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Invasion of Chaos - ENTIRE SET REVISION


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IOC-000

Chaos Emperor Dragon - Envoy of the End

 

DARK/LV12/Dragon/Effect/3000/2500

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 DARK and 3 LIGHT monsters from your Graveyard. Pay half your Life Points to send all cards on the field to the Graveyard.

 

 

IOC-001

Ojama Yellow

 

LIGHT/LV2/Beast/0/1200

 

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

 

 

IOC-002

Ojama Black

 

LIGHT/LV2/Beast/0/1200

 

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

 

 

IOC-003

Soul Tiger

 

EARTH/LV4/Beast/Effect/0/2100

 

Once per turn, you can switch the original ATK and DEF of this card until the End Phase. When this card destroys a monster as a result of battle, your opponent randomly sends 1 card in their Extra Deck to the Graveyard.

 

 

IOC-004

Big Koala

 

EARTH/LV7/Beast/Effect/2700/2000

 

Once per turn, you can inflict damage to your opponent equal to the number of cards in their hand x 200.

 

 

IOC-005

Death Kangaroo

 

DARK/LV4/Beast/Effect/1300/1900

 

If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster.

 

 

IOC-006

Red Shinobi

 

EARTH/LV2/Warrior/Effect/500/500

 

FLIP: Destroy 1 Spell or Trap. By revealing 2 "Shinobi" cards in your hand, you can destroy an additional card on the field.

 

 

IOC-007

Black Shinobi

 

DARK/LV4/Warrior/Effect/1800/1200

 

During either player's turn, you can remove from play 2 DARK or 2 "Shinobi" monsters in your Graveyard to remove from play this card until the End Phase.

 

 

IOC-008

Gale Lizard

 

WATER/LV4/Reptile/Effect/1400/1900

 

When this card is flipped face-up, return 1 monster on the field to the owner's hand.

 

 

IOC-009

Soul of Greed

 

LIGHT/LV1/Angel/Effect/100/100

 

When this card is Normal Summoned, you can add 1 "Greed" card from your Deck to your hand.

 

 

IOC-010

Evil Criminal Chopman

 

DARK/LV3/Zombie/Effect/1100/500

 

When this card is Normal or Flip Summoned, you can equip 1 Equip Card in your Graveyard to this card.

 

 

IOC-011

Lavish Feast Shinobi

 

LIGHT/LV3/Warrior/Effect/1000/1000

 

When this card inflicts Battle Damage, your opponent draws cards until they have 7 cards in their hand. You can discard 1 "Shinobi" monster to switch control of this card to your opponent until the End Phase.

 

 

IOC-012

D.D. Scout Plane

 

DARK/LV2/Machine/Tuner/Effect/800/800

 

During your End Phase, if this card is removed from play, Special Summon it in Attack Position during the End Phase.

 

 

IOC-013

Berserk Gorilla

 

FIRE/LV4/Beast/Effect/2000/1000

 

This card must attack, if possible. If this card is in face-up Defense Position, destroy it. Increase the ATK of all other Beast-Type monsters you control by 100 x the number of Beast-Type monsters you control.

 

 

IOC-014

Freed the Brave Wanderer

 

LIGHT/LV4/Warrior/Effect/1700/1200

 

Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.

 

 

IOC-015

Coach Goblin

 

DARK/LV4/Demon/Effect/1500/1200

 

Once per turn, you can return 1 Normal Monster in your hand to your Deck to draw 1 card.

 

 

IOC-016

Chaos Shaman

 

DARK/LV2/Spellcaster/Effect/1100/800

 

This monster's Attribute is also always treated as LIGHT. When this card is destroyed by battle and sent to the Graveyard, you can remove this card in your Graveyard from play to Special Summon 1 Level 4 or lower LIGHT or DARK monster with 1000 or less ATK from your Deck.

 

 

IOC-017

Chaos Necromancer

 

DARK/LV1/Spellcaster/Effect/0/0

 

This monster's Attribute is also always treated as LIGHT. The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. When this card is destroyed, you can remove from play 1 DARK and 1 LIGHT monster in your Graveyard to Special Summon it during the End Phase.

 

 

IOC-018

Chaosrider Gustaph

 

WIND/LV4/Warrior/Effect/1500/1400

 

Up to twice per turn, you can remove from play 1 Spell Card in your Graveyard and increase this monster's ATK by 300 until your opponent's next End Phase.

 

 

IOC-019

Inferno

 

FIRE/LV4/Pyro/Effect/1400/1700

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys a monster by battle, inflict 1500 damage to your opponent.

 

 

IOC-020

Fenrir

 

WATER/LV4/Beast/Effect/1400/1200

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys a monster by battle, your opponent skips their next Draw Phase.

 

 

IOC-021

Gigantes

 

EARTH/LV4/Rock/Effect/1900/1300

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.

 

 

IOC-022

Silpheed

 

WIND/LV4/Angel/Effect/1700/700

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, your opponent randomly discards 1 card.

 

 

IOC-023

Chaos Sorcerer

 

DARK/LV5/Spellcaster/Effect/2050/1750

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 LIGHT monsters and 2 DARK monsters in your Graveyard. Once per turn, you can remove 1 face-up monster from play. If you do, this card cannot attack.

 

 

IOC-024

Crimson Devil Da Eiza

 

FIRE/LV3/Demon/Effect/0/0

 

The ATK and DEF of this card becomes the number your removed from play cards x 400 points.

 

 

IOC-025

Black Luster Soldier - Envoy of the Beginning

 

LIGHT/LV8/Warrior/Effect/3000/2500

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT and 3 DARK monsters in your Graveyard. Once per turn, you can select and activate 1 of the following effects:

● Remove 1 card on the field from play face-down. If you activate this effect, this card cannot attack during this turn.

● If this card destroyed your opponent's monster by battle, it can attack once again in a row.

 

 

IOC-026

Drillago

 

DARK/LV4/Machine/Effect/1600/1100

 

If the only face-up monsters your opponent controls have 1600 or more ATK, this card can attack directly. This card inflicts Piercing damage.

 

 

IOC-027

Lekunga

 

WATER/LV4/Plant/Tuner/1700/500

 

Remove from play 2 WATER monsters OR 2 Plant-Type monsters in your Graveyard to Special Summon 1 "Lekunga Token" (Plant-Type/Tuner/WATER/Level 2/ATK 700/DEF 700).

 

 

IOC-028

Lord Poison

 

WATER/LV4/Plant/Effect/1500/1000

 

When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard. If you Special Summon a Level 7 or higher Plant-Type monster, you must tribute 1 monster.

 

 

IOC-029

Bowganian

 

DARK/LV3/Machine/Effect/1300/1000

 

During your Standby Phase, force the activation of 1 face-down Quick-Play Spell or Trap Card your opponent controls. If the timing of the activation of card is incorrect, negate the effect and destroy it, and inflict 600 points of damage to your opponent. If it is not a Quick-Play Spell or Trap Card, it is returned to its original position.

 

 

IOC-030

Spike Lizard

 

WATER/LV4/Reptile/Effect/1900/700

 

When this card is Summoned, increase your Life Points by 1000. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to your Life Points.

 

 

IOC-031

Shinobi Shuriken

 

Equip Spell

 

Equip only to a "Shinobi" monster. Increase the equipped monster's ATK and DEF by 800. When the equipped monster would be destroyed, you can flip it into face-down Defense Position instead.

 

 

IOC-032

Heart of the Underdog

 

Normal Spell

 

During your Draw Phase, if the card you draw is a Normal Monster Card, you can discard it to draw 1 more card.

 

 

IOC-033

Wild Nature's Release

 

Quick-Play Spell

 

Increase the ATK of 1 face-up Beast or Hybrid-Type monster equal to its DEF. Then, it is destroyed during the End Phase.

 

 

IOC-034

Ojama Delta Hurricane!!

 

Normal Spell

 

You can only activate this card if you control "Ojama Black", "Ojama Green" and "Ojama Yellow", OR any 5 "Ojama" monsters. Destroy all cards on your opponent's side of the field.

 

 

IOC-035

Stumbling

 

Normal Spell

 

When a monster is Summoned, it is switched to Defense Position.

 

 

IOC-036

Chaos End

 

Normal Spell

 

Activate only if 7 or more of your cards are removed from play. Destroy all Monster Cards OR all Spell and Trap Cards on the field.

 

 

IOC-037

Chaos Shield

 

Continuous Spell

 

All monsters you control gain 200 DEF x their own Level. Your Defense Position monsters are unaffected by your opponent's Monster Effects during the Battle Phase.

 

 

IOC-038

Chaos Greed

 

Normal Spell

 

Activate only if you have 3 LIGHT monsters and 3 DARK monsters removed from play. Draw 2 cards. You can only activate 1 "Chaos Greed" per turn.

 

 

IOC-039

D.D. Designator

 

Normal Spell

 

Declare 1 card name. Look at your opponent's hand, and if the declared card is in their hand, remove that 1 card from play. If the declared card isn't in their hand, randomly remove 1 card in your hand from play.

 

 

IOC-040

D.D. Borderline

 

Continuous Spell

 

When your opponent declares an attack, you can remove from play 1 Spell Card in your Graveyard to negate that attack. If there are no Spell Cards in your Graveyard, you take no Battle Damage from battles involving "D.D." monsters.

 

 

IOC-041

Recycle

 

Continuous Spell

 

During your Standby Phase, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.

 

 

IOC-042

Chaos Factor

 

Normal Spell

 

Send cards from your removed from play to your Graveyard equal to the number of DARK monsters and LIGHT monsters you control. If you control 2 LIGHT monsters and 2 DARK monsters, you can add 1 of your cards that is removed from play to your hand.

 

 

IOC-043

Thunder Crash

 

Quick-Play Spell

 

Destroy any number of monsters you control. If you destroy Tokens, you must destroy 2 to equal 1 monster. Destroy an equal number of cards your opponent controls, and inflict damage to your opponent equal to the levels of the destroyed monsters x 100.

 

 

IOC-044

D.D. Distortion

 

Normal Spell

 

Activate if there are no cards in your Graveyard. Special Summon 1 removed from play monster.

 

 

IOC-045

Reload

 

Quick-Play Spell

 

Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. If there are 2 "Reload" in your Graveyard, then draw 1 more card.

 

 

IOC-046

Soul Absorption

 

Continuous Spell

 

Each time a card(s) is removed from play, increase your Life Points by 400 points for each card removed from play.

 

 

IOC-047

Big Burn

 

Normal Trap

 

You can only activate this card when your opponent activates a card that targets a card in the Graveyard. Remove all monsters in both players' Graveyards from play.

 

 

IOC-048

Blasting the Ruins

 

Normal Trap

 

Activate only if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent. Your opponent's Life Points cannot be reduced to less than 100 by this effect.

 

 

IOC-049

Seal of the Forbidden Spell

 

Counter Trap

 

If you do not control a "Sealmaster" monster, you must discard 1 Spell Card to activate this card. Negate the activation of any opponent's Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name for the rest of the Duel.

 

 

IOC-050

Tower of Babel

 

Continuous Trap

 

Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. While this card is in your Graveyard, you can remove 2 Spell Counters from your side of the field to add 1 "Tower of Babel" from your Deck to your hand.

 

 

IOC-051

Spatial Collapse

 

Continuous Trap

 

Neither player can place cards on the field if it would cause them to control more than 5 cards.

 

 

IOC-052

Chain Disappearance

 

Normal Trap

 

Activate when a monster with 1000 or less ATK is Summoned. Remove the monster from play, and then remove all copies of that card in your opponent's hand and Deck from play.

 

 

IOC-053

Zero Gravity

 

Normal Trap

 

Change the battle positions of all face-up monsters on the field.

 

 

IOC-054

Unholy Barrier - Dark Force

 

Normal Trap

 

Activate when your opponent declares an attack. Remove from play all Defense Position monsters your opponent controls.

 

 

IOC-055

Energy Drain

 

Normal Trap

 

All monsters your opponent controls lose 200 ATK and DEF for every card your opponent controls and cannot increase their ATK or DEF until the End Phase.

 

 

IOC-056

Giga Gagagigo

 

WATER/LV5/Reptile/Effect/2450/1500

 

When this card destroys a monster by battle, you can Special Summon 1 "Kozaky" from your Deck.

 

 

IOC-057

Mad Dog of Darkness

 

DARK/LV4/Beast/Gemini/1900/1400

 

● When this card is sent to the Graveyard, you can discard 1 Monster Card to add it to your hand.

 

 

IOC-058

Neo Bug

 

EARTH/LV4/Insect/Effect/1800/1700

 

Once per turn, while you have exactly 3 Insect-Type monsters in your Graveyard, you can discard 1 Insect-Type monster to draw 2 cards.

 

 

IOC-059

Sea Dragon Soldier of Darkness

 

WATER/LV4/Sea Serpent/Effect/1800/1500

 

Level 3 or lower Sea Serpent-Type monsters you control cannot be destroyed by battle.

 

 

IOC-060

Fiendish King Salmon

 

WATER/LV5/Fish/Effect/2400/1000

 

You can Tribute 1 Fish-Type monster to Special Summon this card. All other Fish-Type monsters you control gain 400 ATK.

 

 

IOC-061

Tree Soldier Blazing Inpachi

 

FIRE/LV4/Plant/Effect/1950/0

 

When this card is Summoned, you can destroy 1 Plant-Type monster. If this card was Summoned by the effect of "Tree Soldier Inpachi", you can destroy any card on the field instead. When this card is destroyed by a WATER or WIND monster, you can Special Summon 1 "Tree Soldier Charcoal Inpachi" from your Deck or Graveyard.

 

 

IOC-062

Burning Algae

 

FIRE/LV3/Pyro/Effect/500/1500

 

When this card is sent to the Graveyard, inflict 300 damage to your opponent for every FIRE monster on the field.

 

 

IOC-063

Crater Creature

 

FIRE/LV4/Pyro/Effect/1000/1200

 

When this card is destroyed and sent to the Graveyard, Special Summon 1 Pyro-Type monster from your hand OR 1 Level 4 or lower Pyro-Type monster from your Graveyard.

 

 

IOC-064

Scorching Zombie

 

FIRE/LV4/Zombie/Effect/800/200

 

When this card is Special Summoned from the Graveyard, draw 1 card.

 

 

IOC-065

Dark Magician of Chaos

 

DARK/LV8/Spellcaster/Effect/2800/2600

 

When this card is Normal Summoned, you can add 1 Spell Card from your Graveyard to your hand. Monsters that this card destroys by battle are removed from play. When this card is removed from the field, it is removed from play.

 

 

IOC-066

Gora Turtle of Illusion

 

WATER/Aqua/Effect/1100/1600

 

Negate the effects your opponent's Spell and Trap Cards that target this card and monsters your opponent controls with 1800 or more ATK.

 

 

IOC-067

Manticore of Darkness

 

FIRE/LV6/Hybrid/Effect/2300/1000

 

During the End Phase of a turn this card is sent to the Graveyard, you can send 1 Beast, Hybrid, or Bird-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.

 

 

IOC-068

Stealth Bird

 

DARK/LV3/Bird/Effect/1000/1700

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.

 

 

IOC-069

Sacred Crane

 

LIGHT/LV4/Bird/Effect/1700/400

 

When this card is Special Summoned, draw 1 card.

 

 

IOC-070

Mafia Boss Turtle

 

WATER/LV3/Reptile/Effect/1100/1200

 

When this card is Summoned, you can Special Summon any number of "Turtle" monsters from your hand. Then, you can tribute any number of monsters to Special Summon an equal number of "Turtle" monsters from your Graveyard. Your opponent cannot select "Turtle" monsters other than "Mafia Boss Turtle" as an attack target.

 

 

IOC-071

Berserk Minotaur

 

FIRE/LV4/Hybrid/Effect/1700/1000

 

This card must attack, if possible. If this card is in face-up Defense Position, destroy it. Beast, Hybrid, and Bird-Type monsters you control inflict Piercing damage.

 

 

IOC-072

Balloon Lizard

 

EARTH/LV4/Reptile/Effect/500/1900

 

Place 1 Bomb Counter on this card during each of your End Phases. When this card is destroyed, inflict damage to your opponent equal to the number of Bomb Counters on this card x 400.

 

 

IOC-073

Dark Driceratops

 

DARK/LV6/Dinosaur/Effect/2400/1500

 

Once per turn, during your Main Phase, you can select 1 face-up Dinosaur-Type monster you control. The selected monster inflicts Piercing damage.

 

 

IOC-074

Hyper Hammerhead

 

EARTH/LV4/Dinosaur/Effect/1500/1200

 

A monster that battles with this monster that isn't destroyed by battle returns to the owner's hand after the Damage Step

 

 

IOC-075

Black Tyranno

 

EARTH/LV7/Dinosaur/2600/1800

 

You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. If the only monsters your opponent controls are in Defense Position, this card can attack directly.

 

 

IOC-076

Anti-Aircraft Flower

 

EARTH/LV3/Plant/Effect/0/1600

 

Negate the effect(s) of all face-up WIND monsters. When a WIND monster is Summoned, it is destroyed. You can tribute 1 Insect-Type monster to destroy 1 card your opponent controls.

 

 

IOC-077

Prickle Fairy

 

EARTH/LV4/Plant/Effect/300/2000

 

Your opponent cannot select Insect-Type monsters as an attack target or as the target of a Spell or Trap Card's effect. When your opponent declares an attack, you can swich the Battle Position of 1 monster your opponent controls, other than the attacking monster.

 

 

IOC-078

Pinch Hopper

 

EARTH/LV4/Insect/Effect/1200/1000

 

When this card is sent to the Graveyard, you can Special Summon 1 Insect-Type monster from your hand.

 

 

IOC-079

Skull-Mark Ladybug

 

EARTH/LV4/Insect/Effect/500/1500

 

When this card is sent to the Graveyard, gain 1000 Life Points, +500 for every "Skull-Mark Ladybug" in your Graveyard.

 

 

IOC-080

Insect Princess

 

WIND/LV6/Insect/Effect/1900/1200

 

While this monster is on the field or in your hand, decrease its Level by 1 for every Insect-Type monster your opponent controls. All Insect-Type monsters your opponent controls are switched to Attack Position, and cannot switch their Battle Positions. When this card destroys an Insect-Type monster, increase its ATK by 500.

 

 

IOC-081

Amphibious Bugroth MK-3

 

WATER/LV4/Machine/Effect/1500/1300

 

While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly, and when this card declares an attack, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.

 

 

IOC-082

Torpedo Fish

 

WATER/LV2/Fish/Effect/1000/1000

 

While you control "Umi", you can tribute this monster to destroy 1 monster on the field.

 

 

IOC-083

Leviathan - Daedalus

 

WATER/LV7/Sea Serpent/Effect/2600/1500

 

By sending "Umi" you control to the Graveyard, destroy all cards on the field except this card.

 

 

IOC-084

Mega Fortress Orca

 

WATER/LV5/Fish/Effect/2100/1200

 

Once per turn, you can Special Summon 1 "Torpedo Fish" or "Harpoon Shellfish" from your Deck. Discard 1 card to add 1 Fish-Type from your Graveyard to your Deck.

 

 

IOC-085

Harpoon Shellfish

 

WATER/LV2/Fish/Effect/1000/100

 

While you control "Umi", you can tribute this monster to destroy 1 Spell or Trap Card on the field.

 

 

IOC-086

Mataza the Ambush

 

DARK/LV3/Warrior/Effect/1300/800

 

This monster can attack twice during the same Battle Phase. Control of this card cannot switch.

 

 

IOC-087

Guardian Angel Joan

 

LIGHT/LV8/Angel/Effect/2800/2000

 

When this card destroys a monster by battle, gain Life Points equal to the original ATK of the destroyed monster. Once per turn, you can select 1 other face-up monster you control. Until your next Standby Phase, the selected monster cannot be destroyed.

 

 

IOC-088

Manju of the Ten Thousand Hands

 

LIGHT/LV4/Angel/Effect/1400/1000

 

When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.

 

 

IOC-089

Getsu Fuhma

 

DARK/LV4/Warrior/Effect/1800/1200

 

If this card battles a Demon, Dragon or Zombie-Type monster, destroy that monster at the end of the Damage Step.

 

 

IOC-090

Ryu-Kokki

 

DARK/LV6/Zombie/Effect/2400/2000

 

If this card battles a Warrior, Psychic or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.

 

 

IOC-091

Stray Lambs

 

Normal Spell

 

If you activate this card, you cannot Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.

 

 

IOC-092

Smashing Ground

 

Normal Spell

 

Destroy the face-up monster with the most DEF.

 

 

IOC-093

Dimension Fusion

 

Normal Spell

 

Pay 1600 Life Points. Both players select 1 of their monsters that is removed from play and Special Summon it.

 

 

IOC-094

Dedication through Light and Darkness

 

Quick-Play Spell

 

Tribute 1 Level 5 or higher "Dark Magician" monster you control. Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard. Treat the Summoned Monster as though it were Normal Summoned.

 

 

IOC-095

Salvage

 

Normal Spell

 

Add up to 2 WATER monsters whose combined ATK are equal to or less than 1500 from your Graveyard to your hand.

 

 

IOC-096

Ultra Evolution

 

Normal Spell

 

Select and activate 1 of the following effects:

● Tribute 1 Fish-Type monster, Special Summon 1 Reptile-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +4.

● Tribute 1 Reptile-Type monster, Special Summon 1 Dinosaur-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +3.

● Tribute 1 Dinosaur-Type monster, Special Summon 1 Bird-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +2.

 

 

IOC-097

Swarm of Insects

 

Normal Spell

 

Tribute 1 Insect-Type monster you control. Special Summon a number of "Swarm Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 500) up to the Level of the tributed monster / 2 (round up).

 

 

IOC-098

Earth Chant

 

Ritual Spell

 

This is used to Ritual Summon any Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. When the monster Ritual Summoned with this card is destroyed and sent to the Graveyard, you can remove this card from play to add 1 Ritual Spell Card from your Deck to your hand.

 

 

IOC-099

Jade Parasite Whistle

 

Normal Spell

 

Select 1 Insect-Type monster in your opponent's Deck and place it on top of their Deck.

 

 

IOC-100

Bomb Ring

 

Normal Trap

 

You can place 2 Bomb Counters on a face-up card on the field. Then, destroy 1 monster you control and inflict 1000 damage to both players.

 

 

IOC-101

Devil's Hand Mirror

 

Counter Trap

 

Switch the effect of 1 card that your opponent controls that targets exactly 1 Spell or Trap on the field as a target to another card on the field. If the target of the card is not correct, destroy it.

 

 

IOC-102

Compulsory Evacuation Device

 

Normal Trap

 

Return 1 monster on the field to its owner's hand.

 

 

IOC-103

A Hero Emerges

 

Normal Trap

 

Activate when your opponent declares an attack. Negate the attack, and then Special Summon 1 monster from your hand whose Level is equal to or less than the number of monsters your opponent controls x 2.

 

 

IOC-104

Self-Destruct Button

 

Normal Trap

 

When this face-down card is destroyed and your Life Points are less than or equal to half of your opponent's Life Points, you can destroy cards on the field up to the number of cards that were destroyed at the same time this card was.

 

 

IOC-105

Curse of Darkness

 

Continuous Trap

 

Each time a Spell Card is activated, inflict 1000 damage to the controller of that Spell Card. When a player would take damage from this effect, they can remove 2 Spell Counters from their side of the field instead.

 

 

IOC-106

Begone, Knave!

 

Continuous Trap

 

When a monster inflicts Battle Damage, return the monster to its owner's hand.

 

 

IOC-107

DNA Transplant

 

Continuous Trap

 

Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all monsters on the field and in both players' Decks become the declared Attribute.

 

 

IOC-108

Robbin' Zombie

 

Continuous Trap

 

Each time 1 monster you control inflicts Battle Damage to your opponent's Life Points, your opponent sends cards from the top of their Deck to the Graveyard equal to the Level of the monster that inflicted Battle Damage.

 

 

IOC-109

Trap Jammer

 

Counter Trap

 

Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.

 

 

IOC-110

Invader of Darkness

 

DARK/LV8/Demon/Effect/2900/2500

 

Once per turn, declare 1 type of Card Type (Normal Spell, Continuous Spell, Equip Spell, Quick-Play Spell, Field Spell, Ritual Spell, Normal Trap, Continuous Trap, Counter Trap). Your opponent cannot activate cards of the declared type while you control this card.

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