Jump to content

Doom Magician


Shaco

Recommended Posts

A deck based on one of my older ideas.

 

I haven't been able to test it out, but if you have any suggestions.

 

This is all to get DM out quicker.

 

 

Monsters

 

Dark Magician of Chaos

Dark Magician x2

Doom Shaman x2

 

Herald of Creation x3

Skilled Dark Magician x3

Breaker the Magical Warrior

Dark Effigy x3

Mystic Tomato x2 (Or Gravekeeper's Spys)

Shadow Delver x2

Snipe Hunter

 

 

 

Spells

 

Foolish Burial x3

Summoner's Art x2

Pot of Avarice

Fissure

Smashing Ground

Premature Burial

Magical Dimension x2

Mystical Space Typhoon

Heavy Storm

Nobleman of Crossout

 

 

Traps

 

Birthright x2

Call of the Haunted

Mirror Force

Sakuretsu Armor x2

Link to comment
Share on other sites

Yeah I don't know how I bypassed MoF, I suppose I'm still kinda getting off the old ban list (I quit a little after it switched)

 

Perhaps, Ancient Rules could be a bit too much just for DM.

 

 

I think my system works for the most part, but I can't help but thinking I'm being too complicated. I'm probably making the road to DM a lot longer than it should be.

 

I mean it goes (basically)

From Graveyard or Deck to hand

From Hand to field by Doom Shaman Summoning Dark Frame OR

To field by Magical Dimension

 

Then From Graveyard to Field by Birthright, Premature, or CotH

Or from Graveyard back to hand.

From there it would cycle again.

 

 

Also Shadow Delver, which is only in there for further use of Doom Shaman, can do some pretty heavy direct damage, if it manages to stay on the field long enough.

 

Overall, I'd say it was an okay idea, but I don't think it's fast enough.

 

What do yall peeps think about this whole thing?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...