Rise of the Eldrazi Posted July 25, 2010 Report Share Posted July 25, 2010 Based around time that turns go by (Pyro Clock of Destiny useful? o.O) [spoiler=Monsters]Keitas, Chrononarch of NegationLevel 4/Spellcaster-Effect/WATER/ATK 1650/DEF 1900 During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) negate the effect of and destroy the next Spell or Trap Card your opponent activates. Luminoth, Chrononarch of NecromancyLevel 5/Fiend-Effect/LIGHT/ATK 2400/DEF 1800 During your third Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can Special Summon 1 monster from either player's Graveyard. You can ignore the Summoning Conditions if the monster was Special Summoned from your Graveyard. Eyektas, Chrononarch of DestructionLevel 7/Fairy-Effect/DARK/ATK 2600/DEF 1000 During your fifth Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can destroy up to 2 cards on the field. Syevan, Chrononarch of PowerLevel 3/Sea-Serpent-Effect/EARTH/ATK 900/DEF 2100 During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can increase the ATK and DEF of 1 "Chrononarch" monster you control by 1000. Exectus, Chrononarch of End GameLevel 1/Insect-Effect/WIND/ATK 0/DEF 0 During your eleventh Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you win the Duel. Julevean, Chrononarch of MindLevel 4/Warrior-Effect/FIRE/ATK 1900/DEF 1400 During your second Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) draw 1 card. Polectaus, Chrononarch of TraumaLevel 4/Zombie-Effect/LIGHT/ATK 200/DEF 1600 During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) discard 1 random card from your opponent's hand. Kirstatan, Chrononarch of DefenseLevel 3/Rock-Effect/WATER/ATK 0/DEF 2700 During your second Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) your opponent cannot select another "Chrononarch" monster you control as an attack target. Keddan, Chrononarch of SimplicityLevel 6/Plant-Effect/FIRE/ATK 2100/DEF 0 During your fourth Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) negate the effects of all monsters your opponent controls. ChronosLevel 9/Divine-Beast-Effect/DIVINE/ATK 3700/DEF 3500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if it is the ninth or higher turn of the Duel. If this card would be removed from the field, you can remove a "Chrononarch" monster in your hand from play to have it not be removed instead. During your next Standby Phase, third, fifth, and sixth, activate the following effects after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,):• Destroy 2 cards on the field.• Your opponent cannot activate Trap Cards.• Your opponent cannot activate Spell Cards.• Destroy all other cards on the field and send all cards in both player's hand to the Graveyard, then Special Summon as many "Chrononarch" monsters that are in the Graveyard or removed from play as possible, and activate all of their effects. [spoiler=Spells]Sanctuary of TimeField Spell You must send 1 "Chrononarch" monster in your hand to the Graveyard during your Standby Phase to keep this card's effect active. If you do not, negate it's effect. Turn count moves 1 faster than normal. Time Solar WeaponEquip Spell Equip only to a "Chrononarch" monster, except "Exectus, Chrononarch of End Game". It gains 400 ATK and activates it's effect. Time MirrorNormal Spell Activate only if you control a "Chrononarch" monster. Switch the ATK and DEF of any monsters you choose on the field. Time JumpQuick-Play Spell Activate only if you control 3 or more "Chrononarch" monsters. Move the turn count forward 2 turns. Chronos's RampageNormal Spell Reduce the ATK of all "Chrononarch" monsters you control to 500. All "Chrononarch" monsters you control can attack your opponent's Life Points directly this turn, and cannot have their attacks negated. [spoiler=Traps]Time ForceNormal Trap Activate only when an opponent's monster declares an attack while you control a "Chrononarch" monster. Destroy the attacking monster and inflict damage to your opponent equal to it's ATK. Chrononarch NecromancyNormal Trap Special Summon 1 Level 4 or lower "Chrononarch" monster from your Graveyard. Rate/hate! :D Link to comment
CrabHelmet Posted July 25, 2010 Report Share Posted July 25, 2010 Pyro Clock of Destiny works with virtually none of these, since these mostly count things like Standby Phases rather than turns, and while Pyro Clock of Destiny advances the Turn Count, it doesn't create virtual Standby Phases in the process. Link to comment
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