Squirrel Girl Posted July 22, 2010 Report Share Posted July 22, 2010 All ycm rules apply Make any card Winner gets 3 reps First to 3 votes wins My opponent's card: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying Life Points equal to the amount of cards in your hand x250. As long as this card remains face-up on the field, monsters your opponent controls cannot change their battle position or declare an attack. During your Main Phase, put a counter on this card. If a Trap or Spell Card is activated, you can remove from play 1 card from your hand to negate the effect and destroy it. If this card is sent to the Graveyard or is removed from play, you gain Life Points equal to the amount of counters on this card x100. My card: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Volcanic Doomfire" and 1 "Volcanic" monster you control. When this card is Summoned, inflict 1000 damage to your opponent. Once per turn, you can Tribute 1 "Volcanic" monster you control to inflict damage to your opponent equal to half the ATK of the Tributed monster. This card cannot attack if you use this effect. When this card attacks, you can Tribute 1 "Volcanic" monster you control to inflict 500 damage to your opponent. This card cannot be destroyed by Spell or Trap Cards. If your opponent controls a WATER monster, this card gains 500 ATK. You can Tribute 1 "Volcanic" monster to destroy all WATER monsters on the field. This card cannot attack the turn you use this effect. Link to comment Share on other sites More sharing options...
Guest Overdrive™ Posted July 22, 2010 Report Share Posted July 22, 2010 Both cards are a bit op'd. I vote for AquaMaster because i like the pic and its good support for volcanics Link to comment Share on other sites More sharing options...
Big Lez Posted July 22, 2010 Report Share Posted July 22, 2010 A bit Op'd?the 2nd is just Op'd..since it's "Special Summoned"..you can summon it in the same turn you summoned that Volcanic doomfire.wich is easily summoned, too..just special summoned with a spell card..so 1 more summon possible right?for that.too powerfulkinda weird that you use this card a 2nd time ^^ its already in rc thread right? The first card is a bit bland..and not really creative hm1st Card Link to comment Share on other sites More sharing options...
Sylphiend Posted July 22, 2010 Report Share Posted July 22, 2010 Woot, I. HAVE. A. POINT. :D Link to comment Share on other sites More sharing options...
Big Lez Posted July 22, 2010 Report Share Posted July 22, 2010 well..a bit more balance in aquamasters card and you wouldnt..lucky you xD those cards are (in Rc 8/10 and 6.5/10..in contest area 6.5/10 and 5/10 ^^) Link to comment Share on other sites More sharing options...
Cows198 Posted July 24, 2010 Report Share Posted July 24, 2010 The second card is definitely not OP, doomfire is already hard enough to get out as it is... it goes in this order blaze accelerator(search able) --> tri-blaze accel(non-search able) --> doomfire(non search able AND nomi) --> Devil(non searchable AND nomi). volcanic decks dont even have a good draw engine to get the non search ables. thus, something that hard to get out definitely deserves a strong effect and stats. Also, it is still susceptible to removal and return effects. Sylphiend, your card on the other hand is most definitely op, way too easy to special summon, an effect negation ability that rivals GB heraklinos, coupled with ridiculous stalling capabilities, plus a pretty useless counter ability. Try to think of monsters with similar roles and compare how easy they are to use. You have a few ocg errors: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 250 Life Points for each card in your hand. As long as this card remains face-up on the field, monsters your opponent controls cannot change their battle position or declare an attack. During your Main Phase, place a counter on this card. You can remove from play 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. If this card is sent to the Graveyard or is removed from play, you gain 100 Life Points for each counter that was on this card. aquamaster, nice theme/archetype card. as explained earlier, it is not an op card. The antiWATER effect seems kinda random but not a bad accessory ability to have. You have minor ocg errors:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Volcanic Doomfire" and 1 "Volcanic" monster you control. When this card is Summoned, inflict 1000 damage to your opponent. Once per turn, you can Tribute 1 "Volcanic" monster you control to inflict damage to your opponent equal to half the ATK of the Tributed monster. This card cannot attack the turn you use this effect. When this card attacks, you can Tribute 1 "Volcanic" monster you control to inflict 500 damage to your opponent. This card cannot be destroyed by the effects of Spell or Trap Cards. If your opponent controls a WATER monster, this card gains 500 ATK. You can Tribute 1 "Volcanic" monster to destroy all WATER monsters on the field. This card cannot attack the turn you use this effect.This seems impossible to get out if anythin but can work in a dedicated deck with trade-ins. Thus, my vote goes to the much more balanced card, Aquamaster's Link to comment Share on other sites More sharing options...
Phantom M.C. Posted July 24, 2010 Report Share Posted July 24, 2010 aquamaster's all the way sylphiend's card is op x 10, once you get that card out, its pretty much indestructible, and even if you have 6 cards in your hand, you only need to pay 1500 LP, and that not a lot. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted July 31, 2010 Author Report Share Posted July 31, 2010 3 - 1 for me I won Link to comment Share on other sites More sharing options...
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