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Marauding Zookeepers


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This is my warrior/ beast control deck that I have been playing for months and fine tuning as the game changes. it is fun, fast, and reliable.

 

Main

1x Gorz

2x Cyber Dragon

3x Marauding Captain

1x Rose, Warrior of Revenge

3x Junk Synchron

1x Sangan

1x Summoner Monk

1x Rescue Cat

1x Super-Nimble Mega Hamster

1x Key Mouse

3x Nimble Momonga

1x Whirlwind Weasel

2x X-Saber Airbellum

 

1x Giant Trunade

1x Cold Wave

1x ROTA

1x One for One

1x Scapegoat

1x Brain Control

1x Mind Control

1x Synchro Change

1x Intercept Wave

2x Pot of Avarice

 

1x Solemn Judgment

3x Compulsory Evacuation Device

2x Dust Tornado

2x Trap Stun

 

Extra

1x Armory Arm

1x X-Saber Wayne

1x AOJ Catastor

1x Junk Warrior

1x Brionic

1x Goyo Guardian

1x Ancient Fairy Dragon

1x Junk Archer

1x Black Rose Dragon

2x Stardust Dragon

1x Junk Destroyer

1x Colossal Fighter

1x Red Dragon Archfiend

1x Mist Wurm

 

Side

2x Stardust Dragon/ Assauly Mode

2x Assault Beast

2x Assault Mode Activate

1x Starlight Road

2x Gravekeeper's Commandant

2x Necrovalley

2x Corridor of Agony

2x Consecrated Light

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Marauding + tuner make for a same turn synchro

nimbles are a def wall, deck thin, and lp gain working for Junk Synchron next

- there goes your 4300 atk Junk Warrior

- there goes your Junk Archer

Cat = a lvl 5-6 synchro

Cyber + Junk Synchron/ Airbellum = 8 star synchro (again same turn move)

Monk + Cat (airbellum + nimble (think Junk Synchron) = 7, 9 Star synchro

monk + 4 star tuner = 8 star synchron

Key mouse can search out a lvl 3 beast and add it to my hand (nimbles, airbellums)

Sangan can searh out 90% of the decks monsters

marauding lock with warrior synchro's make most players cry/ scoop if they have no responses

Whirlwind weasel is a search target w/ hamster and serves as a alt cold wave

 

The deck has quite a few possiblities when you just review what you have in hand, grave, and whats on the field. Like any other deck it is not perfect, but the search, synchro power is tested and proven to be able to play well in the current format outside of a god hand OTK.

 

The deck has lots of senergy. It has the ablility to bring out 2 sometimes 3 synchro's, or just the one that is needed for the situation on the table. I play this deck as a versital tool to were I can adapt to the duel compared to other decks that are specific to there win conditions, while I have the flexiblity to get game in a few ways, swarm, bounce, or beatdown.

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