.:MrTweetums:. Posted July 23, 2010 Report Share Posted July 23, 2010 First set, please give me feedback. Thanks. This set is going to be dedicated to the characters from Yu-Gi-Oh and Yu-Gi-Oh GX (not 5d's I hate that) and it will have support for them. -Monsters- 1. Duelist - Chazz Princeton, Essence of Arrogance Earth/Warrior/5/2150/1900/ During each of your Standby Phases that you control this card, you can discard 1 Level 5 or higher monster from your hand to inflict 1000 points of Direct Damage to your opponents Life Points. If you use this effect, this card cannot attack. 2. Duelist - The Chazz, Essence of RebirthEarth/Warrior/4/1500/1200/ While you control this face-up card and have 1 face-up "Duel Spirit - Ojama Yellow", 1 face-up "Duel Spirit - Ojama Green", and 1 face-up "Duel Spirit - Ojama Black" in your Spell can Trap Card zones, you can destroy every card you opponent has on the field, and your opponent must discard 3 cards. If you use this effect, any Battle Damage you inflict to your opponent this turn is reduced by halve. 3. Society of Light - Chazz Light/Warrior/6/2200/2000/ This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 1 "Duelist - The Chazz, Essence of Rebirth" you control that is equipped with a "Light of Destruction, the Ultimate Darkness" Equip Spell card. When this card is Special Summoned, you can select 1 "Society of Light" monster from your deck to add to your hand. When this card is destroyed by opponent card effect, discard 2 cards to Special Summon 1 "Duelist - The Chazz, Essence of Rebirth" from your graveyard. 4. Duel Spirit - Ojama YellowLight/Beast/1/0/0/ Once per turn, during your Main Phase, if you control a face-up "Duelist - The Chazz, Essence of Rebirth", you can place this card in your Spell and Trap Card zone as a Continuous Spell Card. When this card is sent from the field to the Graveyard, you can add 1 "Duel Spirit" monster from your deck to your hand. 5. Duel Spirit - Ojama GreenLight/Beast/1/0/0/ Once per turn, during your Main Phase, if you control a face-up "Duelist - The Chazz, Essence of Rebirth", you can place this card in your Spell and Trap Card zone as a Continuous Spell Card. When this card is in your hand, you can discard 1 card to add 1 "Duel Spirit" monster from your Graveyard to your hand. 6. Duel Spirit - Ojama Black Light/Beast/1/0/0/ Once per turn, during your Main Phase, if you control a face-up "Duelist - The Chazz, Essence of Rebirth", you can place this card in your Spell and Trap Card zone as a Continuous Spell Card. When this card is the only card in your hand, you can add 1 "Duel Spirit - Ojama Yellow" and 1 "Duel Spirit - Ojama Green" from your Graveyard or deck to your hand. 7. Gate Guardian, Defender of the LabryinthDark/Warrior/3450/2700/ This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect(s) of "Guardian Piece - Sagna", "Guardian Piece - Suijin", or "Guardian Piece - Kazejin" As long as you control this face-up card, a "Dueling Field - Labryinth Maze" card you control cannot be targeted by opponent card effects. During each of your opponents Battle Phases, 1 monster they control must attack this card, effect of "Dueling Field - Labryinth Maze" is negated. Any monster that attacks this card because of card effect, is removed from play and your opponent takes 0 Battale Damage. -Spell/Trap- 1. Morale Boost, Chazz it Up!Quickplay Spell/ When this card is activated, increase the ATK or DEF of 1 "Duelist - The Chazz, Essence of Rebirth" you control by 600 until the End Phase of the turn. When this card is sent to the Graveyard, you can pay 500 Life Points to place this card in your deck, the deck is then shuffled. 2. Dueling Field - Labryinth MazeField Spell/ During each players Battle Phase, that they select an opponents monster as an attack target, the attack is negated and they must roll 1 6-sided die. The new target of the attack becomes the monster in the monster zone equal to the result rolled. If there is no monster in the monster zone, re roll. If the result is 6, negate the attack. 3. Guardian Piece - SagnaContinuous Spell/ This card can only be activated while there is a face-up "Dueling Field - Labryinth Maze" on your side of the field. Offer this face-up card and 1 face-up "Guardien Piece - Suijin" and 1 face-up "Guardian Piece - Kazejin" to Special Summon 1 "Gate Guardian, Defender of the Labyrinth" from your hand or Deck. You can only activate 1 "Guardian Piece" Spell card per turn. 4. Guardian Piece - Suijin Continuous Spell/ This card can only be activated while there is a face-up "Dueling Field - Labryinth Maze" on your side of the field. Offer this face-up card and 1 face-up "Guardien Piece - Sagna" and 1 face-up "Guardian Piece - Kazejin" to Special Summon 1 "Gate Guardian, Defender of the Labyrinth" from your hand or Deck. You can only activate 1 "Guardian Piece" Spell card per turn. 5. Guradian Piece - KazejinContinuous Spell/ This card can only be activated while there is a face-up "Dueling Field - Labryinth Maze" on your side of the field. Offer this face-up card and 1 face-up "Guardien Piece - Sagna" and 1 face-up "Guardian Piece - Suijin" to Special Summon 1 "Gate Guardian, Defender of the Labyrinth" from your hand or Deck. You can only activate 1 "Guardian Piece" Spell card per turn. Link to comment
.:MrTweetums:. Posted July 25, 2010 Author Report Share Posted July 25, 2010 bump, gonna be making a few more cards today. Link to comment
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