Moonfang Posted July 20, 2010 Report Share Posted July 20, 2010 This is what my Skull Servant deck looks now. Monsters3x King of the Skull Servants3x The Lady in Wight3x Skull Servant3x Zombie Master1x Mezuki1x Plaguespreader Zombie2x Armageddon Knight2x Goblin Zombie2x Pyramid Turtle1x Snipe Hunter2x Ryko, Lightsworn Hunter1x Sangan Spells3x Book of Life3x Pyramid of Wonders2x Opti-Camouflage Armor1x Recurring Nightmare1x Foolish Burial Traps2x Divine Wrath2x Next to be Lost2x Eradicator Epidemic Virus Extra Deck2x Revived King Ha Des2x Archfiend Zombie-Skull1x Ally of Justice Catastor1x Brionac, Dragon of the Ice Barrier2x Stardust Dragon1x Black Rose Dragon1x Thought Ruler Archfiend2x Iron Chain Dragon1x Ancient Fairy Dragon1x X-Saber Urbellum1x Magical Android Still needs a Mirror Force and eventualy 3x Wightmare So what do you guys think, any suggestions? Link to comment Share on other sites More sharing options...
Just Crouton Posted July 20, 2010 Report Share Posted July 20, 2010 This actually looks like you have the right concept for the deck...I'd change the Spell and Trap lineup though. Add One For One. You can dump a Servant/King to SS another. Someone can help with the rest. Link to comment Share on other sites More sharing options...
Vkcy Posted July 21, 2010 Report Share Posted July 21, 2010 Love skully a lot ^^The best card that to add in is painful selection. BUT its ban T_TU should put turtle at 3 and Like the above, One for one.Dark greper is better then Armageddon Knight. Link to comment Share on other sites More sharing options...
Moonfang Posted July 21, 2010 Author Report Share Posted July 21, 2010 I've tried One for One but found it was already easy enough to get the skulls in my grave. (And somehow all the kings i summond using this effect ended up in a Bottomless Trap Hole) Its true Dark Greper is better and if I'll ever find one I'll proberly use it. Link to comment Share on other sites More sharing options...
Tronta Posted July 21, 2010 Report Share Posted July 21, 2010 i hate bad players giving advice with confidence. hey newbie! protip! don't take anything seriously from a member with less than 5 stars! first, grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill. second, one for one is a could card here, run it. if it keeps getting bottomlessed, suck it, it isn't oneforone's fault. moving on: your deck lacks staples. heavy storm, trunade, mst, brain control.you can probably throw in a plaguespreader. you probably don't need next to be lost, or divine wrath. how about bottomless or something. pyramid is bad. i dont see allure for some reason. Link to comment Share on other sites More sharing options...
Moonfang Posted July 21, 2010 Author Report Share Posted July 21, 2010 Hey newbie! protip! don't take anything seriously from a member with less than 5 stars! Yea so far your the only one I don't take serieus. first, grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill. You're able to use it's effect multiple times, you may need to discard a card, but with a little luck it is a Skull Servant or any other card you want to have in the grave. moving on: your deck lacks staples. heavy storm, trunade, mst, brain control.you can probably throw in a plaguespreader. Don't need Heavy Storm/Trunade already have Eradicator Epidemic Virus that does a far better job. Whats the point of brain control? Only play 1 tuner and I don't play any tribute monster. If you mean for a field clear, thank you Opti-Camouflage Armor.And about Plaguespreader did you notice it was already in there? you probably don't need next to be lost, or divine wrath. how about bottomless or something. Need it, not really. Comes in handy, ehm yes? pyramid is bad. i dont see allure for some reason. What's so bad about not being able to summon almost any zombie type monster, including a king who's attack can rise up to 8000 from my deck. In adition no trap cards like bottomless can be activated because it is in the damage step. And about Allure, are you kidding me? I need my monsters in the grave, not out of play. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 21, 2010 Report Share Posted July 21, 2010 first' date=' grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill.[/quote'] You're able to use it's effect multiple times, you may need to discard a card, but with a little luck it is a Skull Servant or any other card you want to have in the grave. Grepher or Armageddon Knight are fine for this Deck. Dark Grepher is better here since it can speed up the process of getting your King of the Skull Servant cards stronger. moving on: your deck lacks staples. heavy storm' date=' trunade, mst, brain control.you can probably throw in a plaguespreader.[/quote'] Don't need Heavy Storm/Trunade already have Eradicator Epidemic Virus that does a far better job. Whats the point of brain control? Only play 1 tuner and I don't play any tribute monster. If you mean for a field clear, thank you Opti-Camouflage Armor.And about Plaguespreader did you notice it was already in there? You should be running Heavy Storm and Giant Trunade in here. Honestly, Eradicator Epidemic Virus is bad. Heavy Storm and Giant Trunade do not require tributes to activate, you can activate them straight from your hand and both clear the Spell and Trap Card zones. Spell and Traps can still get in your way even with Opti-Camouflague Armor. Opti-Camouflague Armor just makes opposing monsters less of a problem. Brain Control provides top-deck victories. Even without any particular purpose in mind it is still a great card the vast majority of the time. pyramid is bad. i dont see allure for some reason. What's so bad about not being able to summon almost any zombie type monster' date=' including a king who's attack can rise up to 8000 from my deck. In adition no trap cards like bottomless can be activated because it is in the damage step. And about Allure, are you kidding me? I need my monsters in the grave, not out of play.[/quote'] Pyramid Turtle isn't bad. It is just too slow really. As for Allure, stop being bad at the game. 1 card removed from play is no big deal in this type of Deck. If you're really paranoid about stuff being removed from play, run Burial from a Different Dimension. It can return the Skull Servants you removed from play to revive King of the Skull Servants not only to boost its power but to give you more stuff you can remove from play if you need to revive King of the Skull Servants again. Not only that, it can give you another use of Plaguespreader Zombie. Link to comment Share on other sites More sharing options...
Tronta Posted July 21, 2010 Report Share Posted July 21, 2010 well, JD covered most of what i was going to say one quick correction:by pyramid, i meant pyramid of wonders, not pyramid turtle. turtle is fine in here, wonders is funking stupid. if you're that concerned, run my body as a shield. as for the rest of it:spending all of your advantage on grepher pitchings is incredibly risky. grepher is, after all, a -1 every time you use him. if you're using him multiple times in one turn, you're probably either going to win within a turn or two or lose immediately. lost advantage is damn near impossible to replenish with this deck. in fact, the only way i see you doing it is via battle. not that effective as something to wager on, especially if you're planning on opti-idioting right through their defenses, ignoring their monsters. grepher vs arma is a matter of opinion. i'd probably run him here too, at least till i tested it more extensively, but arma is definitely the more conservative play. 300 lifepoints (difference in attack) is worth far less than even 1 card of advantage. and if you're that concerned about the difference in attack, run prisma. instead. it's a +0 grepher, essentially. i'm going to reiterate what jd said about being bad. heavy storm, trunade, mst, brain control. between the 3 st killers there, it's typically recommended that you pick 2, or run all 3. and every non-alternate-win-condition deck should be using brain control. period. it's stupid good. eradicator is iffy. i can see how it might work here, but this is a trap heavy meta. if this were a few formats ago, you could go ahead and run it, call spells, and the worst thing you'd have to worry about is a waboku. now you have dprisons, bottomless, mirror force, etc. it's just better to have ready st destruction. you might even want to consider breaker. next, a funking royal command would 'come in handy'. half the decks these days run ryko. that doesn't mean you should maindeck one. protip: don't run superfluous sheet. you put what you need in your deck before adding other stuff, and you could definitely use some better traps here. in fact, i'm going to go crap out a better version of this to help you. Link to comment Share on other sites More sharing options...
Vkcy Posted July 22, 2010 Report Share Posted July 22, 2010 Moonfang, when u build a deck here, u must include all or most staples.Cos from what i view, most of the desk comments here is to add in staples.Add in staples first then only start create your deck. Like judgment dragon said, heavy storm, trunade, all cure and bottomless is good here.TT and MF is a need too.Its useless if you have a 8k king skully but removed due to dimension prison. Try not to dump all lady to graveyard. Her effect on field is the perfect support card for king. But the Opti-Camouflage Armor effect will be negate too. Link to comment Share on other sites More sharing options...
Tronta Posted July 22, 2010 Report Share Posted July 22, 2010 Moonfang' date=' when u build a deck here, u must include all or most staples.Cos from what i view, most of the desk comments here is to add in staples.Add in staples first then only start create your deck. Like judgment dragon said, heavy storm, trunade, all cure and bottomless is good here.TT and MF is a need too.Its useless if you have a 8k king skully but removed due to dimension prison. Try not to dump all lady to graveyard. Her effect on field is the perfect support card for king. But the Opti-Camouflage Armor effect will be negate too.[/quote'] this is what i'm talking about. most low level members on here will give you a half baked idea and sell it hard and convincingly. unfortunately, he's not entirely right. staples are a bit ambiguous and depend greatly on the decktype. the pool of staple cards, furthermore, is incredibly large. it really boils down to what your needs are. currently, your deck lacks any st destruction, so you have 4 options that are being run currently. mst, heavy, trunade and dust. now which and how many of these you use is a matter of experience, opinion, and the needs of your deck. your deck, for example, focuses on raising a big ugly mothafucka to attack for game. thus, you would benefit greatly from giant trunade, because it would allow you to easily get said otk. so now that you have trunade, what else? it's still an otk oriented deck, so you want to make as big a swing as possible. i would recommend a heavy over mst. the only worry you have there is starlight road, and i don't see a ready way around that. this format is trap heavy, nothing you can do about it. whether you choose heavy or mst or both at this point is up to you. if you feel you need it, you could even consider breaker or dusts in here as well. it's a matter of experience. after that, add brain control. no point in not adding it, it topdecks easy victories. just remember: the easiest noob mistake to make is to play your bcon too early. brain control is one of the stupidest, most powerful spells in the game, hold on to it. do NOT just bcon a monster to swing over another for like, 200 damage. seriously. it's funking stupid. using bcon is one of your biggest, potentially most powerful plays. MAKE IT COUNT. don't use it as a last ditch. hitting off 200 lifepoints is equivalent to hitting off no lifepoints if you can't win. choose your targets well. monsters who's effects you can use, monsters you can synch with, monsters you can kill or swing for game with, etc. save it, be careful with it, win with it. next, trap staples are up to you. always. common ones are:bottomlesstorrentialmirrorstarlight (should be run in every deck)dprison pick, choose, get some experience and learn what works for you. probably the best of these is starlight, followed by bottomless. you don't NEED these. these are space fillers. here's what i've got, keep in mind i put these together in like, 15 minutes: [spoiler=deck one, chaos skulls]3 king2 wight2 skulls (to be replaced with wightmare) 1 dad1 chaos 2 prisma2 grepher2 ryko1 zombie master2 goblin zombie1 mezuki1 pyramid1 plague21 2 book of moon1 vortex1 allure3 creature swap2 book of life1 foolish1 heavy1 trunade1 mst1 bcon1 14115 1 dust1 starlight1 torrential2 bottomless5 41 [spoiler=deck 2, removal skulls]3 king2 wight lady2 wightmare 1 dad 1 necroface2 shutendoji 2 grepher2 ryko1 zombie master2 goblin zombie1 mezuki1 pyramid1 plague21 1 ddburial1 allure2 creature swap2 book of moon2 book of life1 foolish1 heavy1 trunade1 mst1 bcon1 14114 1 dust1 starlight1 torrential2 bottomless5 41 [spoiler=deck 3, equip skulls]3 king2 wight2 skulls (to be replaced with wightmare) 1 dad 1 vampire lord (level 5 zombie for syncing)2 grepher2 ryko1 zombie master2 goblin zombie1 mezuki1 pyramid1 plague1 gale20 1 allure2 book of life2 hidden armory3 phalanx3 opti camo1 foolish1 heavy1 trunade1 bcon1 14116 1 dust1 starlight1 torrential2 bottomless5 41 of these, the best build is either the first or the second one. i feel like the removal one probably sacrifices some consistency, but will inherently mess with other decktypes and thus turn out stronger. all decks posted have a full synchro deck, with the addition of archfiend zombie-skull in all decks. deck one also has an extra deck containing flame ghost, and deck 3 has an extra deck containing power tool dragon. any questions? Link to comment Share on other sites More sharing options...
Moonfang Posted July 22, 2010 Author Report Share Posted July 22, 2010 No questions just suggestions. Elemental Hero Prisma, great card but you can only use it for Skull Servant. So you play 2 Skull Servants and 2 Prisma's just seems like overkill to me. And if you replace the skulls with Wightmare you can't use Prisma's effect at all. Zombie Master, one of the best cards in the deck. You should play more. I already have my Skull Servants deck for almost 2 years and I know that swarming from the Graveyard is what zombies do best. This way I need to worry less about destructive traps.Same goes for Book of Life you really need to play 3. Goblin Zombie and Pyramid Turtle are your main searchers. Both are quite powerfull when played right. Goblin Zombie works great with discard effects and keeping a extra king in your just in case. Pyramid Turtle may seem weak but it enables you to summon a powerfull king during the Damage Step, avoiding stapels like Bottomless and Torrential Tribute. And even if your king isn't powerfull enough you can always Special Summon in defense. Snipe Hunter is always a good addition, the best part of this card is that you aren't sure if your able to use it effect to destroy something. Why is this so great? Well because it isn't sure if you will destroy something Stardust Dragon and many other cards that prevent destruction are wourthless. You may want to put 1 in. Then we have Alure, well basically it doesn't let you draw cards. Its just an other way to mill your deck. I mean you use Alure -1 then you draw 2 cards +2 and then you remove 1 dark monster from play -1 = 0. Your right about most staples would be a good addition into the deck. But I don't really like playing them Eradicator Epidemic Virus has saved me many times and its a card most of my opponents didn't expect. Rendering big part of their strategy useless. It also does wonders when you summon a king and your opponents activates Bottemless/Toriential to activate this card to make sure your king goes to the grave and destroy all Spell or Trap cards on your opponents side of the field, his/her hand and the next 3 card they draw. Also checking the field and hand gives you an advantage. The most important thing about this kind of deck is to fill your grave with kings, ladys and skulls. So in any case I would play 3 Kings, Ladys and Skulls to fill out your grave more easily. Most of the time I still have 2-3 of these cards in my deck when the dual is decided. But its important to power up your king as fast as possible. And in my eyes the fastest way to do so is when you play all 3 monster 3x. The deck I currently have is able to go 1 vs 1 against Blackwings and Twilight. About 2 out of 3 the blackwings or the twilight still wins but its never easy. Link to comment Share on other sites More sharing options...
Tronta Posted July 22, 2010 Report Share Posted July 22, 2010 No questions just suggestions. Elemental Hero Prisma' date=' great card but you can only use it for Skull Servant. So you play 2 Skull Servants and 2 Prisma's just seems like overkill to me. And if you replace the skulls with Wightmare you can't use Prisma's effect at all. [b']you're right, totally slipped my mind[/b] Zombie Master, one of the best cards in the deck. You should play more. I already have my Skull Servants deck for almost 2 years and I know that swarming from the Graveyard is what zombies do best. This way I need to worry less about destructive traps.Same goes for Book of Life you really need to play 3. old competitive zombie decks used to run zombie master and book of life at one. i don't understand it, but i respect that the conclusion must have been reached through extensive tourny level testing Goblin Zombie and Pyramid Turtle are your main searchers. Both are quite powerfull when played right. Goblin Zombie works great with discard effects and keeping a extra king in your just in case. Pyramid Turtle may seem weak but it enables you to summon a powerfull king during the Damage Step, avoiding stapels like Bottomless and Torrential Tribute. And even if your king isn't powerfull enough you can always Special Summon in defense. and? i run goblin at 2 and turtle at 1. any more is overkill for turtle, this meta is bad for searchers, they're slow. Snipe Hunter is always a good addition, the best part of this card is that you aren't sure if your able to use it effect to destroy something. Why is this so great? Well because it isn't sure if you will destroy something Stardust Dragon and many other cards that prevent destruction are wourthless. You may want to put 1 in.it's a good card, no question. i just don't know that it's necessary. i wouldn't run it. Then we have Alure, well basically it doesn't let you draw cards. Its just an other way to mill your deck. I mean you use Alure -1 then you draw 2 cards +2 and then you remove 1 dark monster from play -1 = 0. +0's are fine, silly. Your right about most staples would be a good addition into the deck. But I don't really like playing them Eradicator Epidemic Virus has saved me many times and its a card most of my opponents didn't expect. Rendering big part of their strategy useless. It also does wonders when you summon a king and your opponents activates Bottemless/Toriential to activate this card to make sure your king goes to the grave and destroy all Spell or Trap cards on your opponents side of the field, his/her hand and the next 3 card they draw. Also checking the field and hand gives you an advantage. try running virus zombies then. it sounds fun, so eh. where's deck devi then? i'm sure i could throw up a build for that too. The most important thing about this kind of deck is to fill your grave with kings, ladys and skulls. So in any case I would play 3 Kings, Ladys and Skulls to fill out your grave more easily. Most of the time I still have 2-3 of these cards in my deck when the dual is decided. But its important to power up your king as fast as possible. And in my eyes the fastest way to do so is when you play all 3 monster 3x. 3 skull servants is dead drawy. it's just congesting. The deck I currently have is able to go 1 vs 1 against Blackwings and Twilight. About 2 out of 3 the blackwings or the twilight still wins but its never easy. both of these aren't too good in this format. run it against sabers and see what it looks like Link to comment Share on other sites More sharing options...
ZeroLuneth Posted July 22, 2010 Report Share Posted July 22, 2010 Have you tried Inferno Reckless Summon? Link to comment Share on other sites More sharing options...
Tronta Posted July 22, 2010 Report Share Posted July 22, 2010 that card is so meh. i guess it isnt too hard to use here... Link to comment Share on other sites More sharing options...
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