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Pyro type contest-lexadin vs. ~Auxiliary~


Admiral Tim

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Ok first one to 6 votes wins.You must state a reason for your vote.

 

Lexadin's card:

 

 

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1 Pyro-Type Synchro Monster + 1 Pyro-Type Monster

This card can attack all of your opponent's monsters once. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 100. Battle Damage this card inflicts to your opponent is treated as Effect damage instead.

Pic from Jazin Kay.

 

 

~Auxilyary~'s card:

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Pyro-Type monsters with 200 DEF or less that you control. Once per turn, during your Main Phase, you can equip this card to a "Flamvell" monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time.) A monster equipped with this card gains 500 ATK. During each of your Battle Phases, the equipped monster can attack once for every 2 FIRE-Type monsters in your Graveyard. If the equipped monster is targeted by the effect of an Effect Monster your opponent controls, destroy the equipped monster and Special Summon this card in face-up Defense Position ignoring all Summoning conditions.

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Umm....

 

Lexadin-The card is a little too OPed. Even though it was fit for the card and it had a large summon requirement, it would be easy to summon it in a way due to certain cards if it was in the game. And, damage would overexceed at normal, which is a little unfair. As with your picuytre, nice, demonstrating its name and feature.

 

Auxilary-Your card balanced, and is unique for being a Union type monster, as with correct OCG. Even though it was sorta confusing due to its balance, you did well, as with the pic.

 

I vote for Auxilary

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For shame, Majortim, for shame. But I wasn't doing really anything else, so...

 

I vote for Lexadin. Auxiliary's card is okay, and might have been great if not for the several OCG errors and loose effect. Certainly could have been a bit more fine-tuned.

 

Lexadin's effect is simpler, but not all over the place, and has only one OCG error. Burn effect standard of the FIRE and Pyro monster categories, with the rarely seen effect of Battle Damage becoming Effect (gets around Spirit Barrier). And I like that one of its materials is a Synchro, a nod to the recent (at least to me) Fusion/Synchro monsters. Pic is great at conveying the visual of a flaming god.

 

Flamvell Union Warrior (could the name have been any more generic?) matches its pic, but the effect is a bit busy. Worded differently it might have worked out better; I still don't know what its really going for. 500 ATK boost is fine, but forcing the equipped monster's destruction with such an easy weakness? Graveyard fuel for more attacks possibly, or other Flamvells? Seems like more work is involved to put this card to use (maybe a Flamvell strategy, I'm not very familiar with their operation). Wording is redundant a couple of times, most notably dealing with the fact that the monster is a Semi-Nomi.

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For shame' date=' Majortim, for shame. But I wasn't doing really anything else, so...

 

I vote for Lexadin. Auxiliary's card is okay, and might have been great if not for the several OCG errors and loose effect. Certainly could have been a bit more fine-tuned.

 

Lexadin's effect is simpler, but not all over the place, and has only one OCG error. Burn effect standard of the FIRE and Pyro monster categories, with the rarely seen effect of Battle Damage becoming Effect (gets around Spirit Barrier). And I like that one of its materials is a Synchro, a nod to the recent (at least to me) Fusion/Synchro monsters. Pic is great at conveying the visual of a flaming god.

 

Flamvell Union Warrior (could the name have been any more generic?) matches its pic, but the effect is a bit busy. Worded differently it might have worked out better; I still don't know what its really going for. 500 ATK boost is fine, but forcing the equipped monster's destruction with such an easy weakness? Graveyard fuel for more attacks possibly, or other Flamvells? Seems like more work is involved to put this card to use (maybe a Flamvell strategy, I'm not very familiar with their operation). Wording is redundant a couple of times, most notably dealing with the fact that the monster is a Semi-Nomi.

[/quote']

 

god i hatre when people make up crap, there is maybe one ocg error in that entire card buddy


look this card can equip to a flamvell synchro monster, and lets say that monster has the ability to do damage to defense postion monsters (WHICH MOST DO) it can attack multiple times. its almost oped.

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