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My Very First 40 Card Fan Deck


Death12328

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Title: Times Of The Oriental Blade

Monsters: (25)

Spells: (12)

Traps: (3)

Total: (40)

 

Ryoku The Last Ronin

Light

*******

Warrior/Fusion/Effect

2450/2050

[Lone Samurai] + [Lost Samurai]

Whenever “Ryoku The Last Ronin” destroys a monster in face-up or face-down Defense Position, “Ryoku The Last Ronin” gains 300 ATK.

 

Lost Samurai

Light

****

Warrior/Effect

1450/1050

When destroyed as a result of Magic, Trap, or Monster Effect, return “Lost Samurai” to your deck, afterwards shuffle your deck.

 

Lone Samurai

Dark

****

Warrior/Effect

1750/1450

When “Lone Samurai” is the only monster on your side of the field, it cannot be destroyed as a result of battle. (Damage calculation is applied normally)

 

Red Samurai

Fire

***

Warrior/Effect

1000/1000

At the end of each of your turns inflict 300 damage to your opponents Life Points.

 

Blue Samurai

Water

***

Warrior/Effect

1000/1000

At The beginning of your Draw Phase, you can select 1 Spell Card from the grave and place it in your hand.

 

Brown Samurai

Earth

***

Warrior/Effect

1000/1000

During your main phase you can select 1 Level 3 or less Effect Monster from your Deck and place it in your hand, shuffle your Deck afterwards.

 

White Samurai

Wind

***

Warrior/Effect

1000/1000

This monster may attack your opponents Life Points directly.

 

Yellow Samurai

Light

***

Warrior/Effect

1000/1000

During each of your Standby Phases, increase your Life Points by 300.

 

Black Samurai

Dark

***

Warrior/Effect

1000/1000

During each of your opponent’s Standby Phases you can discard the top card of your opponent's Deck to the Graveyard.

 

Twilight Samurai

Divine

********

Warrior/Effect

3000/2200

“Twilight Samurai” cannot be Normal Summoned, Tribute Summoned or Special Summon expect by the effect of “Union Of The Six”. This monster is not affected by the effects of Spell and Trap Cards.

 

Samurai Girl Lv3

Wind

***

Warrior/Effect

1400/1000

At the beginning of your Standby Phase send “Samurai Girl Lv3” to the Graveyard to Special Summon from your hand or Deck “Samurai Girl Lv5”.

 

Samurai Girl Lv5

Wind

*****

Warrior/Effect

2300/1600

When this monster attacks your opponents Life Points directly you may randomly discard 1 card from your opponent's hand. During the End Phase of your turn this card's effect activated, send this card to Graveyard to Special Summon from hand or Deck “Samurai Girl Lv7

 

Samurai Girl Lv7

Wind

*******

Warrior/Effect

2700/2100

When this monster attacks your opponents Life Points directly you may randomly discard 2 cards from your opponent's hand to the Graveyard. During the End Phase of your turn this card's effect activated, send this card to the Graveyard to Special Summon from your hand or Deck “Samurai Girl Lv9”.

 

Samurai Girl Lv9

Wind

*********

Warrior/Effect

2950/2250

When this monster attacks your opponents Life Points directly you may randomly discard 3 cards from your opponents hand to the grave.

 

Young Ronin

Light

****

Warrior/Effect

900/400

“Young Ronin” cannot be the target of Monster Effects your opponent controls.

 

Unguided Ronin

Light

****

Warrior/Effect

1000/700

So long as there is 2 or more other monsters on either player's side of the field, this card cannot be a target of battle.

 

Struggling Ronin In Battle

Light

******

Warrior/Fusion

[Young Ronin] + [unguided Ronin]

1900/1400

 

Hyper Ronin Lv1

Earth

*

Warrior/Effect

700/400

During your standby phase you may send this card to the Graveyard to Special Summon from hand or Deck “Hyper Ronin Lv3”.

 

Hyper Ronin Lv3

Earth

***

Warrior/Effect

1600/1200

Each time “Hyper Ronin Lv3” makes a successful attack you may pick a card from your graveyard and add it your hand. During the End Phase of the turn this card's effect was activated, send this card to the Graveyard to Special Summon from hand or Deck “Hyper Ronin Lv5”.

 

Hyper Ronin Lv5

Earth

*****

Warrior/Effect

2400/1900

Each time “Hyper Ronin Lv5” makes a successful attack you may pick 2 cards from your grave and put 1 in your hand and the other in your Deck, shuffle your Deck afterwards.

 

Spear Trained Samurai

Wind

****

Warrior

1750/1000

Flavor Text: A ronin whose spear skills are quicker then eye.

 

Dual Wakazahi Ronin

Wind

****

1400/1900

Warrior

Flavor Text: A ronin whose skills aren’t fully developed but faster than any ninja.

 

Ramming Armored Samurai

Wind

****

Warrior

1800/1700

Flavor Text: Anyone who faces this samurai will realize that his armor is not to protect him but rather they should protect themselves from him.

 

Guardian Shogun

Earth

********

Warrior/Effect

3200/3500

So long as a monster with “Ronin” and a monster with “Samurai” are face-up on your side of the field, your opponent can only attack “Guardian Shogun”.

 

Defending The Weak

Equip Spell

This card can only be equipped to the monster with the highest ATK on your side of the field. The equipped monster is switched as the target of attack when your opponent declares a attack on another monster you control.

 

Last Fight For Old Rivals

Normal Spell

You and your opponent select 1 monster on their respective side of the field, the selected monster's during the Battle Phase must attack this turn. After the Battle Phase neither player can declare an attack during either of their next Battle Phases.

 

Weapon Smith

Continuous Spell

Once a turn you may skip your Draw Phase and select a equip spell in your Graveyard and it to your hand.

 

Lighting Katana

Equip Spell

When the equipped monster attacks a monster in face-up or face-down Defense Position, destroy the monster without applying damage calculation.

 

Fire Wakazahi

Equip Spell

Each time you inflict damage to your opponents Life Points by battle damage, inflict 500 LP damage to your opponent.

 

Ice Nagamaki

Equip Spell

The equipped monster is not affected by Spell Cards that target the equipped monster.

 

Flash Strike

Quick-play Spell

When a monster with more attack power attacks a monster on your side with less attack power, destroy the opponent’s monster without applying battle damage.

 

Abandoned Blood Pool Village

Field Spell

All monsters with “Samurai” or “Ronin” in their name gain 400 ATK and 200 DEF.

 

Together We Are One

Normal spell

If “Ramming Armored Samurai”, “Dual Wakazahi Ronin” and “Spear Trained Ronin” you may tribute them to Special Summon “Guardian Shogun” from your Hand or Deck.

 

Tending To Wounds.

Normal spell

If a monster has been destroyed and sent to the Graveyard as a result of battle this turn, you gain Life Points equal to the destroyed monster's DEF Points.

 

Union Of The Six

Normal Spell

If you have “Black Samurai”, “Yellow Samurai”, “White Samurai”, “Brown Samurai”, “Red Samurai” and “Blue Samurai” on your side of the field or in your Graveyard you may tribute them to Special Summon from your hand “Twilight Samurai”.

 

Live By The Blade, Die By The Blade

Equip Spell

When the equipped monster is destroyed and was on the field for 3 turns with “Live By The Blade, Die By The Blade” equipped, the opponent receives damage equal to half the equipped monsters ATK Points.

 

Deflecting Blade Technique

Continuous Trap

When a monster your opponent controls attacks you directly you may switch the target of attack to a monster you control.

 

Against The Odds

Continuous Trap

Select 1 monster on your side of the field with “Ronin” or “Samurai” in its name. Once per a turn when the selected monster attacks a monster your opponent controls with more ATK, the opponents monster is destroyed before damage calculation is applied.

 

Blood Curdling Scream At Night

Normal Trap

Your opponent skips their next Battle Phase, send 1 monster card from your hand to Graveyard at the end of the turn you activated this card.

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