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[Cake]-Griffin's probably beat me to this already... [Archetype Expansion: Inverz]


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...but I need cards for an RP.

 

Inverz Tenjhil

DARK

Fiend/Effect

10/3500/0

This card cannot be Special Summoned. This card can only be Tribute Summoned, and only by Tributing 3 monsters. This card gains effects based on the number of "Inverz" monsters Tributed to Summon this card:

0: Destroy this card during the End Phase.

1 or more: Once per turn, negate the activation and effect of a Spell or Trap card that would destroy an "Inverz" monster you control.

2 or more: Increase this card's ATK by 700.

3: This card is unaffected by all other card effects.

 

(lolmath)

Inverz Machricks

DARK

Fiend/Effect

6/2200/0

When this card is Tribute Summoned by Tributing an "Inverz" monster, you can return up to 2 "Inverz" monsters in your Graveyard to your hand. Take 500 damage for each Level 5 or higher monster returned in this way.

 

Inverz Mengak

DARK

Fiend/Effect

6/2500/0

If this card is Tribute Summoned by Tributing an "Inverz" monster, select 2 cards in your opponent's hand. Your opponent sends the selected cards to the Graveyard.

 

Oracle of the Inverz

DARK

Fiend/Effect

2/600/900

When this card is Summoned, send 1 "Inverz" monster from your Deck to the Graveyard and add 1 Level 5 or higher "Inverz" monster from your Deck to your hand.

 

Familiar of the Inverz

DARK

Fiend/Effect

3/900/0

You can Special Summon this card from your hand if you control an "Inverz" monster. You cannot control more than 2 "Familiar of the Inverz".

 

Aggressive Tactics

Normal Spell

Activate only while you control a Tribute Summoned "Inverz" monster. Add 1 "Aggressive" Spell or Trap Card from your Deck to your hand, except "Aggressive Tactics".

 

Aggressive Backdraft

Quick-Play Spell

Activate only during the Battle Phase by returning a Tribute Summoned "Inverz" monster to the owner's hand. Destroy up to 2 monsters your opponent controls.

More to come.

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Actually, I didn't.

Mostly because they need nothing at all.

Mindset isn't that great. You want them to use Bottomless, since that lets you chain Move and +1. Move is Inverz's best card.

 

Oracle would see no play.

Gilgen would probably see no play outside of Tenjhil builds.

Tenjhil might see its own builds, but I doubt it.

 

Have you really played Inverz much? =s Sorry to say that it doesn't feel like it. The best builds, by a long shot IMO, only ever Tribute Scout, or in a desperate spot Giraffa/Morpha. Only those 3 Inverz and the 2 s/t that return them to the hand are actually worth using, really, and these look like they'd join the others by not fitting their engine at all.

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1. No, indeed I have not played Inverz, as the computer I use cannot use YVD (a Mac), and I'm not sure if YGN has Inverz.

 

2. I assumed the theme was that the lower ones were fodder in some way, the "M" Inverz were Levels 5/6, and the "G" cards were 7/8, and that the Tribute Summons get you some beneficial effect. If I've made a mistake somewhere along the way in that line of reasoning, let me know.

 

3.

...but I need cards for an RP.

 

4. Decided to try something different for Mindset.

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2. I assumed the theme was that the lower ones were fodder in some way' date=' the "M" Inverz were Levels 5/6, and the "G" cards were 7/8, and that the Tribute Summons get you some beneficial effect. If I've made a mistake somewhere along the way in that line of reasoning, let me know.

[/quote']

 

The theme is:

Scout --> Graveyard

Scout --> Field

Scout --> Tributed for Morpha/Giraffa. Get advantage.

When Morpha, Giraffa or a facedown card that can bounce them for a + is activated, use it to gain more advantage.

Repeat from Scout --> Field

 

The other cards are mostly junk, or just useful for some inconsistent or generally easy-to-counter builds.

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