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Newb Defense League III [locked because remake]


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@ Striker: Sorry to overule you Whamo:

 

(Semi-Nomi) This card can only be Ritual Summoned with the Ritual Spell Card "Gentle Breeze". (Nomi) This card cannot be Special Summoned except by Ritual Summon with the Ritual Spell Card "Gentle Breeze". Once per turn, you can activate 1 Trap Card from your hand. If a "Sky Warrior" monster would be destroyed by battle, discard 1 card from your hand to negate that attack. When this card is destroyed by battle, you can add 1 Level 4 or lower "Sky Warrior" monster from your Graveyard to your hand.

 

First off, what Level is this Ritual Monster? Because "Makiyura the Destructor" comes to mind...

 

 

 

@Max: Ah, yes then I agree.

 

Good to know.

 

 

@ Anyone: Would you say this card is balanced?

 

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Effect: 2 DARK Monsters

This card cannot be Special Summoned except from your Extra Deck except with "Super Polymerization" by Tributing at least 1 monster you control. Other monsters you control cannot attack. You can only control 1 "Quantum Paradox". This card gains ATK equal to both the total Levels of the monsters Tributed to Summon it and the total Levels of monsters your opponent controls removed from play by this card's effect x 200. When this card destroys a monster by battle, remove that monster and 1 monster you control from play or remove this card from play. When this card is destroyed and sent to the Graveyard or is removed from play, take damage equal to this card's ATK.

 

 

I have doubts.

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I don't actully think it is balanced. It may or may not have high atk and then it needs to battle to apply its effect. Unless im reading it wrong

 

It does not gain attack equla to the tributes

but it gains atk = to levelsx200.

 

It is easy to sumon and thats it....

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maybe so..,niut i hate it When my Wins on YgoNetwork are so powerful hat my connection interrupts. And im not joking. I was about to deal...

 

12000 damage in one turn

 

next turn it would've been 18100 b/c of the Zombified obelisk in my grave yard.....goddamnit!

 

Oh my line up was:

Ancient Gear Gadjiltron Dragon(3000), Il Blud,(2100), Prime Material Dragon(2400) & Montage Dragon (6600). minus the attack from I'l blud hat wouldve ended the duel...

 

I also had a Zombie world on the field & mirror force facedown. And my sole card in hand was swords.

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Guest Striker

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"Sky Warrior - Noble" + "Sky Warrior - King"

Once per turn during your Main Phase 2, you can Special Summon 1 Level 4 or lower "Sky Warrior" monster from your hand. When "Sky Warrior Unity" is on the field, once per turn, you can play 1 Trap Card from your hand during your opponent's Main Phase.

 

I need some help with OCG. I also need some pics for Noble, King, and this card.

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@Striker: Once per turn, during your Main Phase 2, you can Special Summon 1 Level 4 or lower "Sky Warrior" monster from your hand. While you control a "Sky Warrior Unity" , once per turn, you can play 1 Trap Card from your hand during your opponent's Main Phase.

 

Sorry, but I can't help you with the pics atm.

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Max, its a Ritual. Its not used much anymore.

 

How does that make any difference? Just because a card isn't used much anymore doesn't mean it can be ban-worthy. "Shinato, King of a Higher Plane" is rarely-used, but is probably the strongest, and slightly broken, LIGHT Fairy-Type out there.

 

Also, many Ritual Monsters, with modern support are able to summoned with more ease than any Fusion or Tribute Monster. "Paladin of White Dragon" for example; "Manju of the Ten Thousand Hands" can search out of either the required cards, and then can be used as the Tribute, the "Paladin" then Special Summoning a "Blue-Eyes". 3000 ATK on your first turn using only half your hand. Only a lucky Synchro or "Dark Gaia" Deck can get that sort of firepower out that quickly.

 

So, back to your card. If we take that a Level 6 Ritual Monster is slightly harder to summon than a Level 4 or lower monster, then it is slightly more difficult to summon than "Makyura the Destructor"; a card infamous for its emergency banning when it reached the TCG. Activating Trap Cards from the hand is too powerful; think about it: In one turn, get the Ritual out, then activate a Normal or Continuous Trap like "Royal Decree". Instant lock-down. And then next turn, your just-drawn "Rajeki Break". There's a reason Traps need to be Set first.

 

 

Fix:

 

"Sky Warrior - King" + "Sky Warrior - Noble"

Once per turn, during your Main Phase 2, you can Special Summon 1 Level 4 or lower "Sky Warrior" monster from your hand. While "Sky Warrior Unity" is face-up on the field, once per turn, during your opponent's turn, you can activate 1 Trap Card from your hand during your opponent's Main Phase.

 

 

So, get two of these out and "Sky Warrior Unity" and you can activate two Traps per turn from your hand, during your opponent's Main Phase. They activate any Spell or Trap, you can instantly "Dark Bribe" it. A Monster Effect, "Divine Wrath". And all this time, they are out of harm's way from "Heavy Storm", "M.S.T.", "Twister", "Malfunction" and any S/T-destroying effect.

 

And it's not like your catalysts (the "Imperial Emperors") will be going anywhere, with 3000 ATK. So, to sum up, you get a beatstick which creates a stream of Tribute or Synchro fodder while allowing you to screw with your opponent's strategy, all the time preventing them from doing anything about it. ...Yeah...

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