-Griffin Posted July 21, 2010 Report Share Posted July 21, 2010 So yeah, made them ages ago, or started to make them. Since I might or might not be working on a fanfic, I'd like some comments: The ¤Light/Thunder1600/1500 Level 4You can discard 1 "¤" monster to add this card from your Deck to your hand. [spoiler=¤ Pulsing]Their Body ¤ Pulsing DragonLight/Dragon2800/2300 Level 8This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 "The ¤". Once per turn, remove from play 1 "¤ Pulsing" card in your Graveyard to make your opponent discard 1 random card from their hand. When this card is removed from the field, your opponent discards 1 random card from their hand. Their Teeth ¤ Pulsing SpiderLight/Insect450/600 Level 2FLIP: Return 1 card your opponent controls to their Deck. Then, if you control another "¤" monster, you can flip this card face-down. Once per turn, you can return 1 "¤ Pulsing" monster you control to your hand to flip this face-down card face-up. Their Enforcement ¤ Pulsing HandLight/Machine800/1200 Level 2When this card is destroyed as a result of battle, remove from play the monster that destroyed it. During either player's End Phase, remove from play 1 "¤ Pulsing" monster in your Graveyard to Special Summon this card from your Graveyard. Their Commandment ¤ Law TabletCounter TrapYou can discard this card to return any number of "¤" monsters in your Graveyard to your Deck and an equal number of cards in your opponent's Graveyard to their Deck. Their Wing ¤ Pulsing AngelLight/Fairy1600/1700 Level 4When you activate a Trap Card you can add a "¤" card from your Deck to your hand other than "Their Wing ¤ Pulsing Angel". Once per turn, while you control another "¤ Pulsing" monster, you can negate an attack. Their Bonds ¤ Pulsing ChainContinuous TrapReturn 1 "¤ Pulsing" card in your Graveyard to your Deck. Select 1 monster on the field, it cannot declare an attack. When this card is destroyed, take control of the selected monster until your End Phase. Their Demand ¤ Pulsing TributeSpell CardRemove from play 1 "The ¤" in your Graveyard. Your opponent must discard 1 random card from their hand for each "¤ Pulsing" monster you control. Their Halls ¤ Forbidden LairContinuous TrapReturn any number of removed from play "¤" monsters to your Graveyard to destroy 1 monster on the field whose level is equal to or less than the combined levels of the monsters you returned. This effect can be activated once during either player's turn. Their Portal ¤ Pulsing GateContinuous TrapWhen an opponent's monster declares an attack, reveal the top card of your Deck. If it is a Spell Card, return the attacking monster to its owners hand. If it is a Trap Card, negate the attack. Also, if it is a "¤ Pulsing" card, add it to your hand. If it was not a "¤ Pulsing" card, place it on the bottom of your Deck. [spoiler=¤ Sleeping]Their Mind ¤ Sleeping DragonWind/Dragon3000/2500 Level 8This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "The ¤" you control. Once per turn, negate the effect of a card that targets this card and destroy it. This card gains 300 ATK for each "¤ Sleeping" monster in your Graveyard. Their Sight ¤ Sleeping MaskWind/Beast450/500 Level 2FLIP: Return monsters on the field to their owner's hands up to the number of "¤ Sleeping" monsters in your Graveyard. Their Knowledge ¤ Sleeping LibraryWind/Spellcaster1000/1800 Level 4Once per turn, when a "¤ Sleeping" monster is declared as an attack target, you can return that monster to the top of it's owner's Deck. When your opponent adds a card to their hand (including by drawing) you can tribute 1 "¤" monster and declare the name of a card, if the card added to your opponent's hand was the same as the card whose name you declared, it is removed from play. Their Wisdom ¤ Sleeping ArchfiendWind/Fiend1700/1200 Level 4Once per turn, during your Standby Phase, if this card is in your Graveyard, increase the ATK of all "¤" monsters you control by 700 until the End Phase. Once per turn, during your Standby Phase, if this card is in your Graveyard, gain 300 Life Points for each "¤ Sleeping" monster in your Graveyard. Their Touch ¤ Sleeping BladeWind/Warrior1800/1300 Level 4When any number of "¤" cards you control would be destroyed, you can destroy 1 "¤" card you control instead. When this card battles a monster, send 1 "¤ Sleeping" card from your hand to the Graveyard to remove from play that monster after Damage Calculation. Their Thought ¤ Sleeping SensationNormal SpellTribute 1 "¤" monster you control and select and activate one of the following effects:* Special Summon 1 "¤ Sleeping" monster from your Deck.* Add 1 "¤" monster from your Deck to your hand. [spoiler=¤ Raging]Their Anger ¤ Raging DragonFire/Dragon2900/2500 Level 8This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "The ¤" you control. You can reveal 1 "¤ Raging" monster in your hand to negate the activation of a Trap Card and destroy it. You can tribute 1 "¤ Raging" monster. If you do, this card can attack twice during this turn. Their Abition ¤ Raging PetFire/Dragon1200/600 Level 4This card gains effects based on the number of "¤" cards in your Graveyard:*2 or more: Other "¤ Raging" monsters you control cannot be selected as an attack target.*4 or more: "¤ Raging" monsters you control gain 800 ATK. This card gains 500 ATK.*6 or more: Once per turn, send 1 card on the field to the Graveyard. Their Oppression ¤ Raging BettleFire/Insect400/900 Level 2FLIP: Select any number of face-down cards, they cannot be activated while this card is on the field. This card cannot be removed from the field while you control a "¤" monster with a different name. When this card would be removed from the field, you can discard 1 "¤ Raging" card instead. Their Relentlessness ¤ Raging CoreFire/Machine1800/1200 Level 4When this card is Normal Summoned, you can add 1 "¤ Raging" monster with a different name from your Deck to your hand. During your opponent's End Phase, if you control a "¤" monster with a different name, draw 1 card. Their Blade ¤ Unseen WeaponNormal TrapSelect and activate any number of the following effects:*Change the battle position of 1 monster on the field*Increase the ATK of 1 "¤" monster by 500 for as long as it remains on the field*Equip this card to a "¤" monster. Negate the effect of any monster it battles, and remove from play any monster it destroys by battle. Their Gateway ¤ Raging PassageContinuous SpellOnce per turn, place 1 Counter on this card for each "¤ Raging" monster you control. During either player's turn you can remove Counters from this card to apply the following effects. 1: Increase the ATK of a "¤ Raging" monster by 300 until your opponent's End Phase. 2: Negate the activation of a card's effect that would remove this card from the field and remove that card from play. 4: Negate the activation and effect of a Trap Card and destroy it. More parts to come when I can be bothered xP Link to comment
-Griffin Posted July 22, 2010 Author Report Share Posted July 22, 2010 60 views and no posts.Come on, WC is more active than ever. Is the set really too large? Link to comment
The True Ace Attorney Posted July 22, 2010 Report Share Posted July 22, 2010 So yeah' date=' made them ages ago, or started to make them. Since I might or might not be working on a fanfic, I'd like some comments: The ¤Light/Thunder1600/1500 Level 4You can discard 1 "¤" monster to add this card from your Deck to your hand. A good card. Great effect, allowing easy access to a summonable monster. [spoiler=¤ Pulsing']Their Body ¤ Pulsing DragonLight/Dragon2800/2300 Level 8This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 "The ¤". Once per turn, remove from play 1 "¤ Pulsing" card in your Graveyard to make your opponent discard 1 random card from their hand. When this card is removed from the field, your opponent discards 1 random card from their hand. A powerful monster that can be summoned easily. Can easily be brought about by using "The ¤"'s effect. The once per turn effect is mandatory from the way it's worded and I'm not sure if that's deliberate. Their Teeth ¤ Pulsing SpiderLight/Insect450/600 Level 2FLIP: Return 1 card your opponent controls to their Deck. Then, if you control another "¤" monster, you can flip this card face-down. Once per turn, you can return 1 "¤ Pulsing" monster you control to your hand to flip this face-down card face-up. Good card. Both better and worse than Brionac because of it's effect. Better because it returns cards to the deck. Worse because it requires monsters on the field to do it repetitively. Their Enforcement ¤ Pulsing HandLight/Machine800/1200 Level 2When this card is destroyed as a result of battle, remove from play the monster that destroyed it. During either player's End Phase, remove from play 1 "¤ Pulsing" monster in your Graveyard to Special Summon this card from your Graveyard. An easily summonable block or tribute fodder. No problems with balance as far as I can see. Their Commandment ¤ Law TabletCounter TrapYou can discard this card to return any number of "¤" monsters in your Graveyard to your Deck and an equal number of cards in your opponent's Graveyard to their Deck. Doesn't seem to make sense. If it's activated from the hand, which is the only way to discard, it can't be a Trap as they have to be on the field, unless Makyura's been destroyed. Should change it to a Spell card, assuming you want to activate it from the hand use a quick-play otherwise, and change "You can discard this card to" to "when this card is activated,". Their Wing ¤ Pulsing AngelLight/Fairy1600/1700 Level 4When you activate a Trap Card you can add a "¤" card from your Deck to your hand other than "Their Wing ¤ Pulsing Angel". Once per turn, while you control another "¤ Pulsing" monster, you can negate an attack. Good card and can allow near repetitive usage of a Trap card. The attack negation can affect your own attacks as well and I don't see any advantage to that. Their Bonds ¤ Pulsing ChainContinuous TrapReturn 1 "¤ Pulsing" card in your Graveyard to your Deck. Select 1 monster on the field, it cannot declare an attack. When this card is destroyed, take control of the selected monster until your End Phase. A simple and easy to use card. If combined with a Mystical Space Typhoon or something similar it can be used as a easy Chang of Heart. Good as a card. Their Demand ¤ Pulsing TributeSpell CardRemove from play 1 "The ¤" in your Graveyard. Your opponent must discard 1 random card from their hand for each "¤ Pulsing" monster you control. Good opponent discard card and is capable to remove an entire hand in a single go. Their Halls ¤ Forbidden LairContinuous TrapReturn any number of removed from play "¤" monsters to your Graveyard to destroy 1 monster on the field whose level is equal to or less than the combined levels of the monsters you returned. This effect can be activated once during either player's turn. Good for destruction. Maybe a little overpowered due to the returning effect as it allows easy monster recovery and monster destruction. Their Portal ¤ Pulsing GateContinuous TrapWhen an opponent's monster declares an attack, reveal the top card of your Deck. If it is a Spell Card, return the attacking monster to its owners hand. If it is a Trap Card, return the attacking monster to the top of its owners Deck. Also, if it is a "¤ Pulsing" card, add it to your hand. If it was not a "¤ Pulsing" card, place it on the bottom of your Deck. A little overpowered. one of the effects should be to simply negate the attack as returning cards makes it to easy to clear a field. [spoiler=¤ Sleeping]Their Mind ¤ Sleeping DragonWind/Dragon3000/2500 Level 8This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "The ¤" you control. Once per turn, negate the effect of a card that targets this card and destroy it. This card gains 300 ATK for each "¤ Sleeping" monster in your Graveyard. An easy to summon Blue-Eyes that gains attack for dead monsters. Perhaps slightly overpowered due to it's destructive potential and easy summon conditions. Their Sight ¤ Sleeping MaskWind/Beast450/500 Level 2FLIP: Return monsters on the field to their owner's hands up to the number of "¤ Sleeping" monsters in your Graveyard. Slightly overpowered. If it's used later in a duel rather than in the first few turns, it can completely wipe your opponents monsters from the field AND save this card from attack. It's like an extremely annoying penguin knight. Their Knowledge ¤ Sleeping LibraryWind/Spellcaster1000/1800 Level 4Once per turn, when a "¤ Sleeping" monster is declared as an attack target, return that monster to the top of it's owner's Deck. When your opponent adds a card to their hand (including by drawing) you can tribute 1 "¤" monster and declare the name of a card, if the card added to your opponent's hand was the same as the card whose name you declared, it is removed from play. Quite bad. It's useless as a defensive wall as it would be returned to your deck when it's attacked and unless you know what your opponent has drawn your tribute is likely to be wasted. Their Wisdom ¤ Sleeping ArchfiendWind/Fiend1700/1200 Level 4Once per turn, during your Standby Phase, if this card is in your Graveyard, increase the ATK of all "¤" monsters you control by 800. Once per turn, during your Standby Phase, if this card is in your Graveyard, gain 300 Life Points for each "¤ Sleeping" monster in your Graveyard. Ridiculously overpowered. It grants a massive, permanent attack boost to a lot of monsters. should be heavily fixed. Their Touch ¤ Sleeping BladeWind/Warrior1800/1300 Level 4When any number of "¤" cards you control would be destroyed, you can destroy 1 "¤" card you control instead. When this card battles a monster, send 1 "¤ Sleeping" card from your hand to the Graveyard to remove from play that monster after Damage Calculation. Very good card. Can act as a semi-negation for things like mirror force and also works similarly to effects used by DD monsters. Their Thought ¤ Sleeping SensationNormal SpellTribute 1 "¤" monster you control and select and activate one of the following effects:* Special Summon 1 "¤ Sleeping" monster from your Deck.* Add 1 "¤" monster from your Deck to your hand. A good decent deck searcher. Something every thing deserves. [spoiler=¤ Raging]Their Anger ¤ Raging DragonFire/Dragon2900/2500 Level 8This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "The ¤" you control. You can reveal 1 "¤ Raging" monster in your hand to negate the activation of a Trap Card and destroy it. You can tribute 1 "¤ Raging" monster. If you do, this card can attack twice during this turn. Good, decent card. The easy summoning is the only annoyance. Their Abition ¤ Raging PetFire/Dragon1200/600 Level 4This card gains effects based on the number of "¤" cards in your Graveyard:*2 or more: Other "¤ Raging" monsters you control cannot be selected as an attack target.*4 or more: "¤ Raging" monsters you control gain 800 ATK. This card gains 500 ATK.*6 or more: Once per turn, send 1 card on the field to the Graveyard. Good card. Can eventually start ridding card from the field in a long duel. Their Oppression ¤ Raging BettleFire/Insect400/900 Level 2FLIP: Select any number of face-down cards, they cannot be activated while this card is on the field. This card cannot be removed from the field while you control a "¤" monster with a different name. When this card would be removed from the field, you can discard 1 "¤ Raging" card instead. Very good defender monster. The prevent activation is maybe a little too much but otherwise, it's great for defense. Their Relentlessness ¤ Raging CoreFire/Machine1800/1200 Level 4When this card is Normal Summoned, you can add 1 "¤ Raging" monster with a different name from your Deck to your hand. During your opponent's End Phase, draw 1 card. A great drawing mechanism. Allows easy searching, though it can be dangerous due to the double speed drawing. Their Blade ¤ Unseen WeaponNormal TrapSelect and activate any number of the following effects:*Change the battle position of 1 monster on the field*Increase the ATK of 1 "¤" monster by 500 for as long as it remains on the field*Equip this card to a "¤" monster. Negate the effect of any monster it battles, and remove from play any monster it destroys by battle. An amazing equip trap. Love these kinds of cards and the effects this offers are great and balanced. Their Gateway ¤ Raging PassageContinuous SpellOnce per turn, place 1 Counter on this card for each "¤ Raging" monster you control. You can remove Counters from this card to apply the following effects. 1: Increase the ATK of a "¤ Raging" monster by 300. 2: Negate the activation of a card's effect that would remove this card from the field and remove that card from play. 4: Negate the activation and effect of a Trap Card and destroy it. Good but the ATK increase is permanent and that makes this slightly unbalanced. More parts to come when I can be bothered xP There's a review of all your cards. If you're not satisfied, that's a little ungrateful. Link to comment
-Griffin Posted July 23, 2010 Author Report Share Posted July 23, 2010 Alright thanks, responses to things you had problems with, and fixes where appropriate: Their Body ¤ Pulsing Dragon - Correct, it's mandatory where possible Their Commandment ¤ Law Tablet - This never touches the field unless you're using it as a bluff, it's activated like Effect Veiler or DD Crow would be. Their Portal ¤ Pulsing Gate - Fair enough, changing the Spell Effect to negate. Their Mind ¤ Sleeping Dragon - Interesting that you noticed it was based off of Blue-Eyes (Shining, to be specific). Can you guess what every other card here was based off? They all have a specific card they were based off. Personally, I don't see the ATK gain as overpowering. Their Sight ¤ Sleeping Mask - It can't save itself from an attack. By the time FLIP effects activate, the battle has ended and it would probably be destroyed. Do you still think it needs toning down? Cap the returns at 3 maybe? Their Knowledge ¤ Sleeping Library - Whops. That was supposed to be optional. Their Wisdom ¤ Sleeping Archfiend - ATK gain changed to 700 and now only until the End Phase. Is that sufficient? Their Anger ¤ Raging Dragon - Should I make the Dragons 1 "The ¤" and 1 of the monsters from their sub-archtype, instead of just 1 "The ¤"? It would be much less effective, though... Their Relentlessness ¤ Raging Core - Skimming over it, I'm thinking this needs a serious tone-down... I'm going to stop attacks on the turn it's Summoned, for now. Their Gateway ¤ Raging Passage - I'll make it until the opponent's End Phase. Thanks a whole bunch for all the comments, it really helped me to think through some of these ^_^ Do you have any comments on the sets overall? Link to comment
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