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Rise of Evil Gaia


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[spoiler=Monsters:18]

EH Infernal Gainer x2

EH Malicious Edge x2

Fossil Tusker x2

Gorz the emissary of Darkness

Granmarg the Rock Monarch x2

Obsidian Dragon x2

Slate Warrior x2

Valkyrion the Magna Warrior x2

Raviel, Lord of Phantasms x3

 

 

[spoiler=Spells:16]

Brain Control

Dark Calling x3

Dark Fusion x3

Gold Sarcophagus

Heavy Storm

Magical Mallet x2

Monster Reborn

Mystical Space Typhoon

Smashing Ground

Swords of Revealing Light

Magical Stone Excavation

 

 

[spoiler=Traps:6]

Dimentional Prison x2

Magic Cylinder

Mirror Force

Wall of Revealing Light

Return from the Different Dimention

 

 

[spoiler=Extra Deck:3]

Evil Hero Dark Gaia x3

 

 

This deck is based on using Dark Fusion or Dark Calling to Fusion summon EH Dark Gaia by using monsters with high attack power e.g. Raviel, Valkyrion, Etc. To gain the advantage of high attack power. Also, Gaia is Earth type so those annoying "Gaia Power" field spells come in handy. Also, using Infernal Gainer, Gives Gaia another attack for the Battle Phase, making it an easy win.

 

I need help with deciding which cards to replace with cards that allow me to add monsters back to my hand or restricting attacks from your opponent. That would be very helpful. Should I add Dark Bribes? XD

 

Thanx!

~CN200

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