Jump to content

Skull Servant deck


Recommended Posts

This is what my Skull Servant deck looks now.

 

Monsters

3x King of the Skull Servants

3x The Lady in Wight

3x Skull Servant

3x Zombie Master

1x Mezuki

1x Plaguespreader Zombie

2x Armageddon Knight

2x Goblin Zombie

2x Pyramid Turtle

1x Snipe Hunter

2x Ryko, Lightsworn Hunter

1x Sangan

 

Spells

3x Book of Life

3x Pyramid of Wonders

2x Opti-Camouflage Armor

1x Recurring Nightmare

1x Foolish Burial

 

Traps

2x Divine Wrath

2x Next to be Lost

2x Eradicator Epidemic Virus

 

Extra Deck

2x Revived King Ha Des

2x Archfiend Zombie-Skull

1x Ally of Justice Catastor

1x Brionac, Dragon of the Ice Barrier

2x Stardust Dragon

1x Black Rose Dragon

1x Thought Ruler Archfiend

2x Iron Chain Dragon

1x Ancient Fairy Dragon

1x X-Saber Urbellum

1x Magical Android

 

 

Still needs a Mirror Force and eventualy 3x Wightmare

 

So what do you guys think, any suggestions?

Link to comment
Share on other sites

I've tried One for One but found it was already easy enough to get the skulls in my grave. (And somehow all the kings i summond using this effect ended up in a Bottomless Trap Hole)

 

Its true Dark Greper is better and if I'll ever find one I'll proberly use it.

Link to comment
Share on other sites

i hate bad players giving advice with confidence.

 

hey newbie! protip! don't take anything seriously from a member with less than 5 stars!

 

first, grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill.

 

second, one for one is a could card here, run it. if it keeps getting bottomlessed, suck it, it isn't oneforone's fault.

 

moving on:

 

your deck lacks staples. heavy storm, trunade, mst, brain control.

you can probably throw in a plaguespreader.

 

you probably don't need next to be lost, or divine wrath. how about bottomless or something. pyramid is bad. i dont see allure for some reason.

Link to comment
Share on other sites

Hey newbie! protip! don't take anything seriously from a member with less than 5 stars!

 

Yea so far your the only one I don't take serieus.

 

first, grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill.

 

You're able to use it's effect multiple times, you may need to discard a card, but with a little luck it is a Skull Servant or any other card you want to have in the grave.

 

moving on:

 

your deck lacks staples. heavy storm, trunade, mst, brain control.

you can probably throw in a plaguespreader.

 

Don't need Heavy Storm/Trunade already have Eradicator Epidemic Virus that does a far better job. Whats the point of brain control? Only play 1 tuner and I don't play any tribute monster. If you mean for a field clear, thank you Opti-Camouflage Armor.

And about Plaguespreader did you notice it was already in there?

 

you probably don't need next to be lost, or divine wrath. how about bottomless or something.

 

Need it, not really. Comes in handy, ehm yes?

 

pyramid is bad. i dont see allure for some reason.

 

What's so bad about not being able to summon almost any zombie type monster, including a king who's attack can rise up to 8000 from my deck. In adition no trap cards like bottomless can be activated because it is in the damage step.

 

And about Allure, are you kidding me? I need my monsters in the grave, not out of play.

Link to comment
Share on other sites

first' date=' grepher isnt necessarily better than arma. it's typically a matter of preference and a question of whether or not you can replenish lost advantage. you really can't, so i don't recommend it, even with the quicker mill.[/quote']

 

You're able to use it's effect multiple times, you may need to discard a card, but with a little luck it is a Skull Servant or any other card you want to have in the grave.

 

Grepher or Armageddon Knight are fine for this Deck. Dark Grepher is better here since it can speed up the process of getting your King of the Skull Servant cards stronger.

 

moving on:

 

your deck lacks staples. heavy storm' date=' trunade, mst, brain control.

you can probably throw in a plaguespreader.[/quote']

 

Don't need Heavy Storm/Trunade already have Eradicator Epidemic Virus that does a far better job. Whats the point of brain control? Only play 1 tuner and I don't play any tribute monster. If you mean for a field clear, thank you Opti-Camouflage Armor.

And about Plaguespreader did you notice it was already in there?

 

You should be running Heavy Storm and Giant Trunade in here. Honestly, Eradicator Epidemic Virus is bad. Heavy Storm and Giant Trunade do not require tributes to activate, you can activate them straight from your hand and both clear the Spell and Trap Card zones. Spell and Traps can still get in your way even with Opti-Camouflague Armor. Opti-Camouflague Armor just makes opposing monsters less of a problem. Brain Control provides top-deck victories. Even without any particular purpose in mind it is still a great card the vast majority of the time.

 

pyramid is bad. i dont see allure for some reason.

 

What's so bad about not being able to summon almost any zombie type monster' date=' including a king who's attack can rise up to 8000 from my deck. In adition no trap cards like bottomless can be activated because it is in the damage step.

 

And about Allure, are you kidding me? I need my monsters in the grave, not out of play.

[/quote']

 

Pyramid Turtle isn't bad. It is just too slow really. As for Allure, stop being bad at the game. 1 card removed from play is no big deal in this type of Deck. If you're really paranoid about stuff being removed from play, run Burial from a Different Dimension. It can return the Skull Servants you removed from play to revive King of the Skull Servants not only to boost its power but to give you more stuff you can remove from play if you need to revive King of the Skull Servants again. Not only that, it can give you another use of Plaguespreader Zombie.

Link to comment
Share on other sites

well, JD covered most of what i was going to say

 

one quick correction:

by pyramid, i meant pyramid of wonders, not pyramid turtle. turtle is fine in here, wonders is funking stupid. if you're that concerned, run my body as a shield.

 

 

as for the rest of it:

spending all of your advantage on grepher pitchings is incredibly risky. grepher is, after all, a -1 every time you use him. if you're using him multiple times in one turn, you're probably either going to win within a turn or two or lose immediately. lost advantage is damn near impossible to replenish with this deck. in fact, the only way i see you doing it is via battle. not that effective as something to wager on, especially if you're planning on opti-idioting right through their defenses, ignoring their monsters. grepher vs arma is a matter of opinion. i'd probably run him here too, at least till i tested it more extensively, but arma is definitely the more conservative play. 300 lifepoints (difference in attack) is worth far less than even 1 card of advantage. and if you're that concerned about the difference in attack, run prisma. instead. it's a +0 grepher, essentially.

 

i'm going to reiterate what jd said about being bad. heavy storm, trunade, mst, brain control. between the 3 st killers there, it's typically recommended that you pick 2, or run all 3. and every non-alternate-win-condition deck should be using brain control. period. it's stupid good. eradicator is iffy. i can see how it might work here, but this is a trap heavy meta. if this were a few formats ago, you could go ahead and run it, call spells, and the worst thing you'd have to worry about is a waboku. now you have dprisons, bottomless, mirror force, etc. it's just better to have ready st destruction. you might even want to consider breaker.

 

 

next, a funking royal command would 'come in handy'. half the decks these days run ryko. that doesn't mean you should maindeck one. protip: don't run superfluous sheet. you put what you need in your deck before adding other stuff, and you could definitely use some better traps here.

 

 

in fact, i'm going to go crap out a better version of this to help you.

Link to comment
Share on other sites

Moonfang, when u build a deck here, u must include all or most staples.

Cos from what i view, most of the desk comments here is to add in staples.

Add in staples first then only start create your deck.

 

Like judgment dragon said, heavy storm, trunade, all cure and bottomless is good here.

TT and MF is a need too.

Its useless if you have a 8k king skully but removed due to dimension prison.

 

Try not to dump all lady to graveyard. Her effect on field is the perfect support card for king. But the Opti-Camouflage Armor effect will be negate too.

Link to comment
Share on other sites

Moonfang' date=' when u build a deck here, u must include all or most staples.

Cos from what i view, most of the desk comments here is to add in staples.

Add in staples first then only start create your deck.

 

Like judgment dragon said, heavy storm, trunade, all cure and bottomless is good here.

TT and MF is a need too.

Its useless if you have a 8k king skully but removed due to dimension prison.

 

Try not to dump all lady to graveyard. Her effect on field is the perfect support card for king. But the Opti-Camouflage Armor effect will be negate too.

[/quote']

 

this is what i'm talking about. most low level members on here will give you a half baked idea and sell it hard and convincingly.

 

unfortunately, he's not entirely right. staples are a bit ambiguous and depend greatly on the decktype. the pool of staple cards, furthermore, is incredibly large. it really boils down to what your needs are. currently, your deck lacks any st destruction, so you have 4 options that are being run currently. mst, heavy, trunade and dust. now which and how many of these you use is a matter of experience, opinion, and the needs of your deck. your deck, for example, focuses on raising a big ugly mothafucka to attack for game. thus, you would benefit greatly from giant trunade, because it would allow you to easily get said otk. so now that you have trunade, what else? it's still an otk oriented deck, so you want to make as big a swing as possible. i would recommend a heavy over mst. the only worry you have there is starlight road, and i don't see a ready way around that. this format is trap heavy, nothing you can do about it. whether you choose heavy or mst or both at this point is up to you. if you feel you need it, you could even consider breaker or dusts in here as well. it's a matter of experience.

 

after that, add brain control. no point in not adding it, it topdecks easy victories. just remember: the easiest noob mistake to make is to play your bcon too early. brain control is one of the stupidest, most powerful spells in the game, hold on to it. do NOT just bcon a monster to swing over another for like, 200 damage. seriously. it's funking stupid. using bcon is one of your biggest, potentially most powerful plays. MAKE IT COUNT. don't use it as a last ditch. hitting off 200 lifepoints is equivalent to hitting off no lifepoints if you can't win. choose your targets well. monsters who's effects you can use, monsters you can synch with, monsters you can kill or swing for game with, etc. save it, be careful with it, win with it.

 

next, trap staples are up to you. always. common ones are:

bottomless

torrential

mirror

starlight (should be run in every deck)

dprison

 

pick, choose, get some experience and learn what works for you. probably the best of these is starlight, followed by bottomless. you don't NEED these. these are space fillers.

 

 

here's what i've got, keep in mind i put these together in like, 15 minutes:

 

[spoiler=deck one, chaos skulls]

3 king

2 wight

2 skulls (to be replaced with wightmare)

 

1 dad

1 chaos

 

2 prisma

2 grepher

2 ryko

1 zombie master

2 goblin zombie

1 mezuki

1 pyramid

1 plague

21

 

2 book of moon

1 vortex

1 allure

3 creature swap

2 book of life

1 foolish

1 heavy

1 trunade

1 mst

1 bcon

1 141

15

 

1 dust

1 starlight

1 torrential

2 bottomless

5

 

41

 

 

 

[spoiler=deck 2, removal skulls]

3 king

2 wight lady

2 wightmare

 

1 dad

 

1 necroface

2 shutendoji

 

2 grepher

2 ryko

1 zombie master

2 goblin zombie

1 mezuki

1 pyramid

1 plague

21

 

1 ddburial

1 allure

2 creature swap

2 book of moon

2 book of life

1 foolish

1 heavy

1 trunade

1 mst

1 bcon

1 141

14

 

1 dust

1 starlight

1 torrential

2 bottomless

5

 

41

 

 

 

[spoiler=deck 3, equip skulls]

3 king

2 wight

2 skulls (to be replaced with wightmare)

 

1 dad

 

1 vampire lord (level 5 zombie for syncing)

2 grepher

2 ryko

1 zombie master

2 goblin zombie

1 mezuki

1 pyramid

1 plague

1 gale

20

 

1 allure

2 book of life

2 hidden armory

3 phalanx

3 opti camo

1 foolish

1 heavy

1 trunade

1 bcon

1 141

16

 

1 dust

1 starlight

1 torrential

2 bottomless

5

 

41

 

 

 

 

of these, the best build is either the first or the second one. i feel like the removal one probably sacrifices some consistency, but will inherently mess with other decktypes and thus turn out stronger.

 

all decks posted have a full synchro deck, with the addition of archfiend zombie-skull in all decks. deck one also has an extra deck containing flame ghost, and deck 3 has an extra deck containing power tool dragon.

 

any questions?

Link to comment
Share on other sites

No questions just suggestions.

 

Elemental Hero Prisma, great card but you can only use it for Skull Servant. So you play 2 Skull Servants and 2 Prisma's just seems like overkill to me. And if you replace the skulls with Wightmare you can't use Prisma's effect at all.

 

Zombie Master, one of the best cards in the deck. You should play more. I already have my Skull Servants deck for almost 2 years and I know that swarming from the Graveyard is what zombies do best. This way I need to worry less about destructive traps.

Same goes for Book of Life you really need to play 3.

 

Goblin Zombie and Pyramid Turtle are your main searchers. Both are quite powerfull when played right. Goblin Zombie works great with discard effects and keeping a extra king in your just in case. Pyramid Turtle may seem weak but it enables you to summon a powerfull king during the Damage Step, avoiding stapels like Bottomless and Torrential Tribute. And even if your king isn't powerfull enough you can always Special Summon in defense.

 

Snipe Hunter is always a good addition, the best part of this card is that you aren't sure if your able to use it effect to destroy something. Why is this so great? Well because it isn't sure if you will destroy something Stardust Dragon and many other cards that prevent destruction are wourthless. You may want to put 1 in.

 

Then we have Alure, well basically it doesn't let you draw cards. Its just an other way to mill your deck. I mean you use Alure -1 then you draw 2 cards +2 and then you remove 1 dark monster from play -1 = 0.

 

Your right about most staples would be a good addition into the deck. But I don't really like playing them Eradicator Epidemic Virus has saved me many times and its a card most of my opponents didn't expect. Rendering big part of their strategy useless. It also does wonders when you summon a king and your opponents activates Bottemless/Toriential to activate this card to make sure your king goes to the grave and destroy all Spell or Trap cards on your opponents side of the field, his/her hand and the next 3 card they draw. Also checking the field and hand gives you an advantage.

 

The most important thing about this kind of deck is to fill your grave with kings, ladys and skulls. So in any case I would play 3 Kings, Ladys and Skulls to fill out your grave more easily. Most of the time I still have 2-3 of these cards in my deck when the dual is decided. But its important to power up your king as fast as possible. And in my eyes the fastest way to do so is when you play all 3 monster 3x.

 

The deck I currently have is able to go 1 vs 1 against Blackwings and Twilight. About 2 out of 3 the blackwings or the twilight still wins but its never easy.

Link to comment
Share on other sites

No questions just suggestions.

 

Elemental Hero Prisma' date=' great card but you can only use it for Skull Servant. So you play 2 Skull Servants and 2 Prisma's just seems like overkill to me. And if you replace the skulls with Wightmare you can't use Prisma's effect at all.

 

[b']you're right, totally slipped my mind[/b]

 

Zombie Master, one of the best cards in the deck. You should play more. I already have my Skull Servants deck for almost 2 years and I know that swarming from the Graveyard is what zombies do best. This way I need to worry less about destructive traps.

Same goes for Book of Life you really need to play 3.

 

old competitive zombie decks used to run zombie master and book of life at one. i don't understand it, but i respect that the conclusion must have been reached through extensive tourny level testing

 

Goblin Zombie and Pyramid Turtle are your main searchers. Both are quite powerfull when played right. Goblin Zombie works great with discard effects and keeping a extra king in your just in case. Pyramid Turtle may seem weak but it enables you to summon a powerfull king during the Damage Step, avoiding stapels like Bottomless and Torrential Tribute. And even if your king isn't powerfull enough you can always Special Summon in defense.

 

and? i run goblin at 2 and turtle at 1. any more is overkill for turtle, this meta is bad for searchers, they're slow.

 

Snipe Hunter is always a good addition, the best part of this card is that you aren't sure if your able to use it effect to destroy something. Why is this so great? Well because it isn't sure if you will destroy something Stardust Dragon and many other cards that prevent destruction are wourthless. You may want to put 1 in.

it's a good card, no question. i just don't know that it's necessary. i wouldn't run it.

 

Then we have Alure, well basically it doesn't let you draw cards. Its just an other way to mill your deck. I mean you use Alure -1 then you draw 2 cards +2 and then you remove 1 dark monster from play -1 = 0.

 

+0's are fine, silly.

 

Your right about most staples would be a good addition into the deck. But I don't really like playing them Eradicator Epidemic Virus has saved me many times and its a card most of my opponents didn't expect. Rendering big part of their strategy useless. It also does wonders when you summon a king and your opponents activates Bottemless/Toriential to activate this card to make sure your king goes to the grave and destroy all Spell or Trap cards on your opponents side of the field, his/her hand and the next 3 card they draw. Also checking the field and hand gives you an advantage.

 

try running virus zombies then. it sounds fun, so eh. where's deck devi then? i'm sure i could throw up a build for that too.

 

The most important thing about this kind of deck is to fill your grave with kings, ladys and skulls. So in any case I would play 3 Kings, Ladys and Skulls to fill out your grave more easily. Most of the time I still have 2-3 of these cards in my deck when the dual is decided. But its important to power up your king as fast as possible. And in my eyes the fastest way to do so is when you play all 3 monster 3x.

 

3 skull servants is dead drawy. it's just congesting.

 

The deck I currently have is able to go 1 vs 1 against Blackwings and Twilight. About 2 out of 3 the blackwings or the twilight still wins but its never easy.

 

both of these aren't too good in this format. run it against sabers and see what it looks like

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...