys like my new avi

 

It's ok.

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Any specially intersting cards?

 

Just screwing with game mechanics. Death Synchro Summoning, RFP-RFP-Return Fusion Summoning, Omega Accel Synchro Summoning, Removal Tributing...

 

 

 

Looks like win.

 

It's a good Deck generally. The basic set-up is lots of easy tribute fodder; followed by a selection of tribute-monsters. I've managed to get "Majestic Mech-Goryu" out on the first turn before. What do you think of the "Monarch"-specific Decks?

 

"Caius": A heavy Spellcaster and Fiend-based Deck (with "Darknight Parshath"); mainly using monster destruction effects and low-Level swarming.

"Kuraz": A bizarre Special Summon/Equip Deck, its zenith being a "Kuraz" equipped with both "Mist Body" and "Light Laser", ramming anything your opponent throws at it.

"Thestalos": A "Designator" burn Deck. ie, waiting until your opponent has an empty hand and using "Dark Designator" to bring out their highest-Level monster before "Thestalos" burns it away.

"Mobius": Basically, every S/T destruction effect; twinned with "Royal Decree" to protect "Mobius".

"Granmarg": Simple Warrior/Rock swarm Deck, coupled with "Anti-Magic Fragrance" to abuse "Granmarg's" effect.

"Raiza": Similar set-up to the others, but with more high-ATK monsters instead of Attribute/Type support.

"Zaborg": Simple Tribute Deck, abusing the broken Thunder-Type support like "Wattcine" and "Judgment of Thunder".

 

Note: All have Attribute-specific "Hex-Sealed Fusion" monsters to call out Fusion "Monarchs".

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It's a good Deck generally. The basic set-up is lots of easy tribute fodder; followed by a selection of tribute-monsters. I've managed to get "Majestic Mech-Goryu" out on the first turn before. What do you think of the "Monarch"-specific Decks?

 

"Caius": A heavy Spellcaster and Fiend-based Deck (with "Darknight Parshath"); mainly using monster destruction effects and low-Level swarming.

 

Mhh, I actually dueled one a while ago on Wi-Fi. It's pretty enoying and if played well can force your opponent into stalling. So yeah, it sounds good.

 

"Kuraz": A bizarre Special Summon/Equip Deck, its zenith being a "Kuraz" equipped with both "Mist Body" and "Light Laser", ramming anything your opponent throws at it.

 

Mhh, perhaps you should also put in some cards that abuse the fact that Kuraz lets your opponent draw aswell. Otherwise it could be ok.

 

"Thestalos": A "Designator" burn Deck. ie, waiting until your opponent has an empty hand and using "Dark Designator" to bring out their highest-Level monster before "Thestalos" burns it away.

 

Just 1 thing, how can you know for searten that your opponent has a specific card in thier Deck. As you can't know for shure.

 

"Mobius": Basically, every S/T destruction effect; twinned with "Royal Decree" to protect "Mobius".

 

It leaves you way to open for a Monster Attacks/Effects, so you could throw in some Defence for that.

 

"Granmarg": Simple Warrior/Rock swarm Deck, coupled with "Anti-Magic Fragrance" to abuse "Granmarg's" effect.

 

Combined with "Marauding Captain" and some Synchros it might work.

 

"Raiza": Similar set-up to the others, but with more high-ATK monsters instead of Attribute/Type support.

 

This will probebly be one of the deadliest Decks as "Raiza" gives you way too much Dead Draws. It might work even better with "Mist Valley Falcon"s.

 

"Zaborg": Simple Tribute Deck, abusing the broken Thunder-Type support like "Wattcine" and "Judgment of Thunder".

 

Note: All have Attribute-specific "Hex-Sealed Fusion" monsters to call out Fusion "Monarchs".

 

Yeah, probebly will work very well.

 

Overal I like the idea. Though some need some more work as others.

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Mhh, I actually dueled one a while ago on Wi-Fi. It's pretty enoying and if played well can force your opponent into stalling. So yeah, it sounds good.

 

I'm also considering using "Dimensional Fissure" and "D.D. Survivor" to provide the Tribute fodder.

 

 

Mhh, perhaps you should also put in some cards that abuse the fact that Kuraz lets your opponent draw aswell. Otherwise it could be ok.

 

It does use "Appropriate". I just didn't mention it.

 

 

Just 1 thing, how can you know for searten that your opponent has a specific card in thier Deck. As you can't know for shure.

 

You can usually guess with good accuracy (or perfection if you know your opponent's Deck) since a lot of Decks and archetypes have certain key cards they rely on more than most. If you know enough about general strategies, you can tell a Deck's key card (or one central to its strategy/its big trump) as soon as they summon a monster. For example, the moment they summon a "Gladiator Beast" monster, you can be sure "Dark Designator" will find "Bestiari"; "Garoth, Lightsworn Warrior" tells you that "Judgment Dragon" and "Wulf" are around; any Zombie points the way to "Plaguespreader Zombie"; and a "Crystal Beast" betrays "Rainbow Dragon". And even if it not in there, you get to check your opponent's Deck, which is a good thing.

 

But the main point is that the character who uses the Deck is highly intelligent and is capable of concluding what cards would be the most trouble to him; hence why against a character's "Gladiator Beast" Deck, he uses a combo of "Dark Designator" and "D.D. Designator" to remove "Bestiari", before using "Prohibition" to lock out "Heraklinos".

 

 

It leaves you way to open for a Monster Attacks/Effects, so you could throw in some Defence for that.

 

Its defence is "Mobius the Ice Emperor's" 3000 ATK and the Deck's ability to swarm Tribute fodder.

 

 

Combined with "Marauding Captain" and some Synchros it might work.

 

Considering the speed I can get "Monarchs" out in my standard Tribute Deck, Synchros won't be needed.

 

 

This will probebly be one of the deadliest Decks as "Raiza" gives you way too much Dead Draws. It might work even better with "Mist Valley Falcon"s.

 

I'm considering using the "Mist Valley" monsters. Not sure yet.

 

 

Yeah, probebly will work very well.

 

Overal I like the idea. Though some need some more work as others.

 

I'm still torn between using the "Batterymen" or "Watt" monsters as the supporting archetype.

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I'm also considering using "Dimensional Fissure" and "D.D. Survivor" to provide the Tribute fodder.

 

You could run a few "Survivors" but I wouldn't run a "Dimensional Fissure" with it unless you plan on making it a RFP Deck.

 

It does use "Appropriate". I just didn't mention it.

 

Ah, then its great.

 

You can usually guess with good accuracy (or perfection if you know your opponent's Deck) since a lot of Decks and archetypes have certain key cards they rely on more than most. If you know enough about general strategies, you can tell a Deck's key card (or one central to its strategy/its big trump) as soon as they summon a monster. For example, the moment they summon a "Gladiator Beast" monster, you can be sure "Dark Designator" will find "Bestiari"; "Garoth, Lightsworn Warrior" tells you that "Judgment Dragon" and "Wulf" are around; any Zombie points the way to "Plaguespreader Zombie"; and a "Crystal Beast" betrays "Rainbow Dragon". And even if it not in there, you get to check your opponent's Deck, which is a good thing.

 

But the main point is that the character who uses the Deck is highly intelligent and is capable of concluding what cards would be the most trouble to him; hence why against a character's "Gladiator Beast" Deck, he uses a combo of "Dark Designator" and "D.D. Designator" to remove "Bestiari", before using "Prohibition" to lock out "Heraklinos".

 

Mhh, well I gues that's true. Then I gues its ok.

 

Its defence is "Mobius the Ice Emperor's" 3000 ATK and the Deck's ability to swarm Tribute fodder.

 

MEh, its still quite risky imo. But if you have relayable ways of returning monsters I gues its fine.

 

Considering the speed I can get "Monarchs" out in my standard Tribute Deck, Synchros won't be needed.

 

Meh, just saying it can help.

 

I'm considering using the "Mist Valley" monsters. Not sure yet.

 

It might be usefull. As you could use them to recycle Raiza, but then you would need to reSummon it time on time.

 

I'm still torn between using the "Batterymen" or "Watt" monsters as the supporting archetype.

 

I'd choose the "Batterymen" ass thier Swarming power is just rediculous. And then you can use the OP "Shortciquit" (or however it's spelled).

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You could run a few "Survivors" but I wouldn't run a "Dimensional Fissure" with it unless you plan on making it a RFP Deck.

 

I'm thinking of changing it to an RFP Deck; using some cards I've made before (RFP-based Fiends), just because it's a more brutal form.

 

 

Ah, then its great.

 

Excellent.

 

 

Mhh, well I gues that's true. Then I gues its ok.

 

Good.

 

 

MEh, its still quite risky imo. But if you have relayable ways of returning monsters I gues its fine.

 

It's based on the premise that the "Emperor" becomes immune to effects for a turn if you summon it with three tributes. Also, the Fusion Monarch he uses "Hostilius the Blackice Monarch", is capable of removing and destroying; and when it's destroyed, one of the Fusion Materials resurrects itself.

 

 

Meh, just saying it can help.

 

I'm trying to avoid Synchros for this selection of Decks.

 

 

It might be usefull. As you could use them to recycle Raiza, but then you would need to reSummon it time on time.

 

"Jester Confit" and "Fiend's Sanctuary" can see to that.

 

 

I'd choose the "Batterymen" ass thier Swarming power is just rediculous. And then you can use the OP "Shortciquit" (or however it's spelled).

 

Very well.

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I'm thinking of changing it to an RFP Deck; using some cards I've made before (RFP-based Fiends), just because it's a more brutal form.

 

So basicly remaking "The Dark Emperor"?

 

It's based on the premise that the "Emperor" becomes immune to effects for a turn if you summon it with three tributes. Also, the Fusion Monarch he uses "Hostilius the Blackice Monarch", is capable of removing and destroying; and when it's destroyed, one of the Fusion Materials resurrects itself.

 

Ah, then its fine.

 

I'm trying to avoid Synchros for this selection of Decks.

 

Excelent choice.

 

"Jester Confit" and "Fiend's Sanctuary" can see to that.

 

Well then I'd recommend using the "Mist Vallies". Perhaps with some "Harpies" and "Harpies' Hunting Grounds" for some extra support.

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So basicly remaking "The Dark Emperor"?

 

Sort of. But with a rework of the strategy. Where "The Dark Emperor" focussed on using the returners to summon "Caius" before using "Gren Mazu..." and "Helios" to strike the final blow; this Deck will use the returning "D.D. Survivor" and generic Tribute fodder to tribute summon various forms of "Caius" enough times to leave your opponent with no options.

 

 

Well then I'd recommend using the "Mist Vallies". Perhaps with some "Harpies" and "Harpies' Hunting Grounds" for some extra support.

 

Hadn't thought of the "Harpies". Interesting idea.

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Sort of. But with a rework of the strategy. Where "The Dark Emperor" focussed on using the returners to summon "Caius" before using "Gren Mazu..." and "Helios" to strike the final blow; this Deck will use the returning "D.D. Survivor" and generic Tribute fodder to tribute summon various forms of "Caius" enough times to leave your opponent with no options.

 

Ah, well at least I was kinda right.

 

Hadn't thought of the "Harpies". Interesting idea.

 

Yeah, they would be great support next to Raiza's as "#1" gives you some extra power and is searchable with "Flying Kamikari", "Queen" can work as a Deck thinner and a 1900 ATK beatstick and "Hunting Ground" eliminates Spells & Traps while giving your Winged Beasts (so also the Raiza's) a boost.

 

Also, mind checking out my new cards?

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Yeah, they would be great support next to Raiza's as "#1" gives you some extra power and is searchable with "Flying Kamikari", "Queen" can work as a Deck thinner and a 1900 ATK beatstick and "Hunting Ground" eliminates Spells & Traps while giving your Winged Beasts (so also the Raiza's) a boost.

 

Also, mind checking out my new cards?

 

Okay (in both cases).

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So, did you also find epp 145 to be a disapointment?

 

It was...predictable. I was expecting them to drag it along for another episode. Otherwise, it was what I was anticipating. Yusei beats Antimony in a similar way to how he beat Jack in season 1. Using Traps and effects to keep his lower-ATK monster alive before inflicting burn damage to win.

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