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Ready for duel.


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Orton or Cena  

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  1. 1. Orton or Cena

    • John "Dinner" Cena
      0
    • Randy Orton
      1


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ok then... I will demonstrate it:

 

(not legal turn)

 

plays :

 

Bomber.jpg

 

It has 3 levels. Normally shuttles require a station, but I am just using this card as an example.

 

Now... it says minus 2. So... It has 1 attachment level. Consequently, if an attachment card needs more levels than that... Tough luck, it cannot be played! and... those attachment levels cannot be repeatedly used.

 

Makes sense now?

 

Legal turn:

 

Plays:

Academy.jpg

 

(7000 life left now)

 

Archfiend attacks!

 

--ends--

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Note: Due to Agenda, Spacelaws V4 is removed from the game, but the effect still happens. That lasts all this duel.

 

Scanning personal field:

 

1x Archfiend soldier

1x Spacelaws Agenda

1x Space Academy

1x Spheral Shards (3 counters)

 

Scanning opponents:

 

1x Swords (DAMN!)

1x M/T facedown.

 

My grave: 1 card.

 

Hmmmm... OK!

 

Tributes Archfiend Soldier for:

 

Binops.jpg

 

I Choose: MAGICS!

 

Ends turn.

 

 

Binops: 2600/2600 & Cannot be destroyed by magics.

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Draw

 

I activate Premature Burial, and ressurect my Witch of the Black forest.

 

Then I sacrifice her and my face down monster, and summon Dark Magician!

 

After that, I'll play the magic card Dark Magic Attack! Now all your spell and traps are destroyed, and I mean ALL of them (so the counter effect on your magic card won't work).

 

Finally I'll activate Mage power, giving my Magician an extra 500 for all spell and trap cards on my field, meaning he now had 4000 ATK points.

 

Dark Magician attacks binops, and since you have no spell or trap cards then your monsters destroyed and I'll end.

 

I told you this deck's hard.

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Dark magic attack destroys all magic and trap cards, including that sphere thing, even if you used its effect to bring your cards back they would still be destroyed.

 

'You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.'

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