SephirothKirby Posted July 20, 2010 Report Share Posted July 20, 2010 IOC-000Chaos Emperor Dragon - Envoy of the End DARK/LV12/Dragon/Effect/3000/2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 DARK and 3 LIGHT monsters from your Graveyard. Pay half your Life Points to send all cards on the field to the Graveyard. IOC-001Ojama Yellow LIGHT/LV2/Beast/0/1200 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-002Ojama Black LIGHT/LV2/Beast/0/1200 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-003Soul Tiger EARTH/LV4/Beast/Effect/0/2100 Once per turn, you can switch the original ATK and DEF of this card until the End Phase. When this card destroys a monster as a result of battle, your opponent randomly sends 1 card in their Extra Deck to the Graveyard. IOC-004Big Koala EARTH/LV7/Beast/Effect/2700/2000 Once per turn, you can inflict damage to your opponent equal to the number of cards in their hand x 200. IOC-005Death Kangaroo DARK/LV4/Beast/Effect/1300/1900 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. IOC-006Red Shinobi EARTH/LV2/Warrior/Effect/500/500 FLIP: Destroy 1 Spell or Trap. By revealing 2 "Shinobi" cards in your hand, you can destroy an additional card on the field. IOC-007Black Shinobi DARK/LV4/Warrior/Effect/1800/1200 During either player's turn, you can remove from play 2 DARK or 2 "Shinobi" monsters in your Graveyard to remove from play this card until the End Phase. IOC-008Gale Lizard WATER/LV4/Reptile/Effect/1400/1900 When this card is flipped face-up, return 1 monster on the field to the owner's hand. IOC-009Soul of Greed LIGHT/LV1/Angel/Effect/100/100 When this card is Normal Summoned, you can add 1 "Greed" card from your Deck to your hand. IOC-010Evil Criminal Chopman DARK/LV3/Zombie/Effect/1100/500 When this card is Normal or Flip Summoned, you can equip 1 Equip Card in your Graveyard to this card. IOC-011Lavish Feast Shinobi LIGHT/LV3/Warrior/Effect/1000/1000 When this card inflicts Battle Damage, your opponent draws cards until they have 7 cards in their hand. You can discard 1 "Shinobi" monster to switch control of this card to your opponent until the End Phase. IOC-012D.D. Scout Plane DARK/LV2/Machine/Tuner/Effect/800/800 During your End Phase, if this card is removed from play, Special Summon it in Attack Position during the End Phase. IOC-013Berserk Gorilla FIRE/LV4/Beast/Effect/2000/1000 This card must attack, if possible. If this card is in face-up Defense Position, destroy it. Increase the ATK of all other Beast-Type monsters you control by 100 x the number of Beast-Type monsters you control. IOC-014Freed the Brave Wanderer LIGHT/LV4/Warrior/Effect/1700/1200 Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. IOC-015Coach Goblin DARK/LV4/Demon/Effect/1500/1200 Once per turn, you can return 1 Normal Monster in your hand to your Deck to draw 1 card. IOC-016Chaos Shaman DARK/LV2/Spellcaster/Effect/1100/800 This monster's Attribute is also always treated as LIGHT. When this card is destroyed by battle and sent to the Graveyard, you can remove this card in your Graveyard from play to Special Summon 1 Level 4 or lower LIGHT or DARK monster with 1000 or less ATK from your Deck. IOC-017Chaos Necromancer DARK/LV1/Spellcaster/Effect/0/0 This monster's Attribute is also always treated as LIGHT. The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. When this card is destroyed, you can remove from play 1 DARK and 1 LIGHT monster in your Graveyard to Special Summon it during the End Phase. IOC-018Chaosrider Gustaph WIND/LV4/Warrior/Effect/1500/1400 Up to twice per turn, you can remove from play 1 Spell Card in your Graveyard and increase this monster's ATK by 300 until your opponent's next End Phase. IOC-019Inferno FIRE/LV4/Pyro/Effect/1400/1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys a monster by battle, inflict 1500 damage to your opponent. IOC-020Fenrir WATER/LV4/Beast/Effect/1400/1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys a monster by battle, your opponent skips their next Draw Phase. IOC-021Gigantes EARTH/LV4/Rock/Effect/1900/1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. IOC-022Silpheed WIND/LV4/Angel/Effect/1700/700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, your opponent randomly discards 1 card. IOC-023Chaos Sorcerer DARK/LV5/Spellcaster/Effect/2050/1750 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 LIGHT monsters and 2 DARK monsters in your Graveyard. Once per turn, you can remove 1 face-up monster from play. If you do, this card cannot attack. IOC-024Crimson Devil Da Eiza FIRE/LV3/Demon/Effect/0/0 The ATK and DEF of this card becomes the number your removed from play cards x 400 points. IOC-025Black Luster Soldier - Envoy of the Beginning LIGHT/LV8/Warrior/Effect/3000/2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT and 3 DARK monsters in your Graveyard. Once per turn, you can select and activate 1 of the following effects:● Remove 1 card on the field from play face-down. If you activate this effect, this card cannot attack during this turn.● If this card destroyed your opponent's monster by battle, it can attack once again in a row. IOC-026Drillago DARK/LV4/Machine/Effect/1600/1100 If the only face-up monsters your opponent controls have 1600 or more ATK, this card can attack directly. This card inflicts Piercing damage. IOC-027Lekunga WATER/LV4/Plant/Tuner/1700/500 Remove from play 2 WATER monsters OR 2 Plant-Type monsters in your Graveyard to Special Summon 1 "Lekunga Token" (Plant-Type/Tuner/WATER/Level 2/ATK 700/DEF 700). IOC-028Lord Poison WATER/LV4/Plant/Effect/1500/1000 When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard. If you Special Summon a Level 7 or higher Plant-Type monster, you must tribute 1 monster. IOC-029Bowganian DARK/LV3/Machine/Effect/1300/1000 During your Standby Phase, force the activation of 1 face-down Quick-Play Spell or Trap Card your opponent controls. If the timing of the activation of card is incorrect, negate the effect and destroy it, and inflict 600 points of damage to your opponent. If it is not a Quick-Play Spell or Trap Card, it is returned to its original position. IOC-030Spike Lizard WATER/LV4/Reptile/Effect/1900/700 When this card is Summoned, increase your Life Points by 1000. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to your Life Points. IOC-031Shinobi Shuriken Equip Spell Equip only to a "Shinobi" monster. Increase the equipped monster's ATK and DEF by 800. When the equipped monster would be destroyed, you can flip it into face-down Defense Position instead. IOC-032Heart of the Underdog Normal Spell During your Draw Phase, if the card you draw is a Normal Monster Card, you can discard it to draw 1 more card. IOC-033Wild Nature's Release Quick-Play Spell Increase the ATK of 1 face-up Beast or Hybrid-Type monster equal to its DEF. Then, it is destroyed during the End Phase. IOC-034Ojama Delta Hurricane!! Normal Spell You can only activate this card if you control "Ojama Black", "Ojama Green" and "Ojama Yellow", OR any 5 "Ojama" monsters. Destroy all cards on your opponent's side of the field. IOC-035Stumbling Normal Spell When a monster is Summoned, it is switched to Defense Position. IOC-036Chaos End Normal Spell Activate only if 7 or more of your cards are removed from play. Destroy all Monster Cards OR all Spell and Trap Cards on the field. IOC-037Chaos Shield Continuous Spell All monsters you control gain 200 DEF x their own Level. Your Defense Position monsters are unaffected by your opponent's Monster Effects during the Battle Phase. IOC-038Chaos Greed Normal Spell Activate only if you have 3 LIGHT monsters and 3 DARK monsters removed from play. Draw 2 cards. You can only activate 1 "Chaos Greed" per turn. IOC-039D.D. Designator Normal Spell Declare 1 card name. Look at your opponent's hand, and if the declared card is in their hand, remove that 1 card from play. If the declared card isn't in their hand, randomly remove 1 card in your hand from play. IOC-040D.D. Borderline Continuous Spell When your opponent declares an attack, you can remove from play 1 Spell Card in your Graveyard to negate that attack. If there are no Spell Cards in your Graveyard, you take no Battle Damage from battles involving "D.D." monsters. IOC-041Recycle Continuous Spell During your Standby Phase, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. IOC-042Chaos Factor Normal Spell Send cards from your removed from play to your Graveyard equal to the number of DARK monsters and LIGHT monsters you control. If you control 2 LIGHT monsters and 2 DARK monsters, you can add 1 of your cards that is removed from play to your hand. IOC-043Thunder Crash Quick-Play Spell Destroy any number of monsters you control. If you destroy Tokens, you must destroy 2 to equal 1 monster. Destroy an equal number of cards your opponent controls, and inflict damage to your opponent equal to the levels of the destroyed monsters x 100. IOC-044D.D. Distortion Normal Spell Activate if there are no cards in your Graveyard. Special Summon 1 removed from play monster. IOC-045Reload Quick-Play Spell Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. If there are 2 "Reload" in your Graveyard, then draw 1 more card. IOC-046Soul Absorption Continuous Spell Each time a card(s) is removed from play, increase your Life Points by 400 points for each card removed from play. IOC-047Big Burn Normal Trap You can only activate this card when your opponent activates a card that targets a card in the Graveyard. Remove all monsters in both players' Graveyards from play. IOC-048Blasting the Ruins Normal Trap Activate only if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent. Your opponent's Life Points cannot be reduced to less than 100 by this effect. IOC-049Seal of the Forbidden Spell Counter Trap If you do not control a "Sealmaster" monster, you must discard 1 Spell Card to activate this card. Negate the activation of any opponent's Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name for the rest of the Duel. IOC-050Tower of Babel Continuous Trap Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. While this card is in your Graveyard, you can remove 2 Spell Counters from your side of the field to add 1 "Tower of Babel" from your Deck to your hand. IOC-051Spatial Collapse Continuous Trap Neither player can place cards on the field if it would cause them to control more than 5 cards. IOC-052Chain Disappearance Normal Trap Activate when a monster with 1000 or less ATK is Summoned. Remove the monster from play, and then remove all copies of that card in your opponent's hand and Deck from play. IOC-053Zero Gravity Normal Trap Change the battle positions of all face-up monsters on the field. IOC-054Unholy Barrier - Dark Force Normal Trap Activate when your opponent declares an attack. Remove from play all Defense Position monsters your opponent controls. IOC-055Energy Drain Normal Trap All monsters your opponent controls lose 200 ATK and DEF for every card your opponent controls and cannot increase their ATK or DEF until the End Phase. IOC-056Giga Gagagigo WATER/LV5/Reptile/Effect/2450/1500 When this card destroys a monster by battle, you can Special Summon 1 "Kozaky" from your Deck. IOC-057Mad Dog of Darkness DARK/LV4/Beast/Gemini/1900/1400 ● When this card is sent to the Graveyard, you can discard 1 Monster Card to add it to your hand. IOC-058Neo Bug EARTH/LV4/Insect/Effect/1800/1700 Once per turn, while you have exactly 3 Insect-Type monsters in your Graveyard, you can discard 1 Insect-Type monster to draw 2 cards. IOC-059Sea Dragon Soldier of Darkness WATER/LV4/Sea Serpent/Effect/1800/1500 Level 3 or lower Sea Serpent-Type monsters you control cannot be destroyed by battle. IOC-060Fiendish King Salmon WATER/LV5/Fish/Effect/2400/1000 You can Tribute 1 Fish-Type monster to Special Summon this card. All other Fish-Type monsters you control gain 400 ATK. IOC-061Tree Soldier Blazing Inpachi FIRE/LV4/Plant/Effect/1950/0 When this card is Summoned, you can destroy 1 Plant-Type monster. If this card was Summoned by the effect of "Tree Soldier Inpachi", you can destroy any card on the field instead. When this card is destroyed by a WATER or WIND monster, you can Special Summon 1 "Tree Soldier Charcoal Inpachi" from your Deck or Graveyard. IOC-062Burning Algae FIRE/LV3/Pyro/Effect/500/1500 When this card is sent to the Graveyard, inflict 300 damage to your opponent for every FIRE monster on the field. IOC-063Crater Creature FIRE/LV4/Pyro/Effect/1000/1200 When this card is destroyed and sent to the Graveyard, Special Summon 1 Pyro-Type monster from your hand OR 1 Level 4 or lower Pyro-Type monster from your Graveyard. IOC-064Scorching Zombie FIRE/LV4/Zombie/Effect/800/200 When this card is Special Summoned from the Graveyard, draw 1 card. IOC-065Dark Magician of Chaos DARK/LV8/Spellcaster/Effect/2800/2600 When this card is Normal Summoned, you can add 1 Spell Card from your Graveyard to your hand. Monsters that this card destroys by battle are removed from play. When this card is removed from the field, it is removed from play. IOC-066Gora Turtle of Illusion WATER/Aqua/Effect/1100/1600 Negate the effects your opponent's Spell and Trap Cards that target this card and monsters your opponent controls with 1800 or more ATK. IOC-067Manticore of Darkness FIRE/LV6/Hybrid/Effect/2300/1000 During the End Phase of a turn this card is sent to the Graveyard, you can send 1 Beast, Hybrid, or Bird-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. IOC-068Stealth Bird DARK/LV3/Bird/Effect/1000/1700 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent. IOC-069Sacred Crane LIGHT/LV4/Bird/Effect/1700/400 When this card is Special Summoned, draw 1 card. IOC-070Mafia Boss Turtle WATER/LV3/Reptile/Effect/1100/1200 When this card is Summoned, you can Special Summon any number of "Turtle" monsters from your hand. Then, you can tribute any number of monsters to Special Summon an equal number of "Turtle" monsters from your Graveyard. Your opponent cannot select "Turtle" monsters other than "Mafia Boss Turtle" as an attack target. IOC-071Berserk Minotaur FIRE/LV4/Hybrid/Effect/1700/1000 This card must attack, if possible. If this card is in face-up Defense Position, destroy it. Beast, Hybrid, and Bird-Type monsters you control inflict Piercing damage. IOC-072Balloon Lizard EARTH/LV4/Reptile/Effect/500/1900 Place 1 Bomb Counter on this card during each of your End Phases. When this card is destroyed, inflict damage to your opponent equal to the number of Bomb Counters on this card x 400. IOC-073Dark Driceratops DARK/LV6/Dinosaur/Effect/2400/1500 Once per turn, during your Main Phase, you can select 1 face-up Dinosaur-Type monster you control. The selected monster inflicts Piercing damage. IOC-074Hyper Hammerhead EARTH/LV4/Dinosaur/Effect/1500/1200 A monster that battles with this monster that isn't destroyed by battle returns to the owner's hand after the Damage Step IOC-075Black Tyranno EARTH/LV7/Dinosaur/2600/1800 You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. If the only monsters your opponent controls are in Defense Position, this card can attack directly. IOC-076Anti-Aircraft Flower EARTH/LV3/Plant/Effect/0/1600 Negate the effect(s) of all face-up WIND monsters. When a WIND monster is Summoned, it is destroyed. You can tribute 1 Insect-Type monster to destroy 1 card your opponent controls. IOC-077Prickle Fairy EARTH/LV4/Plant/Effect/300/2000 Your opponent cannot select Insect-Type monsters as an attack target or as the target of a Spell or Trap Card's effect. When your opponent declares an attack, you can swich the Battle Position of 1 monster your opponent controls, other than the attacking monster. IOC-078Pinch Hopper EARTH/LV4/Insect/Effect/1200/1000 When this card is sent to the Graveyard, you can Special Summon 1 Insect-Type monster from your hand. IOC-079Skull-Mark Ladybug EARTH/LV4/Insect/Effect/500/1500 When this card is sent to the Graveyard, gain 1000 Life Points, +500 for every "Skull-Mark Ladybug" in your Graveyard. IOC-080Insect Princess WIND/LV6/Insect/Effect/1900/1200 While this monster is on the field or in your hand, decrease its Level by 1 for every Insect-Type monster your opponent controls. All Insect-Type monsters your opponent controls are switched to Attack Position, and cannot switch their Battle Positions. When this card destroys an Insect-Type monster, increase its ATK by 500. IOC-081Amphibious Bugroth MK-3 WATER/LV4/Machine/Effect/1500/1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly, and when this card declares an attack, your opponent cannot activate any Spell or Trap Cards until after the Damage Step. IOC-082Torpedo Fish WATER/LV2/Fish/Effect/1000/1000 While you control "Umi", you can tribute this monster to destroy 1 monster on the field. IOC-083Leviathan - Daedalus WATER/LV7/Sea Serpent/Effect/2600/1500 By sending "Umi" you control to the Graveyard, destroy all cards on the field except this card. IOC-084Mega Fortress Orca WATER/LV5/Fish/Effect/2100/1200 Once per turn, you can Special Summon 1 "Torpedo Fish" or "Harpoon Shellfish" from your Deck. Discard 1 card to add 1 Fish-Type from your Graveyard to your Deck. IOC-085Harpoon Shellfish WATER/LV2/Fish/Effect/1000/100 While you control "Umi", you can tribute this monster to destroy 1 Spell or Trap Card on the field. IOC-086Mataza the Ambush DARK/LV3/Warrior/Effect/1300/800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch. IOC-087Guardian Angel Joan LIGHT/LV8/Angel/Effect/2800/2000 When this card destroys a monster by battle, gain Life Points equal to the original ATK of the destroyed monster. Once per turn, you can select 1 other face-up monster you control. Until your next Standby Phase, the selected monster cannot be destroyed. IOC-088Manju of the Ten Thousand Hands LIGHT/LV4/Angel/Effect/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. IOC-089Getsu Fuhma DARK/LV4/Warrior/Effect/1800/1200 If this card battles a Demon, Dragon or Zombie-Type monster, destroy that monster at the end of the Damage Step. IOC-090Ryu-Kokki DARK/LV6/Zombie/Effect/2400/2000 If this card battles a Warrior, Psychic or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. IOC-091Stray Lambs Normal Spell If you activate this card, you cannot Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. IOC-092Smashing Ground Normal Spell Destroy the face-up monster with the most DEF. IOC-093Dimension Fusion Normal Spell Pay 1600 Life Points. Both players select 1 of their monsters that is removed from play and Special Summon it. IOC-094Dedication through Light and Darkness Quick-Play Spell Tribute 1 Level 5 or higher "Dark Magician" monster you control. Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard. Treat the Summoned Monster as though it were Normal Summoned. IOC-095Salvage Normal Spell Add up to 2 WATER monsters whose combined ATK are equal to or less than 1500 from your Graveyard to your hand. IOC-096Ultra Evolution Normal Spell Select and activate 1 of the following effects:● Tribute 1 Fish-Type monster, Special Summon 1 Reptile-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +4.● Tribute 1 Reptile-Type monster, Special Summon 1 Dinosaur-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +3.● Tribute 1 Dinosaur-Type monster, Special Summon 1 Bird-Type monster from your hand or Deck whose Level is equal to or less than the tributed monster's, +2. IOC-097Swarm of Insects Normal Spell Tribute 1 Insect-Type monster you control. Special Summon a number of "Swarm Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 500) up to the Level of the tributed monster / 2 (round up). IOC-098Earth Chant Ritual Spell This is used to Ritual Summon any Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. When the monster Ritual Summoned with this card is destroyed and sent to the Graveyard, you can remove this card from play to add 1 Ritual Spell Card from your Deck to your hand. IOC-099Jade Parasite Whistle Normal Spell Select 1 Insect-Type monster in your opponent's Deck and place it on top of their Deck. IOC-100Bomb Ring Normal Trap You can place 2 Bomb Counters on a face-up card on the field. Then, destroy 1 monster you control and inflict 1000 damage to both players. IOC-101Devil's Hand Mirror Counter Trap Switch the effect of 1 card that your opponent controls that targets exactly 1 Spell or Trap on the field as a target to another card on the field. If the target of the card is not correct, destroy it. IOC-102Compulsory Evacuation Device Normal Trap Return 1 monster on the field to its owner's hand. IOC-103A Hero Emerges Normal Trap Activate when your opponent declares an attack. Negate the attack, and then Special Summon 1 monster from your hand whose Level is equal to or less than the number of monsters your opponent controls x 2. IOC-104Self-Destruct Button Normal Trap When this face-down card is destroyed and your Life Points are less than or equal to half of your opponent's Life Points, you can destroy cards on the field up to the number of cards that were destroyed at the same time this card was. IOC-105Curse of Darkness Continuous Trap Each time a Spell Card is activated, inflict 1000 damage to the controller of that Spell Card. When a player would take damage from this effect, they can remove 2 Spell Counters from their side of the field instead. IOC-106Begone, Knave! Continuous Trap When a monster inflicts Battle Damage, return the monster to its owner's hand. IOC-107DNA Transplant Continuous Trap Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all monsters on the field and in both players' Decks become the declared Attribute. IOC-108Robbin' Zombie Continuous Trap Each time 1 monster you control inflicts Battle Damage to your opponent's Life Points, your opponent sends cards from the top of their Deck to the Graveyard equal to the Level of the monster that inflicted Battle Damage. IOC-109Trap Jammer Counter Trap Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. IOC-110Invader of Darkness DARK/LV8/Demon/Effect/2900/2500 Once per turn, declare 1 type of Card Type (Normal Spell, Continuous Spell, Equip Spell, Quick-Play Spell, Field Spell, Ritual Spell, Normal Trap, Continuous Trap, Counter Trap). Your opponent cannot activate cards of the declared type while you control this card. Link to comment
Icy Posted July 20, 2010 Report Share Posted July 20, 2010 A lot of them feel like their originals too much and the OCG Names alienate some users.Otherwise impressive effort. Link to comment
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