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Journey into Jinzo's Insanity: WC Style RP


Icy

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In this, each person will post a card that includes italicized card text at the bottom of each card that tells the story of this portion of the card to further a story between each card. Each card must contribute to a portion of this story or your card will be rendered invalid. You may post more than 1 card, but again it must contribute.

 

For this story, we tell the Story of Jinzo's Journey into Insanity.

 

|Doctor Inoj|

|Psychic/Effect/Level 2/Light|

|900/350|

|You can remove from play 1 Spell Card in your graveyard that includes "Machine-type" in its card text and add 1 Trap Card in your deck to your hand.|

>A doctor with promise. He appeared to be obsessed with learning as much as possible with the Mechanical World as he could. Going so far as to invent his own.<

 

|Battle of Scientific Wits|

|Trap Card|

|Special Summon 1 Level 2 or Lower non-tuner monster from your hand. Until the End Phase of this turn, when the Special Summoned Monster battles, destroy both monsters.|

>Doctor Inoj and Kozaky often had disputes about who was the wiser Scientist and this lead to battles that were both hilarious and horrific to watch. However, these battles were done in such secret we never knew the victor.<

 

Your turn?

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|Machiner's Challenge|

|Spell Card|

|Activate only when each player controls at least 1 Normal Monster. Each player selects 1 Machine-Type monster from their Deck and Special Summons it.|

>One day, Kozaky offered a challenge to Inoj: which of them could create the best machine. Kozaky continued his experiments with Inpachi, but Inoj decided to try his master scheme, something he had been designing for months.<

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Jinzo #13

DARK

Machine

4 / 1900 / 1000

Once per turn, during either player's turn, you can negate the activation of a Trap Card and destroy it.

Inoj constructed many androids before he was satisfied. His earliest prototypes were limited in their functionality, but were more energy-efficient.

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|Tinkerer's Exploding Nanobots|

|Machine/Effect/FIRE/Level 8|

|1400/3000|

|When your Opponent activates a Trap Card that destroys a monster you control, you can discard this card from your hand to Special Summon 2 "Tinkered Nanobot Tokens" (Machine-type/FIRE/Level 2/ATK 500/DEF 500).|

>After failing the results of his Prototype Jinzo #13, the doctor decided it'd be better to start small and work from the ground up. The world was watching his creation, putting unstable pressure on the doctor.<

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So we're storytiming Jinzo?

 

A Scientist's Anger

Normal Trap

Activate if a Level 2 or lower non-Tuner monster is attacked. Destroy all Spell or Trap Cards you control.

Inoj had run out of ideas. He lamented, raged, and grieved at losing the contest to Kozaky.

 

Unethical Procedure

Normal Spell

Tribute 1 Level 2 or lower monster you control. Special Summon 1 Level 3 or lower Machine-type monster from your hand or Deck. It cannot activate its effects until your next Main Phase 1.

As he wandered the fields near his lab, Inoj saw a child. An idea popped into his head, and he grinned.

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Carnival of Doom

|Continuous Spell|

Normal Monsters are treated as Machine-Type. Once per turn, you can Special Summon 1 "Copy Token" with the same original Level, Attribute, Type, ATK, and DEF as a face-up Normal Monster your opponent controls. "Copy Tokens" are treated as Normal Monsters.

>Using his creations as shopkeepers, clowns, and other attendants, he created a masterful plan disguised as a carnival of tremendous proportions. There had never been a carnival like this before. It would surely bring all the children from nearby villages right to his doorstep. This time he had outdone even himself.<

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Tainted Procedures

|Quick-Play Spell|

Tribute all monsters you control. Special Summon to your side of the field DARK monsters from your hand whose total Levels are equal to or less then the total Level of the monsters tributed.

>Inoj attempted his mechanical monstrosity until the day of his fatal accident. A special beaker resonating a dark aura broke and consumed everything in the circus. The after math was a junkyard of Machines imbued with darkness to power their circuitry.

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Inoj the Broken

|Psychic-Type/DARK/Level 4/ATK 200/DEF 2100|

This card is also treated as Machine-Type. Once per turn, you can pay 500 Life Points to downgrade the Level of a Machine-Type monster in your hand by 2 until the End Phase.

>Within his new sanctum, the ruined carnival grounds, he fortified his weakened body. He then began work on his new projects, sinister machines designed solely for vengeance and destruction.<

 

FR4-NK N. Stine

|Machine-Type/DARK/Level 5/ATK 2400/DEF 450|

If this card attacks a non-Machine-Type or non-Normal Monster, destroy the monster by this card's effect without applying damage calculation.

>The mechanical monster FR4-NK N. Stine was imbued with a hatred for everything fleshly. Any that crossed his path would be smote.<

 

1-234 Drake Ula

|Machine-Type/DARK/Level 5/ATK 2200/DEF 1700|

When this card is Normal Summoned and once per turn, when your opponent Normal Summons a monster, inflict damage to your opponent equal to the number of face-up Normal Monsters and Machine-Type monsters x 100.

>Drake Ula, in turn, was given a delight for inflicting pain and suffering on others.<

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Dark World Polymer

|Normal Trap|

Activate only if you have more than 4 cards in your hand. Special Summon 1 Level 6 DARK monster from your deck. Discard cards from your hand until you have 4 cards.

>Inoj started performing fusions on his mechanical minions with materials he somehow acquired from the dark-worlders.<

 

Inoj the Back-Up Brain

|Psychic-Type/DARK/Level 2/ATK 700/DEF 0|

This card is also treated as Machine-Type. You can pay 500 Life Points and discard this card to add 1 Level 6 DARK monster from your Deck to your hand. This monster cannot be Summoned this turn.

>Inoj made a back-up brain of his mind, so if his mind ever collapsed like Kozaky, or something were to happen to his human body, he could still live with this.<

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Brain Module

|Psychic-Type/Union/DARK/Level 1/ATK 0/DEF 0|

This card is also treated as Machine-Type. Once per turn, you can pay 600 Life Points to equip this card to a face-up Machine or Psychic-Type monster, OR pay 200 Life Points to unequip it and Special Summon it in face-up Attack Position. You control the equipped monster and it gains 400 ATK.

>Using the technology with which he created his back-up brain, Inoj created a series of Brain Modules: self-sufficient units capable of integrating with any machine and commandeering it for Inoj's own, vile intentions.<

 

Tainted Sentry

|Machine-Type/DARK/Level 4/ATK 0/DEF 2000|

If this card is equipped with "Brain Module", control of this card cannot switch except by the effect of "Brain Module" and it gains 1500 ATK. During your Draw Phase, you can add 1 "Brain Module" from your Graveyard to your hand instead of conducting your normal draw.

 

Tainted Knight

|Machine-Type/DARK/Level 6/ATK 2300/DEF 1200|

If this card is equipped with "Brain Module", control of this card cannot switch except by the effect of "Brain Module" and during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Tainted Titan

|Machine-Type/DARK/Level 8/ATK 3000/DEF 1800|

If this card is equipped with "Brain Module", control of this card cannot switch except by the effect of "Brain Module" and during your Battle Phase, this card can attack all monsters your opponent controls once each. This card cannot be destroyed by card effects unless they target a Machine-Type monster(s).

 

Tainted Influence

|Field Spell|

Machine and Psychic-Type monsters are treated as DARK. "Inoj" monsters you control cannot be destroyed by battle. When a "Tainted" card is sent to the Graveyard, place a Taint Counter on this card. Once per turn, you can move a Taint Counter to a face-up monster your opponent controls (max. 3). When a monster has 3 Taint Counters, remove all Taint Counters from it and you gain control of it.

 

>Putting his Brain Modules to good use, and concocting other ways of bending others to his will, Inoj sent out his dark creations.<

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Maryomic Tempatatus

|Counter Trap|

This card cannot be negated. When a card activated that targets 2 or more DARK monsters you control, you can negate the activation of that card and destroy it. Then, both players take damage equal to the amount of cards being targeted by the negated effect x 300.

>He had to find a way to protect his machinery for he did not want to take a malfunction risk like last time.<

 

Phone Calls from a Psycho

|Trap|

Your opponent draws or discards cards until he has 7 cards in his hand. Take control of 1 monster your opponent controls until the End Phase.

>One night, Kozaky called up Inoj, both using their high tech scientific phones. Kozaky talked to Inoj all night long, distracting him from really seeing what was happening. All of Inoj's minions went missing. They were found the next day with Kozaky's Insignia on them and under his control.<

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Afterburn

Normal Trap Card

Activate only when a monster(s) is destroyed. Both players take damage equal to the Level(s) of the destroyed monster(s) x 400.

>Explosion of Inoj's monster seriously injuried Kozaky. He was uncapable of making researches.<

 

Laboratory Re-Take

Quick-Play Spell Card

Activate only if the only card you control is 1 monster. Discard 3 cards and take control of 1 monster your opponent control.

>Inoj went to Kozaky's Laboratory and started to use it as his own. Accidentally, he found data on 1 of Kozaky's biggest projects...<

 

[insert Iron Core of Koa'ki Meiru here]

>Kozaky worked on sythetical monsters. However, they were unstable. They needed the power of core or the same DNA code to survive.<

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Iron Core Extraction Emergency

|Normal Trap|

Destroy 1 "Koa'ki Meru" monster you control. Special Summon 1 Machine-Type monster from your hand or deck and equip it with this card. A monster equipped with this card gains ATK equal to its level x100.

>Inoj destroyed one of the monsters, then used its power to fuel a new creation, working off his original prototype<

 

Proto-Jinzo

|Machine/Fusion/DARK/Level 8|

|2400/2600|

|Fusion Monster|

"Jinzo 13" + "Tinkerer's Exploding Nanobots"

While this card is face-up on the field, no Trap Cards can be activated during the Battle Phase.

>Inoj created a powerful machine. But it had flaws... so Inoj attempted to fix them. He worked night and day...<

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Photo De-Fusion

|Continuous Spell|

Tribute 1 Fusion Monster you control. Special Summon 1 monster from your Deck in the same "Archetype" as the Tributed monster. When this card is destroyed, destroy that monster. When that monster is destroyed, destroy this card.

>Inoj saw his Proto-Jinzo, knowing that for being made out of scraps, it was well created. Unfortunately, well created or not, the Jinzo was unstable. It was ready to burst at any time, and choose too when it acquired a strong grip on Inoj's left hand. The Proto-Jinzo counted down... 3... 2... 1...<

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Epic card :D

 

Shut Down

Normal Trap Card

Activate only when a monster you control would be destroyed. Pay half of your Life Points and negate the destruction of a monster.

>However, Inoj has 1 hand left. He used it to press shut down button in his pocket. Jinzo didn't explode. However...<

 

BTW, so far, story looks like this:

 

 

A doctor with promise. He appeared to be obsessed with learning as much as possible with the Mechanical World as he could. Going so far as to invent his own. Doctor Inoj and Kozaky often had disputes about who was the wiser Scientist and this lead to battles that were both hilarious and horrific to watch. However, these battles were done in such secret we never knew the victor. One day, Kozaky offered a challenge to Inoj: which of them could create the best machine. Kozaky continued his experiments with Inpachi, but Inoj decided to try his master scheme, something he had been designing for months. Inoj constructed many androids before he was satisfied. His earliest prototypes were limited in their functionality, but were more energy-efficient. He gave one such prototype an accelerated core. This gave it incredible strength, but the core would burn out the power supply rapidly. After failing the results of his Prototype Jinzo #13, the doctor decided it'd be better to start small and work from the ground up. The world was watching his creation, putting unstable pressure on the doctor. Inoj had run out of ideas. He lamented, raged, and grieved at losing the contest to Kozaky. As he wandered the fields near his lab, Inoj saw a child. An idea popped into his head, and he grinned. Using his creations as shopkeepers, clowns, and other attendants, he created a masterful plan disguised as a carnival of tremendous proportions. There had never been a carnival like this before. It would surely bring all the children from nearby villages right to his doorstep. This time he had outdone even himself. Inoj attempted his mechanical monstrosity until the day of his fatal accident. A special beaker resonating a dark aura broke and consumed everything in the circus. The after math was a junkyard of Machines imbued with darkness to power their circuitry. Within his new sanctum, the ruined carnival grounds, he fortified his weakened body. He then began work on his new projects, sinister machines designed solely for vengeance and destruction. The mechanical monster FR4-NK N. Stine was imbued with a hatred for everything fleshly. Any that crossed his path would be smote. Drake Ula, in turn, was given a delight for inflicting pain and suffering on others. Inoj started performing fusions on his mechanical minions with materials he somehow acquired from the dark-worlders. Inoj made a back-up brain of his mind, so if his mind ever collapsed like Kozaky, or something were to happen to his human body, he could still live with this. Using the technology with which he created his back-up brain, Inoj created a series of Brain Modules: self-sufficient units capable of integrating with any machine and commandeering it for Inoj's own, vile intentions. Putting his Brain Modules to good use, and concocting other ways of bending others to his will, Inoj sent out his dark creations. He had to find a way to protect his machinery for he did not want to take a malfunction risk like last time. One night, Kozaky called up Inoj, both using their high tech scientific phones. Kozaky talked to Inoj all night long, distracting him from really seeing what was happening. All of Inoj's minions went missing. They were found the next day with Kozaky's Insignia on them and under his control. Inoj knew what had to be done; he made every monster that had been built by him self-destruct, to prevent Kozaky from studying. Explosion of Inoj's monster seriously injuried Kozaky. He was uncapable of making researches. Inoj went to Kozaky's Laboratory and started to use it as his own. Accidentally, he found data on 1 of Kozaky's biggest projects... Kozaky worked on sythetical monsters. However, they were unstable. They needed the power of core or the same DNA code to survive. Inoj destroyed one of the monsters, then used its power to fuel a new creation, working off his original prototype. Inoj created a powerful machine. But it had flaws... so Inoj attempted to fix them. He worked night and day... Inoj saw his Proto-Jinzo, knowing that for being made out of scraps, it was well created. Unfortunately, well created or not, the Jinzo was unstable. It was ready to burst at any time, and choose too when it acquired a strong grip on Inoj's left hand. The Proto-Jinzo counted down... 3... 2... 1... However, Inoj has 1 hand left. He used it to press shut down button in his pocket. Jinzo didn't explode. However...

 

Best card storyline ever <3

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Well, I was bored, so I took the block Klavier posted and made it look nice (except that this forum, like the old software, still sucks at formatting paragraphs properly >_>).

 

[spoiler=The Story Thus Far]Inoj was a doctor with promise. He appeared to be obsessed with learning as much as possible with the Mechanical World as he could. Going so far as to invent his own.

 

He and Kozaky often had disputes about who was the wiser Scientist and this lead to battles that were both hilarious and horrific to watch. However, these battles were done in such secret we never knew the victor. One day, Kozaky offered a challenge to Inoj: which of them could create the best machine. Kozaky continued his experiments with Inpachi, but Inoj decided to try his master scheme, something he had been designing for months.

 

Inoj constructed many androids before he was satisfied. His earliest prototypes were limited in their functionality, but were more energy-efficient. He gave one such prototype an accelerated core. This gave it incredible strength, but the core would burn out the power supply rapidly. After failing the results of his Prototype Jinzo #13, the doctor decided it'd be better to start small and work from the ground up. The world was watching his creation, putting unstable pressure on the doctor.

 

~~

Inoj had run out of ideas. He lamented, raged, and grieved at losing the contest to Kozaky. As he wandered the fields near his lab, Inoj saw a child. An idea popped into his head, and he grinned.

 

Using his creations as shopkeepers, clowns, and other attendants, he created a masterful plan disguised as a carnival of tremendous proportions. There had never been a carnival like this before. It would surely bring all the children from nearby villages right to his doorstep. This time he had outdone even himself. Inoj attempted his mechanical monstrosity until the day of his fatal accident. A special beaker resonating a dark aura broke and consumed everything in the circus. The after math was a junkyard of Machines imbued with darkness to power their circuitry.

 

Within his new sanctum, the ruined carnival grounds, he fortified his weakened body. He then began work on his new projects, sinister machines designed solely for vengeance and destruction:

The mechanical monster FR4-NK N. Stine was imbued with a hatred for

everything fleshly. Any that crossed his path would be smote. Drake Ula, in turn,

was given a delight for inflicting pain and suffering on others.

 

Inoj started performing fusions on his mechanical minions with materials he somehow acquired from the dark-worlders. He also made a back-up brain of his mind, so if his mind ever collapsed like Kozaky, or something were to happen to his human body, he could still live with this. Using the technology with which he created his back-up brain, Inoj created a series of Brain Modules: self-sufficient units capable of integrating with any machine and commandeering it for Inoj's own, vile intentions. Putting his Brain Modules to good use, and concocting other ways of bending others to his will, Inoj sent out his dark creations. He had to find a way to protect his machinery for he did not want to take a malfunction risk like last time.

 

One night, Kozaky called up Inoj, both using their high-tech, scientific phones. Kozaky talked to Inoj all night long, distracting him from really seeing what was happening. All of Inoj's minions went missing. They were found the next day with Kozaky's Insignia on them and under his control. Inoj knew what had to be done; he made every monster that had been built by him self-destruct to prevent Kozaky from studying them. These explosions seriously injured Kozaky. He was incapable of doing any further research.

 

Inoj went to Kozaky's Laboratory and started to use it as his own. Accidentally, he found data on 1 of Kozaky's biggest projects... Kozaky’s work on sythetic monsters. However, they were unstable. They needed the power of a core or similar DNA to survive. Inoj destroyed one of the monsters, then used its power to fuel a new creation, working off his original prototype. He created a powerful machine but it had flaws so Inoj attempted to fix them. He worked night and day. Finally, he finished his Proto-Jinzo, named for being made out of scraps. It was well crafted. Unfortunately, well crafted or not, the Jinzo was still unstable. It was ready to burst at any moment, and chose to after suddenly acquiring a strong grip on Inoj's left hand. The Proto-Jinzo counted down; however, Inoj still had 1 free hand. He used it to press the shut down button in his pocket. The unit didn't explode.

 

To be continued...

 

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