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The Chrononarchs


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Based around time that turns go by (Pyro Clock of Destiny useful? o.O)

 

[spoiler=Monsters]

Keitas, Chrononarch of Negation

Level 4/Spellcaster-Effect/WATER/ATK 1650/DEF 1900

 

During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) negate the effect of and destroy the next Spell or Trap Card your opponent activates.

 

Luminoth, Chrononarch of Necromancy

Level 5/Fiend-Effect/LIGHT/ATK 2400/DEF 1800

 

During your third Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can Special Summon 1 monster from either player's Graveyard. You can ignore the Summoning Conditions if the monster was Special Summoned from your Graveyard.

 

Eyektas, Chrononarch of Destruction

Level 7/Fairy-Effect/DARK/ATK 2600/DEF 1000

 

During your fifth Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can destroy up to 2 cards on the field.

 

Syevan, Chrononarch of Power

Level 3/Sea-Serpent-Effect/EARTH/ATK 900/DEF 2100

 

During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you can increase the ATK and DEF of 1 "Chrononarch" monster you control by 1000.

 

Exectus, Chrononarch of End Game

Level 1/Insect-Effect/WIND/ATK 0/DEF 0

 

During your eleventh Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) you win the Duel.

 

Julevean, Chrononarch of Mind

Level 4/Warrior-Effect/FIRE/ATK 1900/DEF 1400

 

During your second Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) draw 1 card.

 

Polectaus, Chrononarch of Trauma

Level 4/Zombie-Effect/LIGHT/ATK 200/DEF 1600

 

During your next Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) discard 1 random card from your opponent's hand.

 

Kirstatan, Chrononarch of Defense

Level 3/Rock-Effect/WATER/ATK 0/DEF 2700

 

During your second Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) your opponent cannot select another "Chrononarch" monster you control as an attack target.

 

Keddan, Chrononarch of Simplicity

Level 6/Plant-Effect/FIRE/ATK 2100/DEF 0

 

During your fourth Standby Phase after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,) negate the effects of all monsters your opponent controls.

 

Chronos

Level 9/Divine-Beast-Effect/DIVINE/ATK 3700/DEF 3500

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if it is the ninth or higher turn of the Duel. If this card would be removed from the field, you can remove a "Chrononarch" monster in your hand from play to have it not be removed instead. During your next Standby Phase, third, fifth, and sixth, activate the following effects after this card was Summoned or flipped face-up, (including if the turn count was moved forward before that time,):

• Destroy 2 cards on the field.

• Your opponent cannot activate Trap Cards.

• Your opponent cannot activate Spell Cards.

• Destroy all other cards on the field and send all cards in both player's hand to the Graveyard, then Special Summon as many "Chrononarch" monsters that are in the Graveyard or removed from play as possible, and activate all of their effects.

 

 

 

[spoiler=Spells]

Sanctuary of Time

Field Spell

 

You must send 1 "Chrononarch" monster in your hand to the Graveyard during your Standby Phase to keep this card's effect active. If you do not, negate it's effect. Turn count moves 1 faster than normal.

 

Time Solar Weapon

Equip Spell

 

Equip only to a "Chrononarch" monster, except "Exectus, Chrononarch of End Game". It gains 400 ATK and activates it's effect.

 

Time Mirror

Normal Spell

 

Activate only if you control a "Chrononarch" monster. Switch the ATK and DEF of any monsters you choose on the field.

 

Time Jump

Quick-Play Spell

 

Activate only if you control 3 or more "Chrononarch" monsters. Move the turn count forward 2 turns.

 

Chronos's Rampage

Normal Spell

 

Reduce the ATK of all "Chrononarch" monsters you control to 500. All "Chrononarch" monsters you control can attack your opponent's Life Points directly this turn, and cannot have their attacks negated.

 

 

 

[spoiler=Traps]Time Force

Normal Trap

 

Activate only when an opponent's monster declares an attack while you control a "Chrononarch" monster. Destroy the attacking monster and inflict damage to your opponent equal to it's ATK.

 

Chrononarch Necromancy

Normal Trap

 

Special Summon 1 Level 4 or lower "Chrononarch" monster from your Graveyard.

 

 

 

Rate/hate! :D

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