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Okay, so for all fairness, we'll have a vote on the two ideas. The ideas are:

 

My Idea: Lowering ATK/DEF to activate effects (This doesn't have to mean cutting the monster's ATK by half)

 

Dark's Idea: Increasing opponent's LP to activate effects

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Machines and Thunder' date=' throw in some fairies due to a surplus of pictures that I seen.

 

Smesh, could you help with making spells and traps that is base on decreasing the ATK/DEF of LIGHT monsters to activate effects?

[/quote']

 

spells and traps arent mah specialty, but i could do it.

 

Do you guys have any websites that has good pictures for the monster card? I'm really bad at finding pictures not related to dragons (as well as naming). Maybe I should just stick to doing the Trap and Spell cards.....

 

jazin kay's archive on photobucket. thats where i get mine

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I have an Idea:

 

Decrease ATK/DEF to activate effects. Oh that is already an idea, oh well my vote goes to ATK/DEF thing

 

Though I might change the vote if there is a better idea on it's way

 

And I think the Ultimate card of this should be a regular monster card not ritual/fusion/synchro

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I have an Idea:

 

Decrease ATK/DEF to activate effects. Oh that is already an idea' date=' oh well my vote goes to ATK/DEF thing

 

Though I might change the vote if there is a better idea on it's way

 

And I think the Ultimate card of this should be a regular monster card not ritual/fusion/synchro

[/quote']okay 1 - 0 Dawn's got the lead

Alice Cullen will come out of the closet<--that made my day right there lol ^^

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Hey, maybe we can compromise:

Make more powerful effects, BUT involve both lowering ATK/DEF AND having your opponent gain Life Points.

 

Also, we should make set ID's

For Example, something like this:

Athena: EN001-EN005

Zextra: EN006-EN010

Dark: EN011-EN015

Aquamaster: EN016-EN020

Blu Dawn: EN021-EN025

Smesh: EN026-EN030

Menton: EN031-EN035

Dranzer123: EN036-EN040

 

Appx.20-25 Monsters

Appx.8-10 Spells

Appx.8-10 Traps

? Synchros

 

Plus, we could all chip in for the extras: Synchros, Fusions, etc.

Please Post OK if you confirm to this! :D

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Hey' date=' maybe we can compromise:

Make more powerful effects, BUT involve both lowering ATK/DEF AND having your opponent gain Life Points.

 

Also, we should make set ID's

For Example, something like this:

Athena: EN001-EN005

Zextra: EN006-EN010

Dark: EN011-EN015

Aquamaster: EN016-EN020

Blu Dawn: EN021-EN025

Smesh: EN026-EN030

Menton: EN031-EN035

Dranzer123: EN036-EN040

 

Appx.20-25 Monsters

Appx.8-10 Spells

Appx.8-10 Traps

? Synchros

 

Plus, we could all chip in for the extras: Synchros, Fusions, etc.

Please Post OK if you confirm to this! :D

[/quote']

 

that would be nice but effect would get even longer and would my trap still be one of the center stage things?

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I wanted to do it but you can do the card cause I dont want people to get mad at me cause I am so stubborn ^^ And also I dont think the Ace card should be Synchro or Fusion or Ritual, only a normal Effect monster, anyone who agree write a "Aman have right"

 

At Zextra's Idea about making both ideas, Ok that sound good. I can make some cool Synchros and Fusions. Also I think there are just a few in the team that should make Spell and Trap Cards. Maybe we could have 3 or 4 that only makes Spell or Trap card. And I can be the official OCG fixer for this Set. Can I be that? that would be so awesome

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