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The Clash of Light and Dark- Dark Team Discussion Page


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my vote again goes to that too^

 

new card, what do ya think

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effect: 1 DARK Tuner + 1 or more non-Tuner DARK monsters

When this card is Synchro Summoned successfully, discard your hand to the Graveyard, and draw 5 cards from your Deck. Increase this card's ATK by 100 for each DARK monster in your hand.

 

is it k?

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k, Ive got two in mind

[spoiler=Black Shadow Dragon]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 DARK monsters in your Graveyard. Once per turn, add 1 DARK monster in your Removed From Play Pile to your Deck and draw 1 card. Once per turn, remove from play 1 card in your Hand and destroy 1 card on the Field

 

 

[spoiler=Shadow Searcher]

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When this card is sent from the Field to the Graveyard, activate 1 of the following effects:

-Special Summon 1 Level-4 or lower DARK monster from your Deck.

-Send 1 DARK monster from your Deck to your Graveyard.

 

 

If you guys got better pics, pm them to me

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these cards are gr8

here is another

580338a.jpg

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 4 DARK monsters in your Graveyard from play. Once per turn you can remove from play 1 card on your opponent's side of the field for every "Dark Demons Knight" in your Graveyard.

 

 

580338q.jpg

 

im not sure on this one's ocg

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if all the cards we've posted already were supports, then here is the ultimate OP LP draining game winning card i made a few days ago: (if you like the concept, plz help me make this balanced)

 

[spoiler=my awesome card]583608g.jpg

Lore: Once per turn, pay 600 Life Points (if you do not, remove this card from play). Add 1 Creation Counter to this card (max. 6). Remove 6 Creation Counters to Special Summon "Sangue - The Master Puppeteer" from your hand or Deck in face-up Attack Position, then remove this card from play. As long as this card remains face-up on your side of the field, you cannot activate any other Spell or Trap Cards. The Battle Damage you receive while this card is face-up on your side of the field is doubled. This card is unaffected by other Spell and Trap Cards.

 

583608q.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dawn of Earth". This card's ATK and DEF become equal to the number of cards in both players hand and Graveyard x 100. Once per turn, you can either Special Summon a non-Fusion, non-Synchro, non-Ritual monster from your hand, Deck or Graveyard in Face-up Attack Position, or select a Star Level and Special Summon a random non-Fusion, non-Synchro, non-Ritual monster of the Star Level from your opponent's hand, Deck or Graveyard in Face-up Attack Position (under your control), the Special Summoned monsters cannot attack the turn they are summoned. Pay the Total Level Stars of the summoned monster x 100 Life Points to Activate this effect. The turn this effect is activated, this card cannot declare an attack. This card cannot be be destroyed by battle (Damage Calculation is applied). When this card would be destroyed by the effect of a monster, Spell or Trap Card, decrease your Life Points by 500 instead.

 

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If we could make a Dark and Fire deck, then We'd be able to finish by now. Since most our cards focus on removing from play cards, heres an effect i have [still making a card for it].

 

Return of the Forbiden Shadows

Spell Continuous

"Once per turn, pay 600 Life Points. Add 3 cards in your removed from play pile to your deck and draw 1 cards. When this card is destroyed, increase your Life Points by 700."

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Since you guys are behind, I feel obligated to give you a special hint. I absolutely LOVE Union monsters.


If we could make a Dark and Fire deck' date=' then We'd be able to finish by now. Since most our cards focus on removing from play cards, heres an effect i have [still making a card for it'].

 

Return of the Forbiden Shadows

Spell Continuous

"Once per turn, pay 600 Life Points. Add 3 cards in your removed from play pile to your deck and draw 1 cards. When this card is destroyed, increase your Life Points by 700."

 

And no fire, just dark.

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this is kinda of crazy now, so we're just randomly making cards? i'm not the leader or anything, but i suggest we should start by filling out this simple and basic survey:

 

1.Do you think we should do an archetype?

 

2.what should our deck type be? (burn, mill, otk etc.)

 

3.should we make the deck centered around 1 or 2 specific super powerful monsters?

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here is a field spell i made

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[spoiler=Lore]All DARK monsters need 1 less tribute to be Tribute Summoned. When a DARK monster is Summoned you can place 1 Shadow Counter on this card. If a DARK monster is selected as an you can remove 2 Shadow Counters from this card to negate the attack. If a DARK monster is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster that is 1 Level higher than the destroyed monster from your Graveyard or your hand.

 

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