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The End of the World is near....


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I know, this deck is completely noobish, but I don't know anything about these types of decks.

 

 

 

Goal:

 

Use Demise to win.

 

Deck: (42)

 

Monsters: (17)

 

Demise, King of Armageddon x2

Blue-Eyes White Dragon x3

Gene Warped Warwolf x3

Manju of the Ten-Thousand Hands x3

Drill Synchron x2

Lyla, Lightsworn Sorceress x2

Ryko, Lightsworn Hunter x2

 

Spells: (16)

 

Trade-In x2

Solar Recharge x1

Advanced Ritual Art x1

End of the World x1

Swing of Memories x3

Instant Fusion x2

Hidden Armory x1

Megamorph x1

Heavy Storm x1

Giant Trunade x1

MST x1

Brain Control x1

 

Traps: (5)

 

Call of the Haunted 1

Dark Bribe x2

Bottomless Trap Hole x2

 

Extra Deck: (15)

 

Reaper on the Nightmare x1

Cyber Sarus x1

Generic Synchros x13

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I know' date=' this deck is completely noobish, but I don't know anything about these types of decks.[/quote']

Regardless of you sending me a PM, I too am not really good with Rituals.

Though I do know that Foolish Burial is a staple for decks that run Djins.

 

Also, Rainbow Life is terrible.

And Megamorph would be funny here

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I know' date=' this deck is completely noobish, but I don't know anything about these types of decks.[/quote']

Regardless of you sending me a PM, I too am not really good with Rituals.

Though I do know that Foolish Burial is a staple for decks that run Djins.

 

Also, Rainbow Life is terrible.

And Megamorph would be funny here

 

Done with the editing.

 

Anything else?

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Monsters [17]

 

[2] Demise, King of Armageddon

[3] Blue-Eyes White Dragon

[3] Archfiend Soldier

[3] Manju of the Ten-Thousand Hands

[2] Junk Synchron (kinda funny in here TBH)

[2] Lyla, Lightsworn Sorceress

[2] Ryko, Lightsworn Hunter

 

Spells [19]

 

[2] Trade-In

[2] Solar Recharge

[1] Allure of Darkness

[1] Advanced Ritual Art

[1] End of the World

[3] Swing of Memories

[2] Instant Fusion

[2] Hidden Armory

[1] Megamorph

[1] Heavy Storm

[1] Giant Trunade

[1] Mystical Space Typhoon

[1] Brain Control

 

Traps [4]

 

[1] Call of the Haunted

[1] Solemn Judgment

[2] Bottomless Trap Hole

 

Extra Deck [15]

 

[2] Musician King / Reaper on the Nightmare / any Level 5 Fusion Monster that can be Fusion Summoned

[13] Generic Stuff

 

Yeah. Focus on one ritual instead of more than one. This is one way of using Demise. You could probably also run Bribes in here to stop Starlight Road from stopping you from OTKing but that's the only use they would serve.

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O_O

 

Wait' date=' why the level 5 fusions?

[/quote']

 

Eh. It was mainly a personal preference thing at the time. Sort of a cheap way of Synchro Summoning. You can probably replace the Synchro engine if you don't like it as well.

 

Oh, anything else you think I should change?

 

You may also try a Geartown engine.

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Just a few things on the new version. Since you aren't running Archfiend Soldiers and Junk Synchrons, Allure of Darkness doesn't really have enough targets for it to be viable. Also, Instant Fusion is rather random at 1. As for Dark Bribe, it needs to be run at 2 or 3 to be worthwhile. Also, there's a problem with Dark Balter. It can only be Fusion Summoned with the correct Fusion Material Monsters so Instant Fusion won't work with it.

 

Basically,

 

-1 Allure of Darkness (only 2 targets so it isn't worth it)

+1 Instant Fusion (rather random at 1)

 

Oh and with the Spells, 16 =/= 19 so...

 

+2 Dark Bribe (or 1 Solemn and 1 Bribe if you can get Solemn)

+1 Hidden Armory (needed to fetch Megamorph when going for game and it can get it from the Deck or Graveyard. With Armory at 2 and Megamorph, you're essentially running Megamorph at 3)

 

This gets the main Deck to 40.

 

Oh and with Drill Synchron, it is pretty much just a Tuner in here. Junk Synchron can at least revive an in-grave Ryko so you can instantly Synchro Summon a Level 5 Synchro with it.

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