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Let's make some stuff playable [Elements, Updated]


Skarlet

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http://yugioh.wikia.com/wiki/Element

 

Element Ent

Level: 4

LIGHT

Plant/Effect

Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●EARTH: Your opponent can not Special Summon monsters. ●WIND: This card can attack your opponent directly.

ATK: 1500

DEF: 1200

 

Element Sky Titan

Level: 4

DARK

Rock/Effect

Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: When this card destroys a monster by battle, inflict damage to your opponent equal to 200x the destroyed monster's Level. ●WIND: Once per turn, you can change the Battle Position of 1 monster on the field.

ATK: 1500

DEF: 1200

 

Element Golem

Level: 4

Machine/Effect

Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●WATER: This card can not be targeted by your opponent's card effects. ●EARTH: This card can not be destroyed by battle.

 

Element Minotaur

Level: 4

Beast-Warrior/Effect

Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●EARTH: Your opponent can not add cards to thier hand, except for drawing dueing thier Draw Phase. ●FIRE: Each time this card destroys a monster by battle, increase it's ATK by 300.

ATK: 1500

DEF: 1200

 

Element Gardna

Level: 4

Warrior/Effect

Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●EARTH: Your opponent can not select other face-up "Element" monsters you control as attack targets. ●WATER: Your opponent can only declare 1 Attack per turn. This effect remains active until the End Phase of a turn In which this card is destroyed by battle.

ATK: 0

DEF: 2100

 

Element Gene Therapist

Level: 2

DARK

Warrior/Effect

Lore: You can Special Summon this card when you control an "Element" Monster. Once per turn, Select 1 Element monster you control and change it's Attribute to 1 of the Attributes listed in it's effect.

ATK: 200

DEF:1750

 

Element Transmitter

Level:2

LIGHT

Machine/Tuner

Lore: When this card is used for a Synchro Summon, the Summoned monster is treated as EARTH, FIRE, WIND, and WATER.

ATK: 800

DEF: 1900

 

Element Mantis

Level: 6

DARK

Insect/Effect

Lore: Select 1 "Element" monster you control that has 2 or more of it's effects, you can Special Summon this card. This card gains the effects of the "Element" monster targeted to Special Summon it.

ATK: 2200

DEF: 1800

 

Element Clover

Level: 1

LIGHT

Plant/Effect

Lore: This card's attirbute is treated as EARTH, FIRE, WIND, and WATER. While this card is in your Graveyard and you control an "Element" Monster, you can Special Summon this card from the Graveyard. When this card is removed from the field, after being Special Summoned in this way, remove it from play.

ATK: 200

DEF: 400

 

Element Hivemind

Level: 6

DARK

Psychic/Synchro/Effect

Lore: 1 Tuner-Monster + 1 or more Non-Tuner "Element" monsters. You can pay 600 Life Points, if you do. All "Element" monsters you control gain the effects of all other "Element" monsters you control until the End Phase.

ATK: 2500

DEF: 2300

 

Element Convergence

Level: 10

LIGHT

Thunder/Synchro/Effect

Lore:

1 Tuner Monster + 1 or more non-Tuner "Element" monsters.

When this card is Synchro Summoned, remove a number of cards on the field equal to the number of "Element" Monsters used as Synchro Matierial to Summon this card from play until the end of this turn. This card gains the effects of all "Element" Monsters used as Synchro Matierial to Summon this card.

ATK: 3200

DEF: 2100

 

Elemental Revival

Spell card

Select 1 "Element" monster that would have 1 or more of if it's effects if it were on the field, in your Graveyard. Special Summon that card.

 

Gift of the Elements

Spell Card

Draw a number of cards equal to the number of effects possessed by "Element" monsters you control, then, negate those effects until your next Standby Phase.

 

Wrath of Nature's Heart

Trap card.

Tribute 1 "Element" Monster you control. Destroy a number of cards on the field equal to the number of Attributes listed in it's effect.

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