Great Unclean One: VK Posted July 16, 2010 Report Share Posted July 16, 2010 I know, this deck is completely noobish, but I don't know anything about these types of decks. Goal: Use Demise to win. Deck: (42) Monsters: (17) Demise, King of Armageddon x2Blue-Eyes White Dragon x3Gene Warped Warwolf x3Manju of the Ten-Thousand Hands x3Drill Synchron x2Lyla, Lightsworn Sorceress x2Ryko, Lightsworn Hunter x2 Spells: (16) Trade-In x2Solar Recharge x1Advanced Ritual Art x1End of the World x1Swing of Memories x3Instant Fusion x2Hidden Armory x1Megamorph x1Heavy Storm x1Giant Trunade x1MST x1Brain Control x1 Traps: (5) Call of the Haunted 1Dark Bribe x2Bottomless Trap Hole x2 Extra Deck: (15) Reaper on the Nightmare x1Cyber Sarus x1Generic Synchros x13 Link to comment Share on other sites More sharing options...
Toffee. Posted July 16, 2010 Report Share Posted July 16, 2010 I know' date=' this deck is completely noobish, but I don't know anything about these types of decks.[/quote']Regardless of you sending me a PM, I too am not really good with Rituals.Though I do know that Foolish Burial is a staple for decks that run Djins. Also, Rainbow Life is terrible.And Megamorph would be funny here Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 16, 2010 Author Report Share Posted July 16, 2010 I know' date=' this deck is completely noobish, but I don't know anything about these types of decks.[/quote']Regardless of you sending me a PM, I too am not really good with Rituals.Though I do know that Foolish Burial is a staple for decks that run Djins. Also, Rainbow Life is terrible.And Megamorph would be funny here Done with the editing. Anything else? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 17, 2010 Author Report Share Posted July 17, 2010 <_< >_> Bump. Link to comment Share on other sites More sharing options...
El-Rrey Posted July 17, 2010 Report Share Posted July 17, 2010 Judgment Dragon may help you!! He has got a Demise deck in his siggy ^^ Link to comment Share on other sites More sharing options...
MrCodyPwns Posted July 17, 2010 Report Share Posted July 17, 2010 Don't run more than 2 different rituals *hell, you shouldn't even do that* in a deck. It gets too cloggy, and your already running at 42 cards.. As to fixes for the deck.. I really don't know. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 17, 2010 Report Share Posted July 17, 2010 Monsters [17] [2] Demise, King of Armageddon[3] Blue-Eyes White Dragon[3] Archfiend Soldier[3] Manju of the Ten-Thousand Hands[2] Junk Synchron (kinda funny in here TBH)[2] Lyla, Lightsworn Sorceress[2] Ryko, Lightsworn Hunter Spells [19] [2] Trade-In[2] Solar Recharge[1] Allure of Darkness[1] Advanced Ritual Art[1] End of the World[3] Swing of Memories[2] Instant Fusion[2] Hidden Armory[1] Megamorph[1] Heavy Storm[1] Giant Trunade[1] Mystical Space Typhoon[1] Brain Control Traps [4] [1] Call of the Haunted[1] Solemn Judgment[2] Bottomless Trap Hole Extra Deck [15] [2] Musician King / Reaper on the Nightmare / any Level 5 Fusion Monster that can be Fusion Summoned[13] Generic Stuff Yeah. Focus on one ritual instead of more than one. This is one way of using Demise. You could probably also run Bribes in here to stop Starlight Road from stopping you from OTKing but that's the only use they would serve. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 17, 2010 Author Report Share Posted July 17, 2010 O_O Wait, why the level 5 fusions? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 17, 2010 Report Share Posted July 17, 2010 O_O Wait' date=' why the level 5 fusions?[/quote'] Eh. It was mainly a personal preference thing at the time. Sort of a cheap way of Synchro Summoning. You can probably replace the Synchro engine if you don't like it as well. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 17, 2010 Author Report Share Posted July 17, 2010 O_O Wait' date=' why the level 5 fusions?[/quote'] Eh. It was mainly a personal preference thing at the time. Sort of a cheap way of Synchro Summoning. You can probably replace the Synchro engine if you don't like it as well. Oh, anything else you think I should change? Link to comment Share on other sites More sharing options...
El-Rrey Posted July 17, 2010 Report Share Posted July 17, 2010 O_O Wait' date=' why the level 5 fusions?[/quote'] Eh. It was mainly a personal preference thing at the time. Sort of a cheap way of Synchro Summoning. You can probably replace the Synchro engine if you don't like it as well. Oh, anything else you think I should change? You may also try a Geartown engine. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 17, 2010 Report Share Posted July 17, 2010 Just a few things on the new version. Since you aren't running Archfiend Soldiers and Junk Synchrons, Allure of Darkness doesn't really have enough targets for it to be viable. Also, Instant Fusion is rather random at 1. As for Dark Bribe, it needs to be run at 2 or 3 to be worthwhile. Also, there's a problem with Dark Balter. It can only be Fusion Summoned with the correct Fusion Material Monsters so Instant Fusion won't work with it. Basically, -1 Allure of Darkness (only 2 targets so it isn't worth it)+1 Instant Fusion (rather random at 1) Oh and with the Spells, 16 =/= 19 so... +2 Dark Bribe (or 1 Solemn and 1 Bribe if you can get Solemn)+1 Hidden Armory (needed to fetch Megamorph when going for game and it can get it from the Deck or Graveyard. With Armory at 2 and Megamorph, you're essentially running Megamorph at 3) This gets the main Deck to 40. Oh and with Drill Synchron, it is pretty much just a Tuner in here. Junk Synchron can at least revive an in-grave Ryko so you can instantly Synchro Summon a Level 5 Synchro with it. Link to comment Share on other sites More sharing options...
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