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Cows198

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Hey, i wanna try a 1on1, never tried doing this before so here it goes!

 

Card Restrictions: Must be a fusion monster that involves at least 1 existing card as a fusion material.

 

Rules: First to 5 votes wins. Only votes with an explanation will count. Winner gets 3 reps from loser.

 

No spamming or flaming

 

First to post card is my opponent, and I'll post my card after.

 

[spoiler=My Card]bskullcomplete.png

LORE: "Archfiend Zombie-Skull" + "Red-Eyes Zombie Dragon"

A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. This card cannot be destroyed by card effects. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster from the Graveyard to your side of the field by removing 1 Zombie-Type monster in your Graveyard from play. All monsters Special Summoned by this effect are treated as Zombie-Type monsters.

 

 

[spoiler=Opponent's Card]2zsz6rt.jpg

LORE: "Judgment Dragon" + 2 "Lightsworn" monsters

This card can only be Special Summoned from your Extra Deck by Tributing the required Fusion Materials when you activate the effect of "Judgement Dragon". When this card is Summoned, return all cards sent to your Graveyard by the effect of a "Lightsworn" monster to your Deck. When this card is Summoned, send the top 3 cards of your Deck to your Graveyard and remove this card from play and Special Summon 1 "Judgment Dragon" from your Graveyard, ignoring the Summoning Conditions. It cannot attack. While you control a face-up "Judgement Dragon", during your Standby Phase, you can Special Summon this card on your side of the field if it was removed from play by its own effect. When the effect of a "Lightsworn" monster you control activates, (excluding this card) you can instead place Purification Counters on this card for every card that would have been sent from your Deck to your Graveyard. Decrease the ATK and DEF of this card by 100 for every Purification Counter on this card. Once per turn, when this card destroys a monster in battle, you can activate 1 of the following effects:

- Send the top 2 cards of your Deck to your Graveyard. Shuffle your Graveyard and place the cards in your Graveyard face-down. Draw the first 3 cards and place them on the top of your Deck. Remove them from play during your Draw Phase, before you draw.

- Remove Purification Counters from this card equal to the Level of the destroyed monster.

- Place 1 Lightsworn Crystal Counter on a monster you control. If a card with a Lightsworn Crystal Counter would be destroyed by a card effect, you can send the top 3 cards of your Deck to your Graveyard.

Once per turn, if you activate the effect of "Judgment Dragon", you can negate the effect and equip it to this card. While "Judgment Dragon" is equipped to this card, you can pay 1500 Life Points to destroy up to 8 cards on the field. For every card destroyed by this card's effect, place 1 Purification Counter on this card. When the ATK of this card becomes 0, return all cards sent from your Deck to your Graveyard to your Deck by this card's effect. During your End Phase, send the top 5 cards of your Deck to your Graveyard. You can remove Purification Counters from this card equal to the amount of "Lightsworn" monsters sent to the Graveyard by this effect.

 

 

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Ill take you on:

89280q.jpg

This card cannot be Special Summoned. This card is also treated as a Warrior-Type monster. While this card is face-up on the field its Attribute is also treated as WIND. When this card is Tribute Summoned, return 1 card your opponent controls to their hand. When this card attacks a Defense Position monster, it can attack again on the same turn.

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Here is my card. I'll join.

 

2zsz6rt.jpg

 

[spoiler=Lore]

"Judgment Dragon" + 2 "Lightsworn" monsters

This card can only be Special Summoned from your Extra Deck by Tributing the required Fusion Materials when you activate the effect of "Judgement Dragon". When this card is Summoned, return all cards sent to your Graveyard by the effect of a "Lightsworn" monster to your Deck. When this card is Summoned, send the top 3 cards of your Deck to your Graveyard and remove this card from play and Special Summon 1 "Judgment Dragon" from your Graveyard, ignoring the Summoning Conditions. It cannot attack. While you control a face-up "Judgement Dragon", during your Standby Phase, you can Special Summon this card on your side of the field if it was removed from play by its own effect. When the effect of a "Lightsworn" monster you control activates, (excluding this card) you can instead place Purification Counters on this card for every card that would have been sent from your Deck to your Graveyard. Decrease the ATK and DEF of this card by 100 for every Purification Counter on this card. Once per turn, when this card destroys a monster in battle, you can activate 1 of the following effects:

- Send the top 2 cards of your Deck to your Graveyard. Shuffle your Graveyard and place the cards in your Graveyard face-down. Draw the first 3 cards and place them on the top of your Deck. Remove them from play during your Draw Phase, before you draw.

- Remove Purification Counters from this card equal to the Level of the destroyed monster.

- Place 1 Lightsworn Crystal Counter on a monster you control. If a card with a Lightsworn Crystal Counter would be destroyed by a card effect, you can send the top 3 cards of your Deck to your Graveyard.

Once per turn, if you activate the effect of "Judgment Dragon", you can negate the effect and equip it to this card. While "Judgment Dragon" is equipped to this card, you can pay 1500 Life Points to destroy up to 8 cards on the field. For every card destroyed by this card's effect, place 1 Purification Counter on this card. When the ATK of this card becomes 0, return all cards sent from your Deck to your Graveyard to your Deck by this card's effect. During your End Phase, send the top 5 cards of your Deck to your Graveyard. You can remove Purification Counters from this card equal to the amount of "Lightsworn" monsters sent to the Graveyard by this effect.

 


P.S. caner, you didn't read card restrictions.

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My vote goes to Achow. I read both effects, and in the end, Zetaru's just made me feel like I was going on a scavernger hunt in a circle. The effect was way too long and complicated to make sense, let alone be used. It seems like he tried too hard.

 

Achow's effect is nice and simple, but interesting enough to be fitting to a fusion monster and to keep you on your toes.

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